Follow up: CPU Scheduling Algorithm (SJF, priority & Round Robin)











up vote
3
down vote

favorite












After implementing suggestions from my previous questions about SJF, priority and round robin.



Here I have scheduling.h which contains a struct Data and virtual member functions. Then I have derived class for each scheduling algorithm. Only calcEndTime() is defined for each scheduling algorithm. I have asked to enter priority in each algortihm because it must be in Data so it is bounded to arrivalTime and burstTime. This is first time I have written program related to inheritance. Suggest me improvements.



scheduling.h



#ifndef SCHEDULING_H_
#define SCHEDULING_H_

#include <vector>

class Scheduler
{
public:

double avgWaitingTime;
double avgTurnAroundTime;

struct Data
{
unsigned arrivalTime;
//When process start to execute
unsigned burstTime;
//only for priority Scheduling
unsigned priority;

Data(unsigned arrivalTime, unsigned burstTime, unsigned priority):
arrivalTime(std::move(arrivalTime)),
burstTime(std::move(burstTime)),
priority(std::move(priority))
{}
Data() = default;
};

std::vector<Data> data;
//process wait to execute after they have arrived
std::vector<unsigned> waitingTime;
//total time taken by processes
std::vector<unsigned> turnAroundTime;
//time when a process end
std::vector<unsigned> endTime;

Scheduler(unsigned num = 0);
Scheduler(const Scheduler&) = delete;
Scheduler &operator=(const Scheduler&) = delete;
Scheduler(Scheduler&&) = delete;
Scheduler &operator=(Scheduler&&) = delete;
~Scheduler() = default;

void calcWaitingTime();
void calcTurnAroundTime();
virtual void calcEndTime() = 0;
void printInfo() const;
};

#endif


scheduling.cpp



#include <iostream>
#include <vector>
#include "scheduling.h"

Scheduler::Scheduler(unsigned num): endTime(num, 0)
{
unsigned arrivalVal, burstVal, priorityVal;
data.reserve(num);
endTime.reserve(num);
waitingTime.reserve(num);
turnAroundTime.reserve(num);

std::cout << "nEnter arrival time and burst time and priority eg(5 18 2)n";
std::cout << "If it is not priority scheduling enter 0 for priorityn";
std::cout << "Lower integer has higher priorityn";
for (unsigned i = 0; i < num; i++)
{
std::cout << "nProcess" << i+1 << ": ";
std::cin >> arrivalVal >> burstVal >> priorityVal;
data.push_back( Data(arrivalVal, burstVal, priorityVal) );
}
}

void Scheduler::calcTurnAroundTime()
{
double sum = 0.00;
for (std::size_t i = 0; i < data.size(); i++)
{
unsigned val = endTime[i] - data[i].arrivalTime;
turnAroundTime.push_back(val);
sum += (double)val;
}
avgTurnAroundTime = sum / turnAroundTime.size();
}

void Scheduler::calcWaitingTime()
{
double sum = 0.00;
for (std::size_t i = 0; i < data.size(); i++)
{
unsigned val = turnAroundTime[i] - data[i].burstTime;
waitingTime.push_back(val);
sum += (double)val;
}
avgWaitingTime = sum / waitingTime.size();
}

void Scheduler::printInfo() const
{
std::cout << "ProcessIDtArrival TimetBurst TimetPrioritytEnd TimetWaiting Time";
std::cout << "tTurnaround Timen";
for (std::size_t i = 0; i < data.size(); i++)
{
std::cout << i+1 << "tt" << data[i].arrivalTime << "tt";
std::cout << data[i].burstTime << "tt" <<data[i].priority << "tt";
std::cout << endTime[i] << "tt";
std::cout << waitingTime[i] <<"tt" << turnAroundTime[i] <<'n';
}
std::cout << "Average Waiting Time : " << avgWaitingTime << 'n';
std::cout << "Average Turn Around Time : " << avgTurnAroundTime << 'n';
}


shortestjobfirst.h



#ifndef SHORTESTJOBFIRST_H_
#define SHORTESTJOBFIRST_H_

#include "scheduling.h"

class ShortestJobFirst : public Scheduler
{
public:
ShortestJobFirst(unsigned num);
ShortestJobFirst() = default;
ShortestJobFirst(const ShortestJobFirst&) = delete;
ShortestJobFirst &operator=(const ShortestJobFirst&) = delete;
ShortestJobFirst(ShortestJobFirst&&) = delete;
ShortestJobFirst &operator=(ShortestJobFirst&&) = delete;
~ShortestJobFirst() = default;

void calcEndTime();
};

#endif


shortestjobfirst.cpp



#include <iostream>
#include <array>
#include <vector>
#include <algorithm> // std::find
#include <iterator> // std::begin, std::end
#include <limits> //std::numeric_limits
#include "scheduling.h"
#include "shortestjobfirst.h"


ShortestJobFirst::ShortestJobFirst(unsigned num) :Scheduler(num)
{}

void ShortestJobFirst::calcEndTime()
{
//If arrival time is not sorted
//sort burst time according to arrival time
static const auto byArrival = (const Data &a, const Data &b)
{
return a.arrivalTime < b.arrivalTime;
};
std::sort(data.begin(), data.end(), byArrival);

