Simple text-based inventory manipulater
$begingroup$
I was bored so I crapped out a simple game that responds to commands and manipulates an inventory.
I am interested in other possible ways to handle the inventory,
and I think I went overboard with the linked lists
#include <stdio.h>
#include <stdint.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include <editline/readline.h>
#include <editline/history.h>
typedef struct command_args {
struct command_args* next;
char* arg;
} command_args_t;
void command_add_item(command_args_t, uint8_t);
void command_show_inventory(command_args_t, uint8_t);
void command_bye(command_args_t, uint8_t);
typedef void (*command_func_t)(command_args_t, uint8_t);
#define COMMAND_NUMBER 3
char* command_table = {
"add",
"inventory",
"bye"
};
command_func_t command_func_table = {
&command_add_item,
&command_show_inventory,
&command_bye
};
#define ADD_ARGS 4
#define WEAPON 0x0001
#define ARMOR 0x0002
#define MAGIC 0x0004
#define MISC 0x0008
typedef struct items {
struct items* next;
char* name;
uint16_t price;
uint8_t weight;
uint8_t type;
} items;
typedef struct player {
uint16_t coins;
uint8_t health;
items i;
} player;
player hero;
items* inventory_current = &hero.i;
void add_item(char* name, uint16_t price, uint8_t weight, uint8_t type) {
inventory_current->next = (items*)malloc(sizeof(items));
inventory_current->next->name = strdup(name);
inventory_current->next->price = price;
inventory_current->next->weight = weight;
inventory_current->next->type = type;
inventory_current->next->next = NULL;
inventory_current = inventory_current->next;
return;
}
void command_add_item(command_args_t args, uint8_t argc) {
if(argc < ADD_ARGS) {
printf("[!] you're missing somethingn");
return;
}
printf("tName: %sn", args.arg);
printf("tPrice: %s", args.next->arg);
printf("tWeight: %s", args.next->next->arg);
printf("tType: %sn", args.next->next->next->arg);
add_item(args.arg, atoi(args.next->arg), atoi(args.next->next->arg), atoi(args.next->next->next->arg));
return;
}
void show_inventory() {
items* current = &hero.i;
for(; current; current = current->next) {
printf("tINVENTORYn");
printf("ttName: %sn", current->name);
printf("ttPrice: %d", current->price);
printf("tt Weight: %d", current->weight);
printf("ttType: %dn", current->type);
}
return;
}
void command_show_inventory(command_args_t _args, uint8_t _argc) {
show_inventory();
}
void command_bye(command_args_t _args, uint8_t _argc) {
exit(0);
}
void process_input(char* input) {
char* term;
command_func_t command = NULL;
command_args_t args;
uint8_t argc;
term = strtok(input, " ");
for(size_t i = 0; i < COMMAND_NUMBER; i++) {
if(strcmp(term ,command_table[i]) == 0) {
command = command_func_table[i];
break;
}
}
if(!command) {
printf("How should I know how to do that?n");
return;
}
args.next = malloc(sizeof(command_args_t));
command_args_t* current = &args;
for(argc = 0; term = strtok(NULL, " "); argc++) {
current->next = malloc(sizeof(command_args_t));
current->arg = term;
current = current->next;
}
current->next = NULL;
command(args, argc);
}
int main() {
srand(time(NULL));
hero.health = 100;
hero.coins = 10;
hero.i.name = "Inventory";
hero.i.weight = 0;
hero.i.price = 0;
hero.i.type = MISC;
hero.i.next = NULL;
//add_item("Inventory", 0, 0, MISC);
char* input;
while(input = readline("> ")) {
if(input == "") continue;
add_history(input);
process_input(input);
free(input);
}
}
c linked-list shell
$endgroup$
add a comment |
$begingroup$
I was bored so I crapped out a simple game that responds to commands and manipulates an inventory.
