Follow up: CPU Scheduling Algorithm (SJF, priority & Round Robin)











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After implementing suggestions from my previous questions about SJF, priority and round robin.



Here I have scheduling.h which contains a struct Data and virtual member functions. Then I have derived class for each scheduling algorithm. Only calcEndTime() is defined for each scheduling algorithm. I have asked to enter priority in each algortihm because it must be in Data so it is bounded to arrivalTime and burstTime. This is first time I have written program related to inheritance. Suggest me improvements.



scheduling.h



#ifndef SCHEDULING_H_
#define SCHEDULING_H_

#include <vector>

class Scheduler
{
public:

double avgWaitingTime;
double avgTurnAroundTime;

struct Data
{
unsigned arrivalTime;
//When process start to execute
unsigned burstTime;
//only for priority Scheduling
unsigned priority;

Data(unsigned arrivalTime, unsigned burstTime, unsigned priority):
arrivalTime(std::move(arrivalTime)),
burstTime(std::move(burstTime)),
priority(std::move(priority))
{}
Data() = default;
};

std::vector<Data> data;
//process wait to execute after they have arrived
std::vector<unsigned> waitingTime;
//total time taken by processes
std::vector<unsigned> turnAroundTime;
//time when a process end
std::vector<unsigned> endTime;

Scheduler(unsigned num = 0);
Scheduler(const Scheduler&) = delete;
Scheduler &operator=(const Scheduler&) = delete;
Scheduler(Scheduler&&) = delete;
Scheduler &operator=(Scheduler&&) = delete;
~Scheduler() = default;

void calcWaitingTime();
void calcTurnAroundTime();
virtual void calcEndTime() = 0;
void printInfo() const;
};

#endif


scheduling.cpp



#include <iostream>
#include <vector>
#include "scheduling.h"

Scheduler::Scheduler(unsigned num): endTime(num, 0)
{
unsigned arrivalVal, burstVal, priorityVal;
data.reserve(num);
endTime.reserve(num);
waitingTime.reserve(num);
turnAroundTime.reserve(num);

std::cout << "nEnter arrival time and burst time and priority eg(5 18 2)n";
std::cout << "If it is not priority scheduling enter 0 for priorityn";
std::cout << "Lower integer has higher priorityn";
for (unsigned i = 0; i < num; i++)
{
std::cout << "nProcess" << i+1 << ": ";
std::cin >> arrivalVal >> burstVal >> priorityVal;
data.push_back( Data(arrivalVal, burstVal, priorityVal) );
}
}

void Scheduler::calcTurnAroundTime()
{
double sum = 0.00;
for (std::size_t i = 0; i < data.size(); i++)
{
unsigned val = endTime[i] - data[i].arrivalTime;
turnAroundTime.push_back(val);
sum += (double)val;
}
avgTurnAroundTime = sum / turnAroundTime.size();
}

void Scheduler::calcWaitingTime()
{
double sum = 0.00;
for (std::size_t i = 0; i < data.size(); i++)
{
unsigned val = turnAroundTime[i] - data[i].burstTime;
waitingTime.push_back(val);
sum += (double)val;
}
avgWaitingTime = sum / waitingTime.size();
}

void Scheduler::printInfo() const
{
std::cout << "ProcessIDtArrival TimetBurst TimetPrioritytEnd TimetWaiting Time";
std::cout << "tTurnaround Timen";
for (std::size_t i = 0; i < data.size(); i++)
{
std::cout << i+1 << "tt" << data[i].arrivalTime << "tt";
std::cout << data[i].burstTime << "tt" <<data[i].priority << "tt";
std::cout << endTime[i] << "tt";
std::cout << waitingTime[i] <<"tt" << turnAroundTime[i] <<'n';
}
std::cout << "Average Waiting Time : " << avgWaitingTime << 'n';
std::cout << "Average Turn Around Time : " << avgTurnAroundTime << 'n';
}


shortestjobfirst.h



#ifndef SHORTESTJOBFIRST_H_
#define SHORTESTJOBFIRST_H_

#include "scheduling.h"

class ShortestJobFirst : public Scheduler
{
public:
ShortestJobFirst(unsigned num);
ShortestJobFirst() = default;
ShortestJobFirst(const ShortestJobFirst&) = delete;
ShortestJobFirst &operator=(const ShortestJobFirst&) = delete;
ShortestJobFirst(ShortestJobFirst&&) = delete;
ShortestJobFirst &operator=(ShortestJobFirst&&) = delete;
~ShortestJobFirst() = default;

void calcEndTime();
};

#endif


shortestjobfirst.cpp



#include <iostream>
#include <array>
#include <vector>
#include <algorithm> // std::find
#include <iterator> // std::begin, std::end
#include <limits> //std::numeric_limits
#include "scheduling.h"
#include "shortestjobfirst.h"


ShortestJobFirst::ShortestJobFirst(unsigned num) :Scheduler(num)
{}

void ShortestJobFirst::calcEndTime()
{
//If arrival time is not sorted
//sort burst time according to arrival time
static const auto byArrival = (const Data &a, const Data &b)
{
return a.arrivalTime < b.arrivalTime;
};
std::sort(data.begin(), data.end(), byArrival);

//copy values of burst time in new vector
std::vector<unsigned> burstTimeCopy;
for (auto it = data.begin(); it != data.end(); ++it)
{
unsigned val = (*it).burstTime;
burstTimeCopy.push_back(val);
}

unsigned timeCounter = 0;
unsigned currActiveProcessID = 0;
while (!(std::all_of(burstTimeCopy.begin(), burstTimeCopy.end(),
(unsigned e) { return e == 0; })))
{
std::size_t dataSize = data.size();
//All processes are not arrived
if (timeCounter <= data[dataSize -1].arrivalTime)
{
unsigned minBurstTime = std::numeric_limits<uint>::max();
//Find index with minimum burst Time remaining
for (std::size_t i = 0; i < burstTimeCopy.size(); i++)
{
if (burstTimeCopy[i] != 0 && burstTimeCopy[i] < minBurstTime
&& data[i].arrivalTime <= timeCounter)
{
minBurstTime = burstTimeCopy[i];
currActiveProcessID = i;
}
}
burstTimeCopy[currActiveProcessID] -= 1;
timeCounter++;
if (burstTimeCopy[currActiveProcessID] == 0)
{
endTime[currActiveProcessID] = timeCounter;
}
}
else //When all processes are arrived
{
unsigned minBurstTime = std::numeric_limits<uint>::max();
//Find index with minimum burst Time remaining
for (std::size_t i = 0; i < burstTimeCopy.size(); i++)
{
if (burstTimeCopy[i] != 0 && burstTimeCopy[i] < minBurstTime)
{
minBurstTime = burstTimeCopy[i];
currActiveProcessID = i;
}
}
timeCounter += minBurstTime;
endTime[currActiveProcessID] = timeCounter;
burstTimeCopy[currActiveProcessID] = 0;
}
}
}

int main()
{
int num;
std::cout << "Enter the number of processesn";
std::cin >> num;
ShortestJobFirst batch(num);
batch.calcEndTime();
batch.calcTurnAroundTime();
batch.calcWaitingTime();
batch.printInfo();
}


