If I'm playing a multiclassed Fighter 5/Hunter Ranger 5 with the Crossbow Expert feat, how many attacks can I...
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I am theorycrafting a level 10 character. (If my math here checks out, there is actually a better build I could do for it at higher levels.) In this build we'll be taking 5 levels in Ranger and selecting the Hunter subclass, with the Horde Breaker feature chosen at level 3. This feature reads as follows:
Once on each of your turns when you make a weapon attack, you can make another attack with the same weapon against a different creature that is within 5 feet of the original target and within range of your weapon.
Now from what I've checked of the fighter, the subclass you pick for it doesn't matter all that much, and since none of them seem to really effect the maths I'm working with, we'll just say it's a Battle Master, since that's likely what I'd pick myself in the long run.
At level 5, rangers get their Extra Attack feature. By level 5, fighters have both their Action Surge (level 2) and first Extra Attack (level 5) features. Action Surge allows you to take another action once during your turn, regaining the ability to do so after a short or long rest.
Now if I am correct, Action Surge also allows for your extra attacks to be used if you take the Attack action with your extra action. (It may well also make it possible to retake a bonus action activated by any feats based on Attack actions, but I don't believe this to be the case.)
The Crossbow Expert feat (PHB, p. 165) has 3 benefits, two of which are going to be a part of this calculation. The first is that you ignore the "loading" property of any crossbow you are proficient in (the Light Crossbow is a simple weapon, while the Hand Crossbow and Heavy Crossbow are martial weapons; bear this in mind when picking classes/backgrounds). The second relevant feature is written as follows:
When you use the Attack action and attack with a one handed weapon, you can use a bonus action to attack with a hand crossbow you are holding.
Given all the previous information, I believe the following turn I am about to post is possible, provided you target an enemy that has another enemy within 5 feet of it. It is also important to mention that due to the rules behind ammunition, you will require both enough ammunition available for this and one hand free to reload your weapon:
Attack, Extra Attack, Extra Attack, Horde Breaker attack (I believe this can be taken at any point during your attacks, though I may be incorrect), bonus-action attack (via Crossbow Expert), attack (via Action Surge), Extra Attack, Extra Attack
This by my count is 8 attacks in a single turn, accomplishable once between every short or long rest. Assuming the use of the hand crossbow (as I am not sure how the light and heavy crossbows would work in regards to having one hand free to reload, although I imagine that depending on DM ruling it would be possible with them) this results in 8d6 piercing damage in a single turn at level 10 as a martial with only the Crossbow Expert feat.
This is likely not a majorly impressive feat and I'm sure it's possible to get more damage out with far less "faffing around" as it were, and I believe you can get much more out of it via the Sharpshooter Feat, but I am interested to see if my math checks out here.
I'm also interested to know whether you'd get a second bonus attack via Crossbow Expert as part of your attack action via Action Surge, as the feat itself does say, "When you use the Attack action and attack with a one handed weapon, you can use a bonus action to attack with a hand crossbow you are holding."
What is the maximum number of attacks I can make with this character in one turn, using Action Surge?
dnd-5e feats multi-classing attack
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add a comment |
up vote
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I am theorycrafting a level 10 character. (If my math here checks out, there is actually a better build I could do for it at higher levels.) In this build we'll be taking 5 levels in Ranger and selecting the Hunter subclass, with the Horde Breaker feature chosen at level 3. This feature reads as follows:
Once on each of your turns when you make a weapon attack, you can make another attack with the same weapon against a different creature that is within 5 feet of the original target and within range of your weapon.
Now from what I've checked of the fighter, the subclass you pick for it doesn't matter all that much, and since none of them seem to really effect the maths I'm working with, we'll just say it's a Battle Master, since that's likely what I'd pick myself in the long run.
At level 5, rangers get their Extra Attack feature. By level 5, fighters have both their Action Surge (level 2) and first Extra Attack (level 5) features. Action Surge allows you to take another action once during your turn, regaining the ability to do so after a short or long rest.
Now if I am correct, Action Surge also allows for your extra attacks to be used if you take the Attack action with your extra action. (It may well also make it possible to retake a bonus action activated by any feats based on Attack actions, but I don't believe this to be the case.)
The Crossbow Expert feat (PHB, p. 165) has 3 benefits, two of which are going to be a part of this calculation. The first is that you ignore the "loading" property of any crossbow you are proficient in (the Light Crossbow is a simple weapon, while the Hand Crossbow and Heavy Crossbow are martial weapons; bear this in mind when picking classes/backgrounds). The second relevant feature is written as follows:
When you use the Attack action and attack with a one handed weapon, you can use a bonus action to attack with a hand crossbow you are holding.
Given all the previous information, I believe the following turn I am about to post is possible, provided you target an enemy that has another enemy within 5 feet of it. It is also important to mention that due to the rules behind ammunition, you will require both enough ammunition available for this and one hand free to reload your weapon:
Attack, Extra Attack, Extra Attack, Horde Breaker attack (I believe this can be taken at any point during your attacks, though I may be incorrect), bonus-action attack (via Crossbow Expert), attack (via Action Surge), Extra Attack, Extra Attack
This by my count is 8 attacks in a single turn, accomplishable once between every short or long rest. Assuming the use of the hand crossbow (as I am not sure how the light and heavy crossbows would work in regards to having one hand free to reload, although I imagine that depending on DM ruling it would be possible with them) this results in 8d6 piercing damage in a single turn at level 10 as a martial with only the Crossbow Expert feat.
