3D Model is shaky with ARKit in Xcode












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I am using ARKits image detection to place a 3D object when a certain image is detected. Everything works fine except for the 3D model that is being created. It is shaking like crazy. I double checked and the reference image has the right measures.



I call addModel() when the image is detected. Here is how my code looks like.



Finding reference Image:



func renderer(_ renderer: SCNSceneRenderer, nodeFor anchor: ARAnchor) -> SCNNode? {
let node = SCNNode()

if let imageAnchor = anchor as? ARImageAnchor{
let plane = SCNPlane(width: imageAnchor.referenceImage.physicalSize.width, height: imageAnchor.referenceImage.physicalSize.height)

let planeNode = SCNNode(geometry: plane)

addModel(addTo: planeNode)
node.addChildNode(planeNode)
}
return node
}


The addModel() functions looks like this:



func addModel(addTo: SCNNode){
let testScene = SCNScene(named: "art.scnassets/testModel.scn")

let testNode = testScene?.rootNode.childNode(withName: "test", recursively: true)
let testMaterial = SCNMaterial()
testMaterial.diffuse.contents = UIImage(named: "art.scnassets/bricks")

testNode?.geometry?.materials = [testMaterial]

testNode!.position = SCNVector3Zero
testNode!.position.x = -0.3
testNode!.position.z = 0.3

addTo.addChildNode(testNode!)
}









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    0















    I am using ARKits image detection to place a 3D object when a certain image is detected. Everything works fine except for the 3D model that is being created. It is shaking like crazy. I double checked and the reference image has the right measures.



    I call addModel() when the image is detected. Here is how my code looks like.



    Finding reference Image:



    func renderer(_ renderer: SCNSceneRenderer, nodeFor anchor: ARAnchor) -> SCNNode? {
    let node = SCNNode()

    if let imageAnchor = anchor as? ARImageAnchor{
    let plane = SCNPlane(width: imageAnchor.referenceImage.physicalSize.width, height: imageAnchor.referenceImage.physicalSize.height)

    let planeNode = SCNNode(geometry: plane)

    addModel(addTo: planeNode)
    node.addChildNode(planeNode)
    }
    return node
    }


    The addModel() functions looks like this:



    func addModel(addTo: SCNNode){
    let testScene = SCNScene(named: "art.scnassets/testModel.scn")

    let testNode = testScene?.rootNode.childNode(withName: "test", recursively: true)
    let testMaterial = SCNMaterial()
    testMaterial.diffuse.contents = UIImage(named: "art.scnassets/bricks")

    testNode?.geometry?.materials = [testMaterial]

    testNode!.position = SCNVector3Zero
    testNode!.position.x = -0.3
    testNode!.position.z = 0.3

    addTo.addChildNode(testNode!)
    }









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      0












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      0


      2






      I am using ARKits image detection to place a 3D object when a certain image is detected. Everything works fine except for the 3D model that is being created. It is shaking like crazy. I double checked and the reference image has the right measures.



      I call addModel() when the image is detected. Here is how my code looks like.



      Finding reference Image:



      func renderer(_ renderer: SCNSceneRenderer, nodeFor anchor: ARAnchor) -> SCNNode? {
      let node = SCNNode()

      if let imageAnchor = anchor as? ARImageAnchor{
      let plane = SCNPlane(width: imageAnchor.referenceImage.physicalSize.width, height: imageAnchor.referenceImage.physicalSize.height)

      let planeNode = SCNNode(geometry: plane)

      addModel(addTo: planeNode)
      node.addChildNode(planeNode)
      }
      return node
      }


      The addModel() functions looks like this:



      func addModel(addTo: SCNNode){
      let testScene = SCNScene(named: "art.scnassets/testModel.scn")

      let testNode = testScene?.rootNode.childNode(withName: "test", recursively: true)
      let testMaterial = SCNMaterial()
      testMaterial.diffuse.contents = UIImage(named: "art.scnassets/bricks")

      testNode?.geometry?.materials = [testMaterial]

      testNode!.position = SCNVector3Zero
      testNode!.position.x = -0.3
      testNode!.position.z = 0.3

      addTo.addChildNode(testNode!)
      }









      share|improve this question














      I am using ARKits image detection to place a 3D object when a certain image is detected. Everything works fine except for the 3D model that is being created. It is shaking like crazy. I double checked and the reference image has the right measures.



      I call addModel() when the image is detected. Here is how my code looks like.



      Finding reference Image:



      func renderer(_ renderer: SCNSceneRenderer, nodeFor anchor: ARAnchor) -> SCNNode? {
      let node = SCNNode()

      if let imageAnchor = anchor as? ARImageAnchor{
      let plane = SCNPlane(width: imageAnchor.referenceImage.physicalSize.width, height: imageAnchor.referenceImage.physicalSize.height)

      let planeNode = SCNNode(geometry: plane)

      addModel(addTo: planeNode)
      node.addChildNode(planeNode)
      }
      return node
      }


      The addModel() functions looks like this:



      func addModel(addTo: SCNNode){
      let testScene = SCNScene(named: "art.scnassets/testModel.scn")

      let testNode = testScene?.rootNode.childNode(withName: "test", recursively: true)
      let testMaterial = SCNMaterial()
      testMaterial.diffuse.contents = UIImage(named: "art.scnassets/bricks")

      testNode?.geometry?.materials = [testMaterial]

      testNode!.position = SCNVector3Zero
      testNode!.position.x = -0.3
      testNode!.position.z = 0.3

      addTo.addChildNode(testNode!)
      }






      swift scenekit ios11 arkit ios12






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      asked Nov 25 '18 at 2:15









      Jush KillaBJush KillaB

      697




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