Priority, ShortestJobFirst are nearly smae and in RoundRobin we have member function timeQuantum which is entered through constructor.



priorit.cpp



#include <iostream>
#include <vector>
#include <algorithm> // std::find
#include <iterator> // std::begin, std::end
#include <limits> //std::numeric_limits
#include "scheduling.h"
#include "priority.h"

Priority::Priority(unsigned num): Scheduler(num)
{}

void Priority::calcEndTime()
{
//If arrival time is not sorted
//sort burst time according to arrival time
static const auto byArrival = (const Data &a, const Data &b)
{
return a.arrivalTime < b.arrivalTime;
};
std::sort(data.begin(), data.end(), byArrival);

//copy values of burst time in new vector
std::vector<unsigned> burstTimeCopy;
for (auto it = data.begin(); it != data.end(); ++it)
{
unsigned val = (*it).burstTime;
burstTimeCopy.push_back(val);
}

unsigned timeCounter = 0;
unsigned currActiveProcessID = 0;
while (!(std::all_of(burstTimeCopy.begin(), burstTimeCopy.end(),
(unsigned e) { return e == 0; })))
{
std::size_t dataSize = data.size();
//All processes are not arrived
if (timeCounter <= data[dataSize - 1].arrivalTime)
{
unsigned maxPriority = std::numeric_limits<uint>::max();
for (std::size_t i = 0; i < burstTimeCopy.size(); i++)
{
if (burstTimeCopy[i] != 0 && data[i].priority < maxPriority
&& data[i].arrivalTime <= timeCounter)
{
maxPriority = data[i].priority;
currActiveProcessID = i;
}
}
burstTimeCopy[currActiveProcessID] -= 1;
timeCounter++;
if (burstTimeCopy[currActiveProcessID] == 0)
{
endTime[currActiveProcessID] = timeCounter;
}
}
else //When all processes are arrived
{
unsigned maxPriority = std::numeric_limits<uint>::max();
for (std::size_t i = 0 ; i < burstTimeCopy.size(); i++)
{
if (burstTimeCopy[i] != 0 && data[i].priority < maxPriority)
{
maxPriority = data[i].priority;
currActiveProcessID = i;
}
}
timeCounter += burstTimeCopy[currActiveProcessID];
burstTimeCopy[currActiveProcessID] = 0;
endTime[currActiveProcessID] = timeCounter;
}
}
}

int main()
{
int num;
std::cout << "Enter the number of processesn";
std::cin >> num;
Priority prioritySchedule(num);
prioritySchedule.calcEndTime();
prioritySchedule.calcTurnAroundTime();
prioritySchedule.calcWaitingTime();
prioritySchedule.printInfo();
}


roundrobin.cpp



#include <iostream>
#include <vector>
#include <algorithm> // std::find
#include <iterator> // std::begin, std::end
#include <limits> //std::numeric_limits
#include "scheduling.h"
#include "roundrobin.h"

RoundRobin::RoundRobin(unsigned num, unsigned quantum): Scheduler(num)
{
timeQuantum = quantum;
}

void RoundRobin::calcEndTime()
{
//If arrival time is not sorted
//sort burst time according to arrival time
static const auto byArrival = (const Data &a, const Data &b)
{
return a.arrivalTime < b.arrivalTime;
};
std::sort(data.begin(), data.end(), byArrival);

//copy values of burst time in new vector
std::vector<unsigned> burstTimeCopy;
for (auto it = data.begin(); it != data.end(); ++it)
{
unsigned val = (*it).burstTime;
burstTimeCopy.push_back(val);
}

unsigned timeCounter = 0;
while (!(std::all_of(burstTimeCopy.begin(), burstTimeCopy.end(),
(unsigned e) { return e == 0; })))
{
unsigned currActiveProcessID = 0;
auto it = burstTimeCopy.begin();
while (it != burstTimeCopy.end())
{
if (burstTimeCopy[currActiveProcessID] > timeQuantum)
{
burstTimeCopy[currActiveProcessID] -= timeQuantum;
timeCounter += timeQuantum;
}
else if (burstTimeCopy[currActiveProcessID] > 0)
{
timeCounter += burstTimeCopy[currActiveProcessID];
burstTimeCopy[currActiveProcessID] = 0;
endTime[currActiveProcessID] = timeCounter;
}
currActiveProcessID++;
it++;
}
}
}

int main()
{
unsigned num, timeQuantum;
std::cout << "Enter number of process: ";
std::cin >> num;
std::cout << "nEnter time quantum : ";
std::cin >> timeQuantum;
RoundRobin roundRobin(num, timeQuantum);
roundRobin.calcEndTime();
roundRobin.calcTurnAroundTime();
roundRobin.calcWaitingTime();
roundRobin.printInfo();
}









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    up vote
    3
    down vote

    favorite












    After implementing suggestions from my previous questions about SJF, priority and round robin.



    Here I have scheduling.h which contains a struct Data and virtual member functions. Then I have derived class for each scheduling algorithm. Only calcEndTime() is defined for each scheduling algorithm. I have asked to enter priority in each algortihm because it must be in Data so it is bounded to arrivalTime and burstTime. This is first time I have written program related to inheritance. Suggest me improvements.



    scheduling.h



    #ifndef SCHEDULING_H_
    #define SCHEDULING_H_

    #include <vector>

    class Scheduler
    {
    public:

    double avgWaitingTime;
    double avgTurnAroundTime;

    struct Data
    {
    unsigned arrivalTime;
    //When process start to execute
    unsigned burstTime;
    //only for priority Scheduling
    unsigned priority;

    Data(unsigned arrivalTime, unsigned burstTime, unsigned priority):
    arrivalTime(std::move(arrivalTime)),
    burstTime(std::move(burstTime)),
    priority(std::move(priority))
    {}
    Data() = default;
    };

    std::vector<Data> data;
    //process wait to execute after they have arrived
    std::vector<unsigned> waitingTime;
    //total time taken by processes
    std::vector<unsigned> turnAroundTime;
    //time when a process end
    std::vector<unsigned> endTime;

