Graph not being plot











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I have built a JavaScript P5.js program to plot graphs. Everything works apart from the points do not appear on the display, and when they do they don't follow the trend the graph should.



function setup() {
H = 800;
W = 800;
wFreq = 20;
hFreq = 20;
wDist = H / hFreq;
hDist = W / wFreq;
uLength = 10;

createCanvas(W, H);
}

function formula(x) {
//0x² + 0x - 0
sum = 0;
sum += x*x;
sum += 0;
sum += 0;
return sum
}

function draw() {
background(220);
translate(0, 0)

rect(0, H/2, W, 0);
rect(W/2, 0, 0, H);

translate(0, H/2);
for(i = W/2; i -= 1; i > 0) {
rect((i-0.5) * wDist /2, -uLength/2, 0, uLength);
}

translate(W/2, -H);
for(i = H/2; i -= 1; i > 0) {
rect(-uLength/2,i * (hDist -1) /(4*(10/hFreq)), uLength, 0);
}

translate(200, 200);
for(i = -wFreq; i += 1; i < wFreq) {
rect(i*wDist, formula(i), 1, 1);
}
}









share|improve this question
























  • I don't think 0x² + 0x - 0 is what you meant to write
    – Joseph Young
    Nov 20 at 18:03















up vote
0
down vote

favorite












I have built a JavaScript P5.js program to plot graphs. Everything works apart from the points do not appear on the display, and when they do they don't follow the trend the graph should.



function setup() {
H = 800;
W = 800;
wFreq = 20;
hFreq = 20;
wDist = H / hFreq;
hDist = W / wFreq;
uLength = 10;

createCanvas(W, H);
}

function formula(x) {
//0x² + 0x - 0
sum = 0;
sum += x*x;
sum += 0;
sum += 0;
return sum
}

function draw() {
background(220);
translate(0, 0)

rect(0, H/2, W, 0);
rect(W/2, 0, 0, H);

translate(0, H/2);
for(i = W/2; i -= 1; i > 0) {
rect((i-0.5) * wDist /2, -uLength/2, 0, uLength);
}

translate(W/2, -H);
for(i = H/2; i -= 1; i > 0) {
rect(-uLength/2,i * (hDist -1) /(4*(10/hFreq)), uLength, 0);
}

translate(200, 200);
for(i = -wFreq; i += 1; i < wFreq) {
rect(i*wDist, formula(i), 1, 1);
}
}









share|improve this question
























  • I don't think 0x² + 0x - 0 is what you meant to write
    – Joseph Young
    Nov 20 at 18:03













up vote
0
down vote

favorite









up vote
0
down vote

favorite











I have built a JavaScript P5.js program to plot graphs. Everything works apart from the points do not appear on the display, and when they do they don't follow the trend the graph should.



function setup() {
H = 800;
W = 800;
wFreq = 20;
hFreq = 20;
wDist = H / hFreq;
hDist = W / wFreq;
uLength = 10;

createCanvas(W, H);
}

function formula(x) {
//0x² + 0x - 0
sum = 0;
sum += x*x;
sum += 0;
sum += 0;
return sum
}

function draw() {
background(220);
translate(0, 0)

rect(0, H/2, W, 0);
rect(W/2, 0, 0, H);

translate(0, H/2);
for(i = W/2; i -= 1; i > 0) {
rect((i-0.5) * wDist /2, -uLength/2, 0, uLength);
}

translate(W/2, -H);
for(i = H/2; i -= 1; i > 0) {
rect(-uLength/2,i * (hDist -1) /(4*(10/hFreq)), uLength, 0);
}

translate(200, 200);
for(i = -wFreq; i += 1; i < wFreq) {
rect(i*wDist, formula(i), 1, 1);
}
}









share|improve this question















I have built a JavaScript P5.js program to plot graphs. Everything works apart from the points do not appear on the display, and when they do they don't follow the trend the graph should.