//copy values of burst time in new vector
std::vector<unsigned> burstTimeCopy;
for (auto it = data.begin(); it != data.end(); ++it)
{
unsigned val = (*it).burstTime;
burstTimeCopy.push_back(val);
}

unsigned timeCounter = 0;
unsigned currActiveProcessID = 0;
while (!(std::all_of(burstTimeCopy.begin(), burstTimeCopy.end(),
(unsigned e) { return e == 0; })))
{
std::size_t dataSize = data.size();
//All processes are not arrived
if (timeCounter <= data[dataSize -1].arrivalTime)
{
unsigned minBurstTime = std::numeric_limits<uint>::max();
//Find index with minimum burst Time remaining
for (std::size_t i = 0; i < burstTimeCopy.size(); i++)
{
if (burstTimeCopy[i] != 0 && burstTimeCopy[i] < minBurstTime
&& data[i].arrivalTime <= timeCounter)
{
minBurstTime = burstTimeCopy[i];
currActiveProcessID = i;
}
}
burstTimeCopy[currActiveProcessID] -= 1;
timeCounter++;
if (burstTimeCopy[currActiveProcessID] == 0)
{
endTime[currActiveProcessID] = timeCounter;
}
}
else //When all processes are arrived
{
unsigned minBurstTime = std::numeric_limits<uint>::max();
//Find index with minimum burst Time remaining
for (std::size_t i = 0; i < burstTimeCopy.size(); i++)
{
if (burstTimeCopy[i] != 0 && burstTimeCopy[i] < minBurstTime)
{
minBurstTime = burstTimeCopy[i];
currActiveProcessID = i;
}
}
timeCounter += minBurstTime;
endTime[currActiveProcessID] = timeCounter;
burstTimeCopy[currActiveProcessID] = 0;
}
}
}

int main()
{
int num;
std::cout << "Enter the number of processesn";
std::cin >> num;
ShortestJobFirst batch(num);
batch.calcEndTime();
batch.calcTurnAroundTime();
batch.calcWaitingTime();
batch.printInfo();
}


Priority, ShortestJobFirst are nearly smae and in RoundRobin we have member function timeQuantum which is entered through constructor.



priorit.cpp



#include <iostream>
#include <vector>
#include <algorithm> // std::find
#include <iterator> // std::begin, std::end
#include <limits> //std::numeric_limits
#include "scheduling.h"
#include "priority.h"

Priority::Priority(unsigned num): Scheduler(num)
{}

void Priority::calcEndTime()
{
//If arrival time is not sorted
//sort burst time according to arrival time
static const auto byArrival = (const Data &a, const Data &b)
{
return a.arrivalTime < b.arrivalTime;
};
std::sort(data.begin(), data.end(), byArrival);

//copy values of burst time in new vector
std::vector<unsigned> burstTimeCopy;
for (auto it = data.begin(); it != data.end(); ++it)
{
unsigned val = (*it).burstTime;
burstTimeCopy.push_back(val);
}

unsigned timeCounter = 0;
unsigned currActiveProcessID = 0;
while (!(std::all_of(burstTimeCopy.begin(), burstTimeCopy.end(),
(unsigned e) { return e == 0; })))
{
std::size_t dataSize = data.size();
//All processes are not arrived
if (timeCounter <= data[dataSize - 1].arrivalTime)
{
unsigned maxPriority = std::numeric_limits<uint>::max();
for (std::size_t i = 0; i < burstTimeCopy.size(); i++)
{
if (burstTimeCopy[i] != 0 && data[i].priority < maxPriority
&& data[i].arrivalTime <= timeCounter)
{
maxPriority = data[i].priority;
currActiveProcessID = i;
}
}
burstTimeCopy[currActiveProcessID] -= 1;
timeCounter++;
if (burstTimeCopy[currActiveProcessID] == 0)
{
endTime[currActiveProcessID] = timeCounter;
}
}
else //When all processes are arrived
{
unsigned maxPriority = std::numeric_limits<uint>::max();
for (std::size_t i = 0 ; i < burstTimeCopy.size(); i++)
{
if (burstTimeCopy[i] != 0 && data[i].priority < maxPriority)
{
maxPriority = data[i].priority;
currActiveProcessID = i;
}
}
timeCounter += burstTimeCopy[currActiveProcessID];
burstTimeCopy[currActiveProcessID] = 0;
endTime[currActiveProcessID] = timeCounter;
}
}
}

int main()
{
int num;
std::cout << "Enter the number of processesn";
std::cin >> num;
Priority prioritySchedule(num);
prioritySchedule.calcEndTime();
prioritySchedule.calcTurnAroundTime();
prioritySchedule.calcWaitingTime();
prioritySchedule.printInfo();
}


roundrobin.cpp



#include <iostream>
#include <vector>
#include <algorithm> // std::find
#include <iterator> // std::begin, std::end
#include <limits> //std::numeric_limits
#include "scheduling.h"
#include "roundrobin.h"

RoundRobin::RoundRobin(unsigned num, unsigned quantum): Scheduler(num)
{
timeQuantum = quantum;
}

void RoundRobin::calcEndTime()
{
//If arrival time is not sorted
//sort burst time according to arrival time
static const auto byArrival = (const Data &a, const Data &b)
{
return a.arrivalTime < b.arrivalTime;
};
std::sort(data.begin(), data.end(), byArrival);