I am interested in other possible ways to handle the inventory,
and I think I went overboard with the linked lists
#include <stdio.h>
#include <stdint.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include <editline/readline.h>
#include <editline/history.h>
typedef struct command_args {
struct command_args* next;
char* arg;
} command_args_t;
void command_add_item(command_args_t, uint8_t);
void command_show_inventory(command_args_t, uint8_t);
void command_bye(command_args_t, uint8_t);
typedef void (*command_func_t)(command_args_t, uint8_t);
#define COMMAND_NUMBER 3
char* command_table = {
"add",
"inventory",
"bye"
};
command_func_t command_func_table = {
&command_add_item,
&command_show_inventory,
&command_bye
};
#define ADD_ARGS 4
#define WEAPON 0x0001
#define ARMOR 0x0002
#define MAGIC 0x0004
#define MISC 0x0008
typedef struct items {
struct items* next;
char* name;
uint16_t price;
uint8_t weight;
uint8_t type;
} items;
typedef struct player {
uint16_t coins;
uint8_t health;
items i;
} player;
player hero;
items* inventory_current = &hero.i;
void add_item(char* name, uint16_t price, uint8_t weight, uint8_t type) {
inventory_current->next = (items*)malloc(sizeof(items));
inventory_current->next->name = strdup(name);
inventory_current->next->price = price;
inventory_current->next->weight = weight;
inventory_current->next->type = type;
inventory_current->next->next = NULL;
inventory_current = inventory_current->next;
return;
}
void command_add_item(command_args_t args, uint8_t argc) {
if(argc < ADD_ARGS) {
printf("[!] you're missing somethingn");
return;
}
printf("tName: %sn", args.arg);
printf("tPrice: %s", args.next->arg);
printf("tWeight: %s", args.next->next->arg);
printf("tType: %sn", args.next->next->next->arg);
add_item(args.arg, atoi(args.next->arg), atoi(args.next->next->arg), atoi(args.next->next->next->arg));
return;
}
void show_inventory() {
items* current = &hero.i;
for(; current; current = current->next) {
printf("tINVENTORYn");
printf("ttName: %sn", current->name);
printf("ttPrice: %d", current->price);
printf("tt Weight: %d", current->weight);
printf("ttType: %dn", current->type);
}
return;
}
void command_show_inventory(command_args_t _args, uint8_t _argc) {
show_inventory();
}
void command_bye(command_args_t _args, uint8_t _argc) {
exit(0);
}
void process_input(char* input) {
char* term;
command_func_t command = NULL;
command_args_t args;
uint8_t argc;
term = strtok(input, " ");
for(size_t i = 0; i < COMMAND_NUMBER; i++) {
if(strcmp(term ,command_table[i]) == 0) {
command = command_func_table[i];
break;
}
}
if(!command) {
printf("How should I know how to do that?n");
return;
}
args.next = malloc(sizeof(command_args_t));
command_args_t* current = &args;
for(argc = 0; term = strtok(NULL, " "); argc++) {
current->next = malloc(sizeof(command_args_t));
current->arg = term;
current = current->next;
}
current->next = NULL;
command(args, argc);
}
int main() {
srand(time(NULL));
hero.health = 100;
hero.coins = 10;
hero.i.name = "Inventory";
hero.i.weight = 0;
hero.i.price = 0;
hero.i.type = MISC;
hero.i.next = NULL;
//add_item("Inventory", 0, 0, MISC);
char* input;
while(input = readline("> ")) {
if(input == "") continue;
add_history(input);
process_input(input);
free(input);
}
}
c linked-list shell
$endgroup$
add a comment |
$begingroup$
I was bored so I crapped out a simple game that responds to commands and manipulates an inventory.
