AR.js trying to synchronize scene to compass north
I'm setting up augmented reality with AR.js, and I'm trying to get the camera/scene to be oriented to due North when the page loads.
Short example is that I'm trying to create a view that has a virtual compass with North/East/South/West displayed to the user.
I've got it working to a certain extent so far, but the calibration seems a little off at times. I'm using a MEAN stack and AR.js
Here's what I have:
view.html:
<a-scene embedded arjs='sourceType: webcam; debugUIEnabled: false;'>
<a-entity id="camera-entity" wasd-controls-enabled="false" position="0 -2 0" rotation="0 0 0" aframe-injected="">
<a-camera></a-camera>
</a-entity>
<a-text font="kelsonsans" width="6" position="0 0 -3.5" rotation="0 0 0" text="" value="North"></a-text>
</a-scene>
angular client controller (this section running only once on initialization):
var compass = event.webkitCompassHeading;
document.querySelector('#camera-entity').object3D.rotation.y = THREE.Math.degToRad(-compassdir);
Am I doing something incorrect with how I'm setting rotation on the camera-entity? Is there a better way to do this? Any suggestions?
I have compass bearing outputting to my development display, and it appears that the hardware is getting compass readings correctly.
Hardware: iPhone X
Reference:
Also, see this for reference regarding how aframe orients to relative phone position when opening:
https://github.com/aframevr/aframe/issues/349
And this for reference about a-frame rotation:
https://aframe.io/docs/0.8.0/components/rotation.html
three.js aframe ar.js
add a comment |
I'm setting up augmented reality with AR.js, and I'm trying to get the camera/scene to be oriented to due North when the page loads.
Short example is that I'm trying to create a view that has a virtual compass with North/East/South/West displayed to the user.
I've got it working to a certain extent so far, but the calibration seems a little off at times. I'm using a MEAN stack and AR.js
Here's what I have:
view.html:
<a-scene embedded arjs='sourceType: webcam; debugUIEnabled: false;'>
<a-entity id="camera-entity" wasd-controls-enabled="false" position="0 -2 0" rotation="0 0 0" aframe-injected="">
<a-camera></a-camera>
</a-entity>
<a-text font="kelsonsans" width="6" position="0 0 -3.5" rotation="0 0 0" text="" value="North"></a-text>
</a-scene>
angular client controller (this section running only once on initialization):
var compass = event.webkitCompassHeading;
document.querySelector('#camera-entity').object3D.rotation.y = THREE.Math.degToRad(-compassdir);
Am I doing something incorrect with how I'm setting rotation on the camera-entity? Is there a better way to do this? Any suggestions?
I have compass bearing outputting to my development display, and it appears that the hardware is getting compass readings correctly.
Hardware: iPhone X
Reference:
Also, see this for reference regarding how aframe orients to relative phone position when opening:
https://github.com/aframevr/aframe/issues/349
And this for reference about a-frame rotation:
https://aframe.io/docs/0.8.0/components/rotation.html
three.js aframe ar.js
add a comment |
I'm setting up augmented reality with AR.js, and I'm trying to get the camera/scene to be oriented to due North when the page loads.
Short example is that I'm trying to create a view that has a virtual compass with North/East/South/West displayed to the user.
I've got it working to a certain extent so far, but the calibration seems a little off at times. I'm using a MEAN stack and AR.js
Here's what I have:
view.html:
<a-scene embedded arjs='sourceType: webcam; debugUIEnabled: false;'>
<a-entity id="camera-entity" wasd-controls-enabled="false" position="0 -2 0" rotation="0 0 0" aframe-injected="">
<a-camera></a-camera>
</a-entity>
<a-text font="kelsonsans" width="6" position="0 0 -3.5" rotation="0 0 0" text="" value="North"></a-text>
</a-scene>
angular client controller (this section running only once on initialization):
var compass = event.webkitCompassHeading;
document.querySelector('#camera-entity').object3D.rotation.y = THREE.Math.degToRad(-compassdir);
Am I doing something incorrect with how I'm setting rotation on the camera-entity? Is there a better way to do this? Any suggestions?
I have compass bearing outputting to my development display, and it appears that the hardware is getting compass readings correctly.
Hardware: iPhone X
Reference:
Also, see this for reference regarding how aframe orients to relative phone position when opening:
https://github.com/aframevr/aframe/issues/349
And this for reference about a-frame rotation:
https://aframe.io/docs/0.8.0/components/rotation.html
three.js aframe ar.js
I'm setting up augmented reality with AR.js, and I'm trying to get the camera/scene to be oriented to due North when the page loads.
Short example is that I'm trying to create a view that has a virtual compass with North/East/South/West displayed to the user.
I've got it working to a certain extent so far, but the calibration seems a little off at times. I'm using a MEAN stack and AR.js
Here's what I have:
view.html:
<a-scene embedded arjs='sourceType: webcam; debugUIEnabled: false;'>
<a-entity id="camera-entity" wasd-controls-enabled="false" position="0 -2 0" rotation="0 0 0" aframe-injected="">
<a-camera></a-camera>
</a-entity>
<a-text font="kelsonsans" width="6" position="0 0 -3.5" rotation="0 0 0" text="" value="North"></a-text>
</a-scene>
angular client controller (this section running only once on initialization):
var compass = event.webkitCompassHeading;
document.querySelector('#camera-entity').object3D.rotation.y = THREE.Math.degToRad(-compassdir);
Am I doing something incorrect with how I'm setting rotation on the camera-entity? Is there a better way to do this? Any suggestions?
I have compass bearing outputting to my development display, and it appears that the hardware is getting compass readings correctly.