function setup() {
H = 800;
W = 800;
wFreq = 20;
hFreq = 20;
wDist = H / hFreq;
hDist = W / wFreq;
uLength = 10;

createCanvas(W, H);
}

function formula(x) {
//0x² + 0x - 0
sum = 0;
sum += x*x;
sum += 0;
sum += 0;
return sum
}

function draw() {
background(220);
translate(0, 0)

rect(0, H/2, W, 0);
rect(W/2, 0, 0, H);

translate(0, H/2);
for(i = W/2; i -= 1; i > 0) {
rect((i-0.5) * wDist /2, -uLength/2, 0, uLength);
}

translate(W/2, -H);
for(i = H/2; i -= 1; i > 0) {
rect(-uLength/2,i * (hDist -1) /(4*(10/hFreq)), uLength, 0);
}

translate(200, 200);
for(i = -wFreq; i += 1; i < wFreq) {
rect(i*wDist, formula(i), 1, 1);
}
}






javascript p5.js






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edited Nov 20 at 18:15









Kevin Workman

33.3k53968




33.3k53968










asked Nov 20 at 18:00









Samuel Pollard

1




1












  • I don't think 0x² + 0x - 0 is what you meant to write
    – Joseph Young
    Nov 20 at 18:03


















  • I don't think 0x² + 0x - 0 is what you meant to write
    – Joseph Young
    Nov 20 at 18:03
















I don't think 0x² + 0x - 0 is what you meant to write
– Joseph Young
Nov 20 at 18:03




I don't think 0x² + 0x - 0 is what you meant to write
– Joseph Young
Nov 20 at 18:03












1 Answer
1






active

oldest

votes

















up vote
1
down vote













Note that your calls to translate() stack.



I'm not sure exactly where you want your points to show up, but to help you debug, I can see the points if I change your translate(200, 200); call to translate(400, 400); instead.



You'll have to play with the values you pass in to achieve the effect you want. You also might want to look up the push() and pop() functions in the reference.



You might also consider not using translate() at all, and using the coordinates directly in your drawing code.






share|improve this answer





















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    1 Answer
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    active

    oldest

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    1 Answer
    1






    active

    oldest

    votes









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    oldest

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    active

    oldest

    votes








    up vote
    1
    down vote













    Note that your calls to translate() stack.



    I'm not sure exactly where you want your points to show up, but to help you debug, I can see the points if I change your translate(200, 200); call to translate(400, 400); instead.



    You'll have to play with the values you pass in to achieve the effect you want. You also might want to look up the push() and pop() functions in the reference.



    You might also consider not using translate() at all, and using the coordinates directly in your drawing code.






    share|improve this answer

























      up vote
      1
      down vote













      Note that your calls to translate() stack.



      I'm not sure exactly where you want your points to show up, but to help you debug, I can see the points if I change your translate(200, 200); call to translate(400, 400); instead.



      You'll have to play with the values you pass in to achieve the effect you want. You also might want to look up the push() and pop() functions in the reference.



      You might also consider not using translate() at all, and using the coordinates directly in your drawing code.






      share|improve this answer























        up vote
        1
        down vote










        up vote
        1
        down vote









        Note that your calls to translate() stack.



        I'm not sure exactly where you want your points to show up, but to help you debug, I can see the points if I change your translate(200, 200); call to translate(400, 400); instead.



        You'll have to play with the values you pass in to achieve the effect you want. You also might want to look up the push() and pop() functions in the reference.



        You might also consider not using translate() at all, and using the coordinates directly in your drawing code.






        share|improve this answer












        Note that your calls to translate() stack.



        I'm not sure exactly where you want your points to show up, but to help you debug, I can see the points if I change your translate(200, 200); call to translate(400, 400); instead.



        You'll have to play with the values you pass in to achieve the effect you want. You also might want to look up the push() and pop() functions in the reference.



        You might also consider not using translate() at all, and using the coordinates directly in your drawing code.







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered Nov 20 at 18:15









        Kevin Workman

        33.3k53968




        33.3k53968






























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