Insert Blender animation file name frame number offset











up vote
0
down vote

favorite












When rendering an animation in Blender, the file name will have the frame number appended with four padded zeros as per the documentation.



Can I insert an offset here? I am rendering an image sequence and need the file names to start at name-0011.jpg. The result I am getting now is name-00110001.jpg, name-00110002.jpg etc.



As time goes on, I will need the file names to start at higher and higher numbers. I can't change the start frame because then I won't get the whole sequence rendered, or?










share|improve this question


























    up vote
    0
    down vote

    favorite












    When rendering an animation in Blender, the file name will have the frame number appended with four padded zeros as per the documentation.



    Can I insert an offset here? I am rendering an image sequence and need the file names to start at name-0011.jpg. The result I am getting now is name-00110001.jpg, name-00110002.jpg etc.



    As time goes on, I will need the file names to start at higher and higher numbers. I can't change the start frame because then I won't get the whole sequence rendered, or?










    share|improve this question
























      up vote
      0
      down vote

      favorite









      up vote
      0
      down vote

      favorite











      When rendering an animation in Blender, the file name will have the frame number appended with four padded zeros as per the documentation.



      Can I insert an offset here? I am rendering an image sequence and need the file names to start at name-0011.jpg. The result I am getting now is name-00110001.jpg, name-00110002.jpg etc.



      As time goes on, I will need the file names to start at higher and higher numbers. I can't change the start frame because then I won't get the whole sequence rendered, or?










      share|improve this question













      When rendering an animation in Blender, the file name will have the frame number appended with four padded zeros as per the documentation.



      Can I insert an offset here? I am rendering an image sequence and need the file names to start at name-0011.jpg. The result I am getting now is name-00110001.jpg, name-00110002.jpg etc.



      As time goes on, I will need the file names to start at higher and higher numbers. I can't change the start frame because then I won't get the whole sequence rendered, or?







      blender






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked yesterday









      SpacePilot

      206




      206
























          1 Answer
          1






          active

          oldest

          votes

















          up vote
          1
          down vote



          accepted










          When blender automatically adds numbering to the output filename, it will always use the current frame. The numbering will be in addition to any numbers you may have in your base filename, you can place one or more # in the filename as a placeholder for the frame number.



          There is no reason you can't start and end an animation at any frame you want, using frames 25-63 or 35264-35278. Blender does have a maximum frame number which is greater than one million.



          You can easily move an existing animation to start at another frame, either the dopesheet or graph editor can be used. Press A to select all keyframes and then G20 will move them forward twenty frames.



          Another option is to use a script that sets the filename before rendering each frame, this answer should give you an idea how to do that.






          share|improve this answer





















          • Great answer, thank you! @sambler
            – SpacePilot
            15 hours ago











          Your Answer






          StackExchange.ifUsing("editor", function () {
          StackExchange.using("externalEditor", function () {
          StackExchange.using("snippets", function () {
          StackExchange.snippets.init();
          });
          });
          }, "code-snippets");

          StackExchange.ready(function() {
          var channelOptions = {
          tags: "".split(" "),
          id: "1"
          };
          initTagRenderer("".split(" "), "".split(" "), channelOptions);

          StackExchange.using("externalEditor", function() {
          // Have to fire editor after snippets, if snippets enabled
          if (StackExchange.settings.snippets.snippetsEnabled) {
          StackExchange.using("snippets", function() {
          createEditor();
          });
          }
          else {
          createEditor();
          }
          });

          function createEditor() {
          StackExchange.prepareEditor({
          heartbeatType: 'answer',
          convertImagesToLinks: true,
          noModals: true,
          showLowRepImageUploadWarning: true,
          reputationToPostImages: 10,
          bindNavPrevention: true,
          postfix: "",
          imageUploader: {
          brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
          contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
          allowUrls: true
          },
          onDemand: true,
          discardSelector: ".discard-answer"
          ,immediatelyShowMarkdownHelp:true
          });


          }
          });














           

          draft saved


          draft discarded


















          StackExchange.ready(
          function () {
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53371372%2finsert-blender-animation-file-name-frame-number-offset%23new-answer', 'question_page');
          }
          );

          Post as a guest















          Required, but never shown

























          1 Answer
          1






          active

          oldest

          votes








          1 Answer
          1






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes








          up vote
          1
          down vote



          accepted










          When blender automatically adds numbering to the output filename, it will always use the current frame. The numbering will be in addition to any numbers you may have in your base filename, you can place one or more # in the filename as a placeholder for the frame number.



