Moving defined objects in python canvas












0















I want ot move a defined object in canvas. I know there's a command that moves an object(.move) hovewer it only works on individual items. So how could I move a whole defined object made up of rectangles?
Like the one in the example? Because I need to move hundreds of little objects as one.



x=400
y=400



def player(x,y):
canvas.create_rectangle(x,y,x+50,y+50,fill='black')
canvas.create_rectangle(x,y+50,x+150,y+150,fill='red')


def moveright(coordinates2):
global x
global y
x=x+200
y=y+0
player(x,y)

def moveleft(coordinates3):
global x
global y
x=x-200
y=y+0
player(x,y)

def moveup(coordinates4):
global x
global y
x=x+0
y=y-150
player(x,y)

def moveright(coordinates5):
global x
global y
x=x+0
y=y+150
player(x,y)



canvas.bind_all('<Right>',moveright)
canvas.bind_all('<Left>',moveleft)
canvas.bind_all('<Up>',moveup)
canvas.bind_all('<Down>',movedown)









share|improve this question

























  • Please try to reduce this down to a Minimal, Complete, and Verifiable example We don't need all the code for all the bindings, just the ones related to moving. We also don't need dozens of canvas items when just one or two will do for the purpose of this question.

    – Bryan Oakley
    Nov 26 '18 at 4:27
















0















I want ot move a defined object in canvas. I know there's a command that moves an object(.move) hovewer it only works on individual items. So how could I move a whole defined object made up of rectangles?
Like the one in the example? Because I need to move hundreds of little objects as one.



x=400
y=400



def player(x,y):
canvas.create_rectangle(x,y,x+50,y+50,fill='black')
canvas.create_rectangle(x,y+50,x+150,y+150,fill='red')


def moveright(coordinates2):
global x
global y
x=x+200
y=y+0
player(x,y)

def moveleft(coordinates3):
global x
global y
x=x-200
y=y+0
player(x,y)

def moveup(coordinates4):
global x
global y
x=x+0
y=y-150
player(x,y)

def moveright(coordinates5):
global x
global y
x=x+0
y=y+150
player(x,y)



canvas.bind_all('<Right>',moveright)
canvas.bind_all('<Left>',moveleft)
canvas.bind_all('<Up>',moveup)
canvas.bind_all('<Down>',movedown)









share|improve this question

























  • Please try to reduce this down to a Minimal, Complete, and Verifiable example We don't need all the code for all the bindings, just the ones related to moving. We also don't need dozens of canvas items when just one or two will do for the purpose of this question.

    – Bryan Oakley
    Nov 26 '18 at 4:27














0












0








0








I want ot move a defined object in canvas. I know there's a command that moves an object(.move) hovewer it only works on individual items. So how could I move a whole defined object made up of rectangles?
Like the one in the example? Because I need to move hundreds of little objects as one.



x=400
y=400



def player(x,y):
canvas.create_rectangle(x,y,x+50,y+50,fill='black')
canvas.create_rectangle(x,y+50,x+150,y+150,fill='red')


def moveright(coordinates2):
global x
global y
x=x+200
y=y+0
player(x,y)

def moveleft(coordinates3):
global x
global y
x=x-200
y=y+0
player(x,y)

def moveup(coordinates4):
global x
global y
x=x+0
y=y-150
player(x,y)

def moveright(coordinates5):
global x
global y
x=x+0
y=y+150
player(x,y)



canvas.bind_all('<Right>',moveright)
canvas.bind_all('<Left>',moveleft)
canvas.bind_all('<Up>',moveup)
canvas.bind_all('<Down>',movedown)









share|improve this question
















I want ot move a defined object in canvas. I know there's a command that moves an object(.move) hovewer it only works on individual items. So how could I move a whole defined object made up of rectangles?
Like the one in the example? Because I need to move hundreds of little objects as one.



x=400
y=400



def player(x,y):
canvas.create_rectangle(x,y,x+50,y+50,fill='black')
canvas.create_rectangle(x,y+50,x+150,y+150,fill='red')


def moveright(coordinates2):
global x
global y
x=x+200
y=y+0
player(x,y)

def moveleft(coordinates3):
global x
global y
x=x-200
y=y+0
player(x,y)

def moveup(coordinates4):
global x
global y
x=x+0
y=y-150
player(x,y)

def moveright(coordinates5):
global x
global y
x=x+0
y=y+150
player(x,y)



canvas.bind_all('<Right>',moveright)
canvas.bind_all('<Left>',moveleft)
canvas.bind_all('<Up>',moveup)
canvas.bind_all('<Down>',movedown)






python tkinter tkinter-canvas






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edited Nov 26 '18 at 20:31







Mátyás Neilinger

















asked Nov 24 '18 at 23:45









Mátyás NeilingerMátyás Neilinger

62




62













  • Please try to reduce this down to a Minimal, Complete, and Verifiable example We don't need all the code for all the bindings, just the ones related to moving. We also don't need dozens of canvas items when just one or two will do for the purpose of this question.