    Scheduler(unsigned num = 0);
    Scheduler(const Scheduler&) = delete;
    Scheduler &operator=(const Scheduler&) = delete;
    Scheduler(Scheduler&&) = delete;
    Scheduler &operator=(Scheduler&&) = delete;
    ~Scheduler() = default;

    void calcWaitingTime();
    void calcTurnAroundTime();
    virtual void calcEndTime() = 0;
    void printInfo() const;
    };

    #endif


    scheduling.cpp



    #include <iostream>
    #include <vector>
    #include "scheduling.h"

    Scheduler::Scheduler(unsigned num): endTime(num, 0)
    {
    unsigned arrivalVal, burstVal, priorityVal;
    data.reserve(num);
    endTime.reserve(num);
    waitingTime.reserve(num);
    turnAroundTime.reserve(num);

    std::cout << "nEnter arrival time and burst time and priority eg(5 18 2)n";
    std::cout << "If it is not priority scheduling enter 0 for priorityn";
    std::cout << "Lower integer has higher priorityn";
    for (unsigned i = 0; i < num; i++)
    {
    std::cout << "nProcess" << i+1 << ": ";
    std::cin >> arrivalVal >> burstVal >> priorityVal;
    data.push_back( Data(arrivalVal, burstVal, priorityVal) );
    }
    }

    void Scheduler::calcTurnAroundTime()
    {
    double sum = 0.00;
    for (std::size_t i = 0; i < data.size(); i++)
    {
    unsigned val = endTime[i] - data[i].arrivalTime;
    turnAroundTime.push_back(val);
    sum += (double)val;
    }
    avgTurnAroundTime = sum / turnAroundTime.size();
    }

    void Scheduler::calcWaitingTime()
    {
    double sum = 0.00;
    for (std::size_t i = 0; i < data.size(); i++)
    {
    unsigned val = turnAroundTime[i] - data[i].burstTime;
    waitingTime.push_back(val);
    sum += (double)val;
    }
    avgWaitingTime = sum / waitingTime.size();
    }

    void Scheduler::printInfo() const
    {
    std::cout << "ProcessIDtArrival TimetBurst TimetPrioritytEnd TimetWaiting Time";
    std::cout << "tTurnaround Timen";
    for (std::size_t i = 0; i < data.size(); i++)
    {
    std::cout << i+1 << "tt" << data[i].arrivalTime << "tt";
    std::cout << data[i].burstTime << "tt" <<data[i].priority << "tt";
    std::cout << endTime[i] << "tt";
    std::cout << waitingTime[i] <<"tt" << turnAroundTime[i] <<'n';
    }
    std::cout << "Average Waiting Time : " << avgWaitingTime << 'n';
    std::cout << "Average Turn Around Time : " << avgTurnAroundTime << 'n';
    }


    shortestjobfirst.h



    #ifndef SHORTESTJOBFIRST_H_
    #define SHORTESTJOBFIRST_H_

    #include "scheduling.h"

    class ShortestJobFirst : public Scheduler
    {
    public:
    ShortestJobFirst(unsigned num);
    ShortestJobFirst() = default;
    ShortestJobFirst(const ShortestJobFirst&) = delete;
    ShortestJobFirst &operator=(const ShortestJobFirst&) = delete;
    ShortestJobFirst(ShortestJobFirst&&) = delete;
    ShortestJobFirst &operator=(ShortestJobFirst&&) = delete;
    ~ShortestJobFirst() = default;

    void calcEndTime();
    };

    #endif


    shortestjobfirst.cpp



    #include <iostream>
    #include <array>
    #include <vector>
    #include <algorithm> // std::find
    #include <iterator> // std::begin, std::end
    #include <limits> //std::numeric_limits
    #include "scheduling.h"
    #include "shortestjobfirst.h"


    ShortestJobFirst::ShortestJobFirst(unsigned num) :Scheduler(num)
    {}

    void ShortestJobFirst::calcEndTime()
    {
    //If arrival time is not sorted
    //sort burst time according to arrival time
    static const auto byArrival = (const Data &a, const Data &b)
    {
    return a.arrivalTime < b.arrivalTime;
    };
    std::sort(data.begin(), data.end(), byArrival);

    //copy values of burst time in new vector
    std::vector<unsigned> burstTimeCopy;
    for (auto it = data.begin(); it != data.end(); ++it)
    {
    unsigned val = (*it).burstTime;
    burstTimeCopy.push_back(val);
    }

    unsigned timeCounter = 0;
    unsigned currActiveProcessID = 0;
    while (!(std::all_of(burstTimeCopy.begin(), burstTimeCopy.end(),
    (unsigned e) { return e == 0; })))
    {
    std::size_t dataSize = data.size();
    //All processes are not arrived
    if (timeCounter <= data[dataSize -1].arrivalTime)
    {
    unsigned minBurstTime = std::numeric_limits<uint>::max();
    //Find index with minimum burst Time remaining
    for (std::size_t i = 0; i < burstTimeCopy.size(); i++)
    {
    if (burstTimeCopy[i] != 0 && burstTimeCopy[i] < minBurstTime
    && data[i].arrivalTime <= timeCounter)
    {
    minBurstTime = burstTimeCopy[i];
    currActiveProcessID = i;
    }
    }
    burstTimeCopy[currActiveProcessID] -= 1;
    timeCounter++;
    if (burstTimeCopy[currActiveProcessID] == 0)
    {
    endTime[currActiveProcessID] = timeCounter;
    }
    }
    else //When all processes are arrived
    {
    unsigned minBurstTime = std::numeric_limits<uint>::max();
    //Find index with minimum burst Time remaining
    for (std::size_t i = 0; i < burstTimeCopy.size(); i++)
    {
    if (burstTimeCopy[i] != 0 && burstTimeCopy[i] < minBurstTime)
    {
    minBurstTime = burstTimeCopy[i];
    currActiveProcessID = i;
    }
    }
    timeCounter += minBurstTime;
    endTime[currActiveProcessID] = timeCounter;
    burstTimeCopy[currActiveProcessID] = 0;
    }
    }
    }

    int main()
    {
    int num;
    std::cout << "Enter the number of processesn";
    std::cin >> num;
    ShortestJobFirst batch(num);
    batch.calcEndTime();
    batch.calcTurnAroundTime();
    batch.calcWaitingTime();
    batch.printInfo();
    }


    Priority, ShortestJobFirst are nearly smae and in RoundRobin we have member function timeQuantum which is entered through constructor.



