GestureDetector: how to distinguish between single touch and multi-touch gestures?












0















My goal is to build a widget that allows to draw using single finger tap, and scale/move the canvas when in two-fingers mode.



At the moment I had built a ZoomView and DrawingOverlay widgets. ZoomView allows to scale and move the child passed as parameter. And DrawingOverlay allows to draw on top of the child widget passed as parameter. Right now they work well separately.



class ZoomView {
build() {
return GestureDetector(
onScaleUpdate: () { ... }
...
)
}
}

class DrawingOverlay {
build() {
return GestureDetector(
onPanUpdate: () { ... }
...
)
}
}


However when they are used together, things break apart:



build() {
ZoomView(
child: DrawingOverlay(
child: ...
)
)
}


Priority feels largely by chance. Sometimes it's starts drawing when 2 fingers are pressed and sometimes it's moving the screen with one finger while sometimes the other way round.



I would like to limit ZoomView to 2 finger gestures only and DrawingOverlay to 1 finger gestures only.



What's the best way to achieve this?










share|improve this question





























    0















    My goal is to build a widget that allows to draw using single finger tap, and scale/move the canvas when in two-fingers mode.



    At the moment I had built a ZoomView and DrawingOverlay widgets. ZoomView allows to scale and move the child passed as parameter. And DrawingOverlay allows to draw on top of the child widget passed as parameter. Right now they work well separately.



    class ZoomView {
    build() {
    return GestureDetector(
    onScaleUpdate: () { ... }
    ...
    )
    }
    }

    class DrawingOverlay {
    build() {
    return GestureDetector(
    onPanUpdate: () { ... }
    ...
    )
    }
    }


    However when they are used together, things break apart:



    build() {
    ZoomView(
    child: DrawingOverlay(
    child: ...
    )
    )
    }


    Priority feels largely by chance. Sometimes it's starts drawing when 2 fingers are pressed and sometimes it's moving the screen with one finger while sometimes the other way round.



    I would like to limit ZoomView to 2 finger gestures only and DrawingOverlay to 1 finger gestures only.



    What's the best way to achieve this?










    share|improve this question



























      0












      0








      0








      My goal is to build a widget that allows to draw using single finger tap, and scale/move the canvas when in two-fingers mode.



      At the moment I had built a ZoomView and DrawingOverlay widgets. ZoomView allows to scale and move the child passed as parameter. And DrawingOverlay allows to draw on top of the child widget passed as parameter. Right now they work well separately.



      class ZoomView {
      build() {
      return GestureDetector(
      onScaleUpdate: () { ... }
      ...
      )
      }
      }

      class DrawingOverlay {
      build() {
      return GestureDetector(
      onPanUpdate: () { ... }
      ...
      )
      }
      }


      However when they are used together, things break apart:



      build() {
      ZoomView(
      child: DrawingOverlay(
      child: ...
      )
      )
      }


      Priority feels largely by chance. Sometimes it's starts drawing when 2 fingers are pressed and sometimes it's moving the screen with one finger while sometimes the other way round.



      I would like to limit ZoomView to 2 finger gestures only and DrawingOverlay to 1 finger gestures only.



      What's the best way to achieve this?










      share|improve this question
















      My goal is to build a widget that allows to draw using single finger tap, and scale/move the canvas when in two-fingers mode.



      At the moment I had built a ZoomView and DrawingOverlay widgets. ZoomView allows to scale and move the child passed as parameter. And DrawingOverlay allows to draw on top of the child widget passed as parameter. Right now they work well separately.



      class ZoomView {
      build() {
      return GestureDetector(
      onScaleUpdate: () { ... }
      ...
      )
      }
      }

      class DrawingOverlay {
      build() {
      return GestureDetector(
      onPanUpdate: () { ... }
      ...
      )
      }
      }


      However when they are used together, things break apart:



      build() {
      ZoomView(
      child: DrawingOverlay(
      child: ...
      )
      )
      }


      Priority feels largely by chance. Sometimes it's starts drawing when 2 fingers are pressed and sometimes it's moving the screen with one finger while sometimes the other way round.



      I would like to limit ZoomView to 2 finger gestures only and DrawingOverlay to 1 finger gestures only.



      What's the best way to achieve this?







      flutter






      share|improve this question















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      edited Nov 25 '18 at 16:57







      Ski

















      asked Nov 25 '18 at 16:15









      SkiSki

      10.7k33751




      10.7k33751
























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          It should work setting both the listeners on the same GestureDetector.






          share|improve this answer
























          • That is not possible, it throws error: Having both a pan gesture recognizer and a scale gesture recognizer is redundant; scale is a superset of pan

            – Ski
            Nov 26 '18 at 5:31













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          1 Answer
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          1 Answer
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          active

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          0














          It should work setting both the listeners on the same GestureDetector.






          share|improve this answer
























          • That is not possible, it throws error: Having both a pan gesture recognizer and a scale gesture recognizer is redundant; scale is a superset of pan

            – Ski
            Nov 26 '18 at 5:31


















          0














          It should work setting both the listeners on the same GestureDetector.






          share|improve this answer
























          • That is not possible, it throws error: Having both a pan gesture recognizer and a scale gesture recognizer is redundant; scale is a superset of pan

            – Ski
            Nov 26 '18 at 5:31
















          0












          0








          0







          It should work setting both the listeners on the same GestureDetector.






          share|improve this answer













          It should work setting both the listeners on the same GestureDetector.







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Nov 26 '18 at 0:47









          Dario IelardiDario Ielardi

          196112




          196112













          • That is not possible, it throws error: Having both a pan gesture recognizer and a scale gesture recognizer is redundant; scale is a superset of pan

            – Ski
            Nov 26 '18 at 5:31





















          • That is not possible, it throws error: Having both a pan gesture recognizer and a scale gesture recognizer is redundant; scale is a superset of pan

            – Ski
            Nov 26 '18 at 5:31



















          That is not possible, it throws error: Having both a pan gesture recognizer and a scale gesture recognizer is redundant; scale is a superset of pan

          – Ski
          Nov 26 '18 at 5:31







          That is not possible, it throws error: Having both a pan gesture recognizer and a scale gesture recognizer is redundant; scale is a superset of pan

          – Ski
          Nov 26 '18 at 5:31






















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