What is LookDev mode for in 2.8?





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I am struggling to understand what is LookDev mode for and how do I render an image which I see in this mode into a picture or video. I tweaked my material to look how I want in LookDev mode 1, but rendering via F12 seems to be using the Rendered mode 2 and the material looks totally different. What am I doing wrong and why this sudden bright pink glow in my material?



Using Blender 2.8 2018-10-12.





LookDev modeRendered mode










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  • it looks to me that your world texture is missing thus having those pink reflections. for what is the look dev I didnt really understand besides probably a faster way of previewing the materials using the open gl renderer. youtube.com/watch?v=Hz5wD6cHtuk
    – Virgil Sisoe
    7 hours ago












  • Yes, indeed the pink was caused by missing world texture. One would think if the world is black, the object would turn out black too, since there's nothing to reflect. This pink colour must be a warning of some sort..
    – Ditto
    7 hours ago

















up vote
4
down vote

favorite












I am struggling to understand what is LookDev mode for and how do I render an image which I see in this mode into a picture or video. I tweaked my material to look how I want in LookDev mode 1, but rendering via F12 seems to be using the Rendered mode 2 and the material looks totally different. What am I doing wrong and why this sudden bright pink glow in my material?



Using Blender 2.8 2018-10-12.





LookDev modeRendered mode










share|improve this question









New contributor




Ditto is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.




















  • it looks to me that your world texture is missing thus having those pink reflections. for what is the look dev I didnt really understand besides probably a faster way of previewing the materials using the open gl renderer. youtube.com/watch?v=Hz5wD6cHtuk
    – Virgil Sisoe
    7 hours ago












  • Yes, indeed the pink was caused by missing world texture. One would think if the world is black, the object would turn out black too, since there's nothing to reflect. This pink colour must be a warning of some sort..
    – Ditto
    7 hours ago













up vote
4
down vote

favorite









up vote
4
down vote

favorite











I am struggling to understand what is LookDev mode for and how do I render an image which I see in this mode into a picture or video. I tweaked my material to look how I want in LookDev mode 1, but rendering via F12 seems to be using the Rendered mode 2 and the material looks totally different. What am I doing wrong and why this sudden bright pink glow in my material?



Using Blender 2.8 2018-10-12.





LookDev modeRendered mode










share|improve this question









New contributor




Ditto is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











I am struggling to understand what is LookDev mode for and how do I render an image which I see in this mode into a picture or video. I tweaked my material to look how I want in LookDev mode 1, but rendering via F12 seems to be using the Rendered mode 2 and the material looks totally different. What am I doing wrong and why this sudden bright pink glow in my material?



Using Blender 2.8 2018-10-12.





LookDev modeRendered mode







rendering materials eevee






share|improve this question









New contributor




Ditto is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











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Ditto is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









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edited 8 hours ago





















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asked 8 hours ago









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Ditto is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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New contributor





Ditto is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






Ditto is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.












  • it looks to me that your world texture is missing thus having those pink reflections. for what is the look dev I didnt really understand besides probably a faster way of previewing the materials using the open gl renderer. youtube.com/watch?v=Hz5wD6cHtuk
    – Virgil Sisoe
    7 hours ago












  • Yes, indeed the pink was caused by missing world texture. One would think if the world is black, the object would turn out black too, since there's nothing to reflect. This pink colour must be a warning of some sort..
    – Ditto
    7 hours ago


















  • it looks to me that your world texture is missing thus having those pink reflections. for what is the look dev I didnt really understand besides probably a faster way of previewing the materials using the open gl renderer. youtube.com/watch?v=Hz5wD6cHtuk
    – Virgil Sisoe
    7 hours ago












  • Yes, indeed the pink was caused by missing world texture. One would think if the world is black, the object would turn out black too, since there's nothing to reflect. This pink colour must be a warning of some sort..
    – Ditto
    7 hours ago
















it looks to me that your world texture is missing thus having those pink reflections. for what is the look dev I didnt really understand besides probably a faster way of previewing the materials using the open gl renderer. youtube.com/watch?v=Hz5wD6cHtuk
– Virgil Sisoe
7 hours ago






it looks to me that your world texture is missing thus having those pink reflections. for what is the look dev I didnt really understand besides probably a faster way of previewing the materials using the open gl renderer. youtube.com/watch?v=Hz5wD6cHtuk
– Virgil Sisoe
7 hours ago














Yes, indeed the pink was caused by missing world texture. One would think if the world is black, the object would turn out black too, since there's nothing to reflect. This pink colour must be a warning of some sort..
– Ditto
7 hours ago




Yes, indeed the pink was caused by missing world texture. One would think if the world is black, the object would turn out black too, since there's nothing to reflect. This pink colour must be a warning of some sort..
– Ditto
7 hours ago










1 Answer
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up vote
5
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LookDev stands for "Look Development". it is the equivalent of the Material preview mode in 2.7#



This is a viewport mode designed to develop the look and appearance of your materials and shaders, it has realistic lighting and material previews are represented textured and as close to the final rendered result as possible.



The difference compared to Rendered mode is that it doesn't necessarily use your scenes native lighting, instead it (optionally) overrides scene lamps and scene world with a generic environment lighting, that is both more neutral on your materials and quicker to render, yielding faster performance for instant previews and responsive editing.



It's difference to Rendered Mode may seem blurry and difficult to understand when working with EEVEE, since they are both based on the same rendering engine, and the results are very similar. Both are based on OpenGL real time rendering, making it appear pointless.



It true purpose becomes more patent when rendering with Cycles, where the Rendered viewport mode is actually rendered by Cycles based path tracing, which while relatively quick is slow to preview and unsuitable for editing; while LookDev is using EEVEE OpenGL based preview to try to match Cycles output as close as possible with OpenGL.



enter image description here



For the time being, to render the current viewport result at any time go to the 3D View header under View > Viewport Render or View > Viewport Render Animation



enter image description here



I'm sure eventually there will be dedicated buttons in the render panel to do this, both for EEVEE and OpenGL render.






