Check if multiple elements in an array contain the same value












0















For instance I have an array that gets filled with random numbers and am going to call this one dice.



Random rnd = new Random()
int dice=new int [5]
for (int i=0;i<dice.length;i++)
{
dice[i]= rnd.next(1,7)
}


Now for the sake of simplicity I wanna ask how can I find out if got a three of a kind of instance.










share|improve this question

























  • int dice=new dice [5] not sure if this compiles

    – Hanjun Chen
    Nov 25 '18 at 22:17











  • @HanjunChen Well in my original code I have dice as a class therefore my array was like so (public Dice dices = new Dice[5];) and that's why I made this VERY MINOR mistake writing the questions. Yet the ONLY thing you've seen in the questions is this! So helpful really

    – Abdul SH
    Nov 26 '18 at 21:57
















0















For instance I have an array that gets filled with random numbers and am going to call this one dice.



Random rnd = new Random()
int dice=new int [5]
for (int i=0;i<dice.length;i++)
{
dice[i]= rnd.next(1,7)
}


Now for the sake of simplicity I wanna ask how can I find out if got a three of a kind of instance.










share|improve this question

























  • int dice=new dice [5] not sure if this compiles

    – Hanjun Chen
    Nov 25 '18 at 22:17











  • @HanjunChen Well in my original code I have dice as a class therefore my array was like so (public Dice dices = new Dice[5];) and that's why I made this VERY MINOR mistake writing the questions. Yet the ONLY thing you've seen in the questions is this! So helpful really

    – Abdul SH
    Nov 26 '18 at 21:57














0












0








0








For instance I have an array that gets filled with random numbers and am going to call this one dice.



Random rnd = new Random()
int dice=new int [5]
for (int i=0;i<dice.length;i++)
{
dice[i]= rnd.next(1,7)
}


Now for the sake of simplicity I wanna ask how can I find out if got a three of a kind of instance.










share|improve this question
















For instance I have an array that gets filled with random numbers and am going to call this one dice.



Random rnd = new Random()
int dice=new int [5]
for (int i=0;i<dice.length;i++)
{
dice[i]= rnd.next(1,7)
}


Now for the sake of simplicity I wanna ask how can I find out if got a three of a kind of instance.







c# arrays algorithm random






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Dec 12 '18 at 20:04







Abdul SH

















asked Nov 25 '18 at 20:54









Abdul SHAbdul SH

84




84













  • int dice=new dice [5] not sure if this compiles

    – Hanjun Chen
    Nov 25 '18 at 22:17











  • @HanjunChen Well in my original code I have dice as a class therefore my array was like so (public Dice dices = new Dice[5];) and that's why I made this VERY MINOR mistake writing the questions. Yet the ONLY thing you've seen in the questions is this! So helpful really

    – Abdul SH
    Nov 26 '18 at 21:57



















  • int dice=new dice [5] not sure if this compiles

    – Hanjun Chen
    Nov 25 '18 at 22:17











  • @HanjunChen Well in my original code I have dice as a class therefore my array was like so (public Dice dices = new Dice[5];) and that's why I made this VERY MINOR mistake writing the questions. Yet the ONLY thing you've seen in the questions is this! So helpful really

    – Abdul SH
    Nov 26 '18 at 21:57

















int dice=new dice [5] not sure if this compiles

– Hanjun Chen
Nov 25 '18 at 22:17





int dice=new dice [5] not sure if this compiles

– Hanjun Chen
Nov 25 '18 at 22:17













@HanjunChen Well in my original code I have dice as a class therefore my array was like so (public Dice dices = new Dice[5];) and that's why I made this VERY MINOR mistake writing the questions. Yet the ONLY thing you've seen in the questions is this! So helpful really

– Abdul SH
Nov 26 '18 at 21:57





@HanjunChen Well in my original code I have dice as a class therefore my array was like so (public Dice dices = new Dice[5];) and that's why I made this VERY MINOR mistake writing the questions. Yet the ONLY thing you've seen in the questions is this! So helpful really

