Rasterised CAGradientLayer vs CGGradient efficiency wise












2















Creating a CAGradientLayer is adding a new sublayer to a view's existing layers (with shouldRasterize as true). Whereas CGGradient is drawing over the view within the draw method.



Is there a major speed advantage of using one over the other?










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    2















    Creating a CAGradientLayer is adding a new sublayer to a view's existing layers (with shouldRasterize as true). Whereas CGGradient is drawing over the view within the draw method.



    Is there a major speed advantage of using one over the other?










    share|improve this question



























      2












      2








      2








      Creating a CAGradientLayer is adding a new sublayer to a view's existing layers (with shouldRasterize as true). Whereas CGGradient is drawing over the view within the draw method.



      Is there a major speed advantage of using one over the other?










      share|improve this question
















      Creating a CAGradientLayer is adding a new sublayer to a view's existing layers (with shouldRasterize as true). Whereas CGGradient is drawing over the view within the draw method.



      Is there a major speed advantage of using one over the other?







      macos uikit core-graphics






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      share|improve this question













      share|improve this question




      share|improve this question








      edited Nov 24 '18 at 23:55









      rmaddy

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      243k27319382










      asked Nov 24 '18 at 23:48









      CarlCarl

      7710




      7710
























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