//copy values of burst time in new vector
std::vector<unsigned> burstTimeCopy;
for (auto it = data.begin(); it != data.end(); ++it)
{
unsigned val = (*it).burstTime;
burstTimeCopy.push_back(val);
}

unsigned timeCounter = 0;
while (!(std::all_of(burstTimeCopy.begin(), burstTimeCopy.end(),
(unsigned e) { return e == 0; })))
{
unsigned currActiveProcessID = 0;
auto it = burstTimeCopy.begin();
while (it != burstTimeCopy.end())
{
if (burstTimeCopy[currActiveProcessID] > timeQuantum)
{
burstTimeCopy[currActiveProcessID] -= timeQuantum;
timeCounter += timeQuantum;
}
else if (burstTimeCopy[currActiveProcessID] > 0)
{
timeCounter += burstTimeCopy[currActiveProcessID];
burstTimeCopy[currActiveProcessID] = 0;
endTime[currActiveProcessID] = timeCounter;
}
currActiveProcessID++;
it++;
}
}
}

int main()
{
unsigned num, timeQuantum;
std::cout << "Enter number of process: ";
std::cin >> num;
std::cout << "nEnter time quantum : ";
std::cin >> timeQuantum;
RoundRobin roundRobin(num, timeQuantum);
roundRobin.calcEndTime();
roundRobin.calcTurnAroundTime();
roundRobin.calcWaitingTime();
roundRobin.printInfo();
}









share|improve this question














bumped to the homepage by Community 3 mins ago


This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.



















    up vote
    3
    down vote

    favorite












    After implementing suggestions from my previous questions about SJF, priority and round robin.



    Here I have scheduling.h which contains a struct Data and virtual member functions. Then I have derived class for each scheduling algorithm. Only calcEndTime() is defined for each scheduling algorithm. I have asked to enter priority in each algortihm because it must be in Data so it is bounded to arrivalTime and burstTime. This is first time I have written program related to inheritance. Suggest me improvements.



    scheduling.h



    #ifndef SCHEDULING_H_
    #define SCHEDULING_H_

    #include <vector>

    class Scheduler
    {
    public:

    double avgWaitingTime;
    double avgTurnAroundTime;

    struct Data
    {
    unsigned arrivalTime;
    //When process start to execute
    unsigned burstTime;
    //only for priority Scheduling
    unsigned priority;

    Data(unsigned arrivalTime, unsigned burstTime, unsigned priority):
    arrivalTime(std::move(arrivalTime)),
    burstTime(std::move(burstTime)),
    priority(std::move(priority))
    {}
    Data() = default;
    };

    std::vector<Data> data;
    //process wait to execute after they have arrived
    std::vector<unsigned> waitingTime;
    //total time taken by processes
    std::vector<unsigned> turnAroundTime;
    //time when a process end
    std::vector<unsigned> endTime;

    Scheduler(unsigned num = 0);
    Scheduler(const Scheduler&) = delete;
    Scheduler &operator=(const Scheduler&) = delete;
    Scheduler(Scheduler&&) = delete;
    Scheduler &operator=(Scheduler&&) = delete;
    ~Scheduler() = default;

    void calcWaitingTime();
    void calcTurnAroundTime();
    virtual void calcEndTime() = 0;
    void printInfo() const;
    };

    #endif


    scheduling.cpp



    #include <iostream>
    #include <vector>
    #include "scheduling.h"

    Scheduler::Scheduler(unsigned num): endTime(num, 0)
    {
    unsigned arrivalVal, burstVal, priorityVal;
    data.reserve(num);
    endTime.reserve(num);
    waitingTime.reserve(num);
    turnAroundTime.reserve(num);

    std::cout << "nEnter arrival time and burst time and priority eg(5 18 2)n";
    std::cout << "If it is not priority scheduling enter 0 for priorityn";
    std::cout << "Lower integer has higher priorityn";
    for (unsigned i = 0; i < num; i++)
    {
    std::cout << "nProcess" << i+1 << ": ";
    std::cin >> arrivalVal >> burstVal >> priorityVal;
    data.push_back( Data(arrivalVal, burstVal, priorityVal) );
    }
    }

    void Scheduler::calcTurnAroundTime()
    {
    double sum = 0.00;
    for (std::size_t i = 0; i < data.size(); i++)
    {
    unsigned val = endTime[i] - data[i].arrivalTime;
    turnAroundTime.push_back(val);
    sum += (double)val;
    }
    avgTurnAroundTime = sum / turnAroundTime.size();
    }

    void Scheduler::calcWaitingTime()
    {
    double sum = 0.00;
    for (std::size_t i = 0; i < data.size(); i++)
    {
    unsigned val = turnAroundTime[i] - data[i].burstTime;
    waitingTime.push_back(val);
    sum += (double)val;
    }
    avgWaitingTime = sum / waitingTime.size();
    }

    void Scheduler::printInfo() const
    {
    std::cout << "ProcessIDtArrival TimetBurst TimetPrioritytEnd TimetWaiting Time";
    std::cout << "tTurnaround Timen";
    for (std::size_t i = 0; i < data.size(); i++)
    {
    std::cout << i+1 << "tt" << data[i].arrivalTime << "tt";
    std::cout << data[i].burstTime << "tt" <<data[i].priority << "tt";
    std::cout << endTime[i] << "tt";
    std::cout << waitingTime[i] <<"tt" << turnAroundTime[i] <<'n';
    }
    std::cout << "Average Waiting Time : " << avgWaitingTime << 'n';
    std::cout << "Average Turn Around Time : " << avgTurnAroundTime << 'n';
    }


