Insert Blender animation file name frame number offset











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When rendering an animation in Blender, the file name will have the frame number appended with four padded zeros as per the documentation.



Can I insert an offset here? I am rendering an image sequence and need the file names to start at name-0011.jpg. The result I am getting now is name-00110001.jpg, name-00110002.jpg etc.



As time goes on, I will need the file names to start at higher and higher numbers. I can't change the start frame because then I won't get the whole sequence rendered, or?










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    up vote
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    down vote

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    When rendering an animation in Blender, the file name will have the frame number appended with four padded zeros as per the documentation.



    Can I insert an offset here? I am rendering an image sequence and need the file names to start at name-0011.jpg. The result I am getting now is name-00110001.jpg, name-00110002.jpg etc.



    As time goes on, I will need the file names to start at higher and higher numbers. I can't change the start frame because then I won't get the whole sequence rendered, or?










    share|improve this question
























      up vote
      0
      down vote

      favorite









      up vote
      0
      down vote

      favorite











      When rendering an animation in Blender, the file name will have the frame number appended with four padded zeros as per the documentation.



      Can I insert an offset here? I am rendering an image sequence and need the file names to start at name-0011.jpg. The result I am getting now is name-00110001.jpg, name-00110002.jpg etc.



      As time goes on, I will need the file names to start at higher and higher numbers. I can't change the start frame because then I won't get the whole sequence rendered, or?










      share|improve this question













      When rendering an animation in Blender, the file name will have the frame number appended with four padded zeros as per the documentation.



      Can I insert an offset here? I am rendering an image sequence and need the file names to start at name-0011.jpg. The result I am getting now is name-00110001.jpg, name-00110002.jpg etc.



      As time goes on, I will need the file names to start at higher and higher numbers. I can't change the start frame because then I won't get the whole sequence rendered, or?







      blender






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      SpacePilot

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          When blender automatically adds numbering to the output filename, it will always use the current frame. The numbering will be in addition to any numbers you may have in your base filename, you can place one or more # in the filename as a placeholder for the frame number.



          There is no reason you can't start and end an animation at any frame you want, using frames 25-63 or 35264-35278. Blender does have a maximum frame number which is greater than one million.



          You can easily move an existing animation to start at another frame, either the dopesheet or graph editor can be used. Press A to select all keyframes and then G20 will move them forward twenty frames.



          Another option is to use a script that sets the filename before rendering each frame, this answer should give you an idea how to do that.






          share|improve this answer





















          • Great answer, thank you! @sambler
            – SpacePilot
            15 hours ago











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          1 Answer
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          1 Answer
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          oldest

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          active

          oldest

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          up vote
          1
          down vote



          accepted










          When blender automatically adds numbering to the output filename, it will always use the current frame. The numbering will be in addition to any numbers you may have in your base filename, you can place one or more # in the filename as a placeholder for the frame number.



          There is no reason you can't start and end an animation at any frame you want, using frames 25-63 or 35264-35278. Blender does have a maximum frame number which is greater than one million.



          You can easily move an existing animation to start at another frame, either the dopesheet or graph editor can be used. Press A to select all keyframes and then G20 will move them forward twenty frames.



          Another option is to use a script that sets the filename before rendering each frame, this answer should give you an idea how to do that.






          share|improve this answer





















          • Great answer, thank you! @sambler
            – SpacePilot
            15 hours ago















          up vote
          1
          down vote



          accepted










          When blender automatically adds numbering to the output filename, it will always use the current frame. The numbering will be in addition to any numbers you may have in your base filename, you can place one or more # in the filename as a placeholder for the frame number.



          There is no reason you can't start and end an animation at any frame you want, using frames 25-63 or 35264-35278. Blender does have a maximum frame number which is greater than one million.



          You can easily move an existing animation to start at another frame, either the dopesheet or graph editor can be used. Press A to select all keyframes and then G20 will move them forward twenty frames.



          Another option is to use a script that sets the filename before rendering each frame, this answer should give you an idea how to do that.






          share|improve this answer





















          • Great answer, thank you! @sambler
            – SpacePilot
            15 hours ago













          up vote
          1
          down vote



          accepted







          up vote
          1
          down vote



          accepted






          When blender automatically adds numbering to the output filename, it will always use the current frame. The numbering will be in addition to any numbers you may have in your base filename, you can place one or more # in the filename as a placeholder for the frame number.



          There is no reason you can't start and end an animation at any frame you want, using frames 25-63 or 35264-35278. Blender does have a maximum frame number which is greater than one million.



          You can easily move an existing animation to start at another frame, either the dopesheet or graph editor can be used. Press A to select all keyframes and then G20 will move them forward twenty frames.



          Another option is to use a script that sets the filename before rendering each frame, this answer should give you an idea how to do that.






          share|improve this answer












          When blender automatically adds numbering to the output filename, it will always use the current frame. The numbering will be in addition to any numbers you may have in your base filename, you can place one or more # in the filename as a placeholder for the frame number.



          There is no reason you can't start and end an animation at any frame you want, using frames 25-63 or 35264-35278. Blender does have a maximum frame number which is greater than one million.



          You can easily move an existing animation to start at another frame, either the dopesheet or graph editor can be used. Press A to select all keyframes and then G20 will move them forward twenty frames.



          Another option is to use a script that sets the filename before rendering each frame, this answer should give you an idea how to do that.







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered 20 hours ago









          sambler

          4,5961816




          4,5961816












          • Great answer, thank you! @sambler
            – SpacePilot
            15 hours ago


















          • Great answer, thank you! @sambler
            – SpacePilot
            15 hours ago
















          Great answer, thank you! @sambler
          – SpacePilot
          15 hours ago




          Great answer, thank you! @sambler
          – SpacePilot
          15 hours ago


















           

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