– Abdul SH
Nov 26 '18 at 21:57












3 Answers
3






active

oldest

votes


















2














use a IDictionary<int,int>



var dict = new Dictionary<int,int>();
foreach (int i in dice)
if(!dict.ContainsKey(i))
dict.Add(i,1);
else dict[i]++;


(optional) you can use Linq to get the numbers that appear multiple times



var duplicates = dict.Where( x=>x.Value > 1 )
.Select(x=>x.Key)
.ToList();





share|improve this answer

































    1














        // preparation (basically your code)
    var rnd = new Random();
    var dice = new int[5];

    for (int i=0; i < dice.Length; i++)
    {
    dice[i]= rnd.Next(1,7);
    }

    // select dices, grouped by with their count
    var groupedByCount = dice.GroupBy(d => d, d => 1 /* each hit counts as 1 */);

    // show all dices with their count
    foreach (var g in groupedByCount)
    Console.WriteLine(g.Key + ": " + g.Count());

    // show the dices with 3 or more
    foreach (var g in groupedByCount.Where(g => g.Count() >= 3))
    Console.WriteLine("3 times or more: " + g.Key);





    share|improve this answer































      0














      To give a completely different approach, instead of:



      Random rnd = new Random();
      int dice=new int[5];
      for (int i=0;i<dice.length;i++)
      {
      dice[i]= rnd.next(1,7);
      }


      Try this:



      Random rnd = new Random();
      int valueCount = new int[6];
      for (int i=0; i<5; i++)
      {
      valueCount[rnd.next(0,6)]++;
      }

      //you have kept track of each value.
      if (valueCount.Any(c => c == 3))
      //3 of a kind


      Of course you can combine both....



      Do note that this works for a really specific rule engine, optimized for counting events.



      If you really want a card/dice game, you'll need to rethink the rule engine to coupe with rules like "is it: 1,2,3,4,5,6, and in that order?".



      For that, try: How to implement a rule engine?






      share|improve this answer


























      • But you never update the valueCount array.

        – Jim Mischel
        Nov 26 '18 at 14:10











      • @JimMischel: .... oops, my bad... copy/past issue

        – Stefan
        Nov 26 '18 at 14:12











      Your Answer






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      3 Answers
      3






      active

      oldest

      votes








      3 Answers
      3






      active

      oldest

      votes









      active

      oldest

      votes






      active

      oldest

      votes









      2














      use a IDictionary<int,int>



      var dict = new Dictionary<int,int>();
      foreach (int i in dice)
      if(!dict.ContainsKey(i))
      dict.Add(i,1);
      else dict[i]++;


      (optional) you can use Linq to get the numbers that appear multiple times



      var duplicates = dict.Where( x=>x.Value > 1 )
      .Select(x=>x.Key)
      .ToList();





      share|improve this answer






























        2














        use a IDictionary<int,int>



        var dict = new Dictionary<int,int>();
        foreach (int i in dice)
        if(!dict.ContainsKey(i))
        dict.Add(i,1);
        else dict[i]++;


        (optional) you can use Linq to get the numbers that appear multiple times



        var duplicates = dict.Where( x=>x.Value > 1 )
        .Select(x=>x.Key)
        .ToList();





        share|improve this answer




























          2












          2








          2







          use a IDictionary<int,int>



          var dict = new Dictionary<int,int>();
          foreach (int i in dice)
          if(!dict.ContainsKey(i))
          dict.Add(i,1);
          else dict[i]++;


          (optional) you can use Linq to get the numbers that appear multiple times



          var duplicates = dict.Where( x=>x.Value > 1 )
          .Select(x=>x.Key)
          .ToList();





          share|improve this answer















          use a IDictionary<int,int>



          var dict = new Dictionary<int,int>();
          foreach (int i in dice)
          if(!dict.ContainsKey(i))
          dict.Add(i,1);
          else dict[i]++;


          (optional) you can use Linq to get the numbers that appear multiple times



          var duplicates = dict.Where( x=>x.Value > 1 )
          .Select(x=>x.Key)
          .ToList();