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    1 Answer
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    active

    oldest

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    1 Answer
    1






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes








    up vote
    5
    down vote



    accepted










    LookDev stands for "Look Development". it is the equivalent of the Material preview mode in 2.7#



    This is a viewport mode designed to develop the look and appearance of your materials and shaders, it has realistic lighting and material previews are represented textured and as close to the final rendered result as possible.



    The difference compared to Rendered mode is that it doesn't necessarily use your scenes native lighting, instead it (optionally) overrides scene lamps and scene world with a generic environment lighting, that is both more neutral on your materials and quicker to render, yielding faster performance for instant previews and responsive editing.



    It's difference to Rendered Mode may seem blurry and difficult to understand when working with EEVEE, since they are both based on the same rendering engine, and the results are very similar. Both are based on OpenGL real time rendering, making it appear pointless.



    It true purpose becomes more patent when rendering with Cycles, where the Rendered viewport mode is actually rendered by Cycles based path tracing, which while relatively quick is slow to preview and unsuitable for editing; while LookDev is using EEVEE OpenGL based preview to try to match Cycles output as close as possible with OpenGL.



    enter image description here



    For the time being, to render the current viewport result at any time go to the 3D View header under View > Viewport Render or View > Viewport Render Animation



    enter image description here



    I'm sure eventually there will be dedicated buttons in the render panel to do this, both for EEVEE and OpenGL render.






    share|improve this answer



























      up vote
      5
      down vote



      accepted










      LookDev stands for "Look Development". it is the equivalent of the Material preview mode in 2.7#



      This is a viewport mode designed to develop the look and appearance of your materials and shaders, it has realistic lighting and material previews are represented textured and as close to the final rendered result as possible.



      The difference compared to Rendered mode is that it doesn't necessarily use your scenes native lighting, instead it (optionally) overrides scene lamps and scene world with a generic environment lighting, that is both more neutral on your materials and quicker to render, yielding faster performance for instant previews and responsive editing.



      It's difference to Rendered Mode may seem blurry and difficult to understand when working with EEVEE, since they are both based on the same rendering engine, and the results are very similar. Both are based on OpenGL real time rendering, making it appear pointless.



      It true purpose becomes more patent when rendering with Cycles, where the Rendered viewport mode is actually rendered by Cycles based path tracing, which while relatively quick is slow to preview and unsuitable for editing; while LookDev is using EEVEE OpenGL based preview to try to match Cycles output as close as possible with OpenGL.



      enter image description here



      For the time being, to render the current viewport result at any time go to the 3D View header under View > Viewport Render or View > Viewport Render Animation



      enter image description here



      I'm sure eventually there will be dedicated buttons in the render panel to do this, both for EEVEE and OpenGL render.






      share|improve this answer

























        up vote
        5
        down vote



        accepted







        up vote
        5
        down vote



        accepted






        LookDev stands for "Look Development". it is the equivalent of the Material preview mode in 2.7#



        This is a viewport mode designed to develop the look and appearance of your materials and shaders, it has realistic lighting and material previews are represented textured and as close to the final rendered result as possible.



        The difference compared to Rendered mode is that it doesn't necessarily use your scenes native lighting, instead it (optionally) overrides scene lamps and scene world with a generic environment lighting, that is both more neutral on your materials and quicker to render, yielding faster performance for instant previews and responsive editing.



        It's difference to Rendered Mode may seem blurry and difficult to understand when working with EEVEE, since they are both based on the same rendering engine, and the results are very similar. Both are based on OpenGL real time rendering, making it appear pointless.



        It true purpose becomes more patent when rendering with Cycles, where the Rendered viewport mode is actually rendered by Cycles based path tracing, which while relatively quick is slow to preview and unsuitable for editing; while LookDev is using EEVEE OpenGL based preview to try to match Cycles output as close as possible with OpenGL.



        enter image description here



        For the time being, to render the current viewport result at any time go to the 3D View header under View > Viewport Render or View > Viewport Render Animation



        enter image description here



        I'm sure eventually there will be dedicated buttons in the render panel to do this, both for EEVEE and OpenGL render.






        share|improve this answer














        LookDev stands for "Look Development". it is the equivalent of the Material preview mode in 2.7#



        This is a viewport mode designed to develop the look and appearance of your materials and shaders, it has realistic lighting and material previews are represented textured and as close to the final rendered result as possible.



        The difference compared to Rendered mode is that it doesn't necessarily use your scenes native lighting, instead it (optionally) overrides scene lamps and scene world with a generic environment lighting, that is both more neutral on your materials and quicker to render, yielding faster performance for instant previews and responsive editing.



        It's difference to Rendered Mode may seem blurry and difficult to understand when working with EEVEE, since they are both based on the same rendering engine, and the results are very similar. Both are based on OpenGL real time rendering, making it appear pointless.



        It true purpose becomes more patent when rendering with Cycles, where the Rendered viewport mode is actually rendered by Cycles based path tracing, which while relatively quick is slow to preview and unsuitable for editing; while LookDev is using EEVEE OpenGL based preview to try to match Cycles output as close as possible with OpenGL.



        enter image description here



        For the time being, to render the current viewport result at any time go to the 3D View header under View > Viewport Render or View > Viewport Render Animation



        enter image description here



        I'm sure eventually there will be dedicated buttons in the render panel to do this, both for EEVEE and OpenGL render.







        share|improve this answer














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        edited 6 hours ago

























        answered 7 hours ago









        Duarte Farrajota Ramos

        31.6k53574




        31.6k53574






















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