    priorit.cpp



    #include <iostream>
    #include <vector>
    #include <algorithm> // std::find
    #include <iterator> // std::begin, std::end
    #include <limits> //std::numeric_limits
    #include "scheduling.h"
    #include "priority.h"

    Priority::Priority(unsigned num): Scheduler(num)
    {}

    void Priority::calcEndTime()
    {
    //If arrival time is not sorted
    //sort burst time according to arrival time
    static const auto byArrival = (const Data &a, const Data &b)
    {
    return a.arrivalTime < b.arrivalTime;
    };
    std::sort(data.begin(), data.end(), byArrival);

    //copy values of burst time in new vector
    std::vector<unsigned> burstTimeCopy;
    for (auto it = data.begin(); it != data.end(); ++it)
    {
    unsigned val = (*it).burstTime;
    burstTimeCopy.push_back(val);
    }

    unsigned timeCounter = 0;
    unsigned currActiveProcessID = 0;
    while (!(std::all_of(burstTimeCopy.begin(), burstTimeCopy.end(),
    (unsigned e) { return e == 0; })))
    {
    std::size_t dataSize = data.size();
    //All processes are not arrived
    if (timeCounter <= data[dataSize - 1].arrivalTime)
    {
    unsigned maxPriority = std::numeric_limits<uint>::max();
    for (std::size_t i = 0; i < burstTimeCopy.size(); i++)
    {
    if (burstTimeCopy[i] != 0 && data[i].priority < maxPriority
    && data[i].arrivalTime <= timeCounter)
    {
    maxPriority = data[i].priority;
    currActiveProcessID = i;
    }
    }
    burstTimeCopy[currActiveProcessID] -= 1;
    timeCounter++;
    if (burstTimeCopy[currActiveProcessID] == 0)
    {
    endTime[currActiveProcessID] = timeCounter;
    }
    }
    else //When all processes are arrived
    {
    unsigned maxPriority = std::numeric_limits<uint>::max();
    for (std::size_t i = 0 ; i < burstTimeCopy.size(); i++)
    {
    if (burstTimeCopy[i] != 0 && data[i].priority < maxPriority)
    {
    maxPriority = data[i].priority;
    currActiveProcessID = i;
    }
    }
    timeCounter += burstTimeCopy[currActiveProcessID];
    burstTimeCopy[currActiveProcessID] = 0;
    endTime[currActiveProcessID] = timeCounter;
    }
    }
    }

    int main()
    {
    int num;
    std::cout << "Enter the number of processesn";
    std::cin >> num;
    Priority prioritySchedule(num);
    prioritySchedule.calcEndTime();
    prioritySchedule.calcTurnAroundTime();
    prioritySchedule.calcWaitingTime();
    prioritySchedule.printInfo();
    }


    roundrobin.cpp



    #include <iostream>
    #include <vector>
    #include <algorithm> // std::find
    #include <iterator> // std::begin, std::end
    #include <limits> //std::numeric_limits
    #include "scheduling.h"
    #include "roundrobin.h"

    RoundRobin::RoundRobin(unsigned num, unsigned quantum): Scheduler(num)
    {
    timeQuantum = quantum;
    }

    void RoundRobin::calcEndTime()
    {
    //If arrival time is not sorted
    //sort burst time according to arrival time
    static const auto byArrival = (const Data &a, const Data &b)
    {
    return a.arrivalTime < b.arrivalTime;
    };
    std::sort(data.begin(), data.end(), byArrival);

    //copy values of burst time in new vector
    std::vector<unsigned> burstTimeCopy;
    for (auto it = data.begin(); it != data.end(); ++it)
    {
    unsigned val = (*it).burstTime;
    burstTimeCopy.push_back(val);
    }

    unsigned timeCounter = 0;
    while (!(std::all_of(burstTimeCopy.begin(), burstTimeCopy.end(),
    (unsigned e) { return e == 0; })))
    {
    unsigned currActiveProcessID = 0;
    auto it = burstTimeCopy.begin();
    while (it != burstTimeCopy.end())
    {
    if (burstTimeCopy[currActiveProcessID] > timeQuantum)
    {
    burstTimeCopy[currActiveProcessID] -= timeQuantum;
    timeCounter += timeQuantum;
    }
    else if (burstTimeCopy[currActiveProcessID] > 0)
    {
    timeCounter += burstTimeCopy[currActiveProcessID];
    burstTimeCopy[currActiveProcessID] = 0;
    endTime[currActiveProcessID] = timeCounter;
    }
    currActiveProcessID++;
    it++;
    }
    }
    }

    int main()
    {
    unsigned num, timeQuantum;
    std::cout << "Enter number of process: ";
    std::cin >> num;
    std::cout << "nEnter time quantum : ";
    std::cin >> timeQuantum;
    RoundRobin roundRobin(num, timeQuantum);
    roundRobin.calcEndTime();
    roundRobin.calcTurnAroundTime();
    roundRobin.calcWaitingTime();
    roundRobin.printInfo();
    }









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    bumped to the homepage by Community 3 mins ago


    This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.

















      up vote
      3
      down vote

      favorite









      up vote
      3
      down vote

      favorite











      After implementing suggestions from my previous questions about SJF, priority and round robin.



      Here I have scheduling.h which contains a struct Data and virtual member functions. Then I have derived class for each scheduling algorithm. Only calcEndTime() is defined for each scheduling algorithm. I have asked to enter priority in each algortihm because it must be in Data so it is bounded to arrivalTime and burstTime. This is first time I have written program related to inheritance. Suggest me improvements.



      scheduling.h



      #ifndef SCHEDULING_H_
      #define SCHEDULING_H_

      #include <vector>

      class Scheduler
      {
      public:

      double avgWaitingTime;
      double avgTurnAroundTime;

      struct Data
      {
      unsigned arrivalTime;
      //When process start to execute
      unsigned burstTime;
      //only for priority Scheduling
      unsigned priority;

      Data(unsigned arrivalTime, unsigned burstTime, unsigned priority):
      arrivalTime(std::move(arrivalTime)),
      burstTime(std::move(burstTime)),
      priority(std::move(priority))
      {}
      Data() = default;
      };

      std::vector<Data> data;
      //process wait to execute after they have arrived
      std::vector<unsigned> waitingTime;
      //total time taken by processes
      std::vector<unsigned> turnAroundTime;
      //time when a process end
      std::vector<unsigned> endTime;

      Scheduler(unsigned num = 0);
      Scheduler(const Scheduler&) = delete;
      Scheduler &operator=(const Scheduler&) = delete;
      Scheduler(Scheduler&&) = delete;
      Scheduler &operator=(Scheduler&&) = delete;
      ~Scheduler() = default;

      void calcWaitingTime();
      void calcTurnAroundTime();
      virtual void calcEndTime() = 0;
      void printInfo() const;
      };