This is likely not a majorly impressive feat and I'm sure it's possible to get more damage out with far less "faffing around" as it were, and I believe you can get much more out of it via the Sharpshooter Feat, but I am interested to see if my math checks out here.
I'm also interested to know whether you'd get a second bonus attack via Crossbow Expert as part of your attack action via Action Surge, as the feat itself does say, "When you use the Attack action and attack with a one handed weapon, you can use a bonus action to attack with a hand crossbow you are holding."
What is the maximum number of attacks I can make with this character in one turn, using Action Surge?
dnd-5e feats multi-classing attack
New contributor
1
In addition, have you read the multiclassing rules, specifically the section on class features?
– V2Blast
2 hours ago
Aaaah I see, so it'd be a maximum of 6d6 at level 10, 4d6 outside of action surge (With Hand Crossbow). Thank you for pointing that out, I was speaking to a more experienced friend on the matter and he didn't mention the feature rules
– Captain_Cappers
2 hours ago
1
I went ahead and edited out the "also interested in any other benefits" bit. Feel free to post another question about that; we've found that "one question, one post" leads to the best results around here.
– nitsua60♦
1 hour ago
That's absolutely fine, thank you. I'll be reassessing based on what I've learnt from this nd likely be coming back with another question soon, thank you.
– Captain_Cappers
1 hour ago
add a comment |
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I am theorycrafting a level 10 character. (If my math here checks out, there is actually a better build I could do for it at higher levels.) In this build we'll be taking 5 levels in Ranger and selecting the Hunter subclass, with the Horde Breaker feature chosen at level 3. This feature reads as follows:
Once on each of your turns when you make a weapon attack, you can make another attack with the same weapon against a different creature that is within 5 feet of the original target and within range of your weapon.
Now from what I've checked of the fighter, the subclass you pick for it doesn't matter all that much, and since none of them seem to really effect the maths I'm working with, we'll just say it's a Battle Master, since that's likely what I'd pick myself in the long run.
At level 5, rangers get their Extra Attack feature. By level 5, fighters have both their Action Surge (level 2) and first Extra Attack (level 5) features. Action Surge allows you to take another action once during your turn, regaining the ability to do so after a short or long rest.
Now if I am correct, Action Surge also allows for your extra attacks to be used if you take the Attack action with your extra action. (It may well also make it possible to retake a bonus action activated by any feats based on Attack actions, but I don't believe this to be the case.)
The Crossbow Expert feat (PHB, p. 165) has 3 benefits, two of which are going to be a part of this calculation. The first is that you ignore the "loading" property of any crossbow you are proficient in (the Light Crossbow is a simple weapon, while the Hand Crossbow and Heavy Crossbow are martial weapons; bear this in mind when picking classes/backgrounds). The second relevant feature is written as follows:
When you use the Attack action and attack with a one handed weapon, you can use a bonus action to attack with a hand crossbow you are holding.
Given all the previous information, I believe the following turn I am about to post is possible, provided you target an enemy that has another enemy within 5 feet of it. It is also important to mention that due to the rules behind ammunition, you will require both enough ammunition available for this and one hand free to reload your weapon:
Attack, Extra Attack, Extra Attack, Horde Breaker attack (I believe this can be taken at any point during your attacks, though I may be incorrect), bonus-action attack (via Crossbow Expert), attack (via Action Surge), Extra Attack, Extra Attack
This by my count is 8 attacks in a single turn, accomplishable once between every short or long rest. Assuming the use of the hand crossbow (as I am not sure how the light and heavy crossbows would work in regards to having one hand free to reload, although I imagine that depending on DM ruling it would be possible with them) this results in 8d6 piercing damage in a single turn at level 10 as a martial with only the Crossbow Expert feat.
This is likely not a majorly impressive feat and I'm sure it's possible to get more damage out with far less "faffing around" as it were, and I believe you can get much more out of it via the Sharpshooter Feat, but I am interested to see if my math checks out here.
I'm also interested to know whether you'd get a second bonus attack via Crossbow Expert as part of your attack action via Action Surge, as the feat itself does say, "When you use the Attack action and attack with a one handed weapon, you can use a bonus action to attack with a hand crossbow you are holding."
What is the maximum number of attacks I can make with this character in one turn, using Action Surge?
dnd-5e feats multi-classing attack
New contributor
I am theorycrafting a level 10 character. (If my math here checks out, there is actually a better build I could do for it at higher levels.) In this build we'll be taking 5 levels in Ranger and selecting the Hunter subclass, with the Horde Breaker feature chosen at level 3. This feature reads as follows:
Once on each of your turns when you make a weapon attack, you can make another attack with the same weapon against a different creature that is within 5 feet of the original target and within range of your weapon.
Now from what I've checked of the fighter, the subclass you pick for it doesn't matter all that much, and since none of them seem to really effect the maths I'm working with, we'll just say it's a Battle Master, since that's likely what I'd pick myself in the long run.
At level 5, rangers get their Extra Attack feature. By level 5, fighters have both their Action Surge (level 2) and first Extra Attack (level 5) features. Action Surge allows you to take another action once during your turn, regaining the ability to do so after a short or long rest.
Now if I am correct, Action Surge also allows for your extra attacks to be used if you take the Attack action with your extra action. (It may well also make it possible to retake a bonus action activated by any feats based on Attack actions, but I don't believe this to be the case.)
The Crossbow Expert feat (PHB, p. 165) has 3 benefits, two of which are going to be a part of this calculation. The first is that you ignore the "loading" property of any crossbow you are proficient in (the Light Crossbow is a simple weapon, while the Hand Crossbow and Heavy Crossbow are martial weapons; bear this in mind when picking classes/backgrounds). The second relevant feature is written as follows:
When you use the Attack action and attack with a one handed weapon, you can use a bonus action to attack with a hand crossbow you are holding.
