Can Flutter remove the need for a mac to create IOS apps?











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So I've wanted to build both android and IOS apps and the other day I found flutter. I know that IOS requires a MacOS but flutter works on windows.



My question is, can I develop and publish IOS apps on a windows computer using flutter?










share|improve this question


























    up vote
    0
    down vote

    favorite












    So I've wanted to build both android and IOS apps and the other day I found flutter. I know that IOS requires a MacOS but flutter works on windows.



    My question is, can I develop and publish IOS apps on a windows computer using flutter?










    share|improve this question
























      up vote
      0
      down vote

      favorite









      up vote
      0
      down vote

      favorite











      So I've wanted to build both android and IOS apps and the other day I found flutter. I know that IOS requires a MacOS but flutter works on windows.



      My question is, can I develop and publish IOS apps on a windows computer using flutter?










      share|improve this question













      So I've wanted to build both android and IOS apps and the other day I found flutter. I know that IOS requires a MacOS but flutter works on windows.



      My question is, can I develop and publish IOS apps on a windows computer using flutter?







      dart flutter






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked Nov 19 at 19:03









      Kristofer

      105112




      105112
























          3 Answers
          3






          active

          oldest

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          up vote
          3
          down vote



          accepted










          No.



          The documentation on their site (https://flutter.io/docs/deployment/ios) references using Xcode and having the regular Apple accounts set up. The only way to build iOS applications without a Mac is to use a cloud service (which would use a Mac, but wouldn't require you to have a Mac).






          share|improve this answer

















          • 1




            It requires a Mac to compile, but you can use a used Mac-mini for that or an online service. I think the question was more about whether a single code base can build apps for Mac desktop and Mac mobile.
            – Günter Zöchbauer
            Nov 19 at 19:15












          • No, @GünterZöchbauer, the question is about building iOS apps on Windows.
            – Ian MacDonald
            Nov 19 at 19:20










          • Looks like you're right and I misinterpreted the question. Sorry for the noise.
            – Günter Zöchbauer
            Nov 19 at 19:22


















          up vote
          0
          down vote













          No - you need to publish to the AppStore from a MAC. It will not work from a Windows machine.






          share|improve this answer





















          • You don't need to install from AppStore for OSX. I install most OS apps using homebrew which is unrelated to AppStore.
            – Günter Zöchbauer
            Nov 19 at 19:14






          • 2




            You need a mac to upload to the app store for iOS, you cant sign it from a windows machine.
            – purring pigeon
            Nov 19 at 20:25


















          up vote
          0
          down vote













          No , you need XCode for build in iOS . If you have. a MAC on a Cloud Service or a Virtual Machine with it you can compile it for iOS but for Publish to AppStore needed a license anyways you can get .ipa .






          share|improve this answer





















          • then what is flutter for if you need a mac?
            – Kristofer
            Nov 20 at 15:39






          • 1




            Is the same for other Multplatforms Languages like Xamarin , the part for iOS needed a Mac OS always because the close ecosystem. I'm developing Flutter with my MAC and I can compile for Android or iOS . Flutter is for develop with the same language for iOS and Android so your code if any time you can get acmes to Mac OS , you can compile it .
            – Roger Cuesta
            Nov 20 at 16:04











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          3 Answers
          3






          active

          oldest

          votes








          3 Answers
          3






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes








          up vote
          3
          down vote



          accepted










          No.



          The documentation on their site (https://flutter.io/docs/deployment/ios) references using Xcode and having the regular Apple accounts set up. The only way to build iOS applications without a Mac is to use a cloud service (which would use a Mac, but wouldn't require you to have a Mac).






          share|improve this answer

















          • 1




            It requires a Mac to compile, but you can use a used Mac-mini for that or an online service. I think the question was more about whether a single code base can build apps for Mac desktop and Mac mobile.
            – Günter Zöchbauer
            Nov 19 at 19:15












          • No, @GünterZöchbauer, the question is about building iOS apps on Windows.
            – Ian MacDonald
            Nov 19 at 19:20










          • Looks like you're right and I misinterpreted the question. Sorry for the noise.
            – Günter Zöchbauer
            Nov 19 at 19:22















          up vote
          3
          down vote



          accepted










          No.



          The documentation on their site (https://flutter.io/docs/deployment/ios) references using Xcode and having the regular Apple accounts set up. The only way to build iOS applications without a Mac is to use a cloud service (which would use a Mac, but wouldn't require you to have a Mac).






          share|improve this answer

















          • 1




            It requires a Mac to compile, but you can use a used Mac-mini for that or an online service. I think the question was more about whether a single code base can build apps for Mac desktop and Mac mobile.
            – Günter Zöchbauer
            Nov 19 at 19:15












          • No, @GünterZöchbauer, the question is about building iOS apps on Windows.
            – Ian MacDonald
            Nov 19 at 19:20










          • Looks like you're right and I misinterpreted the question. Sorry for the noise.
            – Günter Zöchbauer
            Nov 19 at 19:22













          up vote
          3
          down vote



          accepted







          up vote
          3
          down vote



          accepted






          No.



          The documentation on their site (https://flutter.io/docs/deployment/ios) references using Xcode and having the regular Apple accounts set up. The only way to build iOS applications without a Mac is to use a cloud service (which would use a Mac, but wouldn't require you to have a Mac).






          share|improve this answer












          No.



          The documentation on their site (https://flutter.io/docs/deployment/ios) references using Xcode and having the regular Apple accounts set up. The only way to build iOS applications without a Mac is to use a cloud service (which would use a Mac, but wouldn't require you to have a Mac).







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Nov 19 at 19:13









          Ian MacDonald

          8,38811230




          8,38811230








          • 1




            It requires a Mac to compile, but you can use a used Mac-mini for that or an online service. I think the question was more about whether a single code base can build apps for Mac desktop and Mac mobile.
            – Günter Zöchbauer
            Nov 19 at 19:15












          • No, @GünterZöchbauer, the question is about building iOS apps on Windows.
            – Ian MacDonald
            Nov 19 at 19:20










          • Looks like you're right and I misinterpreted the question. Sorry for the noise.
            – Günter Zöchbauer
            Nov 19 at 19:22














          • 1




            It requires a Mac to compile, but you can use a used Mac-mini for that or an online service. I think the question was more about whether a single code base can build apps for Mac desktop and Mac mobile.
            – Günter Zöchbauer
            Nov 19 at 19:15












          • No, @GünterZöchbauer, the question is about building iOS apps on Windows.
            – Ian MacDonald
            Nov 19 at 19:20










          • Looks like you're right and I misinterpreted the question. Sorry for the noise.
            – Günter Zöchbauer
            Nov 19 at 19:22








          1




          1




          It requires a Mac to compile, but you can use a used Mac-mini for that or an online service. I think the question was more about whether a single code base can build apps for Mac desktop and Mac mobile.
          – Günter Zöchbauer
          Nov 19 at 19:15






          It requires a Mac to compile, but you can use a used Mac-mini for that or an online service. I think the question was more about whether a single code base can build apps for Mac desktop and Mac mobile.
          – Günter Zöchbauer
          Nov 19 at 19:15














          No, @GünterZöchbauer, the question is about building iOS apps on Windows.
          – Ian MacDonald
          Nov 19 at 19:20




          No, @GünterZöchbauer, the question is about building iOS apps on Windows.
          – Ian MacDonald
          Nov 19 at 19:20












          Looks like you're right and I misinterpreted the question. Sorry for the noise.
          – Günter Zöchbauer
          Nov 19 at 19:22




          Looks like you're right and I misinterpreted the question. Sorry for the noise.
          – Günter Zöchbauer
          Nov 19 at 19:22












          up vote
          0
          down vote













          No - you need to publish to the AppStore from a MAC. It will not work from a Windows machine.






          share|improve this answer





















          • You don't need to install from AppStore for OSX. I install most OS apps using homebrew which is unrelated to AppStore.
            – Günter Zöchbauer
            Nov 19 at 19:14






          • 2




            You need a mac to upload to the app store for iOS, you cant sign it from a windows machine.
            – purring pigeon
            Nov 19 at 20:25















          up vote
          0
          down vote













          No - you need to publish to the AppStore from a MAC. It will not work from a Windows machine.






          share|improve this answer





















          • You don't need to install from AppStore for OSX. I install most OS apps using homebrew which is unrelated to AppStore.
            – Günter Zöchbauer
            Nov 19 at 19:14






          • 2




            You need a mac to upload to the app store for iOS, you cant sign it from a windows machine.
            – purring pigeon
            Nov 19 at 20:25













          up vote
          0
          down vote










          up vote
          0
          down vote









          No - you need to publish to the AppStore from a MAC. It will not work from a Windows machine.






          share|improve this answer












          No - you need to publish to the AppStore from a MAC. It will not work from a Windows machine.







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Nov 19 at 19:13









          purring pigeon

          2,57921847




          2,57921847












          • You don't need to install from AppStore for OSX. I install most OS apps using homebrew which is unrelated to AppStore.
            – Günter Zöchbauer
            Nov 19 at 19:14






          • 2




            You need a mac to upload to the app store for iOS, you cant sign it from a windows machine.
            – purring pigeon
            Nov 19 at 20:25


















          • You don't need to install from AppStore for OSX. I install most OS apps using homebrew which is unrelated to AppStore.
            – Günter Zöchbauer
            Nov 19 at 19:14






          • 2




            You need a mac to upload to the app store for iOS, you cant sign it from a windows machine.
            – purring pigeon
            Nov 19 at 20:25
















          You don't need to install from AppStore for OSX. I install most OS apps using homebrew which is unrelated to AppStore.
          – Günter Zöchbauer
          Nov 19 at 19:14




          You don't need to install from AppStore for OSX. I install most OS apps using homebrew which is unrelated to AppStore.
          – Günter Zöchbauer
          Nov 19 at 19:14




          2




          2




          You need a mac to upload to the app store for iOS, you cant sign it from a windows machine.
          – purring pigeon
          Nov 19 at 20:25




          You need a mac to upload to the app store for iOS, you cant sign it from a windows machine.
          – purring pigeon
          Nov 19 at 20:25










          up vote
          0
          down vote













          No , you need XCode for build in iOS . If you have. a MAC on a Cloud Service or a Virtual Machine with it you can compile it for iOS but for Publish to AppStore needed a license anyways you can get .ipa .






          share|improve this answer





















          • then what is flutter for if you need a mac?
            – Kristofer
            Nov 20 at 15:39






          • 1




            Is the same for other Multplatforms Languages like Xamarin , the part for iOS needed a Mac OS always because the close ecosystem. I'm developing Flutter with my MAC and I can compile for Android or iOS . Flutter is for develop with the same language for iOS and Android so your code if any time you can get acmes to Mac OS , you can compile it .
            – Roger Cuesta
            Nov 20 at 16:04















          up vote
          0
          down vote













          No , you need XCode for build in iOS . If you have. a MAC on a Cloud Service or a Virtual Machine with it you can compile it for iOS but for Publish to AppStore needed a license anyways you can get .ipa .






          share|improve this answer





















          • then what is flutter for if you need a mac?
            – Kristofer
            Nov 20 at 15:39






          • 1




            Is the same for other Multplatforms Languages like Xamarin , the part for iOS needed a Mac OS always because the close ecosystem. I'm developing Flutter with my MAC and I can compile for Android or iOS . Flutter is for develop with the same language for iOS and Android so your code if any time you can get acmes to Mac OS , you can compile it .
            – Roger Cuesta
            Nov 20 at 16:04













          up vote
          0
          down vote










          up vote
          0
          down vote









          No , you need XCode for build in iOS . If you have. a MAC on a Cloud Service or a Virtual Machine with it you can compile it for iOS but for Publish to AppStore needed a license anyways you can get .ipa .






          share|improve this answer












          No , you need XCode for build in iOS . If you have. a MAC on a Cloud Service or a Virtual Machine with it you can compile it for iOS but for Publish to AppStore needed a license anyways you can get .ipa .







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Nov 20 at 12:23









          Roger Cuesta

          527




          527












          • then what is flutter for if you need a mac?
            – Kristofer
            Nov 20 at 15:39






          • 1




            Is the same for other Multplatforms Languages like Xamarin , the part for iOS needed a Mac OS always because the close ecosystem. I'm developing Flutter with my MAC and I can compile for Android or iOS . Flutter is for develop with the same language for iOS and Android so your code if any time you can get acmes to Mac OS , you can compile it .
            – Roger Cuesta
            Nov 20 at 16:04


















          • then what is flutter for if you need a mac?
            – Kristofer
            Nov 20 at 15:39






          • 1




            Is the same for other Multplatforms Languages like Xamarin , the part for iOS needed a Mac OS always because the close ecosystem. I'm developing Flutter with my MAC and I can compile for Android or iOS . Flutter is for develop with the same language for iOS and Android so your code if any time you can get acmes to Mac OS , you can compile it .
            – Roger Cuesta
            Nov 20 at 16:04
















          then what is flutter for if you need a mac?
          – Kristofer
          Nov 20 at 15:39




          then what is flutter for if you need a mac?
          – Kristofer
          Nov 20 at 15:39




          1




          1




          Is the same for other Multplatforms Languages like Xamarin , the part for iOS needed a Mac OS always because the close ecosystem. I'm developing Flutter with my MAC and I can compile for Android or iOS . Flutter is for develop with the same language for iOS and Android so your code if any time you can get acmes to Mac OS , you can compile it .
          – Roger Cuesta
          Nov 20 at 16:04




          Is the same for other Multplatforms Languages like Xamarin , the part for iOS needed a Mac OS always because the close ecosystem. I'm developing Flutter with my MAC and I can compile for Android or iOS . Flutter is for develop with the same language for iOS and Android so your code if any time you can get acmes to Mac OS , you can compile it .
          – Roger Cuesta
          Nov 20 at 16:04


















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