Hardware: iPhone X
Reference:
Also, see this for reference regarding how aframe orients to relative phone position when opening:
https://github.com/aframevr/aframe/issues/349
And this for reference about a-frame rotation:
https://aframe.io/docs/0.8.0/components/rotation.html
three.js aframe ar.js
three.js aframe ar.js
asked Nov 24 '18 at 14:38
gregmgregm
184
184
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1 Answer
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If you want your items on the marker to be oriented compass-wise, then I'd suggest rotating the scene, not messing with the camera
<a-marker>
<a-entity id='parent' rotate-this-with-the-compass-readings>
<!-- Everything you want to rotate northwise --!>
</a-entity
</a-marker>
Preferably, with a aframe component, to be sure the element is ready:
AFRAME.registerComponent("rotate-this-with-the-compass-readings", {
init: function() {
var compassdir // however you get the compass reading
var pos = this.el.getAttribute('position')
pos.y = THREE.Math.degToRad(-compassdir);
this.el.setAttribute('position', pos)
}
})
Hey thanks for the feedback, and I did try your method of setting rotate on the whole scene itself. I'm actually not orienting a marker though; I'm setting up an AR compass edit: it's late and perhaps I spoke too soon. I think it may have something to do with how I'm getting compass reading though
– gregm
Nov 26 '18 at 0:57
add a comment |
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
If you want your items on the marker to be oriented compass-wise, then I'd suggest rotating the scene, not messing with the camera
<a-marker>
<a-entity id='parent' rotate-this-with-the-compass-readings>
<!-- Everything you want to rotate northwise --!>
</a-entity
</a-marker>
Preferably, with a aframe component, to be sure the element is ready:
AFRAME.registerComponent("rotate-this-with-the-compass-readings", {
init: function() {
var compassdir // however you get the compass reading
var pos = this.el.getAttribute('position')
pos.y = THREE.Math.degToRad(-compassdir);
this.el.setAttribute('position', pos)
}
})
Hey thanks for the feedback, and I did try your method of setting rotate on the whole scene itself. I'm actually not orienting a marker though; I'm setting up an AR compass edit: it's late and perhaps I spoke too soon. I think it may have something to do with how I'm getting compass reading though
– gregm
Nov 26 '18 at 0:57
add a comment |
If you want your items on the marker to be oriented compass-wise, then I'd suggest rotating the scene, not messing with the camera
<a-marker>
<a-entity id='parent' rotate-this-with-the-compass-readings>
<!-- Everything you want to rotate northwise --!>
</a-entity
</a-marker>
Preferably, with a aframe component, to be sure the element is ready:
AFRAME.registerComponent("rotate-this-with-the-compass-readings", {
init: function() {
var compassdir // however you get the compass reading
var pos = this.el.getAttribute('position')
pos.y = THREE.Math.degToRad(-compassdir);
this.el.setAttribute('position', pos)
}
})
Hey thanks for the feedback, and I did try your method of setting rotate on the whole scene itself. I'm actually not orienting a marker though; I'm setting up an AR compass edit: it's late and perhaps I spoke too soon. I think it may have something to do with how I'm getting compass reading though
– gregm
Nov 26 '18 at 0:57
add a comment |
If you want your items on the marker to be oriented compass-wise, then I'd suggest rotating the scene, not messing with the camera
<a-marker>
<a-entity id='parent' rotate-this-with-the-compass-readings>
<!-- Everything you want to rotate northwise --!>
</a-entity
</a-marker>
Preferably, with a aframe component, to be sure the element is ready:
AFRAME.registerComponent("rotate-this-with-the-compass-readings", {
init: function() {
var compassdir // however you get the compass reading
var pos = this.el.getAttribute('position')
pos.y = THREE.Math.degToRad(-compassdir);
this.el.setAttribute('position', pos)
}
})
If you want your items on the marker to be oriented compass-wise, then I'd suggest rotating the scene, not messing with the camera
<a-marker>
<a-entity id='parent' rotate-this-with-the-compass-readings>
<!-- Everything you want to rotate northwise --!>
</a-entity
</a-marker>
Preferably, with a aframe component, to be sure the element is ready:
AFRAME.registerComponent("rotate-this-with-the-compass-readings", {
init: function() {
var compassdir // however you get the compass reading
var pos = this.el.getAttribute('position')
pos.y = THREE.Math.degToRad(-compassdir);
this.el.setAttribute('position', pos)
}
})
edited Nov 24 '18 at 23:11
answered Nov 24 '18 at 23:01
Piotr Adam MilewskiPiotr Adam Milewski
5,62321227
5,62321227
Hey thanks for the feedback, and I did try your method of setting rotate on the whole scene itself. I'm actually not orienting a marker though; I'm setting up an AR compass edit: it's late and perhaps I spoke too soon. I think it may have something to do with how I'm getting compass reading though
– gregm
Nov 26 '18 at 0:57
add a comment |
Hey thanks for the feedback, and I did try your method of setting rotate on the whole scene itself. I'm actually not orienting a marker though; I'm setting up an AR compass edit: it's late and perhaps I spoke too soon. I think it may have something to do with how I'm getting compass reading though
– gregm
Nov 26 '18 at 0:57
Hey thanks for the feedback, and I did try your method of setting rotate on the whole scene itself. I'm actually not orienting a marker though; I'm setting up an AR compass edit: it's late and perhaps I spoke too soon. I think it may have something to do with how I'm getting compass reading though
– gregm
Nov 26 '18 at 0:57
Hey thanks for the feedback, and I did try your method of setting rotate on the whole scene itself. I'm actually not orienting a marker though; I'm setting up an AR compass edit: it's late and perhaps I spoke too soon. I think it may have something to do with how I'm getting compass reading though
– gregm
Nov 26 '18 at 0:57
add a comment |
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