Given all the previous information, I believe the following turn I am about to post is possible, provided you target an enemy that has another enemy within 5 feet of it. It is also important to mention that due to the rules behind ammunition, you will require both enough ammunition available for this and one hand free to reload your weapon:
Attack, Extra Attack, Extra Attack, Horde Breaker attack (I believe this can be taken at any point during your attacks, though I may be incorrect), bonus-action attack (via Crossbow Expert), attack (via Action Surge), Extra Attack, Extra Attack
This by my count is 8 attacks in a single turn, accomplishable once between every short or long rest. Assuming the use of the hand crossbow (as I am not sure how the light and heavy crossbows would work in regards to having one hand free to reload, although I imagine that depending on DM ruling it would be possible with them) this results in 8d6 piercing damage in a single turn at level 10 as a martial with only the Crossbow Expert feat.
This is likely not a majorly impressive feat and I'm sure it's possible to get more damage out with far less "faffing around" as it were, and I believe you can get much more out of it via the Sharpshooter Feat, but I am interested to see if my math checks out here.
I'm also interested to know whether you'd get a second bonus attack via Crossbow Expert as part of your attack action via Action Surge, as the feat itself does say, "When you use the Attack action and attack with a one handed weapon, you can use a bonus action to attack with a hand crossbow you are holding."
What is the maximum number of attacks I can make with this character in one turn, using Action Surge?
dnd-5e feats multi-classing attack
dnd-5e feats multi-classing attack
New contributor
New contributor
edited 1 hour ago
V2Blast
19k252117
19k252117
New contributor
asked 2 hours ago
Captain_Cappers
334
334
New contributor
New contributor
1
In addition, have you read the multiclassing rules, specifically the section on class features?
– V2Blast
2 hours ago
Aaaah I see, so it'd be a maximum of 6d6 at level 10, 4d6 outside of action surge (With Hand Crossbow). Thank you for pointing that out, I was speaking to a more experienced friend on the matter and he didn't mention the feature rules
– Captain_Cappers
2 hours ago
1
I went ahead and edited out the "also interested in any other benefits" bit. Feel free to post another question about that; we've found that "one question, one post" leads to the best results around here.
– nitsua60♦
1 hour ago
That's absolutely fine, thank you. I'll be reassessing based on what I've learnt from this nd likely be coming back with another question soon, thank you.
– Captain_Cappers
1 hour ago
add a comment |
1
In addition, have you read the multiclassing rules, specifically the section on class features?
– V2Blast
2 hours ago
Aaaah I see, so it'd be a maximum of 6d6 at level 10, 4d6 outside of action surge (With Hand Crossbow). Thank you for pointing that out, I was speaking to a more experienced friend on the matter and he didn't mention the feature rules
– Captain_Cappers
2 hours ago
1
I went ahead and edited out the "also interested in any other benefits" bit. Feel free to post another question about that; we've found that "one question, one post" leads to the best results around here.
– nitsua60♦
1 hour ago
That's absolutely fine, thank you. I'll be reassessing based on what I've learnt from this nd likely be coming back with another question soon, thank you.
– Captain_Cappers
1 hour ago
1
1
In addition, have you read the multiclassing rules, specifically the section on class features?
– V2Blast
2 hours ago
In addition, have you read the multiclassing rules, specifically the section on class features?
– V2Blast
2 hours ago
Aaaah I see, so it'd be a maximum of 6d6 at level 10, 4d6 outside of action surge (With Hand Crossbow). Thank you for pointing that out, I was speaking to a more experienced friend on the matter and he didn't mention the feature rules
– Captain_Cappers
2 hours ago
Aaaah I see, so it'd be a maximum of 6d6 at level 10, 4d6 outside of action surge (With Hand Crossbow). Thank you for pointing that out, I was speaking to a more experienced friend on the matter and he didn't mention the feature rules
– Captain_Cappers
2 hours ago
1
1
I went ahead and edited out the "also interested in any other benefits" bit. Feel free to post another question about that; we've found that "one question, one post" leads to the best results around here.
– nitsua60♦
1 hour ago
I went ahead and edited out the "also interested in any other benefits" bit. Feel free to post another question about that; we've found that "one question, one post" leads to the best results around here.
– nitsua60♦
1 hour ago
That's absolutely fine, thank you. I'll be reassessing based on what I've learnt from this nd likely be coming back with another question soon, thank you.
– Captain_Cappers
1 hour ago
That's absolutely fine, thank you. I'll be reassessing based on what I've learnt from this nd likely be coming back with another question soon, thank you.
– Captain_Cappers
1 hour ago
add a comment |
3 Answers
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accepted
You'd have a maximum of 6 attacks
The Extra Attack feature of various classes do not stack, per the multiclassing rules, so your turn would look like this:
Attack action: 2 attacks
Action Surge (another Attack action): 2 attacks
Horde Breaker: 1 attack (if a valid target exists)
Bonus action (Crossbow Expert): 1 attack
Most of the time, though, you're going to want to cast and move Hunter's Mark to add an additional 1d6 per shot. I further recommend taking the sharpshooter feat so that you'd deal 2d6+10 damage (in addition to your Dex modifier) per shot.
And wear heavy armor. The DM is going to come after you for your trouble.
add a comment |
up vote
2
down vote
I have been informed that due to the multiclassing rules on class features preventing you from taking extra attack from multiple sources, at level 10 with 5 Ranger and 5 Fighter you would be able to perform only one Extra Attack, plus an extra extra attack following an attack action from your action surge. This changes the turn to the following:
Attack, Extra Attack, Hordebreaker, Bonus Attack (Crossbow Expert), Attack (Action Surge) Extra Attack
Which with the Hand Crossbow (Allowing 1 hand free for reloading, may be possible with the 2-handed crossbows, unsure of this) means that once per short rest you can hit 6d6 (plus any other bonus damage via feats and such), while being able to perform 4d6 every turn provided two enemies within range of your crossbow are within 5ft of eachother, and only 3d6 beyond that.
This does open up the class somewhat as you can take up to two levels away from Ranger to put elsewhere. Thank you for the information everyone, you've truly been a great help.
New contributor
1
And you should also be using your bonus action to put up Hunter's Mark, and/or move it when a target dies, so each attack gets an additional 1d6 damage because that's usually more beneficial than doing a single extra attack regardless of the weapon die. Unless of course it's multiple very low health mobs in which the extra damage is just not needed. Doing this in place of using a bonus action attack adds 5d6 damage to your overall numbers while removing only 1 attack, for a total benefit of 10d6 damage instead of 6d6.
– Lino Frank Ciaralli
1 hour ago
1
That fantastic, thank you so much for that
– Captain_Cappers
1 hour ago
Note that you'd probably be better off using a heavy crossbow for this (unless you get some bonus damage). This allows you to do 5 attacks with greater range and you can use your bonus action for other things and you don't burn through your ammunition that fast. Hitting 5x non-critically with a heavy crossbow results in $27.5 + 5 cdot DEX$ expected damage compared to $21 + 6 cdot DEX$ of 6 Hand Crossbow attacks... (Once you expended the action surge though the damage of the Hand Crossbow should be supperior)
– fabian
1 hour ago
I'll be honest the hand crossbow was mostly for characterisation, the idea of essentially "fanning the hammer" to reload and take each shot in the timeframe of a turn did tickle me somewhat
– Captain_Cappers
1 hour ago
add a comment |
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Firstly, there are several class feats that do not "stack", when multiclassing. The one that applies to you, is Extra Attacks.
If you gain the Extra Attack class feature from more than one class, the features don't add together. You can't make more than two attacks with this feature unless it says you do (as the fighter's version of Extra Attack does).
So at level 5, Both Ranger and Fighter get an Extra Attack, but only one of these applies.
So, at this stage, you have access to an Attack, and an Extra Attack.
Secondly, technically it acts as a separate "attack", Horde Breaker works off using an attack action on your turn, but only once per turn (emphasis mine):
Horde Breaker: Once on each of your turns when you make a weapon Attack, you can make another Attack with the same weapon against a different creature that is within 5 feet of the original target and within range of your weapon.
Note however, that it does not specify that it needs to be a successful weapon Attack. So, now, you have an Attack, an Extra Attack, and Horde Breaker.
Crossbow Expert allows you to take an Attack in your bonus action, provided you have a loaded hand crossbow (PHB p. 165, emphasis mine):
When you use the Attack action and attack with a one-handed weapon, you can use a bonus action to attack with a loaded hand crossbow you are holding.
In this set up, using this feat to achieve the additional attack on your bonus action will only work with one one-handed crossbow, as you need a free hand to load it for each attack. You can load it as part of the attack action, but you require a free hand in order to do so.
So, provided you are using a one-handed crossbow, you have an Attack, and Extra Attack, Horde Breaker, and use your bonus action to make another Attack, using Crossbow Expert.
And finally, Fighters at level 5 have access to one use of Action Surge per short or Long Rest.
On Your Turn, you can take one additional action on top of your regular action and a possible Bonus Action.
Once you use this feature, you must finish a short or Long Rest before you can use it again.
So, if you take an Attack Action when you use your Action surge, this opens you up to another Extra Attack (this does not allow for a second Bonus action - just to clarify).
So, the final count is, that when you use all your feats in one turn, you have a total of 6 attacks on your turn. - Attack, Extra Attack, Horde Breaker, Bonus Action, Action Surge (Attack, Extra Attack).
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3 Answers
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3 Answers
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accepted
You'd have a maximum of 6 attacks
The Extra Attack feature of various classes do not stack, per the multiclassing rules, so your turn would look like this:
Attack action: 2 attacks
Action Surge (another Attack action): 2 attacks
Horde Breaker: 1 attack (if a valid target exists)
Bonus action (Crossbow Expert): 1 attack
Most of the time, though, you're going to want to cast and move Hunter's Mark to add an additional 1d6 per shot. I further recommend taking the sharpshooter feat so that you'd deal 2d6+10 damage (in addition to your Dex modifier) per shot.
And wear heavy armor. The DM is going to come after you for your trouble.
add a comment |
up vote
3
down vote
accepted
You'd have a maximum of 6 attacks
The Extra Attack feature of various classes do not stack, per the multiclassing rules, so your turn would look like this:
Attack action: 2 attacks
Action Surge (another Attack action): 2 attacks
Horde Breaker: 1 attack (if a valid target exists)
Bonus action (Crossbow Expert): 1 attack
Most of the time, though, you're going to want to cast and move Hunter's Mark to add an additional 1d6 per shot. I further recommend taking the sharpshooter feat so that you'd deal 2d6+10 damage (in addition to your Dex modifier) per shot.
And wear heavy armor. The DM is going to come after you for your trouble.
add a comment |
up vote
3
down vote
accepted
up vote
3
down vote
accepted
You'd have a maximum of 6 attacks
The Extra Attack feature of various classes do not stack, per the multiclassing rules, so your turn would look like this:
Attack action: 2 attacks
Action Surge (another Attack action): 2 attacks
Horde Breaker: 1 attack (if a valid target exists)
Bonus action (Crossbow Expert): 1 attack
Most of the time, though, you're going to want to cast and move Hunter's Mark to add an additional 1d6 per shot. I further recommend taking the sharpshooter feat so that you'd deal 2d6+10 damage (in addition to your Dex modifier) per shot.
And wear heavy armor. The DM is going to come after you for your trouble.
You'd have a maximum of 6 attacks
The Extra Attack feature of various classes do not stack, per the multiclassing rules, so your turn would look like this:
Attack action: 2 attacks
Action Surge (another Attack action): 2 attacks
Horde Breaker: 1 attack (if a valid target exists)
Bonus action (Crossbow Expert): 1 attack
Most of the time, though, you're going to want to cast and move Hunter's Mark to add an additional 1d6 per shot. I further recommend taking the sharpshooter feat so that you'd deal 2d6+10 damage (in addition to your Dex modifier) per shot.
And wear heavy armor. The DM is going to come after you for your trouble.
edited 1 hour ago
answered 1 hour ago
Rykara
2,046319
2,046319
add a comment |
add a comment |
up vote
2
down vote
I have been informed that due to the multiclassing rules on class features preventing you from taking extra attack from multiple sources, at level 10 with 5 Ranger and 5 Fighter you would be able to perform only one Extra Attack, plus an extra extra attack following an attack action from your action surge. This changes the turn to the following:
Attack, Extra Attack, Hordebreaker, Bonus Attack (Crossbow Expert), Attack (Action Surge) Extra Attack
Which with the Hand Crossbow (Allowing 1 hand free for reloading, may be possible with the 2-handed crossbows, unsure of this) means that once per short rest you can hit 6d6 (plus any other bonus damage via feats and such), while being able to perform 4d6 every turn provided two enemies within range of your crossbow are within 5ft of eachother, and only 3d6 beyond that.
This does open up the class somewhat as you can take up to two levels away from Ranger to put elsewhere. Thank you for the information everyone, you've truly been a great help.
New contributor
1
And you should also be using your bonus action to put up Hunter's Mark, and/or move it when a target dies, so each attack gets an additional 1d6 damage because that's usually more beneficial than doing a single extra attack regardless of the weapon die. Unless of course it's multiple very low health mobs in which the extra damage is just not needed. Doing this in place of using a bonus action attack adds 5d6 damage to your overall numbers while removing only 1 attack, for a total benefit of 10d6 damage instead of 6d6.
– Lino Frank Ciaralli
1 hour ago
1
That fantastic, thank you so much for that
– Captain_Cappers
1 hour ago
Note that you'd probably be better off using a heavy crossbow for this (unless you get some bonus damage). This allows you to do 5 attacks with greater range and you can use your bonus action for other things and you don't burn through your ammunition that fast. Hitting 5x non-critically with a heavy crossbow results in $27.5 + 5 cdot DEX$ expected damage compared to $21 + 6 cdot DEX$ of 6 Hand Crossbow attacks... (Once you expended the action surge though the damage of the Hand Crossbow should be supperior)
– fabian
1 hour ago
I'll be honest the hand crossbow was mostly for characterisation, the idea of essentially "fanning the hammer" to reload and take each shot in the timeframe of a turn did tickle me somewhat
– Captain_Cappers
1 hour ago
add a comment |
up vote
2
down vote
I have been informed that due to the multiclassing rules on class features preventing you from taking extra attack from multiple sources, at level 10 with 5 Ranger and 5 Fighter you would be able to perform only one Extra Attack, plus an extra extra attack following an attack action from your action surge. This changes the turn to the following:
Attack, Extra Attack, Hordebreaker, Bonus Attack (Crossbow Expert), Attack (Action Surge) Extra Attack
Which with the Hand Crossbow (Allowing 1 hand free for reloading, may be possible with the 2-handed crossbows, unsure of this) means that once per short rest you can hit 6d6 (plus any other bonus damage via feats and such), while being able to perform 4d6 every turn provided two enemies within range of your crossbow are within 5ft of eachother, and only 3d6 beyond that.
This does open up the class somewhat as you can take up to two levels away from Ranger to put elsewhere. Thank you for the information everyone, you've truly been a great help.
New contributor
1
And you should also be using your bonus action to put up Hunter's Mark, and/or move it when a target dies, so each attack gets an additional 1d6 damage because that's usually more beneficial than doing a single extra attack regardless of the weapon die. Unless of course it's multiple very low health mobs in which the extra damage is just not needed. Doing this in place of using a bonus action attack adds 5d6 damage to your overall numbers while removing only 1 attack, for a total benefit of 10d6 damage instead of 6d6.
– Lino Frank Ciaralli
1 hour ago
1
That fantastic, thank you so much for that
– Captain_Cappers
1 hour ago
Note that you'd probably be better off using a heavy crossbow for this (unless you get some bonus damage). This allows you to do 5 attacks with greater range and you can use your bonus action for other things and you don't burn through your ammunition that fast. Hitting 5x non-critically with a heavy crossbow results in $27.5 + 5 cdot DEX$ expected damage compared to $21 + 6 cdot DEX$ of 6 Hand Crossbow attacks... (Once you expended the action surge though the damage of the Hand Crossbow should be supperior)
– fabian
1 hour ago
I'll be honest the hand crossbow was mostly for characterisation, the idea of essentially "fanning the hammer" to reload and take each shot in the timeframe of a turn did tickle me somewhat
– Captain_Cappers
1 hour ago
add a comment |
up vote
2
down vote
up vote
2
down vote
I have been informed that due to the multiclassing rules on class features preventing you from taking extra attack from multiple sources, at level 10 with 5 Ranger and 5 Fighter you would be able to perform only one Extra Attack, plus an extra extra attack following an attack action from your action surge. This changes the turn to the following:
Attack, Extra Attack, Hordebreaker, Bonus Attack (Crossbow Expert), Attack (Action Surge) Extra Attack
Which with the Hand Crossbow (Allowing 1 hand free for reloading, may be possible with the 2-handed crossbows, unsure of this) means that once per short rest you can hit 6d6 (plus any other bonus damage via feats and such), while being able to perform 4d6 every turn provided two enemies within range of your crossbow are within 5ft of eachother, and only 3d6 beyond that.
This does open up the class somewhat as you can take up to two levels away from Ranger to put elsewhere. Thank you for the information everyone, you've truly been a great help.
New contributor
I have been informed that due to the multiclassing rules on class features preventing you from taking extra attack from multiple sources, at level 10 with 5 Ranger and 5 Fighter you would be able to perform only one Extra Attack, plus an extra extra attack following an attack action from your action surge. This changes the turn to the following:
Attack, Extra Attack, Hordebreaker, Bonus Attack (Crossbow Expert), Attack (Action Surge) Extra Attack
Which with the Hand Crossbow (Allowing 1 hand free for reloading, may be possible with the 2-handed crossbows, unsure of this) means that once per short rest you can hit 6d6 (plus any other bonus damage via feats and such), while being able to perform 4d6 every turn provided two enemies within range of your crossbow are within 5ft of eachother, and only 3d6 beyond that.
This does open up the class somewhat as you can take up to two levels away from Ranger to put elsewhere. Thank you for the information everyone, you've truly been a great help.
New contributor
New contributor
answered 1 hour ago
Captain_Cappers
334
334
New contributor
New contributor
1
And you should also be using your bonus action to put up Hunter's Mark, and/or move it when a target dies, so each attack gets an additional 1d6 damage because that's usually more beneficial than doing a single extra attack regardless of the weapon die. Unless of course it's multiple very low health mobs in which the extra damage is just not needed. Doing this in place of using a bonus action attack adds 5d6 damage to your overall numbers while removing only 1 attack, for a total benefit of 10d6 damage instead of 6d6.
– Lino Frank Ciaralli
1 hour ago
1
That fantastic, thank you so much for that
– Captain_Cappers
1 hour ago
Note that you'd probably be better off using a heavy crossbow for this (unless you get some bonus damage). This allows you to do 5 attacks with greater range and you can use your bonus action for other things and you don't burn through your ammunition that fast. Hitting 5x non-critically with a heavy crossbow results in $27.5 + 5 cdot DEX$ expected damage compared to $21 + 6 cdot DEX$ of 6 Hand Crossbow attacks... (Once you expended the action surge though the damage of the Hand Crossbow should be supperior)
– fabian
1 hour ago
I'll be honest the hand crossbow was mostly for characterisation, the idea of essentially "fanning the hammer" to reload and take each shot in the timeframe of a turn did tickle me somewhat
– Captain_Cappers
1 hour ago
add a comment |
1
And you should also be using your bonus action to put up Hunter's Mark, and/or move it when a target dies, so each attack gets an additional 1d6 damage because that's usually more beneficial than doing a single extra attack regardless of the weapon die. Unless of course it's multiple very low health mobs in which the extra damage is just not needed. Doing this in place of using a bonus action attack adds 5d6 damage to your overall numbers while removing only 1 attack, for a total benefit of 10d6 damage instead of 6d6.
– Lino Frank Ciaralli
1 hour ago
1
That fantastic, thank you so much for that
– Captain_Cappers
1 hour ago
Note that you'd probably be better off using a heavy crossbow for this (unless you get some bonus damage). This allows you to do 5 attacks with greater range and you can use your bonus action for other things and you don't burn through your ammunition that fast. Hitting 5x non-critically with a heavy crossbow results in $27.5 + 5 cdot DEX$ expected damage compared to $21 + 6 cdot DEX$ of 6 Hand Crossbow attacks... (Once you expended the action surge though the damage of the Hand Crossbow should be supperior)
– fabian
1 hour ago
I'll be honest the hand crossbow was mostly for characterisation, the idea of essentially "fanning the hammer" to reload and take each shot in the timeframe of a turn did tickle me somewhat
– Captain_Cappers
1 hour ago
1
1
And you should also be using your bonus action to put up Hunter's Mark, and/or move it when a target dies, so each attack gets an additional 1d6 damage because that's usually more beneficial than doing a single extra attack regardless of the weapon die. Unless of course it's multiple very low health mobs in which the extra damage is just not needed. Doing this in place of using a bonus action attack adds 5d6 damage to your overall numbers while removing only 1 attack, for a total benefit of 10d6 damage instead of 6d6.
– Lino Frank Ciaralli
1 hour ago
And you should also be using your bonus action to put up Hunter's Mark, and/or move it when a target dies, so each attack gets an additional 1d6 damage because that's usually more beneficial than doing a single extra attack regardless of the weapon die. Unless of course it's multiple very low health mobs in which the extra damage is just not needed. Doing this in place of using a bonus action attack adds 5d6 damage to your overall numbers while removing only 1 attack, for a total benefit of 10d6 damage instead of 6d6.
– Lino Frank Ciaralli
1 hour ago
1
1
That fantastic, thank you so much for that
– Captain_Cappers
1 hour ago
That fantastic, thank you so much for that
– Captain_Cappers
1 hour ago
Note that you'd probably be better off using a heavy crossbow for this (unless you get some bonus damage). This allows you to do 5 attacks with greater range and you can use your bonus action for other things and you don't burn through your ammunition that fast. Hitting 5x non-critically with a heavy crossbow results in $27.5 + 5 cdot DEX$ expected damage compared to $21 + 6 cdot DEX$ of 6 Hand Crossbow attacks... (Once you expended the action surge though the damage of the Hand Crossbow should be supperior)
– fabian
1 hour ago
Note that you'd probably be better off using a heavy crossbow for this (unless you get some bonus damage). This allows you to do 5 attacks with greater range and you can use your bonus action for other things and you don't burn through your ammunition that fast. Hitting 5x non-critically with a heavy crossbow results in $27.5 + 5 cdot DEX$ expected damage compared to $21 + 6 cdot DEX$ of 6 Hand Crossbow attacks... (Once you expended the action surge though the damage of the Hand Crossbow should be supperior)
– fabian
1 hour ago
I'll be honest the hand crossbow was mostly for characterisation, the idea of essentially "fanning the hammer" to reload and take each shot in the timeframe of a turn did tickle me somewhat
– Captain_Cappers
1 hour ago
I'll be honest the hand crossbow was mostly for characterisation, the idea of essentially "fanning the hammer" to reload and take each shot in the timeframe of a turn did tickle me somewhat
– Captain_Cappers
1 hour ago
add a comment |
up vote
0
down vote
Firstly, there are several class feats that do not "stack", when multiclassing. The one that applies to you, is Extra Attacks.
If you gain the Extra Attack class feature from more than one class, the features don't add together. You can't make more than two attacks with this feature unless it says you do (as the fighter's version of Extra Attack does).
So at level 5, Both Ranger and Fighter get an Extra Attack, but only one of these applies.
So, at this stage, you have access to an Attack, and an Extra Attack.
Secondly, technically it acts as a separate "attack", Horde Breaker works off using an attack action on your turn, but only once per turn (emphasis mine):
Horde Breaker: Once on each of your turns when you make a weapon Attack, you can make another Attack with the same weapon against a different creature that is within 5 feet of the original target and within range of your weapon.
Note however, that it does not specify that it needs to be a successful weapon Attack. So, now, you have an Attack, an Extra Attack, and Horde Breaker.
Crossbow Expert allows you to take an Attack in your bonus action, provided you have a loaded hand crossbow (PHB p. 165, emphasis mine):
When you use the Attack action and attack with a one-handed weapon, you can use a bonus action to attack with a loaded hand crossbow you are holding.
In this set up, using this feat to achieve the additional attack on your bonus action will only work with one one-handed crossbow, as you need a free hand to load it for each attack. You can load it as part of the attack action, but you require a free hand in order to do so.
So, provided you are using a one-handed crossbow, you have an Attack, and Extra Attack, Horde Breaker, and use your bonus action to make another Attack, using Crossbow Expert.
And finally, Fighters at level 5 have access to one use of Action Surge per short or Long Rest.
On Your Turn, you can take one additional action on top of your regular action and a possible Bonus Action.
Once you use this feature, you must finish a short or Long Rest before you can use it again.
So, if you take an Attack Action when you use your Action surge, this opens you up to another Extra Attack (this does not allow for a second Bonus action - just to clarify).
So, the final count is, that when you use all your feats in one turn, you have a total of 6 attacks on your turn. - Attack, Extra Attack, Horde Breaker, Bonus Action, Action Surge (Attack, Extra Attack).
add a comment |
up vote
0
down vote
Firstly, there are several class feats that do not "stack", when multiclassing. The one that applies to you, is Extra Attacks.
If you gain the Extra Attack class feature from more than one class, the features don't add together. You can't make more than two attacks with this feature unless it says you do (as the fighter's version of Extra Attack does).
So at level 5, Both Ranger and Fighter get an Extra Attack, but only one of these applies.
So, at this stage, you have access to an Attack, and an Extra Attack.
Secondly, technically it acts as a separate "attack", Horde Breaker works off using an attack action on your turn, but only once per turn (emphasis mine):
Horde Breaker: Once on each of your turns when you make a weapon Attack, you can make another Attack with the same weapon against a different creature that is within 5 feet of the original target and within range of your weapon.
Note however, that it does not specify that it needs to be a successful weapon Attack. So, now, you have an Attack, an Extra Attack, and Horde Breaker.
Crossbow Expert allows you to take an Attack in your bonus action, provided you have a loaded hand crossbow (PHB p. 165, emphasis mine):
When you use the Attack action and attack with a one-handed weapon, you can use a bonus action to attack with a loaded hand crossbow you are holding.
In this set up, using this feat to achieve the additional attack on your bonus action will only work with one one-handed crossbow, as you need a free hand to load it for each attack. You can load it as part of the attack action, but you require a free hand in order to do so.
So, provided you are using a one-handed crossbow, you have an Attack, and Extra Attack, Horde Breaker, and use your bonus action to make another Attack, using Crossbow Expert.
And finally, Fighters at level 5 have access to one use of Action Surge per short or Long Rest.
On Your Turn, you can take one additional action on top of your regular action and a possible Bonus Action.
Once you use this feature, you must finish a short or Long Rest before you can use it again.
So, if you take an Attack Action when you use your Action surge, this opens you up to another Extra Attack (this does not allow for a second Bonus action - just to clarify).
