Design a object oriented parking lot












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I solved this system design interview question.



The problem description




Constraints and assumptions




  • What types of vehicles should we support?


    • Motorcycle, Car, Bus



  • Does each vehicle type take up a different amount of parking spots?


    • Yes

    • Motorcycle spot -> Motorcycle

    • Compact spot -> Motorcycle, Car

    • Large spot -> Motorcycle, Car

    • Bus can park if we have 5 consecutive "large" spots



  • Does the parking lot have multiple levels?


    • Yes







  • To make the solution more adaptable to future business rules I decided to represent the parking space required for each vehicle type as a continuous set of parking spots.

  • To keep track of the continuous set of parking spots and their types I used a sorted set to find a particular range of parking spots and also to merge with continuous ranges to it's left and right during freeing a particular range of parking spots.


The main interfaces



public interface IParkingLot
{
int FreeSpots { get; }
bool ParkVehicle(Vehicle vehicle, ParkingSpot parkingSpot);
bool UnParkvehicle(Vehicle vehicle);
ParkingSpot GetOptimalParkingSpot(Vehicle vehicle);
ParkingSpotStatus GetParkingSpotStatus(ParkingSpot spot);
}

public interface IParkingSpaceMapper
{
ParkingSpaceRequirment GetSmallestParkingSpaceRequired(Vehicle vehicle);
}


Concrete Implementation of Interfaces (Business Logic)



public class ParkingLotCore : IParkingLot
{
private ImmutableSortedSet<ParkingSpot> freeParkingSpots;
private ConcurrentDictionary<string, ParkingSpot> parkedVehicles;
private readonly IEnumerable<List<List<ParkingSpot>>> parkingLotLayout;
private readonly IParkingSpaceMapper parkingSpaceMapper;
private int _freeSpots = 0;
public int FreeSpots => _freeSpots;
private int _totalSpots = 0;
public int TotalSpots => _totalSpots;

public ParkingLotCore(IEnumerable<List<List<ParkingSpot>>> parkingLotLayout, IParkingSpaceMapper parkingSpaceMapper)
{
var comparer = Comparer<ParkingSpot>.Create((x, y) =>
x.Floor == y.Floor ?
x.Row == y.Row ?
x.StartPosition.CompareTo(y.StartPosition)
: x.Row.CompareTo(y.Row)
: x.Floor.CompareTo(y.Floor)
);
freeParkingSpots = ImmutableSortedSet.Create<ParkingSpot>(comparer);
parkedVehicles = new ConcurrentDictionary<string, ParkingSpot>();
this.parkingLotLayout = parkingLotLayout;
this.parkingSpaceMapper = parkingSpaceMapper;
InitializeParkingLot();
}

private void InitializeParkingLot()
{
foreach (var floor in parkingLotLayout)
{
foreach (var row in floor)
{
foreach (var spot in row)
{
freeParkingSpots = freeParkingSpots.Add(spot);
Interlocked.Add(ref _totalSpots, spot.SpotCount);
Interlocked.Add(ref _freeSpots, spot.SpotCount);
}
}
}
}

public ParkingSpot GetOptimalParkingSpot(Vehicle vehicle)
{
ParkingSpaceRequirment requiredSpace = parkingSpaceMapper.GetSmallestParkingSpaceRequired(vehicle);
var vacantSpot = freeParkingSpots.FirstOrDefault(m => m.ParkingSpotTypes >= requiredSpace.ParkingSpot
&& m.SpotCount >= requiredSpace.ParkingSpotsCount
);
if (vacantSpot != null)
{
vacantSpot.SpotCount = Math.Min(vacantSpot.SpotCount, requiredSpace.ParkingSpotsCount);
}
return vacantSpot;
}

public bool ParkVehicle(Vehicle vehicle, ParkingSpot parkingSpot)
{
if (parkedVehicles.ContainsKey(vehicle.VehicleNumber))
{
throw new InvalidOperationException($"Vehicle with number {vehicle.VehicleNumber} is already parked");
}
ParkingSpot vacantSpot = freeParkingSpots.FirstOrDefault(spot => spot.Floor == parkingSpot.Floor
&& spot.Row == parkingSpot.Row
&& spot.ParkingSpotTypes == parkingSpot.ParkingSpotTypes
&& spot.StartPosition <= parkingSpot.StartPosition
&& spot.SpotCount >= parkingSpot.SpotCount
);
if (vacantSpot == null)
throw new KeyNotFoundException("The spot could not be found");

freeParkingSpots = freeParkingSpots.Remove(vacantSpot);
parkedVehicles.TryAdd(vehicle.VehicleNumber, parkingSpot);
if (parkingSpot.StartPosition > vacantSpot.StartPosition)
{
var newSpot = new ParkingSpot() { Floor = vacantSpot.Floor, ParkingSpotTypes = vacantSpot.ParkingSpotTypes, Row = vacantSpot.Row, StartPosition = vacantSpot.StartPosition};
newSpot.SpotCount = parkingSpot.StartPosition - vacantSpot.StartPosition;
freeParkingSpots = freeParkingSpots.Add(newSpot);
}
if (vacantSpot.SpotCount > parkingSpot.SpotCount)
{
var newSpot = new ParkingSpot() { Floor = vacantSpot.Floor, ParkingSpotTypes = vacantSpot.ParkingSpotTypes, Row = vacantSpot.Row};
newSpot.StartPosition = parkingSpot.StartPosition + parkingSpot.SpotCount;
newSpot.SpotCount = vacantSpot.SpotCount - newSpot.StartPosition + 1;
freeParkingSpots = freeParkingSpots.Add(newSpot);
}
Interlocked.Add(ref _freeSpots, parkingSpot.SpotCount * -1);
return true;
}