I am interested in other possible ways to handle the inventory,
and I think I went overboard with the linked lists
#include <stdio.h>
#include <stdint.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include <editline/readline.h>
#include <editline/history.h>
typedef struct command_args {
struct command_args* next;
char* arg;
} command_args_t;
void command_add_item(command_args_t, uint8_t);
void command_show_inventory(command_args_t, uint8_t);
void command_bye(command_args_t, uint8_t);
typedef void (*command_func_t)(command_args_t, uint8_t);
#define COMMAND_NUMBER 3
char* command_table = {
"add",
"inventory",
"bye"
};
command_func_t command_func_table = {
&command_add_item,
&command_show_inventory,
&command_bye
};
#define ADD_ARGS 4
#define WEAPON 0x0001
#define ARMOR 0x0002
#define MAGIC 0x0004
#define MISC 0x0008
typedef struct items {
struct items* next;
char* name;
uint16_t price;
uint8_t weight;
uint8_t type;
} items;
typedef struct player {
uint16_t coins;
uint8_t health;
items i;
} player;
player hero;
items* inventory_current = &hero.i;
void add_item(char* name, uint16_t price, uint8_t weight, uint8_t type) {
inventory_current->next = (items*)malloc(sizeof(items));
inventory_current->next->name = strdup(name);
inventory_current->next->price = price;
inventory_current->next->weight = weight;
inventory_current->next->type = type;
inventory_current->next->next = NULL;
inventory_current = inventory_current->next;
return;
}
void command_add_item(command_args_t args, uint8_t argc) {
if(argc < ADD_ARGS) {
printf("[!] you're missing somethingn");
return;
}
printf("tName: %sn", args.arg);
printf("tPrice: %s", args.next->arg);
printf("tWeight: %s", args.next->next->arg);
printf("tType: %sn", args.next->next->next->arg);
add_item(args.arg, atoi(args.next->arg), atoi(args.next->next->arg), atoi(args.next->next->next->arg));
return;
}
void show_inventory() {
items* current = &hero.i;
for(; current; current = current->next) {
printf("tINVENTORYn");
printf("ttName: %sn", current->name);
printf("ttPrice: %d", current->price);
printf("tt Weight: %d", current->weight);
printf("ttType: %dn", current->type);
}
return;
}
void command_show_inventory(command_args_t _args, uint8_t _argc) {
show_inventory();
}
void command_bye(command_args_t _args, uint8_t _argc) {
exit(0);
}
void process_input(char* input) {
char* term;
command_func_t command = NULL;
command_args_t args;
uint8_t argc;
term = strtok(input, " ");
for(size_t i = 0; i < COMMAND_NUMBER; i++) {
if(strcmp(term ,command_table[i]) == 0) {
command = command_func_table[i];
break;
}
}
if(!command) {
printf("How should I know how to do that?n");
return;
}
args.next = malloc(sizeof(command_args_t));
command_args_t* current = &args;
for(argc = 0; term = strtok(NULL, " "); argc++) {
current->next = malloc(sizeof(command_args_t));
current->arg = term;
current = current->next;
}
current->next = NULL;
command(args, argc);
}
int main() {
srand(time(NULL));
hero.health = 100;
hero.coins = 10;
hero.i.name = "Inventory";
hero.i.weight = 0;
hero.i.price = 0;
hero.i.type = MISC;
hero.i.next = NULL;
//add_item("Inventory", 0, 0, MISC);
char* input;
while(input = readline("> ")) {
if(input == "") continue;
add_history(input);
process_input(input);
free(input);
}
}
c linked-list shell
$endgroup$
I was bored so I crapped out a simple game that responds to commands and manipulates an inventory.
