Greensock in annyang command
I'm quite a newbie with annyang. I'm trying to add a Greensock Timeline in a annyang command, but it is not working. I am wondering if it is not possible or if I'm doing something wrong.
This is the code were it is about:
var tlcrocodile = new TimelineLite({paused:true});
if (annyang) {
var commands = {
'hello': function() {
tlcrocodile.to(".crocodile_1", 0.3 , {x:+40} , 0);
}
};
annyang.addCommands(commands);
annyang.start();
}
Hopefully someone can help me. Thanks in advance!
Ilse
timeline greensock gsap annyang
add a comment |
I'm quite a newbie with annyang. I'm trying to add a Greensock Timeline in a annyang command, but it is not working. I am wondering if it is not possible or if I'm doing something wrong.
This is the code were it is about:
var tlcrocodile = new TimelineLite({paused:true});
if (annyang) {
var commands = {
'hello': function() {
tlcrocodile.to(".crocodile_1", 0.3 , {x:+40} , 0);
}
};
annyang.addCommands(commands);
annyang.start();
}
Hopefully someone can help me. Thanks in advance!
Ilse
timeline greensock gsap annyang
add a comment |
I'm quite a newbie with annyang. I'm trying to add a Greensock Timeline in a annyang command, but it is not working. I am wondering if it is not possible or if I'm doing something wrong.
This is the code were it is about:
var tlcrocodile = new TimelineLite({paused:true});
if (annyang) {
var commands = {
'hello': function() {
tlcrocodile.to(".crocodile_1", 0.3 , {x:+40} , 0);
}
};
annyang.addCommands(commands);
annyang.start();
}
Hopefully someone can help me. Thanks in advance!
Ilse
timeline greensock gsap annyang
I'm quite a newbie with annyang. I'm trying to add a Greensock Timeline in a annyang command, but it is not working. I am wondering if it is not possible or if I'm doing something wrong.
This is the code were it is about:
var tlcrocodile = new TimelineLite({paused:true});
if (annyang) {
var commands = {
'hello': function() {
tlcrocodile.to(".crocodile_1", 0.3 , {x:+40} , 0);
}
};
annyang.addCommands(commands);
annyang.start();
}
Hopefully someone can help me. Thanks in advance!
Ilse
var tlcrocodile = new TimelineLite({paused:true});
if (annyang) {
var commands = {
'hello': function() {
tlcrocodile.to(".crocodile_1", 0.3 , {x:+40} , 0);
}
};
annyang.addCommands(commands);
annyang.start();
}
var tlcrocodile = new TimelineLite({paused:true});
if (annyang) {
var commands = {
'hello': function() {
tlcrocodile.to(".crocodile_1", 0.3 , {x:+40} , 0);
}
};
annyang.addCommands(commands);
annyang.start();
}
timeline greensock gsap annyang
timeline greensock gsap annyang
asked Nov 21 '18 at 12:57
Ilse Thijs
1
1
add a comment |
add a comment |
1 Answer
1
active
oldest
votes
It seems like your TimelineLite
instance never play because you instantiate it as paused but you never call play() on it.
Try instantiating it directly inside the hello
command, when you need it to play.
And add a console log to make sure your command was really triggered.
if (annyang) {
var commands = {
'hello': function() {
console.log('Hello command executed.');
new TimelineLite().to(".crocodile_1", 0.3 , {x:+40} , 0);
}
};
annyang.addCommands(commands);
annyang.start();
}
Ah that fixed the problem! Thank you!
– Ilse Thijs
Nov 23 '18 at 8:31
add a comment |
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
It seems like your TimelineLite
instance never play because you instantiate it as paused but you never call play() on it.
Try instantiating it directly inside the hello
command, when you need it to play.
And add a console log to make sure your command was really triggered.
if (annyang) {
var commands = {
'hello': function() {
console.log('Hello command executed.');
new TimelineLite().to(".crocodile_1", 0.3 , {x:+40} , 0);
}
};
annyang.addCommands(commands);
annyang.start();
}
Ah that fixed the problem! Thank you!
– Ilse Thijs
Nov 23 '18 at 8:31
add a comment |
It seems like your TimelineLite
instance never play because you instantiate it as paused but you never call play() on it.
Try instantiating it directly inside the hello
command, when you need it to play.
And add a console log to make sure your command was really triggered.
if (annyang) {
var commands = {
'hello': function() {
console.log('Hello command executed.');
new TimelineLite().to(".crocodile_1", 0.3 , {x:+40} , 0);
}
};
annyang.addCommands(commands);
annyang.start();
}
Ah that fixed the problem! Thank you!
– Ilse Thijs
Nov 23 '18 at 8:31
add a comment |
It seems like your TimelineLite
instance never play because you instantiate it as paused but you never call play() on it.
Try instantiating it directly inside the hello
command, when you need it to play.
And add a console log to make sure your command was really triggered.
if (annyang) {
var commands = {
'hello': function() {
console.log('Hello command executed.');
new TimelineLite().to(".crocodile_1", 0.3 , {x:+40} , 0);
}
};
annyang.addCommands(commands);
annyang.start();
}
It seems like your TimelineLite
instance never play because you instantiate it as paused but you never call play() on it.
Try instantiating it directly inside the hello
command, when you need it to play.
And add a console log to make sure your command was really triggered.
if (annyang) {
var commands = {
'hello': function() {
console.log('Hello command executed.');
new TimelineLite().to(".crocodile_1", 0.3 , {x:+40} , 0);
}
};
annyang.addCommands(commands);
annyang.start();
}
answered Nov 22 '18 at 19:08
sasensi
1,023114
1,023114
Ah that fixed the problem! Thank you!
– Ilse Thijs
Nov 23 '18 at 8:31
add a comment |
Ah that fixed the problem! Thank you!
– Ilse Thijs
Nov 23 '18 at 8:31
Ah that fixed the problem! Thank you!
– Ilse Thijs
Nov 23 '18 at 8:31
Ah that fixed the problem! Thank you!
– Ilse Thijs
Nov 23 '18 at 8:31
add a comment |
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