          There is no reason you can't start and end an animation at any frame you want, using frames 25-63 or 35264-35278. Blender does have a maximum frame number which is greater than one million.



          You can easily move an existing animation to start at another frame, either the dopesheet or graph editor can be used. Press A to select all keyframes and then G20 will move them forward twenty frames.



          Another option is to use a script that sets the filename before rendering each frame, this answer should give you an idea how to do that.






          share|improve this answer





















          • Great answer, thank you! @sambler
            – SpacePilot
            15 hours ago















          up vote
          1
          down vote



          accepted










          When blender automatically adds numbering to the output filename, it will always use the current frame. The numbering will be in addition to any numbers you may have in your base filename, you can place one or more # in the filename as a placeholder for the frame number.



          There is no reason you can't start and end an animation at any frame you want, using frames 25-63 or 35264-35278. Blender does have a maximum frame number which is greater than one million.



          You can easily move an existing animation to start at another frame, either the dopesheet or graph editor can be used. Press A to select all keyframes and then G20 will move them forward twenty frames.



          Another option is to use a script that sets the filename before rendering each frame, this answer should give you an idea how to do that.






          share|improve this answer





















          • Great answer, thank you! @sambler
            – SpacePilot
            15 hours ago













          up vote
          1
          down vote



          accepted







          up vote
          1
          down vote



          accepted






          When blender automatically adds numbering to the output filename, it will always use the current frame. The numbering will be in addition to any numbers you may have in your base filename, you can place one or more # in the filename as a placeholder for the frame number.



          There is no reason you can't start and end an animation at any frame you want, using frames 25-63 or 35264-35278. Blender does have a maximum frame number which is greater than one million.



          You can easily move an existing animation to start at another frame, either the dopesheet or graph editor can be used. Press A to select all keyframes and then G20 will move them forward twenty frames.



          Another option is to use a script that sets the filename before rendering each frame, this answer should give you an idea how to do that.






          share|improve this answer












          When blender automatically adds numbering to the output filename, it will always use the current frame. The numbering will be in addition to any numbers you may have in your base filename, you can place one or more # in the filename as a placeholder for the frame number.



          There is no reason you can't start and end an animation at any frame you want, using frames 25-63 or 35264-35278. Blender does have a maximum frame number which is greater than one million.



          You can easily move an existing animation to start at another frame, either the dopesheet or graph editor can be used. Press A to select all keyframes and then G20 will move them forward twenty frames.



          Another option is to use a script that sets the filename before rendering each frame, this answer should give you an idea how to do that.







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered 20 hours ago









          sambler

          4,5961816




          4,5961816












          • Great answer, thank you! @sambler
            – SpacePilot
            15 hours ago


















          • Great answer, thank you! @sambler
            – SpacePilot
            15 hours ago
















          Great answer, thank you! @sambler
          – SpacePilot
          15 hours ago




          Great answer, thank you! @sambler
          – SpacePilot
          15 hours ago


















           

          draft saved


          draft discarded



















































           


          draft saved


          draft discarded














          StackExchange.ready(
          function () {
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53371372%2finsert-blender-animation-file-name-frame-number-offset%23new-answer', 'question_page');
          }
          );

          Post as a guest















          Required, but never shown





















































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown

































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown







          Popular posts from this blog

          404 Error Contact Form 7 ajax form submitting

          How to know if a Active Directory user can login interactively

          Refactoring coordinates for Minecraft Pi buildings written in Python