      #endif


      scheduling.cpp



      #include <iostream>
      #include <vector>
      #include "scheduling.h"

      Scheduler::Scheduler(unsigned num): endTime(num, 0)
      {
      unsigned arrivalVal, burstVal, priorityVal;
      data.reserve(num);
      endTime.reserve(num);
      waitingTime.reserve(num);
      turnAroundTime.reserve(num);

      std::cout << "nEnter arrival time and burst time and priority eg(5 18 2)n";
      std::cout << "If it is not priority scheduling enter 0 for priorityn";
      std::cout << "Lower integer has higher priorityn";
      for (unsigned i = 0; i < num; i++)
      {
      std::cout << "nProcess" << i+1 << ": ";
      std::cin >> arrivalVal >> burstVal >> priorityVal;
      data.push_back( Data(arrivalVal, burstVal, priorityVal) );
      }
      }

      void Scheduler::calcTurnAroundTime()
      {
      double sum = 0.00;
      for (std::size_t i = 0; i < data.size(); i++)
      {
      unsigned val = endTime[i] - data[i].arrivalTime;
      turnAroundTime.push_back(val);
      sum += (double)val;
      }
      avgTurnAroundTime = sum / turnAroundTime.size();
      }

      void Scheduler::calcWaitingTime()
      {
      double sum = 0.00;
      for (std::size_t i = 0; i < data.size(); i++)
      {
      unsigned val = turnAroundTime[i] - data[i].burstTime;
      waitingTime.push_back(val);
      sum += (double)val;
      }
      avgWaitingTime = sum / waitingTime.size();
      }

      void Scheduler::printInfo() const
      {
      std::cout << "ProcessIDtArrival TimetBurst TimetPrioritytEnd TimetWaiting Time";
      std::cout << "tTurnaround Timen";
      for (std::size_t i = 0; i < data.size(); i++)
      {
      std::cout << i+1 << "tt" << data[i].arrivalTime << "tt";
      std::cout << data[i].burstTime << "tt" <<data[i].priority << "tt";
      std::cout << endTime[i] << "tt";
      std::cout << waitingTime[i] <<"tt" << turnAroundTime[i] <<'n';
      }
      std::cout << "Average Waiting Time : " << avgWaitingTime << 'n';
      std::cout << "Average Turn Around Time : " << avgTurnAroundTime << 'n';
      }


      shortestjobfirst.h



      #ifndef SHORTESTJOBFIRST_H_
      #define SHORTESTJOBFIRST_H_

      #include "scheduling.h"

      class ShortestJobFirst : public Scheduler
      {
      public:
      ShortestJobFirst(unsigned num);
      ShortestJobFirst() = default;
      ShortestJobFirst(const ShortestJobFirst&) = delete;
      ShortestJobFirst &operator=(const ShortestJobFirst&) = delete;
      ShortestJobFirst(ShortestJobFirst&&) = delete;
      ShortestJobFirst &operator=(ShortestJobFirst&&) = delete;
      ~ShortestJobFirst() = default;

      void calcEndTime();
      };

      #endif


      shortestjobfirst.cpp



      #include <iostream>
      #include <array>
      #include <vector>
      #include <algorithm> // std::find
      #include <iterator> // std::begin, std::end
      #include <limits> //std::numeric_limits
      #include "scheduling.h"
      #include "shortestjobfirst.h"


      ShortestJobFirst::ShortestJobFirst(unsigned num) :Scheduler(num)
      {}

      void ShortestJobFirst::calcEndTime()
      {
      //If arrival time is not sorted
      //sort burst time according to arrival time
      static const auto byArrival = (const Data &a, const Data &b)
      {
      return a.arrivalTime < b.arrivalTime;
      };
      std::sort(data.begin(), data.end(), byArrival);

      //copy values of burst time in new vector
      std::vector<unsigned> burstTimeCopy;
      for (auto it = data.begin(); it != data.end(); ++it)
      {
      unsigned val = (*it).burstTime;
      burstTimeCopy.push_back(val);
      }

      unsigned timeCounter = 0;
      unsigned currActiveProcessID = 0;
      while (!(std::all_of(burstTimeCopy.begin(), burstTimeCopy.end(),
      (unsigned e) { return e == 0; })))
      {
      std::size_t dataSize = data.size();
      //All processes are not arrived
      if (timeCounter <= data[dataSize -1].arrivalTime)
      {
      unsigned minBurstTime = std::numeric_limits<uint>::max();
      //Find index with minimum burst Time remaining
      for (std::size_t i = 0; i < burstTimeCopy.size(); i++)
      {
      if (burstTimeCopy[i] != 0 && burstTimeCopy[i] < minBurstTime
      && data[i].arrivalTime <= timeCounter)
      {
      minBurstTime = burstTimeCopy[i];
      currActiveProcessID = i;
      }
      }
      burstTimeCopy[currActiveProcessID] -= 1;
      timeCounter++;
      if (burstTimeCopy[currActiveProcessID] == 0)
      {
      endTime[currActiveProcessID] = timeCounter;
      }
      }
      else //When all processes are arrived
      {
      unsigned minBurstTime = std::numeric_limits<uint>::max();
      //Find index with minimum burst Time remaining
      for (std::size_t i = 0; i < burstTimeCopy.size(); i++)
      {
      if (burstTimeCopy[i] != 0 && burstTimeCopy[i] < minBurstTime)
      {
      minBurstTime = burstTimeCopy[i];
      currActiveProcessID = i;
      }
      }
      timeCounter += minBurstTime;
      endTime[currActiveProcessID] = timeCounter;
      burstTimeCopy[currActiveProcessID] = 0;
      }
      }
      }

      int main()
      {
      int num;
      std::cout << "Enter the number of processesn";
      std::cin >> num;
      ShortestJobFirst batch(num);
      batch.calcEndTime();
      batch.calcTurnAroundTime();
      batch.calcWaitingTime();
      batch.printInfo();
      }


      Priority, ShortestJobFirst are nearly smae and in RoundRobin we have member function timeQuantum which is entered through constructor.



      priorit.cpp



      #include <iostream>
      #include <vector>
      #include <algorithm> // std::find
      #include <iterator> // std::begin, std::end
      #include <limits> //std::numeric_limits
      #include "scheduling.h"
      #include "priority.h"