          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited Nov 25 '18 at 22:28

























          answered Nov 25 '18 at 22:21









          Hanjun ChenHanjun Chen

          34128




          34128

























              1














                  // preparation (basically your code)
              var rnd = new Random();
              var dice = new int[5];

              for (int i=0; i < dice.Length; i++)
              {
              dice[i]= rnd.Next(1,7);
              }

              // select dices, grouped by with their count
              var groupedByCount = dice.GroupBy(d => d, d => 1 /* each hit counts as 1 */);

              // show all dices with their count
              foreach (var g in groupedByCount)
              Console.WriteLine(g.Key + ": " + g.Count());

              // show the dices with 3 or more
              foreach (var g in groupedByCount.Where(g => g.Count() >= 3))
              Console.WriteLine("3 times or more: " + g.Key);





              share|improve this answer




























                1














                    // preparation (basically your code)
                var rnd = new Random();
                var dice = new int[5];

                for (int i=0; i < dice.Length; i++)
                {
                dice[i]= rnd.Next(1,7);
                }

                // select dices, grouped by with their count
                var groupedByCount = dice.GroupBy(d => d, d => 1 /* each hit counts as 1 */);

                // show all dices with their count
                foreach (var g in groupedByCount)
                Console.WriteLine(g.Key + ": " + g.Count());

                // show the dices with 3 or more
                foreach (var g in groupedByCount.Where(g => g.Count() >= 3))
                Console.WriteLine("3 times or more: " + g.Key);





                share|improve this answer


























                  1












                  1








                  1







                      // preparation (basically your code)
                  var rnd = new Random();
                  var dice = new int[5];

                  for (int i=0; i < dice.Length; i++)
                  {
                  dice[i]= rnd.Next(1,7);
                  }

                  // select dices, grouped by with their count
                  var groupedByCount = dice.GroupBy(d => d, d => 1 /* each hit counts as 1 */);

                  // show all dices with their count
                  foreach (var g in groupedByCount)
                  Console.WriteLine(g.Key + ": " + g.Count());

                  // show the dices with 3 or more
                  foreach (var g in groupedByCount.Where(g => g.Count() >= 3))
                  Console.WriteLine("3 times or more: " + g.Key);





                  share|improve this answer













                      // preparation (basically your code)
                  var rnd = new Random();
                  var dice = new int[5];

                  for (int i=0; i < dice.Length; i++)
                  {
                  dice[i]= rnd.Next(1,7);
                  }

                  // select dices, grouped by with their count
                  var groupedByCount = dice.GroupBy(d => d, d => 1 /* each hit counts as 1 */);

                  // show all dices with their count
                  foreach (var g in groupedByCount)
                  Console.WriteLine(g.Key + ": " + g.Count());

                  // show the dices with 3 or more
                  foreach (var g in groupedByCount.Where(g => g.Count() >= 3))
                  Console.WriteLine("3 times or more: " + g.Key);






                  share|improve this answer












                  share|improve this answer



                  share|improve this answer










                  answered Nov 25 '18 at 21:06









                  WaescherWaescher

                  2,85431730




                  2,85431730























                      0














                      To give a completely different approach, instead of:



                      Random rnd = new Random();
                      int dice=new int[5];
                      for (int i=0;i<dice.length;i++)
                      {
                      dice[i]= rnd.next(1,7);
                      }


                      Try this:



                      Random rnd = new Random();
                      int valueCount = new int[6];
                      for (int i=0; i<5; i++)
                      {
                      valueCount[rnd.next(0,6)]++;
                      }

                      //you have kept track of each value.
                      if (valueCount.Any(c => c == 3))
                      //3 of a kind


                      Of course you can combine both....



                      Do note that this works for a really specific rule engine, optimized for counting events.



                      If you really want a card/dice game, you'll need to rethink the rule engine to coupe with rules like "is it: 1,2,3,4,5,6, and in that order?".



                      For that, try: How to implement a rule engine?






                      share|improve this answer


























                      • But you never update the valueCount array.