    shortestjobfirst.h



    #ifndef SHORTESTJOBFIRST_H_
    #define SHORTESTJOBFIRST_H_

    #include "scheduling.h"

    class ShortestJobFirst : public Scheduler
    {
    public:
    ShortestJobFirst(unsigned num);
    ShortestJobFirst() = default;
    ShortestJobFirst(const ShortestJobFirst&) = delete;
    ShortestJobFirst &operator=(const ShortestJobFirst&) = delete;
    ShortestJobFirst(ShortestJobFirst&&) = delete;
    ShortestJobFirst &operator=(ShortestJobFirst&&) = delete;
    ~ShortestJobFirst() = default;

    void calcEndTime();
    };

    #endif


    shortestjobfirst.cpp



    #include <iostream>
    #include <array>
    #include <vector>
    #include <algorithm> // std::find
    #include <iterator> // std::begin, std::end
    #include <limits> //std::numeric_limits
    #include "scheduling.h"
    #include "shortestjobfirst.h"


    ShortestJobFirst::ShortestJobFirst(unsigned num) :Scheduler(num)
    {}

    void ShortestJobFirst::calcEndTime()
    {
    //If arrival time is not sorted
    //sort burst time according to arrival time
    static const auto byArrival = (const Data &a, const Data &b)
    {
    return a.arrivalTime < b.arrivalTime;
    };
    std::sort(data.begin(), data.end(), byArrival);

    //copy values of burst time in new vector
    std::vector<unsigned> burstTimeCopy;
    for (auto it = data.begin(); it != data.end(); ++it)
    {
    unsigned val = (*it).burstTime;
    burstTimeCopy.push_back(val);
    }

    unsigned timeCounter = 0;
    unsigned currActiveProcessID = 0;
    while (!(std::all_of(burstTimeCopy.begin(), burstTimeCopy.end(),
    (unsigned e) { return e == 0; })))
    {
    std::size_t dataSize = data.size();
    //All processes are not arrived
    if (timeCounter <= data[dataSize -1].arrivalTime)
    {
    unsigned minBurstTime = std::numeric_limits<uint>::max();
    //Find index with minimum burst Time remaining
    for (std::size_t i = 0; i < burstTimeCopy.size(); i++)
    {
    if (burstTimeCopy[i] != 0 && burstTimeCopy[i] < minBurstTime
    && data[i].arrivalTime <= timeCounter)
    {
    minBurstTime = burstTimeCopy[i];
    currActiveProcessID = i;
    }
    }
    burstTimeCopy[currActiveProcessID] -= 1;
    timeCounter++;
    if (burstTimeCopy[currActiveProcessID] == 0)
    {
    endTime[currActiveProcessID] = timeCounter;
    }
    }
    else //When all processes are arrived
    {
    unsigned minBurstTime = std::numeric_limits<uint>::max();
    //Find index with minimum burst Time remaining
    for (std::size_t i = 0; i < burstTimeCopy.size(); i++)
    {
    if (burstTimeCopy[i] != 0 && burstTimeCopy[i] < minBurstTime)
    {
    minBurstTime = burstTimeCopy[i];
    currActiveProcessID = i;
    }
    }
    timeCounter += minBurstTime;
    endTime[currActiveProcessID] = timeCounter;
    burstTimeCopy[currActiveProcessID] = 0;
    }
    }
    }

    int main()
    {
    int num;
    std::cout << "Enter the number of processesn";
    std::cin >> num;
    ShortestJobFirst batch(num);
    batch.calcEndTime();
    batch.calcTurnAroundTime();
    batch.calcWaitingTime();
    batch.printInfo();
    }


    Priority, ShortestJobFirst are nearly smae and in RoundRobin we have member function timeQuantum which is entered through constructor.



    priorit.cpp



    #include <iostream>
    #include <vector>
    #include <algorithm> // std::find
    #include <iterator> // std::begin, std::end
    #include <limits> //std::numeric_limits
    #include "scheduling.h"
    #include "priority.h"

    Priority::Priority(unsigned num): Scheduler(num)
    {}

    void Priority::calcEndTime()
    {
    //If arrival time is not sorted
    //sort burst time according to arrival time
    static const auto byArrival = (const Data &a, const Data &b)
    {
    return a.arrivalTime < b.arrivalTime;
    };
    std::sort(data.begin(), data.end(), byArrival);