public bool UnParkvehicle(Vehicle vehicle)
{
parkedVehicles.TryRemove(vehicle.VehicleNumber, out ParkingSpot currentSpot);
if (currentSpot == null)
throw new ArgumentException($"vehicle {vehicle.VehicleNumber} is not parked");

var leftSpot = freeParkingSpots.FirstOrDefault(spot => spot.Floor == currentSpot.Floor
&& spot.Row == currentSpot.Row
&& spot.ParkingSpotTypes == currentSpot.ParkingSpotTypes
&& spot.StartPosition + spot.SpotCount == currentSpot.StartPosition
);
ParkingSpot newSpotToUpdate = new ParkingSpot() { Floor = currentSpot.Floor, ParkingSpotTypes = currentSpot.ParkingSpotTypes, Row = currentSpot.Row, StartPosition = currentSpot.StartPosition, SpotCount = currentSpot.SpotCount };
if (leftSpot != null)
{
newSpotToUpdate.StartPosition = leftSpot.StartPosition;
newSpotToUpdate.SpotCount = currentSpot.SpotCount + leftSpot.SpotCount;
freeParkingSpots = freeParkingSpots.Remove(leftSpot);
}
var rightSpot = freeParkingSpots.FirstOrDefault(spot => spot.Floor == currentSpot.Floor
&& spot.Row == currentSpot.Row
&& spot.ParkingSpotTypes == currentSpot.ParkingSpotTypes
&& spot.StartPosition == currentSpot.StartPosition + currentSpot.SpotCount
);

if (rightSpot != null)
{
newSpotToUpdate.SpotCount = newSpotToUpdate.SpotCount + rightSpot.SpotCount;
freeParkingSpots = freeParkingSpots.Remove(rightSpot);
}
freeParkingSpots = freeParkingSpots.Add(newSpotToUpdate);
return true;
}

public ParkingSpotStatus GetParkingSpotStatus(ParkingSpot parkingSpot)
{
var rightSpot = freeParkingSpots.FirstOrDefault(spot => spot.Floor == parkingSpot.Floor
&& spot.Row == parkingSpot.Row
&& spot.ParkingSpotTypes == parkingSpot.ParkingSpotTypes
&& spot.StartPosition <= parkingSpot.StartPosition
&& spot.StartPosition + spot.SpotCount >= parkingSpot.SpotCount + parkingSpot.StartPosition
);
if (rightSpot != null)
{
return ParkingSpotStatus.Vacant;
}
return ParkingSpotStatus.Occupied;
}
}
public class ParkingSpaceMapper : IParkingSpaceMapper
{
public ParkingSpaceRequirment GetSmallestParkingSpaceRequired(Vehicle vehicle)
{
switch (vehicle.vehicleType)
{
case VehicleTypes.MotorCycle:
return new ParkingSpaceRequirment() { ParkingSpot = ParkingSpotTypes.Motorcycle, ParkingSpotsCount = 1 };
case VehicleTypes.Car:
return new ParkingSpaceRequirment() { ParkingSpot = ParkingSpotTypes.Compact, ParkingSpotsCount = 1 };
case VehicleTypes.Bus:
return new ParkingSpaceRequirment() { ParkingSpot = ParkingSpotTypes.Large, ParkingSpotsCount = 5 };
default:
throw new ArgumentException($"vehicleType {vehicle.vehicleType} is invalid.");
}
}
}


The enum's used



public enum ParkingSpotStatus
{
Occupied = 0,
Vacant = 1
}
public enum ParkingSpotTypes
{
Motorcycle = 0,
Compact = 1,
Large = 2
}
public enum VehicleTypes
{
MotorCycle = 0,
Car = 1,
Bus = 2
}


The data transfer objects used



public class ParkingLotStatus
{
public int TotalParkingSpots { get; set; }
public int OccupiedSpots { get; set; }
public int FreeSpots { get; set; }
}
public class ParkingSpaceRequirment
{
public ParkingSpotTypes ParkingSpot { get; set; }
public int ParkingSpotsCount { get; set; }
}
public class ParkingSpot
{
public int Floor { get; set; }
public int Row { get; set; }
public int StartPosition { get; set; }
public int SpotCount { get; set; }
public ParkingSpotTypes ParkingSpotTypes { get; set; }
}
public class Vehicle
{
public string VehicleNumber { get; set; }
public VehicleTypes vehicleType { get; set; }
}


The code along with the unit tests are available at GitHub to make it easier to read. https://github.com/benneyman/oop-parkingLot









share



























    0














    I solved this system design interview question.



    The problem description




    Constraints and assumptions




    • What types of vehicles should we support?


      • Motorcycle, Car, Bus



    • Does each vehicle type take up a different amount of parking spots?


      • Yes

      • Motorcycle spot -> Motorcycle

      • Compact spot -> Motorcycle, Car

      • Large spot -> Motorcycle, Car

      • Bus can park if we have 5 consecutive "large" spots



    • Does the parking lot have multiple levels?