      Priority::Priority(unsigned num): Scheduler(num)
      {}

      void Priority::calcEndTime()
      {
      //If arrival time is not sorted
      //sort burst time according to arrival time
      static const auto byArrival = (const Data &a, const Data &b)
      {
      return a.arrivalTime < b.arrivalTime;
      };
      std::sort(data.begin(), data.end(), byArrival);

      //copy values of burst time in new vector
      std::vector<unsigned> burstTimeCopy;
      for (auto it = data.begin(); it != data.end(); ++it)
      {
      unsigned val = (*it).burstTime;
      burstTimeCopy.push_back(val);
      }

      unsigned timeCounter = 0;
      unsigned currActiveProcessID = 0;
      while (!(std::all_of(burstTimeCopy.begin(), burstTimeCopy.end(),
      (unsigned e) { return e == 0; })))
      {
      std::size_t dataSize = data.size();
      //All processes are not arrived
      if (timeCounter <= data[dataSize - 1].arrivalTime)
      {
      unsigned maxPriority = std::numeric_limits<uint>::max();
      for (std::size_t i = 0; i < burstTimeCopy.size(); i++)
      {
      if (burstTimeCopy[i] != 0 && data[i].priority < maxPriority
      && data[i].arrivalTime <= timeCounter)
      {
      maxPriority = data[i].priority;
      currActiveProcessID = i;
      }
      }
      burstTimeCopy[currActiveProcessID] -= 1;
      timeCounter++;
      if (burstTimeCopy[currActiveProcessID] == 0)
      {
      endTime[currActiveProcessID] = timeCounter;
      }
      }
      else //When all processes are arrived
      {
      unsigned maxPriority = std::numeric_limits<uint>::max();
      for (std::size_t i = 0 ; i < burstTimeCopy.size(); i++)
      {
      if (burstTimeCopy[i] != 0 && data[i].priority < maxPriority)
      {
      maxPriority = data[i].priority;
      currActiveProcessID = i;
      }
      }
      timeCounter += burstTimeCopy[currActiveProcessID];
      burstTimeCopy[currActiveProcessID] = 0;
      endTime[currActiveProcessID] = timeCounter;
      }
      }
      }

      int main()
      {
      int num;
      std::cout << "Enter the number of processesn";
      std::cin >> num;
      Priority prioritySchedule(num);
      prioritySchedule.calcEndTime();
      prioritySchedule.calcTurnAroundTime();
      prioritySchedule.calcWaitingTime();
      prioritySchedule.printInfo();
      }


      roundrobin.cpp



      #include <iostream>
      #include <vector>
      #include <algorithm> // std::find
      #include <iterator> // std::begin, std::end
      #include <limits> //std::numeric_limits
      #include "scheduling.h"
      #include "roundrobin.h"

      RoundRobin::RoundRobin(unsigned num, unsigned quantum): Scheduler(num)
      {
      timeQuantum = quantum;
      }

      void RoundRobin::calcEndTime()
      {
      //If arrival time is not sorted
      //sort burst time according to arrival time
      static const auto byArrival = (const Data &a, const Data &b)
      {
      return a.arrivalTime < b.arrivalTime;
      };
      std::sort(data.begin(), data.end(), byArrival);

      //copy values of burst time in new vector
      std::vector<unsigned> burstTimeCopy;
      for (auto it = data.begin(); it != data.end(); ++it)
      {
      unsigned val = (*it).burstTime;
      burstTimeCopy.push_back(val);
      }

      unsigned timeCounter = 0;
      while (!(std::all_of(burstTimeCopy.begin(), burstTimeCopy.end(),
      (unsigned e) { return e == 0; })))
      {
      unsigned currActiveProcessID = 0;
      auto it = burstTimeCopy.begin();
      while (it != burstTimeCopy.end())
      {
      if (burstTimeCopy[currActiveProcessID] > timeQuantum)
      {
      burstTimeCopy[currActiveProcessID] -= timeQuantum;
      timeCounter += timeQuantum;
      }
      else if (burstTimeCopy[currActiveProcessID] > 0)
      {
      timeCounter += burstTimeCopy[currActiveProcessID];
      burstTimeCopy[currActiveProcessID] = 0;
      endTime[currActiveProcessID] = timeCounter;
      }
      currActiveProcessID++;
      it++;
      }
      }
      }

      int main()
      {
      unsigned num, timeQuantum;
      std::cout << "Enter number of process: ";
      std::cin >> num;
      std::cout << "nEnter time quantum : ";
      std::cin >> timeQuantum;
      RoundRobin roundRobin(num, timeQuantum);
      roundRobin.calcEndTime();
      roundRobin.calcTurnAroundTime();
      roundRobin.calcWaitingTime();
      roundRobin.printInfo();
      }









      share|improve this question













      After implementing suggestions from my previous questions about SJF, priority and round robin.



      Here I have scheduling.h which contains a struct Data and virtual member functions. Then I have derived class for each scheduling algorithm. Only calcEndTime() is defined for each scheduling algorithm. I have asked to enter priority in each algortihm because it must be in Data so it is bounded to arrivalTime and burstTime. This is first time I have written program related to inheritance. Suggest me improvements.



      scheduling.h



      #ifndef SCHEDULING_H_
      #define SCHEDULING_H_

      #include <vector>

      class Scheduler
      {
      public:

      double avgWaitingTime;
      double avgTurnAroundTime;

      struct Data
      {
      unsigned arrivalTime;
      //When process start to execute
      unsigned burstTime;
      //only for priority Scheduling
      unsigned priority;

      Data(unsigned arrivalTime, unsigned burstTime, unsigned priority):
      arrivalTime(std::move(arrivalTime)),
      burstTime(std::move(burstTime)),
      priority(std::move(priority))
      {}
      Data() = default;
      };

      std::vector<Data> data;
      //process wait to execute after they have arrived
      std::vector<unsigned> waitingTime;
      //total time taken by processes
      std::vector<unsigned> turnAroundTime;
      //time when a process end
      std::vector<unsigned> endTime;

      Scheduler(unsigned num = 0);
      Scheduler(const Scheduler&) = delete;
      Scheduler &operator=(const Scheduler&) = delete;
      Scheduler(Scheduler&&) = delete;
      Scheduler &operator=(Scheduler&&) = delete;
      ~Scheduler() = default;

      void calcWaitingTime();
      void calcTurnAroundTime();
      virtual void calcEndTime() = 0;
      void printInfo() const;
      };

      #endif


      scheduling.cpp



      #include <iostream>
      #include <vector>
      #include "scheduling.h"