    //copy values of burst time in new vector
    std::vector<unsigned> burstTimeCopy;
    for (auto it = data.begin(); it != data.end(); ++it)
    {
    unsigned val = (*it).burstTime;
    burstTimeCopy.push_back(val);
    }

    unsigned timeCounter = 0;
    unsigned currActiveProcessID = 0;
    while (!(std::all_of(burstTimeCopy.begin(), burstTimeCopy.end(),
    (unsigned e) { return e == 0; })))
    {
    std::size_t dataSize = data.size();
    //All processes are not arrived
    if (timeCounter <= data[dataSize - 1].arrivalTime)
    {
    unsigned maxPriority = std::numeric_limits<uint>::max();
    for (std::size_t i = 0; i < burstTimeCopy.size(); i++)
    {
    if (burstTimeCopy[i] != 0 && data[i].priority < maxPriority
    && data[i].arrivalTime <= timeCounter)
    {
    maxPriority = data[i].priority;
    currActiveProcessID = i;
    }
    }
    burstTimeCopy[currActiveProcessID] -= 1;
    timeCounter++;
    if (burstTimeCopy[currActiveProcessID] == 0)
    {
    endTime[currActiveProcessID] = timeCounter;
    }
    }
    else //When all processes are arrived
    {
    unsigned maxPriority = std::numeric_limits<uint>::max();
    for (std::size_t i = 0 ; i < burstTimeCopy.size(); i++)
    {
    if (burstTimeCopy[i] != 0 && data[i].priority < maxPriority)
    {
    maxPriority = data[i].priority;
    currActiveProcessID = i;
    }
    }
    timeCounter += burstTimeCopy[currActiveProcessID];
    burstTimeCopy[currActiveProcessID] = 0;
    endTime[currActiveProcessID] = timeCounter;
    }
    }
    }

    int main()
    {
    int num;
    std::cout << "Enter the number of processesn";
    std::cin >> num;
    Priority prioritySchedule(num);
    prioritySchedule.calcEndTime();
    prioritySchedule.calcTurnAroundTime();
    prioritySchedule.calcWaitingTime();
    prioritySchedule.printInfo();
    }


    roundrobin.cpp



    #include <iostream>
    #include <vector>
    #include <algorithm> // std::find
    #include <iterator> // std::begin, std::end
    #include <limits> //std::numeric_limits
    #include "scheduling.h"
    #include "roundrobin.h"

    RoundRobin::RoundRobin(unsigned num, unsigned quantum): Scheduler(num)
    {
    timeQuantum = quantum;
    }

    void RoundRobin::calcEndTime()
    {
    //If arrival time is not sorted
    //sort burst time according to arrival time
    static const auto byArrival = (const Data &a, const Data &b)
    {
    return a.arrivalTime < b.arrivalTime;
    };
    std::sort(data.begin(), data.end(), byArrival);

    //copy values of burst time in new vector
    std::vector<unsigned> burstTimeCopy;
    for (auto it = data.begin(); it != data.end(); ++it)
    {
    unsigned val = (*it).burstTime;
    burstTimeCopy.push_back(val);
    }

    unsigned timeCounter = 0;
    while (!(std::all_of(burstTimeCopy.begin(), burstTimeCopy.end(),
    (unsigned e) { return e == 0; })))
    {
    unsigned currActiveProcessID = 0;
    auto it = burstTimeCopy.begin();
    while (it != burstTimeCopy.end())
    {
    if (burstTimeCopy[currActiveProcessID] > timeQuantum)
    {
    burstTimeCopy[currActiveProcessID] -= timeQuantum;
    timeCounter += timeQuantum;
    }
    else if (burstTimeCopy[currActiveProcessID] > 0)
    {
    timeCounter += burstTimeCopy[currActiveProcessID];
    burstTimeCopy[currActiveProcessID] = 0;
    endTime[currActiveProcessID] = timeCounter;
    }
    currActiveProcessID++;
    it++;
    }
    }
    }

    int main()
    {
    unsigned num, timeQuantum;
    std::cout << "Enter number of process: ";
    std::cin >> num;
    std::cout << "nEnter time quantum : ";
    std::cin >> timeQuantum;
    RoundRobin roundRobin(num, timeQuantum);
    roundRobin.calcEndTime();
    roundRobin.calcTurnAroundTime();
    roundRobin.calcWaitingTime();
    roundRobin.printInfo();
    }









    share|improve this question














    bumped to the homepage by Community 3 mins ago


    This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.

















      up vote
      3
      down vote

      favorite









      up vote
      3
      down vote

      favorite











      After implementing suggestions from my previous questions about SJF, priority and round robin.



      Here I have scheduling.h which contains a struct Data and virtual member functions. Then I have derived class for each scheduling algorithm. Only calcEndTime() is defined for each scheduling algorithm. I have asked to enter priority in each algortihm because it must be in Data so it is bounded to arrivalTime and burstTime. This is first time I have written program related to inheritance. Suggest me improvements.



      scheduling.h



      #ifndef SCHEDULING_H_
      #define SCHEDULING_H_

      #include <vector>

      class Scheduler
      {
      public:

      double avgWaitingTime;
      double avgTurnAroundTime;

      struct Data
      {
      unsigned arrivalTime;
      //When process start to execute
      unsigned burstTime;
      //only for priority Scheduling
      unsigned priority;

      Data(unsigned arrivalTime, unsigned burstTime, unsigned priority):
      arrivalTime(std::move(arrivalTime)),
      burstTime(std::move(burstTime)),
      priority(std::move(priority))
      {}
      Data() = default;
      };

      std::vector<Data> data;
      //process wait to execute after they have arrived
      std::vector<unsigned> waitingTime;
      //total time taken by processes
      std::vector<unsigned> turnAroundTime;
      //time when a process end
      std::vector<unsigned> endTime;