    – Bryan Oakley
    Nov 26 '18 at 4:27



















  • Please try to reduce this down to a Minimal, Complete, and Verifiable example We don't need all the code for all the bindings, just the ones related to moving. We also don't need dozens of canvas items when just one or two will do for the purpose of this question.

    – Bryan Oakley
    Nov 26 '18 at 4:27

















Please try to reduce this down to a Minimal, Complete, and Verifiable example We don't need all the code for all the bindings, just the ones related to moving. We also don't need dozens of canvas items when just one or two will do for the purpose of this question.

– Bryan Oakley
Nov 26 '18 at 4:27





Please try to reduce this down to a Minimal, Complete, and Verifiable example We don't need all the code for all the bindings, just the ones related to moving. We also don't need dozens of canvas items when just one or two will do for the purpose of this question.

– Bryan Oakley
Nov 26 '18 at 4:27












1 Answer
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oldest

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Unlike what you said in the question, move does work for groups of items if you use tags: canvas.move(<tag or id>, x, y).



Here is an example:



import tkinter as tk

root = tk.Tk()
canvas = tk.Canvas(root)
canvas.pack()


def move():
# move all items with the 'group' tag
canvas.move('group', 10, 10)


canvas.create_rectangle(10, 10, 30, 30, tags=['group'])
canvas.create_rectangle(20, 40, 50, 70, tags=['group'])
canvas.create_rectangle(60, 50, 80, 60, tags=['group'])

tk.Button(root, text='Move', command=move).pack()
root.mainloop()





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    0














    Unlike what you said in the question, move does work for groups of items if you use tags: canvas.move(<tag or id>, x, y).



    Here is an example:



    import tkinter as tk

    root = tk.Tk()
    canvas = tk.Canvas(root)
    canvas.pack()


    def move():
    # move all items with the 'group' tag
    canvas.move('group', 10, 10)


    canvas.create_rectangle(10, 10, 30, 30, tags=['group'])
    canvas.create_rectangle(20, 40, 50, 70, tags=['group'])
    canvas.create_rectangle(60, 50, 80, 60, tags=['group'])

    tk.Button(root, text='Move', command=move).pack()
    root.mainloop()





    share|improve this answer




























      0














      Unlike what you said in the question, move does work for groups of items if you use tags: canvas.move(<tag or id>, x, y).



      Here is an example:



      import tkinter as tk

      root = tk.Tk()
      canvas = tk.Canvas(root)
      canvas.pack()


      def move():
      # move all items with the 'group' tag
      canvas.move('group', 10, 10)


      canvas.create_rectangle(10, 10, 30, 30, tags=['group'])
      canvas.create_rectangle(20, 40, 50, 70, tags=['group'])
      canvas.create_rectangle(60, 50, 80, 60, tags=['group'])

      tk.Button(root, text='Move', command=move).pack()
      root.mainloop()





      share|improve this answer


























        0












        0








        0







        Unlike what you said in the question, move does work for groups of items if you use tags: canvas.move(<tag or id>, x, y).



        Here is an example:



        import tkinter as tk

        root = tk.Tk()
        canvas = tk.Canvas(root)
        canvas.pack()


        def move():
        # move all items with the 'group' tag
        canvas.move('group', 10, 10)


        canvas.create_rectangle(10, 10, 30, 30, tags=['group'])
        canvas.create_rectangle(20, 40, 50, 70, tags=['group'])
        canvas.create_rectangle(60, 50, 80, 60, tags=['group'])

        tk.Button(root, text='Move', command=move).pack()
        root.mainloop()





        share|improve this answer













        Unlike what you said in the question, move does work for groups of items if you use tags: canvas.move(<tag or id>, x, y).



        Here is an example:



        import tkinter as tk

        root = tk.Tk()
        canvas = tk.Canvas(root)
        canvas.pack()


        def move():
        # move all items with the 'group' tag
        canvas.move('group', 10, 10)


        canvas.create_rectangle(10, 10, 30, 30, tags=['group'])
        canvas.create_rectangle(20, 40, 50, 70, tags=['group'])
        canvas.create_rectangle(60, 50, 80, 60, tags=['group'])

        tk.Button(root, text='Move', command=move).pack()
        root.mainloop()






        share|improve this answer












        share|improve this answer



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        answered Nov 27 '18 at 8:28









        j_4321j_4321

        6,13321530




        6,13321530
































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