      • Yes







    • To make the solution more adaptable to future business rules I decided to represent the parking space required for each vehicle type as a continuous set of parking spots.

    • To keep track of the continuous set of parking spots and their types I used a sorted set to find a particular range of parking spots and also to merge with continuous ranges to it's left and right during freeing a particular range of parking spots.


    The main interfaces



    public interface IParkingLot
    {
    int FreeSpots { get; }
    bool ParkVehicle(Vehicle vehicle, ParkingSpot parkingSpot);
    bool UnParkvehicle(Vehicle vehicle);
    ParkingSpot GetOptimalParkingSpot(Vehicle vehicle);
    ParkingSpotStatus GetParkingSpotStatus(ParkingSpot spot);
    }

    public interface IParkingSpaceMapper
    {
    ParkingSpaceRequirment GetSmallestParkingSpaceRequired(Vehicle vehicle);
    }


    Concrete Implementation of Interfaces (Business Logic)



    public class ParkingLotCore : IParkingLot
    {
    private ImmutableSortedSet<ParkingSpot> freeParkingSpots;
    private ConcurrentDictionary<string, ParkingSpot> parkedVehicles;
    private readonly IEnumerable<List<List<ParkingSpot>>> parkingLotLayout;
    private readonly IParkingSpaceMapper parkingSpaceMapper;
    private int _freeSpots = 0;
    public int FreeSpots => _freeSpots;
    private int _totalSpots = 0;
    public int TotalSpots => _totalSpots;

    public ParkingLotCore(IEnumerable<List<List<ParkingSpot>>> parkingLotLayout, IParkingSpaceMapper parkingSpaceMapper)
    {
    var comparer = Comparer<ParkingSpot>.Create((x, y) =>
    x.Floor == y.Floor ?
    x.Row == y.Row ?
    x.StartPosition.CompareTo(y.StartPosition)
    : x.Row.CompareTo(y.Row)
    : x.Floor.CompareTo(y.Floor)
    );
    freeParkingSpots = ImmutableSortedSet.Create<ParkingSpot>(comparer);
    parkedVehicles = new ConcurrentDictionary<string, ParkingSpot>();
    this.parkingLotLayout = parkingLotLayout;
    this.parkingSpaceMapper = parkingSpaceMapper;
    InitializeParkingLot();
    }

    private void InitializeParkingLot()
    {
    foreach (var floor in parkingLotLayout)
    {
    foreach (var row in floor)
    {
    foreach (var spot in row)
    {
    freeParkingSpots = freeParkingSpots.Add(spot);
    Interlocked.Add(ref _totalSpots, spot.SpotCount);
    Interlocked.Add(ref _freeSpots, spot.SpotCount);
    }
    }
    }
    }

    public ParkingSpot GetOptimalParkingSpot(Vehicle vehicle)
    {
    ParkingSpaceRequirment requiredSpace = parkingSpaceMapper.GetSmallestParkingSpaceRequired(vehicle);
    var vacantSpot = freeParkingSpots.FirstOrDefault(m => m.ParkingSpotTypes >= requiredSpace.ParkingSpot
    && m.SpotCount >= requiredSpace.ParkingSpotsCount
    );
    if (vacantSpot != null)
    {
    vacantSpot.SpotCount = Math.Min(vacantSpot.SpotCount, requiredSpace.ParkingSpotsCount);
    }
    return vacantSpot;
    }

    public bool ParkVehicle(Vehicle vehicle, ParkingSpot parkingSpot)
    {
    if (parkedVehicles.ContainsKey(vehicle.VehicleNumber))
    {
    throw new InvalidOperationException($"Vehicle with number {vehicle.VehicleNumber} is already parked");
    }
    ParkingSpot vacantSpot = freeParkingSpots.FirstOrDefault(spot => spot.Floor == parkingSpot.Floor
    && spot.Row == parkingSpot.Row
    && spot.ParkingSpotTypes == parkingSpot.ParkingSpotTypes
    && spot.StartPosition <= parkingSpot.StartPosition
    && spot.SpotCount >= parkingSpot.SpotCount
    );
    if (vacantSpot == null)
    throw new KeyNotFoundException("The spot could not be found");

    freeParkingSpots = freeParkingSpots.Remove(vacantSpot);
    parkedVehicles.TryAdd(vehicle.VehicleNumber, parkingSpot);
    if (parkingSpot.StartPosition > vacantSpot.StartPosition)
    {
    var newSpot = new ParkingSpot() { Floor = vacantSpot.Floor, ParkingSpotTypes = vacantSpot.ParkingSpotTypes, Row = vacantSpot.Row, StartPosition = vacantSpot.StartPosition};
    newSpot.SpotCount = parkingSpot.StartPosition - vacantSpot.StartPosition;
    freeParkingSpots = freeParkingSpots.Add(newSpot);
    }
    if (vacantSpot.SpotCount > parkingSpot.SpotCount)
    {
    var newSpot = new ParkingSpot() { Floor = vacantSpot.Floor, ParkingSpotTypes = vacantSpot.ParkingSpotTypes, Row = vacantSpot.Row};
    newSpot.StartPosition = parkingSpot.StartPosition + parkingSpot.SpotCount;
    newSpot.SpotCount = vacantSpot.SpotCount - newSpot.StartPosition + 1;
    freeParkingSpots = freeParkingSpots.Add(newSpot);
    }
    Interlocked.Add(ref _freeSpots, parkingSpot.SpotCount * -1);
    return true;
    }