      Scheduler(unsigned num = 0);
      Scheduler(const Scheduler&) = delete;
      Scheduler &operator=(const Scheduler&) = delete;
      Scheduler(Scheduler&&) = delete;
      Scheduler &operator=(Scheduler&&) = delete;
      ~Scheduler() = default;

      void calcWaitingTime();
      void calcTurnAroundTime();
      virtual void calcEndTime() = 0;
      void printInfo() const;
      };

      #endif


      scheduling.cpp



      #include <iostream>
      #include <vector>
      #include "scheduling.h"

      Scheduler::Scheduler(unsigned num): endTime(num, 0)
      {
      unsigned arrivalVal, burstVal, priorityVal;
      data.reserve(num);
      endTime.reserve(num);
      waitingTime.reserve(num);
      turnAroundTime.reserve(num);

      std::cout << "nEnter arrival time and burst time and priority eg(5 18 2)n";
      std::cout << "If it is not priority scheduling enter 0 for priorityn";
      std::cout << "Lower integer has higher priorityn";
      for (unsigned i = 0; i < num; i++)
      {
      std::cout << "nProcess" << i+1 << ": ";
      std::cin >> arrivalVal >> burstVal >> priorityVal;
      data.push_back( Data(arrivalVal, burstVal, priorityVal) );
      }
      }

      void Scheduler::calcTurnAroundTime()
      {
      double sum = 0.00;
      for (std::size_t i = 0; i < data.size(); i++)
      {
      unsigned val = endTime[i] - data[i].arrivalTime;
      turnAroundTime.push_back(val);
      sum += (double)val;
      }
      avgTurnAroundTime = sum / turnAroundTime.size();
      }

      void Scheduler::calcWaitingTime()
      {
      double sum = 0.00;
      for (std::size_t i = 0; i < data.size(); i++)
      {
      unsigned val = turnAroundTime[i] - data[i].burstTime;
      waitingTime.push_back(val);
      sum += (double)val;
      }
      avgWaitingTime = sum / waitingTime.size();
      }

      void Scheduler::printInfo() const
      {
      std::cout << "ProcessIDtArrival TimetBurst TimetPrioritytEnd TimetWaiting Time";
      std::cout << "tTurnaround Timen";
      for (std::size_t i = 0; i < data.size(); i++)
      {
      std::cout << i+1 << "tt" << data[i].arrivalTime << "tt";
      std::cout << data[i].burstTime << "tt" <<data[i].priority << "tt";
      std::cout << endTime[i] << "tt";
      std::cout << waitingTime[i] <<"tt" << turnAroundTime[i] <<'n';
      }
      std::cout << "Average Waiting Time : " << avgWaitingTime << 'n';
      std::cout << "Average Turn Around Time : " << avgTurnAroundTime << 'n';
      }


      shortestjobfirst.h



      #ifndef SHORTESTJOBFIRST_H_
      #define SHORTESTJOBFIRST_H_

      #include "scheduling.h"

      class ShortestJobFirst : public Scheduler
      {
      public:
      ShortestJobFirst(unsigned num);
      ShortestJobFirst() = default;
      ShortestJobFirst(const ShortestJobFirst&) = delete;
      ShortestJobFirst &operator=(const ShortestJobFirst&) = delete;
      ShortestJobFirst(ShortestJobFirst&&) = delete;
      ShortestJobFirst &operator=(ShortestJobFirst&&) = delete;
      ~ShortestJobFirst() = default;

      void calcEndTime();
      };

      #endif


      shortestjobfirst.cpp



      #include <iostream>
      #include <array>
      #include <vector>
      #include <algorithm> // std::find
      #include <iterator> // std::begin, std::end
      #include <limits> //std::numeric_limits
      #include "scheduling.h"
      #include "shortestjobfirst.h"


      ShortestJobFirst::ShortestJobFirst(unsigned num) :Scheduler(num)
      {}

      void ShortestJobFirst::calcEndTime()
      {
      //If arrival time is not sorted
      //sort burst time according to arrival time
      static const auto byArrival = (const Data &a, const Data &b)
      {
      return a.arrivalTime < b.arrivalTime;
      };
      std::sort(data.begin(), data.end(), byArrival);

      //copy values of burst time in new vector
      std::vector<unsigned> burstTimeCopy;
      for (auto it = data.begin(); it != data.end(); ++it)
      {
      unsigned val = (*it).burstTime;
      burstTimeCopy.push_back(val);
      }

      unsigned timeCounter = 0;
      unsigned currActiveProcessID = 0;
      while (!(std::all_of(burstTimeCopy.begin(), burstTimeCopy.end(),
      (unsigned e) { return e == 0; })))
      {
      std::size_t dataSize = data.size();
      //All processes are not arrived
      if (timeCounter <= data[dataSize -1].arrivalTime)
      {
      unsigned minBurstTime = std::numeric_limits<uint>::max();
      //Find index with minimum burst Time remaining
      for (std::size_t i = 0; i < burstTimeCopy.size(); i++)
      {
      if (burstTimeCopy[i] != 0 && burstTimeCopy[i] < minBurstTime
      && data[i].arrivalTime <= timeCounter)
      {
      minBurstTime = burstTimeCopy[i];
      currActiveProcessID = i;
      }
      }
      burstTimeCopy[currActiveProcessID] -= 1;
      timeCounter++;
      if (burstTimeCopy[currActiveProcessID] == 0)
      {
      endTime[currActiveProcessID] = timeCounter;
      }
      }
      else //When all processes are arrived
      {
      unsigned minBurstTime = std::numeric_limits<uint>::max();
      //Find index with minimum burst Time remaining
      for (std::size_t i = 0; i < burstTimeCopy.size(); i++)
      {
      if (burstTimeCopy[i] != 0 && burstTimeCopy[i] < minBurstTime)
      {
      minBurstTime = burstTimeCopy[i];
      currActiveProcessID = i;
      }
      }
      timeCounter += minBurstTime;
      endTime[currActiveProcessID] = timeCounter;
      burstTimeCopy[currActiveProcessID] = 0;
      }
      }
      }