                        – Jim Mischel
                        Nov 26 '18 at 14:10











                      • @JimMischel: .... oops, my bad... copy/past issue

                        – Stefan
                        Nov 26 '18 at 14:12
















                      0














                      To give a completely different approach, instead of:



                      Random rnd = new Random();
                      int dice=new int[5];
                      for (int i=0;i<dice.length;i++)
                      {
                      dice[i]= rnd.next(1,7);
                      }


                      Try this:



                      Random rnd = new Random();
                      int valueCount = new int[6];
                      for (int i=0; i<5; i++)
                      {
                      valueCount[rnd.next(0,6)]++;
                      }

                      //you have kept track of each value.
                      if (valueCount.Any(c => c == 3))
                      //3 of a kind


                      Of course you can combine both....



                      Do note that this works for a really specific rule engine, optimized for counting events.



                      If you really want a card/dice game, you'll need to rethink the rule engine to coupe with rules like "is it: 1,2,3,4,5,6, and in that order?".



                      For that, try: How to implement a rule engine?






                      share|improve this answer


























                      • But you never update the valueCount array.

                        – Jim Mischel
                        Nov 26 '18 at 14:10











                      • @JimMischel: .... oops, my bad... copy/past issue

                        – Stefan
                        Nov 26 '18 at 14:12














                      0












                      0








                      0







                      To give a completely different approach, instead of:



                      Random rnd = new Random();
                      int dice=new int[5];
                      for (int i=0;i<dice.length;i++)
                      {
                      dice[i]= rnd.next(1,7);
                      }


                      Try this:



                      Random rnd = new Random();
                      int valueCount = new int[6];
                      for (int i=0; i<5; i++)
                      {
                      valueCount[rnd.next(0,6)]++;
                      }

                      //you have kept track of each value.
                      if (valueCount.Any(c => c == 3))
                      //3 of a kind


                      Of course you can combine both....



                      Do note that this works for a really specific rule engine, optimized for counting events.



                      If you really want a card/dice game, you'll need to rethink the rule engine to coupe with rules like "is it: 1,2,3,4,5,6, and in that order?".



                      For that, try: How to implement a rule engine?






                      share|improve this answer















                      To give a completely different approach, instead of:



                      Random rnd = new Random();
                      int dice=new int[5];
                      for (int i=0;i<dice.length;i++)
                      {
                      dice[i]= rnd.next(1,7);
                      }


                      Try this:



                      Random rnd = new Random();
                      int valueCount = new int[6];
                      for (int i=0; i<5; i++)
                      {
                      valueCount[rnd.next(0,6)]++;
                      }

                      //you have kept track of each value.
                      if (valueCount.Any(c => c == 3))
                      //3 of a kind


                      Of course you can combine both....



                      Do note that this works for a really specific rule engine, optimized for counting events.



                      If you really want a card/dice game, you'll need to rethink the rule engine to coupe with rules like "is it: 1,2,3,4,5,6, and in that order?".



                      For that, try: How to implement a rule engine?







                      share|improve this answer














                      share|improve this answer



                      share|improve this answer








                      edited Nov 26 '18 at 14:12

























                      answered Nov 25 '18 at 21:00









                      StefanStefan

                      8,52873761




                      8,52873761













                      • But you never update the valueCount array.

                        – Jim Mischel
                        Nov 26 '18 at 14:10











                      • @JimMischel: .... oops, my bad... copy/past issue

                        – Stefan
                        Nov 26 '18 at 14:12



















                      • But you never update the valueCount array.

                        – Jim Mischel
                        Nov 26 '18 at 14:10











                      • @JimMischel: .... oops, my bad... copy/past issue

                        – Stefan
                        Nov 26 '18 at 14:12

















                      But you never update the valueCount array.

                      – Jim Mischel
                      Nov 26 '18 at 14:10





                      But you never update the valueCount array.

                      – Jim Mischel
                      Nov 26 '18 at 14:10













                      @JimMischel: .... oops, my bad... copy/past issue

                      – Stefan
                      Nov 26 '18 at 14:12





                      @JimMischel: .... oops, my bad... copy/past issue

                      – Stefan
                      Nov 26 '18 at 14:12


















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