    public bool UnParkvehicle(Vehicle vehicle)
    {
    parkedVehicles.TryRemove(vehicle.VehicleNumber, out ParkingSpot currentSpot);
    if (currentSpot == null)
    throw new ArgumentException($"vehicle {vehicle.VehicleNumber} is not parked");

    var leftSpot = freeParkingSpots.FirstOrDefault(spot => spot.Floor == currentSpot.Floor
    && spot.Row == currentSpot.Row
    && spot.ParkingSpotTypes == currentSpot.ParkingSpotTypes
    && spot.StartPosition + spot.SpotCount == currentSpot.StartPosition
    );
    ParkingSpot newSpotToUpdate = new ParkingSpot() { Floor = currentSpot.Floor, ParkingSpotTypes = currentSpot.ParkingSpotTypes, Row = currentSpot.Row, StartPosition = currentSpot.StartPosition, SpotCount = currentSpot.SpotCount };
    if (leftSpot != null)
    {
    newSpotToUpdate.StartPosition = leftSpot.StartPosition;
    newSpotToUpdate.SpotCount = currentSpot.SpotCount + leftSpot.SpotCount;
    freeParkingSpots = freeParkingSpots.Remove(leftSpot);
    }
    var rightSpot = freeParkingSpots.FirstOrDefault(spot => spot.Floor == currentSpot.Floor
    && spot.Row == currentSpot.Row
    && spot.ParkingSpotTypes == currentSpot.ParkingSpotTypes
    && spot.StartPosition == currentSpot.StartPosition + currentSpot.SpotCount
    );

    if (rightSpot != null)
    {
    newSpotToUpdate.SpotCount = newSpotToUpdate.SpotCount + rightSpot.SpotCount;
    freeParkingSpots = freeParkingSpots.Remove(rightSpot);
    }
    freeParkingSpots = freeParkingSpots.Add(newSpotToUpdate);
    return true;
    }

    public ParkingSpotStatus GetParkingSpotStatus(ParkingSpot parkingSpot)
    {
    var rightSpot = freeParkingSpots.FirstOrDefault(spot => spot.Floor == parkingSpot.Floor
    && spot.Row == parkingSpot.Row
    && spot.ParkingSpotTypes == parkingSpot.ParkingSpotTypes
    && spot.StartPosition <= parkingSpot.StartPosition
    && spot.StartPosition + spot.SpotCount >= parkingSpot.SpotCount + parkingSpot.StartPosition
    );
    if (rightSpot != null)
    {
    return ParkingSpotStatus.Vacant;
    }
    return ParkingSpotStatus.Occupied;
    }
    }
    public class ParkingSpaceMapper : IParkingSpaceMapper
    {
    public ParkingSpaceRequirment GetSmallestParkingSpaceRequired(Vehicle vehicle)
    {
    switch (vehicle.vehicleType)
    {
    case VehicleTypes.MotorCycle:
    return new ParkingSpaceRequirment() { ParkingSpot = ParkingSpotTypes.Motorcycle, ParkingSpotsCount = 1 };
    case VehicleTypes.Car:
    return new ParkingSpaceRequirment() { ParkingSpot = ParkingSpotTypes.Compact, ParkingSpotsCount = 1 };
    case VehicleTypes.Bus:
    return new ParkingSpaceRequirment() { ParkingSpot = ParkingSpotTypes.Large, ParkingSpotsCount = 5 };
    default:
    throw new ArgumentException($"vehicleType {vehicle.vehicleType} is invalid.");
    }
    }
    }


    The enum's used



    public enum ParkingSpotStatus
    {
    Occupied = 0,
    Vacant = 1
    }
    public enum ParkingSpotTypes
    {
    Motorcycle = 0,
    Compact = 1,
    Large = 2
    }
    public enum VehicleTypes
    {
    MotorCycle = 0,
    Car = 1,
    Bus = 2
    }


    The data transfer objects used



    public class ParkingLotStatus
    {
    public int TotalParkingSpots { get; set; }
    public int OccupiedSpots { get; set; }
    public int FreeSpots { get; set; }
    }
    public class ParkingSpaceRequirment
    {
    public ParkingSpotTypes ParkingSpot { get; set; }
    public int ParkingSpotsCount { get; set; }
    }
    public class ParkingSpot
    {
    public int Floor { get; set; }
    public int Row { get; set; }
    public int StartPosition { get; set; }
    public int SpotCount { get; set; }
    public ParkingSpotTypes ParkingSpotTypes { get; set; }
    }
    public class Vehicle
    {
    public string VehicleNumber { get; set; }
    public VehicleTypes vehicleType { get; set; }
    }


    The code along with the unit tests are available at GitHub to make it easier to read. https://github.com/benneyman/oop-parkingLot









    share

























      0












      0








      0







      I solved this system design interview question.



      The problem description




      Constraints and assumptions




      • What types of vehicles should we support?


        • Motorcycle, Car, Bus



      • Does each vehicle type take up a different amount of parking spots?