      int main()
      {
      int num;
      std::cout << "Enter the number of processesn";
      std::cin >> num;
      ShortestJobFirst batch(num);
      batch.calcEndTime();
      batch.calcTurnAroundTime();
      batch.calcWaitingTime();
      batch.printInfo();
      }


      Priority, ShortestJobFirst are nearly smae and in RoundRobin we have member function timeQuantum which is entered through constructor.



      priorit.cpp



      #include <iostream>
      #include <vector>
      #include <algorithm> // std::find
      #include <iterator> // std::begin, std::end
      #include <limits> //std::numeric_limits
      #include "scheduling.h"
      #include "priority.h"

      Priority::Priority(unsigned num): Scheduler(num)
      {}

      void Priority::calcEndTime()
      {
      //If arrival time is not sorted
      //sort burst time according to arrival time
      static const auto byArrival = (const Data &a, const Data &b)
      {
      return a.arrivalTime < b.arrivalTime;
      };
      std::sort(data.begin(), data.end(), byArrival);

      //copy values of burst time in new vector
      std::vector<unsigned> burstTimeCopy;
      for (auto it = data.begin(); it != data.end(); ++it)
      {
      unsigned val = (*it).burstTime;
      burstTimeCopy.push_back(val);
      }

      unsigned timeCounter = 0;
      unsigned currActiveProcessID = 0;
      while (!(std::all_of(burstTimeCopy.begin(), burstTimeCopy.end(),
      (unsigned e) { return e == 0; })))
      {
      std::size_t dataSize = data.size();
      //All processes are not arrived
      if (timeCounter <= data[dataSize - 1].arrivalTime)
      {
      unsigned maxPriority = std::numeric_limits<uint>::max();
      for (std::size_t i = 0; i < burstTimeCopy.size(); i++)
      {
      if (burstTimeCopy[i] != 0 && data[i].priority < maxPriority
      && data[i].arrivalTime <= timeCounter)
      {
      maxPriority = data[i].priority;
      currActiveProcessID = i;
      }
      }
      burstTimeCopy[currActiveProcessID] -= 1;
      timeCounter++;
      if (burstTimeCopy[currActiveProcessID] == 0)
      {
      endTime[currActiveProcessID] = timeCounter;
      }
      }
      else //When all processes are arrived
      {
      unsigned maxPriority = std::numeric_limits<uint>::max();
      for (std::size_t i = 0 ; i < burstTimeCopy.size(); i++)
      {
      if (burstTimeCopy[i] != 0 && data[i].priority < maxPriority)
      {
      maxPriority = data[i].priority;
      currActiveProcessID = i;
      }
      }
      timeCounter += burstTimeCopy[currActiveProcessID];
      burstTimeCopy[currActiveProcessID] = 0;
      endTime[currActiveProcessID] = timeCounter;
      }
      }
      }

      int main()
      {
      int num;
      std::cout << "Enter the number of processesn";
      std::cin >> num;
      Priority prioritySchedule(num);
      prioritySchedule.calcEndTime();
      prioritySchedule.calcTurnAroundTime();
      prioritySchedule.calcWaitingTime();
      prioritySchedule.printInfo();
      }


      roundrobin.cpp



      #include <iostream>
      #include <vector>
      #include <algorithm> // std::find
      #include <iterator> // std::begin, std::end
      #include <limits> //std::numeric_limits
      #include "scheduling.h"
      #include "roundrobin.h"

      RoundRobin::RoundRobin(unsigned num, unsigned quantum): Scheduler(num)
      {
      timeQuantum = quantum;
      }

      void RoundRobin::calcEndTime()
      {
      //If arrival time is not sorted
      //sort burst time according to arrival time
      static const auto byArrival = (const Data &a, const Data &b)
      {
      return a.arrivalTime < b.arrivalTime;
      };
      std::sort(data.begin(), data.end(), byArrival);