I am interested in other possible ways to handle the inventory,
and I think I went overboard with the linked lists
#include <stdio.h>
#include <stdint.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include <editline/readline.h>
#include <editline/history.h>
typedef struct command_args {
struct command_args* next;
char* arg;
} command_args_t;
void command_add_item(command_args_t, uint8_t);
void command_show_inventory(command_args_t, uint8_t);
void command_bye(command_args_t, uint8_t);
typedef void (*command_func_t)(command_args_t, uint8_t);
#define COMMAND_NUMBER 3
char* command_table = {
"add",
"inventory",
"bye"
};
command_func_t command_func_table = {
&command_add_item,
&command_show_inventory,
&command_bye
};
#define ADD_ARGS 4
#define WEAPON 0x0001
#define ARMOR 0x0002
#define MAGIC 0x0004
#define MISC 0x0008
typedef struct items {
struct items* next;
char* name;
uint16_t price;
uint8_t weight;
uint8_t type;
} items;
typedef struct player {
uint16_t coins;
uint8_t health;
items i;
} player;
player hero;
items* inventory_current = &hero.i;
void add_item(char* name, uint16_t price, uint8_t weight, uint8_t type) {
inventory_current->next = (items*)malloc(sizeof(items));
inventory_current->next->name = strdup(name);
inventory_current->next->price = price;
inventory_current->next->weight = weight;
inventory_current->next->type = type;
inventory_current->next->next = NULL;
inventory_current = inventory_current->next;
return;
}
void command_add_item(command_args_t args, uint8_t argc) {
if(argc < ADD_ARGS) {
printf("[!] you're missing somethingn");
return;
}
printf("tName: %sn", args.arg);
printf("tPrice: %s", args.next->arg);
printf("tWeight: %s", args.next->next->arg);
printf("tType: %sn", args.next->next->next->arg);
add_item(args.arg, atoi(args.next->arg), atoi(args.next->next->arg), atoi(args.next->next->next->arg));
return;
}
void show_inventory() {
items* current = &hero.i;
for(; current; current = current->next) {
printf("tINVENTORYn");
printf("ttName: %sn", current->name);
printf("ttPrice: %d", current->price);
printf("tt Weight: %d", current->weight);
printf("ttType: %dn", current->type);
}
return;
}
void command_show_inventory(command_args_t _args, uint8_t _argc) {
show_inventory();
}
void command_bye(command_args_t _args, uint8_t _argc) {
exit(0);
}
void process_input(char* input) {
char* term;
command_func_t command = NULL;
command_args_t args;
uint8_t argc;
term = strtok(input, " ");
for(size_t i = 0; i < COMMAND_NUMBER; i++) {
if(strcmp(term ,command_table[i]) == 0) {
command = command_func_table[i];
break;
}
}
if(!command) {
printf("How should I know how to do that?n");
return;
}
args.next = malloc(sizeof(command_args_t));
command_args_t* current = &args;
for(argc = 0; term = strtok(NULL, " "); argc++) {
current->next = malloc(sizeof(command_args_t));
current->arg = term;
current = current->next;
}
current->next = NULL;
command(args, argc);
}
int main() {
srand(time(NULL));
hero.health = 100;
hero.coins = 10;
hero.i.name = "Inventory";
hero.i.weight = 0;
hero.i.price = 0;
hero.i.type = MISC;
hero.i.next = NULL;
//add_item("Inventory", 0, 0, MISC);
char* input;
while(input = readline("> ")) {
if(input == "") continue;
add_history(input);
process_input(input);
free(input);
}
}
c linked-list shell
c linked-list shell
asked 15 mins ago
Meme myself and a very creepyMeme myself and a very creepy
614
614
add a comment |
add a comment |
0
active
oldest
votes
Your Answer
StackExchange.ifUsing("editor", function () {
return StackExchange.using("mathjaxEditing", function () {
StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix) {
StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["\$", "\$"]]);
});
});
}, "mathjax-editing");
StackExchange.ifUsing("editor", function () {
StackExchange.using("externalEditor", function () {
StackExchange.using("snippets", function () {
StackExchange.snippets.init();
});
});
}, "code-snippets");
StackExchange.ready(function() {
var channelOptions = {
tags: "".split(" "),
id: "196"
};
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function() {
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled) {
StackExchange.using("snippets", function() {
createEditor();
});
}
else {
createEditor();
}
});
function createEditor() {
StackExchange.prepareEditor({
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader: {
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
},
onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
});
}
});
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fcodereview.stackexchange.com%2fquestions%2f212304%2fsimple-text-based-inventory-manipulater%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
0
active
oldest
votes
0
active
oldest
votes
active
oldest
votes
active
oldest
votes
Thanks for contributing an answer to Code Review Stack Exchange!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
Use MathJax to format equations. MathJax reference.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fcodereview.stackexchange.com%2fquestions%2f212304%2fsimple-text-based-inventory-manipulater%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown