How to modify mouse coordinates in custom UserControl











up vote
0
down vote

favorite












I am looking to set up a user control wherein mouse movement input can be refined by a scaling factor. The behaviour would be such that while outside the control, mouse movement is as per normal, but inside the control, any position delta provided by the mouse is say divided by 10 and the cursor progresses much more slowly in the direction, even ideally on a sub-pixel level. It may be that the behaviour is conditional on a key being down.



The solution will need to:




  1. capture the mouse movement input,

  2. cancel any normal processing,

  3. measure the distance in x and y that the mouse reported and that would have normally just been added to the pointer coordinates,

  4. store a precise new floating point coordinate, then

  5. ideally hide the pointer,

  6. redraw the pointer in sub-pixel coordinates, and

  7. report the approximate integer coordinates back to the operating system so it knows when the pointer might leave the control.


Something I have noticed is that Console.Writeline() seems to interfere with Cursor.Position, suggesting the published cursor value includes text cursor coordinates also. This has been complicating my solutions so far. In general I think I'm interfering too late to be able to influence the mouse the way I would like to and accept the solution may require deeper Windows calls.










share|improve this question






















  • You'd need to implement a low level mouse hook. Google for WH_MOUSE_LL...
    – Idle_Mind
    Nov 20 at 18:27















up vote
0
down vote

favorite












I am looking to set up a user control wherein mouse movement input can be refined by a scaling factor. The behaviour would be such that while outside the control, mouse movement is as per normal, but inside the control, any position delta provided by the mouse is say divided by 10 and the cursor progresses much more slowly in the direction, even ideally on a sub-pixel level. It may be that the behaviour is conditional on a key being down.



The solution will need to:




  1. capture the mouse movement input,

  2. cancel any normal processing,

  3. measure the distance in x and y that the mouse reported and that would have normally just been added to the pointer coordinates,

  4. store a precise new floating point coordinate, then

  5. ideally hide the pointer,

  6. redraw the pointer in sub-pixel coordinates, and

  7. report the approximate integer coordinates back to the operating system so it knows when the pointer might leave the control.


Something I have noticed is that Console.Writeline() seems to interfere with Cursor.Position, suggesting the published cursor value includes text cursor coordinates also. This has been complicating my solutions so far. In general I think I'm interfering too late to be able to influence the mouse the way I would like to and accept the solution may require deeper Windows calls.










share|improve this question






















  • You'd need to implement a low level mouse hook. Google for WH_MOUSE_LL...
    – Idle_Mind
    Nov 20 at 18:27













up vote
0
down vote

favorite









up vote
0
down vote

favorite











I am looking to set up a user control wherein mouse movement input can be refined by a scaling factor. The behaviour would be such that while outside the control, mouse movement is as per normal, but inside the control, any position delta provided by the mouse is say divided by 10 and the cursor progresses much more slowly in the direction, even ideally on a sub-pixel level. It may be that the behaviour is conditional on a key being down.



The solution will need to:




  1. capture the mouse movement input,

  2. cancel any normal processing,

  3. measure the distance in x and y that the mouse reported and that would have normally just been added to the pointer coordinates,

  4. store a precise new floating point coordinate, then

  5. ideally hide the pointer,

  6. redraw the pointer in sub-pixel coordinates, and

  7. report the approximate integer coordinates back to the operating system so it knows when the pointer might leave the control.


Something I have noticed is that Console.Writeline() seems to interfere with Cursor.Position, suggesting the published cursor value includes text cursor coordinates also. This has been complicating my solutions so far. In general I think I'm interfering too late to be able to influence the mouse the way I would like to and accept the solution may require deeper Windows calls.










share|improve this question













I am looking to set up a user control wherein mouse movement input can be refined by a scaling factor. The behaviour would be such that while outside the control, mouse movement is as per normal, but inside the control, any position delta provided by the mouse is say divided by 10 and the cursor progresses much more slowly in the direction, even ideally on a sub-pixel level. It may be that the behaviour is conditional on a key being down.



The solution will need to:




  1. capture the mouse movement input,

  2. cancel any normal processing,

  3. measure the distance in x and y that the mouse reported and that would have normally just been added to the pointer coordinates,

  4. store a precise new floating point coordinate, then

  5. ideally hide the pointer,

  6. redraw the pointer in sub-pixel coordinates, and

  7. report the approximate integer coordinates back to the operating system so it knows when the pointer might leave the control.


Something I have noticed is that Console.Writeline() seems to interfere with Cursor.Position, suggesting the published cursor value includes text cursor coordinates also. This has been complicating my solutions so far. In general I think I'm interfering too late to be able to influence the mouse the way I would like to and accept the solution may require deeper Windows calls.







.net mouse






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked Nov 20 at 17:53









J Collins

1,2541825




1,2541825












  • You'd need to implement a low level mouse hook. Google for WH_MOUSE_LL...
    – Idle_Mind
    Nov 20 at 18:27


















  • You'd need to implement a low level mouse hook. Google for WH_MOUSE_LL...
    – Idle_Mind
    Nov 20 at 18:27
















You'd need to implement a low level mouse hook. Google for WH_MOUSE_LL...
– Idle_Mind
Nov 20 at 18:27




You'd need to implement a low level mouse hook. Google for WH_MOUSE_LL...
– Idle_Mind
Nov 20 at 18:27

















active

oldest

votes











Your Answer






StackExchange.ifUsing("editor", function () {
StackExchange.using("externalEditor", function () {
StackExchange.using("snippets", function () {
StackExchange.snippets.init();
});
});
}, "code-snippets");

StackExchange.ready(function() {
var channelOptions = {
tags: "".split(" "),
id: "1"
};
initTagRenderer("".split(" "), "".split(" "), channelOptions);

StackExchange.using("externalEditor", function() {
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled) {
StackExchange.using("snippets", function() {
createEditor();
});
}
else {
createEditor();
}
});

function createEditor() {
StackExchange.prepareEditor({
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: true,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: 10,
bindNavPrevention: true,
postfix: "",
imageUploader: {
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
},
onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
});


}
});














draft saved

draft discarded


















StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53398791%2fhow-to-modify-mouse-coordinates-in-custom-usercontrol%23new-answer', 'question_page');
}
);

Post as a guest















Required, but never shown






























active

oldest

votes













active

oldest

votes









active

oldest

votes






active

oldest

votes
















draft saved

draft discarded




















































Thanks for contributing an answer to Stack Overflow!


  • Please be sure to answer the question. Provide details and share your research!

But avoid



  • Asking for help, clarification, or responding to other answers.

  • Making statements based on opinion; back them up with references or personal experience.


To learn more, see our tips on writing great answers.





Some of your past answers have not been well-received, and you're in danger of being blocked from answering.


Please pay close attention to the following guidance:


  • Please be sure to answer the question. Provide details and share your research!

But avoid



  • Asking for help, clarification, or responding to other answers.

  • Making statements based on opinion; back them up with references or personal experience.


To learn more, see our tips on writing great answers.




draft saved


draft discarded














StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53398791%2fhow-to-modify-mouse-coordinates-in-custom-usercontrol%23new-answer', 'question_page');
}
);

Post as a guest















Required, but never shown





















































Required, but never shown














Required, but never shown












Required, but never shown







Required, but never shown

































Required, but never shown














Required, but never shown












Required, but never shown







Required, but never shown







Popular posts from this blog

404 Error Contact Form 7 ajax form submitting

How to know if a Active Directory user can login interactively

Refactoring coordinates for Minecraft Pi buildings written in Python