So, the final count is, that when you use all your feats in one turn, you have a total of 6 attacks on your turn. - Attack, Extra Attack, Horde Breaker, Bonus Action, Action Surge (Attack, Extra Attack).
add a comment |
up vote
0
down vote
up vote
0
down vote
Firstly, there are several class feats that do not "stack", when multiclassing. The one that applies to you, is Extra Attacks.
If you gain the Extra Attack class feature from more than one class, the features don't add together. You can't make more than two attacks with this feature unless it says you do (as the fighter's version of Extra Attack does).
So at level 5, Both Ranger and Fighter get an Extra Attack, but only one of these applies.
So, at this stage, you have access to an Attack, and an Extra Attack.
Secondly, technically it acts as a separate "attack", Horde Breaker works off using an attack action on your turn, but only once per turn (emphasis mine):
Horde Breaker: Once on each of your turns when you make a weapon Attack, you can make another Attack with the same weapon against a different creature that is within 5 feet of the original target and within range of your weapon.
Note however, that it does not specify that it needs to be a successful weapon Attack. So, now, you have an Attack, an Extra Attack, and Horde Breaker.
Crossbow Expert allows you to take an Attack in your bonus action, provided you have a loaded hand crossbow (PHB p. 165, emphasis mine):
When you use the Attack action and attack with a one-handed weapon, you can use a bonus action to attack with a loaded hand crossbow you are holding.
In this set up, using this feat to achieve the additional attack on your bonus action will only work with one one-handed crossbow, as you need a free hand to load it for each attack. You can load it as part of the attack action, but you require a free hand in order to do so.
So, provided you are using a one-handed crossbow, you have an Attack, and Extra Attack, Horde Breaker, and use your bonus action to make another Attack, using Crossbow Expert.
And finally, Fighters at level 5 have access to one use of Action Surge per short or Long Rest.
On Your Turn, you can take one additional action on top of your regular action and a possible Bonus Action.
Once you use this feature, you must finish a short or Long Rest before you can use it again.
So, if you take an Attack Action when you use your Action surge, this opens you up to another Extra Attack (this does not allow for a second Bonus action - just to clarify).
So, the final count is, that when you use all your feats in one turn, you have a total of 6 attacks on your turn. - Attack, Extra Attack, Horde Breaker, Bonus Action, Action Surge (Attack, Extra Attack).
Firstly, there are several class feats that do not "stack", when multiclassing. The one that applies to you, is Extra Attacks.
If you gain the Extra Attack class feature from more than one class, the features don't add together. You can't make more than two attacks with this feature unless it says you do (as the fighter's version of Extra Attack does).
So at level 5, Both Ranger and Fighter get an Extra Attack, but only one of these applies.
So, at this stage, you have access to an Attack, and an Extra Attack.
Secondly, technically it acts as a separate "attack", Horde Breaker works off using an attack action on your turn, but only once per turn (emphasis mine):
Horde Breaker: Once on each of your turns when you make a weapon Attack, you can make another Attack with the same weapon against a different creature that is within 5 feet of the original target and within range of your weapon.
Note however, that it does not specify that it needs to be a successful weapon Attack. So, now, you have an Attack, an Extra Attack, and Horde Breaker.
Crossbow Expert allows you to take an Attack in your bonus action, provided you have a loaded hand crossbow (PHB p. 165, emphasis mine):
When you use the Attack action and attack with a one-handed weapon, you can use a bonus action to attack with a loaded hand crossbow you are holding.
In this set up, using this feat to achieve the additional attack on your bonus action will only work with one one-handed crossbow, as you need a free hand to load it for each attack. You can load it as part of the attack action, but you require a free hand in order to do so.
So, provided you are using a one-handed crossbow, you have an Attack, and Extra Attack, Horde Breaker, and use your bonus action to make another Attack, using Crossbow Expert.
And finally, Fighters at level 5 have access to one use of Action Surge per short or Long Rest.
On Your Turn, you can take one additional action on top of your regular action and a possible Bonus Action.
Once you use this feature, you must finish a short or Long Rest before you can use it again.
So, if you take an Attack Action when you use your Action surge, this opens you up to another Extra Attack (this does not allow for a second Bonus action - just to clarify).
So, the final count is, that when you use all your feats in one turn, you have a total of 6 attacks on your turn. - Attack, Extra Attack, Horde Breaker, Bonus Action, Action Surge (Attack, Extra Attack).
answered 1 hour ago
Ben
9,2511459127
9,2511459127
add a comment |
add a comment |
Captain_Cappers is a new contributor. Be nice, and check out our Code of Conduct.
Captain_Cappers is a new contributor. Be nice, and check out our Code of Conduct.
Captain_Cappers is a new contributor. Be nice, and check out our Code of Conduct.
Captain_Cappers is a new contributor. Be nice, and check out our Code of Conduct.
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In addition, have you read the multiclassing rules, specifically the section on class features?
– V2Blast
2 hours ago
Aaaah I see, so it'd be a maximum of 6d6 at level 10, 4d6 outside of action surge (With Hand Crossbow). Thank you for pointing that out, I was speaking to a more experienced friend on the matter and he didn't mention the feature rules
– Captain_Cappers
2 hours ago
1
I went ahead and edited out the "also interested in any other benefits" bit. Feel free to post another question about that; we've found that "one question, one post" leads to the best results around here.
– nitsua60♦
1 hour ago
That's absolutely fine, thank you. I'll be reassessing based on what I've learnt from this nd likely be coming back with another question soon, thank you.
– Captain_Cappers
1 hour ago