        • Yes

        • Motorcycle spot -> Motorcycle

        • Compact spot -> Motorcycle, Car

        • Large spot -> Motorcycle, Car

        • Bus can park if we have 5 consecutive "large" spots



      • Does the parking lot have multiple levels?


        • Yes







      • To make the solution more adaptable to future business rules I decided to represent the parking space required for each vehicle type as a continuous set of parking spots.

      • To keep track of the continuous set of parking spots and their types I used a sorted set to find a particular range of parking spots and also to merge with continuous ranges to it's left and right during freeing a particular range of parking spots.


      The main interfaces



      public interface IParkingLot
      {
      int FreeSpots { get; }
      bool ParkVehicle(Vehicle vehicle, ParkingSpot parkingSpot);
      bool UnParkvehicle(Vehicle vehicle);
      ParkingSpot GetOptimalParkingSpot(Vehicle vehicle);
      ParkingSpotStatus GetParkingSpotStatus(ParkingSpot spot);
      }

      public interface IParkingSpaceMapper
      {
      ParkingSpaceRequirment GetSmallestParkingSpaceRequired(Vehicle vehicle);
      }


      Concrete Implementation of Interfaces (Business Logic)



      public class ParkingLotCore : IParkingLot
      {
      private ImmutableSortedSet<ParkingSpot> freeParkingSpots;
      private ConcurrentDictionary<string, ParkingSpot> parkedVehicles;
      private readonly IEnumerable<List<List<ParkingSpot>>> parkingLotLayout;
      private readonly IParkingSpaceMapper parkingSpaceMapper;
      private int _freeSpots = 0;
      public int FreeSpots => _freeSpots;
      private int _totalSpots = 0;
      public int TotalSpots => _totalSpots;

      public ParkingLotCore(IEnumerable<List<List<ParkingSpot>>> parkingLotLayout, IParkingSpaceMapper parkingSpaceMapper)
      {
      var comparer = Comparer<ParkingSpot>.Create((x, y) =>
      x.Floor == y.Floor ?
      x.Row == y.Row ?
      x.StartPosition.CompareTo(y.StartPosition)
      : x.Row.CompareTo(y.Row)
      : x.Floor.CompareTo(y.Floor)
      );
      freeParkingSpots = ImmutableSortedSet.Create<ParkingSpot>(comparer);
      parkedVehicles = new ConcurrentDictionary<string, ParkingSpot>();
      this.parkingLotLayout = parkingLotLayout;
      this.parkingSpaceMapper = parkingSpaceMapper;
      InitializeParkingLot();
      }

      private void InitializeParkingLot()
      {
      foreach (var floor in parkingLotLayout)
      {
      foreach (var row in floor)
      {
      foreach (var spot in row)
      {
      freeParkingSpots = freeParkingSpots.Add(spot);
      Interlocked.Add(ref _totalSpots, spot.SpotCount);
      Interlocked.Add(ref _freeSpots, spot.SpotCount);
      }
      }
      }
      }

      public ParkingSpot GetOptimalParkingSpot(Vehicle vehicle)
      {
      ParkingSpaceRequirment requiredSpace = parkingSpaceMapper.GetSmallestParkingSpaceRequired(vehicle);
      var vacantSpot = freeParkingSpots.FirstOrDefault(m => m.ParkingSpotTypes >= requiredSpace.ParkingSpot
      && m.SpotCount >= requiredSpace.ParkingSpotsCount
      );
      if (vacantSpot != null)
      {
      vacantSpot.SpotCount = Math.Min(vacantSpot.SpotCount, requiredSpace.ParkingSpotsCount);
      }
      return vacantSpot;
      }

      public bool ParkVehicle(Vehicle vehicle, ParkingSpot parkingSpot)
      {
      if (parkedVehicles.ContainsKey(vehicle.VehicleNumber))
      {
      throw new InvalidOperationException($"Vehicle with number {vehicle.VehicleNumber} is already parked");
      }
      ParkingSpot vacantSpot = freeParkingSpots.FirstOrDefault(spot => spot.Floor == parkingSpot.Floor
      && spot.Row == parkingSpot.Row
      && spot.ParkingSpotTypes == parkingSpot.ParkingSpotTypes
      && spot.StartPosition <= parkingSpot.StartPosition
      && spot.SpotCount >= parkingSpot.SpotCount
      );
      if (vacantSpot == null)
      throw new KeyNotFoundException("The spot could not be found");

      freeParkingSpots = freeParkingSpots.Remove(vacantSpot);
      parkedVehicles.TryAdd(vehicle.VehicleNumber, parkingSpot);
      if (parkingSpot.StartPosition > vacantSpot.StartPosition)
      {
      var newSpot = new ParkingSpot() { Floor = vacantSpot.Floor, ParkingSpotTypes = vacantSpot.ParkingSpotTypes, Row = vacantSpot.Row, StartPosition = vacantSpot.StartPosition};
      newSpot.SpotCount = parkingSpot.StartPosition - vacantSpot.StartPosition;
      freeParkingSpots = freeParkingSpots.Add(newSpot);
      }
      if (vacantSpot.SpotCount > parkingSpot.SpotCount)
      {
      var newSpot = new ParkingSpot() { Floor = vacantSpot.Floor, ParkingSpotTypes = vacantSpot.ParkingSpotTypes, Row = vacantSpot.Row};
      newSpot.StartPosition = parkingSpot.StartPosition + parkingSpot.SpotCount;
      newSpot.SpotCount = vacantSpot.SpotCount - newSpot.StartPosition + 1;
      freeParkingSpots = freeParkingSpots.Add(newSpot);
      }
      Interlocked.Add(ref _freeSpots, parkingSpot.SpotCount * -1);
      return true;
      }