      Scheduler::Scheduler(unsigned num): endTime(num, 0)
      {
      unsigned arrivalVal, burstVal, priorityVal;
      data.reserve(num);
      endTime.reserve(num);
      waitingTime.reserve(num);
      turnAroundTime.reserve(num);

      std::cout << "nEnter arrival time and burst time and priority eg(5 18 2)n";
      std::cout << "If it is not priority scheduling enter 0 for priorityn";
      std::cout << "Lower integer has higher priorityn";
      for (unsigned i = 0; i < num; i++)
      {
      std::cout << "nProcess" << i+1 << ": ";
      std::cin >> arrivalVal >> burstVal >> priorityVal;
      data.push_back( Data(arrivalVal, burstVal, priorityVal) );
      }
      }

      void Scheduler::calcTurnAroundTime()
      {
      double sum = 0.00;
      for (std::size_t i = 0; i < data.size(); i++)
      {
      unsigned val = endTime[i] - data[i].arrivalTime;
      turnAroundTime.push_back(val);
      sum += (double)val;
      }
      avgTurnAroundTime = sum / turnAroundTime.size();
      }

      void Scheduler::calcWaitingTime()
      {
      double sum = 0.00;
      for (std::size_t i = 0; i < data.size(); i++)
      {
      unsigned val = turnAroundTime[i] - data[i].burstTime;
      waitingTime.push_back(val);
      sum += (double)val;
      }
      avgWaitingTime = sum / waitingTime.size();
      }

      void Scheduler::printInfo() const
      {
      std::cout << "ProcessIDtArrival TimetBurst TimetPrioritytEnd TimetWaiting Time";
      std::cout << "tTurnaround Timen";
      for (std::size_t i = 0; i < data.size(); i++)
      {
      std::cout << i+1 << "tt" << data[i].arrivalTime << "tt";
      std::cout << data[i].burstTime << "tt" <<data[i].priority << "tt";
      std::cout << endTime[i] << "tt";
      std::cout << waitingTime[i] <<"tt" << turnAroundTime[i] <<'n';
      }
      std::cout << "Average Waiting Time : " << avgWaitingTime << 'n';
      std::cout << "Average Turn Around Time : " << avgTurnAroundTime << 'n';
      }


      shortestjobfirst.h



      #ifndef SHORTESTJOBFIRST_H_
      #define SHORTESTJOBFIRST_H_

      #include "scheduling.h"

      class ShortestJobFirst : public Scheduler
      {
      public:
      ShortestJobFirst(unsigned num);
      ShortestJobFirst() = default;
      ShortestJobFirst(const ShortestJobFirst&) = delete;
      ShortestJobFirst &operator=(const ShortestJobFirst&) = delete;
      ShortestJobFirst(ShortestJobFirst&&) = delete;
      ShortestJobFirst &operator=(ShortestJobFirst&&) = delete;
      ~ShortestJobFirst() = default;

      void calcEndTime();
      };

      #endif


      shortestjobfirst.cpp



      #include <iostream>
      #include <array>
      #include <vector>
      #include <algorithm> // std::find
      #include <iterator> // std::begin, std::end
      #include <limits> //std::numeric_limits
      #include "scheduling.h"
      #include "shortestjobfirst.h"


      ShortestJobFirst::ShortestJobFirst(unsigned num) :Scheduler(num)
      {}

      void ShortestJobFirst::calcEndTime()
      {
      //If arrival time is not sorted
      //sort burst time according to arrival time
      static const auto byArrival = (const Data &a, const Data &b)
      {
      return a.arrivalTime < b.arrivalTime;
      };
      std::sort(data.begin(), data.end(), byArrival);

      //copy values of burst time in new vector
      std::vector<unsigned> burstTimeCopy;
      for (auto it = data.begin(); it != data.end(); ++it)
      {
      unsigned val = (*it).burstTime;
      burstTimeCopy.push_back(val);
      }

      unsigned timeCounter = 0;
      unsigned currActiveProcessID = 0;
      while (!(std::all_of(burstTimeCopy.begin(), burstTimeCopy.end(),
      (unsigned e) { return e == 0; })))
      {
      std::size_t dataSize = data.size();
      //All processes are not arrived
      if (timeCounter <= data[dataSize -1].arrivalTime)
      {
      unsigned minBurstTime = std::numeric_limits<uint>::max();
      //Find index with minimum burst Time remaining
      for (std::size_t i = 0; i < burstTimeCopy.size(); i++)
      {
      if (burstTimeCopy[i] != 0 && burstTimeCopy[i] < minBurstTime
      && data[i].arrivalTime <= timeCounter)
      {
      minBurstTime = burstTimeCopy[i];
      currActiveProcessID = i;
      }
      }
      burstTimeCopy[currActiveProcessID] -= 1;
      timeCounter++;
      if (burstTimeCopy[currActiveProcessID] == 0)
      {
      endTime[currActiveProcessID] = timeCounter;
      }
      }
      else //When all processes are arrived
      {
      unsigned minBurstTime = std::numeric_limits<uint>::max();
      //Find index with minimum burst Time remaining
      for (std::size_t i = 0; i < burstTimeCopy.size(); i++)
      {
      if (burstTimeCopy[i] != 0 && burstTimeCopy[i] < minBurstTime)
      {
      minBurstTime = burstTimeCopy[i];
      currActiveProcessID = i;
      }
      }
      timeCounter += minBurstTime;
      endTime[currActiveProcessID] = timeCounter;
      burstTimeCopy[currActiveProcessID] = 0;
      }
      }
      }

      int main()
      {
      int num;
      std::cout << "Enter the number of processesn";
      std::cin >> num;
      ShortestJobFirst batch(num);
      batch.calcEndTime();
      batch.calcTurnAroundTime();
      batch.calcWaitingTime();
      batch.printInfo();
      }


      Priority, ShortestJobFirst are nearly smae and in RoundRobin we have member function timeQuantum which is entered through constructor.



      priorit.cpp



      #include <iostream>
      #include <vector>
      #include <algorithm> // std::find
      #include <iterator> // std::begin, std::end
      #include <limits> //std::numeric_limits
      #include "scheduling.h"
      #include "priority.h"

      Priority::Priority(unsigned num): Scheduler(num)
      {}

      void Priority::calcEndTime()
      {
      //If arrival time is not sorted
      //sort burst time according to arrival time
      static const auto byArrival = (const Data &a, const Data &b)
      {
      return a.arrivalTime < b.arrivalTime;
      };
      std::sort(data.begin(), data.end(), byArrival);

      //copy values of burst time in new vector
      std::vector<unsigned> burstTimeCopy;
      for (auto it = data.begin(); it != data.end(); ++it)
      {
      unsigned val = (*it).burstTime;
      burstTimeCopy.push_back(val);
      }

      unsigned timeCounter = 0;
      unsigned currActiveProcessID = 0;
      while (!(std::all_of(burstTimeCopy.begin(), burstTimeCopy.end(),
      (unsigned e) { return e == 0; })))
      {
      std::size_t dataSize = data.size();
      //All processes are not arrived
      if (timeCounter <= data[dataSize - 1].arrivalTime)
      {
      unsigned maxPriority = std::numeric_limits<uint>::max();
      for (std::size_t i = 0; i < burstTimeCopy.size(); i++)
      {
      if (burstTimeCopy[i] != 0 && data[i].priority < maxPriority
      && data[i].arrivalTime <= timeCounter)
      {
      maxPriority = data[i].priority;
      currActiveProcessID = i;
      }
      }
      burstTimeCopy[currActiveProcessID] -= 1;
      timeCounter++;
      if (burstTimeCopy[currActiveProcessID] == 0)
      {
      endTime[currActiveProcessID] = timeCounter;
      }
      }
      else //When all processes are arrived
      {
      unsigned maxPriority = std::numeric_limits<uint>::max();
      for (std::size_t i = 0 ; i < burstTimeCopy.size(); i++)
      {
      if (burstTimeCopy[i] != 0 && data[i].priority < maxPriority)
      {
      maxPriority = data[i].priority;
      currActiveProcessID = i;
      }
      }
      timeCounter += burstTimeCopy[currActiveProcessID];
      burstTimeCopy[currActiveProcessID] = 0;
      endTime[currActiveProcessID] = timeCounter;
      }
      }
      }

      int main()
      {
      int num;
      std::cout << "Enter the number of processesn";
      std::cin >> num;
      Priority prioritySchedule(num);
      prioritySchedule.calcEndTime();
      prioritySchedule.calcTurnAroundTime();
      prioritySchedule.calcWaitingTime();
      prioritySchedule.printInfo();
      }


      roundrobin.cpp



      #include <iostream>
      #include <vector>
      #include <algorithm> // std::find
      #include <iterator> // std::begin, std::end
      #include <limits> //std::numeric_limits
      #include "scheduling.h"
      #include "roundrobin.h"

      RoundRobin::RoundRobin(unsigned num, unsigned quantum): Scheduler(num)
      {
      timeQuantum = quantum;
      }

      void RoundRobin::calcEndTime()
      {
      //If arrival time is not sorted
      //sort burst time according to arrival time
      static const auto byArrival = (const Data &a, const Data &b)
      {
      return a.arrivalTime < b.arrivalTime;
      };
      std::sort(data.begin(), data.end(), byArrival);

      //copy values of burst time in new vector
      std::vector<unsigned> burstTimeCopy;
      for (auto it = data.begin(); it != data.end(); ++it)
      {
      unsigned val = (*it).burstTime;
      burstTimeCopy.push_back(val);
      }

      unsigned timeCounter = 0;
      while (!(std::all_of(burstTimeCopy.begin(), burstTimeCopy.end(),
      (unsigned e) { return e == 0; })))
      {
      unsigned currActiveProcessID = 0;
      auto it = burstTimeCopy.begin();
      while (it != burstTimeCopy.end())
      {
      if (burstTimeCopy[currActiveProcessID] > timeQuantum)
      {
      burstTimeCopy[currActiveProcessID] -= timeQuantum;
      timeCounter += timeQuantum;
      }
      else if (burstTimeCopy[currActiveProcessID] > 0)
      {
      timeCounter += burstTimeCopy[currActiveProcessID];
      burstTimeCopy[currActiveProcessID] = 0;
      endTime[currActiveProcessID] = timeCounter;
      }
      currActiveProcessID++;
      it++;
      }
      }
      }

      int main()
      {
      unsigned num, timeQuantum;
      std::cout << "Enter number of process: ";
      std::cin >> num;
      std::cout << "nEnter time quantum : ";
      std::cin >> timeQuantum;
      RoundRobin roundRobin(num, timeQuantum);
      roundRobin.calcEndTime();
      roundRobin.calcTurnAroundTime();
      roundRobin.calcWaitingTime();
      roundRobin.printInfo();
      }






      c++ c++11






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      asked Jul 2 at 13:36









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          At first glance, in Scheduler, I would replace



          std::vector<Data> data;
          std::vector<unsigned> waitingTime;
          std::vector<unsigned> turnAroundTime;
          std::vector<unsigned> endTime;


          by



          struct Process {
          Data data;
          unsigned waitingTime, turnAroundTime, turnAroundTime;
          };
          std::vector<Process> processes;


          or put the members waitingTime turnAroundTime turnAroundTime in Data directly






          share|improve this answer





















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            At first glance, in Scheduler, I would replace



            std::vector<Data> data;
            std::vector<unsigned> waitingTime;
            std::vector<unsigned> turnAroundTime;
            std::vector<unsigned> endTime;


            by



            struct Process {
            Data data;
            unsigned waitingTime, turnAroundTime, turnAroundTime;
            };
            std::vector<Process> processes;


            or put the members waitingTime turnAroundTime turnAroundTime in Data directly






            share|improve this answer

























              up vote
              0
              down vote













              At first glance, in Scheduler, I would replace



              std::vector<Data> data;
              std::vector<unsigned> waitingTime;
              std::vector<unsigned> turnAroundTime;
              std::vector<unsigned> endTime;


              by



              struct Process {
              Data data;
              unsigned waitingTime, turnAroundTime, turnAroundTime;
              };
              std::vector<Process> processes;


              or put the members waitingTime turnAroundTime turnAroundTime in Data directly






              share|improve this answer























                up vote
                0
                down vote










                up vote
                0
                down vote









                At first glance, in Scheduler, I would replace



                std::vector<Data> data;
                std::vector<unsigned> waitingTime;
                std::vector<unsigned> turnAroundTime;
                std::vector<unsigned> endTime;


                by



                struct Process {
                Data data;
                unsigned waitingTime, turnAroundTime, turnAroundTime;
                };
                std::vector<Process> processes;


                or put the members waitingTime turnAroundTime turnAroundTime in Data directly






                share|improve this answer












                At first glance, in Scheduler, I would replace



                std::vector<Data> data;
                std::vector<unsigned> waitingTime;
                std::vector<unsigned> turnAroundTime;
                std::vector<unsigned> endTime;


                by



                struct Process {
                Data data;
                unsigned waitingTime, turnAroundTime, turnAroundTime;
                };
                std::vector<Process> processes;


                or put the members waitingTime turnAroundTime turnAroundTime in Data directly







                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered Jul 3 at 0:42









                Olivier Sohn

                1111




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