      public bool UnParkvehicle(Vehicle vehicle)
      {
      parkedVehicles.TryRemove(vehicle.VehicleNumber, out ParkingSpot currentSpot);
      if (currentSpot == null)
      throw new ArgumentException($"vehicle {vehicle.VehicleNumber} is not parked");

      var leftSpot = freeParkingSpots.FirstOrDefault(spot => spot.Floor == currentSpot.Floor
      && spot.Row == currentSpot.Row
      && spot.ParkingSpotTypes == currentSpot.ParkingSpotTypes
      && spot.StartPosition + spot.SpotCount == currentSpot.StartPosition
      );
      ParkingSpot newSpotToUpdate = new ParkingSpot() { Floor = currentSpot.Floor, ParkingSpotTypes = currentSpot.ParkingSpotTypes, Row = currentSpot.Row, StartPosition = currentSpot.StartPosition, SpotCount = currentSpot.SpotCount };
      if (leftSpot != null)
      {
      newSpotToUpdate.StartPosition = leftSpot.StartPosition;
      newSpotToUpdate.SpotCount = currentSpot.SpotCount + leftSpot.SpotCount;
      freeParkingSpots = freeParkingSpots.Remove(leftSpot);
      }
      var rightSpot = freeParkingSpots.FirstOrDefault(spot => spot.Floor == currentSpot.Floor
      && spot.Row == currentSpot.Row
      && spot.ParkingSpotTypes == currentSpot.ParkingSpotTypes
      && spot.StartPosition == currentSpot.StartPosition + currentSpot.SpotCount
      );

      if (rightSpot != null)
      {
      newSpotToUpdate.SpotCount = newSpotToUpdate.SpotCount + rightSpot.SpotCount;
      freeParkingSpots = freeParkingSpots.Remove(rightSpot);
      }
      freeParkingSpots = freeParkingSpots.Add(newSpotToUpdate);
      return true;
      }

      public ParkingSpotStatus GetParkingSpotStatus(ParkingSpot parkingSpot)
      {
      var rightSpot = freeParkingSpots.FirstOrDefault(spot => spot.Floor == parkingSpot.Floor
      && spot.Row == parkingSpot.Row
      && spot.ParkingSpotTypes == parkingSpot.ParkingSpotTypes
      && spot.StartPosition <= parkingSpot.StartPosition
      && spot.StartPosition + spot.SpotCount >= parkingSpot.SpotCount + parkingSpot.StartPosition
      );
      if (rightSpot != null)
      {
      return ParkingSpotStatus.Vacant;
      }
      return ParkingSpotStatus.Occupied;
      }
      }
      public class ParkingSpaceMapper : IParkingSpaceMapper
      {
      public ParkingSpaceRequirment GetSmallestParkingSpaceRequired(Vehicle vehicle)
      {
      switch (vehicle.vehicleType)
      {
      case VehicleTypes.MotorCycle:
      return new ParkingSpaceRequirment() { ParkingSpot = ParkingSpotTypes.Motorcycle, ParkingSpotsCount = 1 };
      case VehicleTypes.Car:
      return new ParkingSpaceRequirment() { ParkingSpot = ParkingSpotTypes.Compact, ParkingSpotsCount = 1 };
      case VehicleTypes.Bus:
      return new ParkingSpaceRequirment() { ParkingSpot = ParkingSpotTypes.Large, ParkingSpotsCount = 5 };
      default:
      throw new ArgumentException($"vehicleType {vehicle.vehicleType} is invalid.");
      }
      }
      }


      The enum's used



      public enum ParkingSpotStatus
      {
      Occupied = 0,
      Vacant = 1
      }
      public enum ParkingSpotTypes
      {
      Motorcycle = 0,
      Compact = 1,
      Large = 2
      }
      public enum VehicleTypes
      {
      MotorCycle = 0,
      Car = 1,
      Bus = 2
      }


      The data transfer objects used



      public class ParkingLotStatus
      {
      public int TotalParkingSpots { get; set; }
      public int OccupiedSpots { get; set; }
      public int FreeSpots { get; set; }
      }
      public class ParkingSpaceRequirment
      {
      public ParkingSpotTypes ParkingSpot { get; set; }
      public int ParkingSpotsCount { get; set; }
      }
      public class ParkingSpot
      {
      public int Floor { get; set; }
      public int Row { get; set; }
      public int StartPosition { get; set; }
      public int SpotCount { get; set; }
      public ParkingSpotTypes ParkingSpotTypes { get; set; }
      }
      public class Vehicle
      {
      public string VehicleNumber { get; set; }
      public VehicleTypes vehicleType { get; set; }
      }


      The code along with the unit tests are available at GitHub to make it easier to read. https://github.com/benneyman/oop-parkingLot









      share













      I solved this system design interview question.



      The problem description




      Constraints and assumptions




      • What types of vehicles should we support?


        • Motorcycle, Car, Bus



      • Does each vehicle type take up a different amount of parking spots?


        • Yes

        • Motorcycle spot -> Motorcycle

        • Compact spot -> Motorcycle, Car

        • Large spot -> Motorcycle, Car

        • Bus can park if we have 5 consecutive "large" spots



      • Does the parking lot have multiple levels?


        • Yes







      • To make the solution more adaptable to future business rules I decided to represent the parking space required for each vehicle type as a continuous set of parking spots.

      • To keep track of the continuous set of parking spots and their types I used a sorted set to find a particular range of parking spots and also to merge with continuous ranges to it's left and right during freeing a particular range of parking spots.


      The main interfaces



      public interface IParkingLot
      {
      int FreeSpots { get; }
      bool ParkVehicle(Vehicle vehicle, ParkingSpot parkingSpot);
      bool UnParkvehicle(Vehicle vehicle);
      ParkingSpot GetOptimalParkingSpot(Vehicle vehicle);
      ParkingSpotStatus GetParkingSpotStatus(ParkingSpot spot);
      }

      public interface IParkingSpaceMapper
      {
      ParkingSpaceRequirment GetSmallestParkingSpaceRequired(Vehicle vehicle);
      }


      Concrete Implementation of Interfaces (Business Logic)



      public class ParkingLotCore : IParkingLot
      {
      private ImmutableSortedSet<ParkingSpot> freeParkingSpots;
      private ConcurrentDictionary<string, ParkingSpot> parkedVehicles;
      private readonly IEnumerable<List<List<ParkingSpot>>> parkingLotLayout;
      private readonly IParkingSpaceMapper parkingSpaceMapper;
      private int _freeSpots = 0;
      public int FreeSpots => _freeSpots;
      private int _totalSpots = 0;
      public int TotalSpots => _totalSpots;

      public ParkingLotCore(IEnumerable<List<List<ParkingSpot>>> parkingLotLayout, IParkingSpaceMapper parkingSpaceMapper)
      {
      var comparer = Comparer<ParkingSpot>.Create((x, y) =>
      x.Floor == y.Floor ?
      x.Row == y.Row ?
      x.StartPosition.CompareTo(y.StartPosition)
      : x.Row.CompareTo(y.Row)
      : x.Floor.CompareTo(y.Floor)
      );
      freeParkingSpots = ImmutableSortedSet.Create<ParkingSpot>(comparer);
      parkedVehicles = new ConcurrentDictionary<string, ParkingSpot>();
      this.parkingLotLayout = parkingLotLayout;
      this.parkingSpaceMapper = parkingSpaceMapper;
      InitializeParkingLot();
      }

      private void InitializeParkingLot()
      {
      foreach (var floor in parkingLotLayout)
      {
      foreach (var row in floor)
      {
      foreach (var spot in row)
      {
      freeParkingSpots = freeParkingSpots.Add(spot);
      Interlocked.Add(ref _totalSpots, spot.SpotCount);
      Interlocked.Add(ref _freeSpots, spot.SpotCount);
      }
      }
      }
      }

      public ParkingSpot GetOptimalParkingSpot(Vehicle vehicle)
      {
      ParkingSpaceRequirment requiredSpace = parkingSpaceMapper.GetSmallestParkingSpaceRequired(vehicle);
      var vacantSpot = freeParkingSpots.FirstOrDefault(m => m.ParkingSpotTypes >= requiredSpace.ParkingSpot
      && m.SpotCount >= requiredSpace.ParkingSpotsCount
      );
      if (vacantSpot != null)
      {
      vacantSpot.SpotCount = Math.Min(vacantSpot.SpotCount, requiredSpace.ParkingSpotsCount);
      }
      return vacantSpot;
      }

      public bool ParkVehicle(Vehicle vehicle, ParkingSpot parkingSpot)
      {
      if (parkedVehicles.ContainsKey(vehicle.VehicleNumber))
      {
      throw new InvalidOperationException($"Vehicle with number {vehicle.VehicleNumber} is already parked");
      }
      ParkingSpot vacantSpot = freeParkingSpots.FirstOrDefault(spot => spot.Floor == parkingSpot.Floor
      && spot.Row == parkingSpot.Row
      && spot.ParkingSpotTypes == parkingSpot.ParkingSpotTypes
      && spot.StartPosition <= parkingSpot.StartPosition
      && spot.SpotCount >= parkingSpot.SpotCount
      );
      if (vacantSpot == null)
      throw new KeyNotFoundException("The spot could not be found");

      freeParkingSpots = freeParkingSpots.Remove(vacantSpot);
      parkedVehicles.TryAdd(vehicle.VehicleNumber, parkingSpot);
      if (parkingSpot.StartPosition > vacantSpot.StartPosition)
      {
      var newSpot = new ParkingSpot() { Floor = vacantSpot.Floor, ParkingSpotTypes = vacantSpot.ParkingSpotTypes, Row = vacantSpot.Row, StartPosition = vacantSpot.StartPosition};
      newSpot.SpotCount = parkingSpot.StartPosition - vacantSpot.StartPosition;
      freeParkingSpots = freeParkingSpots.Add(newSpot);
      }
      if (vacantSpot.SpotCount > parkingSpot.SpotCount)
      {
      var newSpot = new ParkingSpot() { Floor = vacantSpot.Floor, ParkingSpotTypes = vacantSpot.ParkingSpotTypes, Row = vacantSpot.Row};
      newSpot.StartPosition = parkingSpot.StartPosition + parkingSpot.SpotCount;
      newSpot.SpotCount = vacantSpot.SpotCount - newSpot.StartPosition + 1;
      freeParkingSpots = freeParkingSpots.Add(newSpot);
      }
      Interlocked.Add(ref _freeSpots, parkingSpot.SpotCount * -1);
      return true;
      }

      public bool UnParkvehicle(Vehicle vehicle)
      {
      parkedVehicles.TryRemove(vehicle.VehicleNumber, out ParkingSpot currentSpot);
      if (currentSpot == null)
      throw new ArgumentException($"vehicle {vehicle.VehicleNumber} is not parked");

      var leftSpot = freeParkingSpots.FirstOrDefault(spot => spot.Floor == currentSpot.Floor
      && spot.Row == currentSpot.Row
      && spot.ParkingSpotTypes == currentSpot.ParkingSpotTypes
      && spot.StartPosition + spot.SpotCount == currentSpot.StartPosition
      );
      ParkingSpot newSpotToUpdate = new ParkingSpot() { Floor = currentSpot.Floor, ParkingSpotTypes = currentSpot.ParkingSpotTypes, Row = currentSpot.Row, StartPosition = currentSpot.StartPosition, SpotCount = currentSpot.SpotCount };
      if (leftSpot != null)
      {
      newSpotToUpdate.StartPosition = leftSpot.StartPosition;
      newSpotToUpdate.SpotCount = currentSpot.SpotCount + leftSpot.SpotCount;
      freeParkingSpots = freeParkingSpots.Remove(leftSpot);
      }
      var rightSpot = freeParkingSpots.FirstOrDefault(spot => spot.Floor == currentSpot.Floor
      && spot.Row == currentSpot.Row
      && spot.ParkingSpotTypes == currentSpot.ParkingSpotTypes
      && spot.StartPosition == currentSpot.StartPosition + currentSpot.SpotCount
      );

      if (rightSpot != null)
      {
      newSpotToUpdate.SpotCount = newSpotToUpdate.SpotCount + rightSpot.SpotCount;
      freeParkingSpots = freeParkingSpots.Remove(rightSpot);
      }
      freeParkingSpots = freeParkingSpots.Add(newSpotToUpdate);
      return true;
      }

      public ParkingSpotStatus GetParkingSpotStatus(ParkingSpot parkingSpot)
      {
      var rightSpot = freeParkingSpots.FirstOrDefault(spot => spot.Floor == parkingSpot.Floor
      && spot.Row == parkingSpot.Row
      && spot.ParkingSpotTypes == parkingSpot.ParkingSpotTypes
      && spot.StartPosition <= parkingSpot.StartPosition
      && spot.StartPosition + spot.SpotCount >= parkingSpot.SpotCount + parkingSpot.StartPosition
      );
      if (rightSpot != null)
      {
      return ParkingSpotStatus.Vacant;
      }
      return ParkingSpotStatus.Occupied;
      }
      }
      public class ParkingSpaceMapper : IParkingSpaceMapper
      {
      public ParkingSpaceRequirment GetSmallestParkingSpaceRequired(Vehicle vehicle)
      {
      switch (vehicle.vehicleType)
      {
      case VehicleTypes.MotorCycle:
      return new ParkingSpaceRequirment() { ParkingSpot = ParkingSpotTypes.Motorcycle, ParkingSpotsCount = 1 };
      case VehicleTypes.Car:
      return new ParkingSpaceRequirment() { ParkingSpot = ParkingSpotTypes.Compact, ParkingSpotsCount = 1 };
      case VehicleTypes.Bus:
      return new ParkingSpaceRequirment() { ParkingSpot = ParkingSpotTypes.Large, ParkingSpotsCount = 5 };
      default:
      throw new ArgumentException($"vehicleType {vehicle.vehicleType} is invalid.");
      }
      }
      }


      The enum's used



      public enum ParkingSpotStatus
      {
      Occupied = 0,
      Vacant = 1
      }
      public enum ParkingSpotTypes
      {
      Motorcycle = 0,
      Compact = 1,
      Large = 2
      }
      public enum VehicleTypes
      {
      MotorCycle = 0,
      Car = 1,
      Bus = 2
      }


      The data transfer objects used



      public class ParkingLotStatus
      {
      public int TotalParkingSpots { get; set; }
      public int OccupiedSpots { get; set; }
      public int FreeSpots { get; set; }
      }
      public class ParkingSpaceRequirment
      {
      public ParkingSpotTypes ParkingSpot { get; set; }
      public int ParkingSpotsCount { get; set; }
      }
      public class ParkingSpot
      {
      public int Floor { get; set; }
      public int Row { get; set; }
      public int StartPosition { get; set; }
      public int SpotCount { get; set; }
      public ParkingSpotTypes ParkingSpotTypes { get; set; }
      }
      public class Vehicle
      {
      public string VehicleNumber { get; set; }
      public VehicleTypes vehicleType { get; set; }
      }


      The code along with the unit tests are available at GitHub to make it easier to read. https://github.com/benneyman/oop-parkingLot







      c# algorithm object-oriented





      share












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      asked 9 mins ago









      thebenman

      486315




      486315



























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