      //copy values of burst time in new vector
      std::vector<unsigned> burstTimeCopy;
      for (auto it = data.begin(); it != data.end(); ++it)
      {
      unsigned val = (*it).burstTime;
      burstTimeCopy.push_back(val);
      }

      unsigned timeCounter = 0;
      while (!(std::all_of(burstTimeCopy.begin(), burstTimeCopy.end(),
      (unsigned e) { return e == 0; })))
      {
      unsigned currActiveProcessID = 0;
      auto it = burstTimeCopy.begin();
      while (it != burstTimeCopy.end())
      {
      if (burstTimeCopy[currActiveProcessID] > timeQuantum)
      {
      burstTimeCopy[currActiveProcessID] -= timeQuantum;
      timeCounter += timeQuantum;
      }
      else if (burstTimeCopy[currActiveProcessID] > 0)
      {
      timeCounter += burstTimeCopy[currActiveProcessID];
      burstTimeCopy[currActiveProcessID] = 0;
      endTime[currActiveProcessID] = timeCounter;
      }
      currActiveProcessID++;
      it++;
      }
      }
      }

      int main()
      {
      unsigned num, timeQuantum;
      std::cout << "Enter number of process: ";
      std::cin >> num;
      std::cout << "nEnter time quantum : ";
      std::cin >> timeQuantum;
      RoundRobin roundRobin(num, timeQuantum);
      roundRobin.calcEndTime();
      roundRobin.calcTurnAroundTime();
      roundRobin.calcWaitingTime();
      roundRobin.printInfo();
      }









      share|improve this question













      After implementing suggestions from my previous questions about SJF, priority and round robin.



      Here I have scheduling.h which contains a struct Data and virtual member functions. Then I have derived class for each scheduling algorithm. Only calcEndTime() is defined for each scheduling algorithm. I have asked to enter priority in each algortihm because it must be in Data so it is bounded to arrivalTime and burstTime. This is first time I have written program related to inheritance. Suggest me improvements.



      scheduling.h



      #ifndef SCHEDULING_H_
      #define SCHEDULING_H_

      #include <vector>

      class Scheduler
      {
      public:

      double avgWaitingTime;
      double avgTurnAroundTime;

      struct Data
      {
      unsigned arrivalTime;
      //When process start to execute
      unsigned burstTime;
      //only for priority Scheduling
      unsigned priority;

      Data(unsigned arrivalTime, unsigned burstTime, unsigned priority):
      arrivalTime(std::move(arrivalTime)),
      burstTime(std::move(burstTime)),
      priority(std::move(priority))
      {}
      Data() = default;
      };

      std::vector<Data> data;
      //process wait to execute after they have arrived
      std::vector<unsigned> waitingTime;
      //total time taken by processes
      std::vector<unsigned> turnAroundTime;
      //time when a process end
      std::vector<unsigned> endTime;

      Scheduler(unsigned num = 0);
      Scheduler(const Scheduler&) = delete;
      Scheduler &operator=(const Scheduler&) = delete;
      Scheduler(Scheduler&&) = delete;
      Scheduler &operator=(Scheduler&&) = delete;
      ~Scheduler() = default;

      void calcWaitingTime();
      void calcTurnAroundTime();
      virtual void calcEndTime() = 0;
      void printInfo() const;
      };

      #endif


      scheduling.cpp



      #include <iostream>
      #include <vector>
      #include "scheduling.h"

      Scheduler::Scheduler(unsigned num): endTime(num, 0)
      {
      unsigned arrivalVal, burstVal, priorityVal;
      data.reserve(num);
      endTime.reserve(num);
      waitingTime.reserve(num);
      turnAroundTime.reserve(num);

      std::cout << "nEnter arrival time and burst time and priority eg(5 18 2)n";
      std::cout << "If it is not priority scheduling enter 0 for priorityn";
      std::cout << "Lower integer has higher priorityn";
      for (unsigned i = 0; i < num; i++)
      {
      std::cout << "nProcess" << i+1 << ": ";
      std::cin >> arrivalVal >> burstVal >> priorityVal;
      data.push_back( Data(arrivalVal, burstVal, priorityVal) );
      }
      }

      void Scheduler::calcTurnAroundTime()
      {
      double sum = 0.00;
      for (std::size_t i = 0; i < data.size(); i++)
      {
      unsigned val = endTime[i] - data[i].arrivalTime;
      turnAroundTime.push_back(val);
      sum += (double)val;
      }
      avgTurnAroundTime = sum / turnAroundTime.size();
      }

      void Scheduler::calcWaitingTime()
      {
      double sum = 0.00;
      for (std::size_t i = 0; i < data.size(); i++)
      {
      unsigned val = turnAroundTime[i] - data[i].burstTime;
      waitingTime.push_back(val);
      sum += (double)val;
      }
      avgWaitingTime = sum / waitingTime.size();
      }

      void Scheduler::printInfo() const
      {
      std::cout << "ProcessIDtArrival TimetBurst TimetPrioritytEnd TimetWaiting Time";
      std::cout << "tTurnaround Timen";
      for (std::size_t i = 0; i < data.size(); i++)
      {
      std::cout << i+1 << "tt" << data[i].arrivalTime << "tt";
      std::cout << data[i].burstTime << "tt" <<data[i].priority << "tt";
      std::cout << endTime[i] << "tt";
      std::cout << waitingTime[i] <<"tt" << turnAroundTime[i] <<'n';
      }
      std::cout << "Average Waiting Time : " << avgWaitingTime << 'n';
      std::cout << "Average Turn Around Time : " << avgTurnAroundTime << 'n';
      }


      shortestjobfirst.h



      #ifndef SHORTESTJOBFIRST_H_
      #define SHORTESTJOBFIRST_H_

      #include "scheduling.h"

      class ShortestJobFirst : public Scheduler
      {
      public:
      ShortestJobFirst(unsigned num);
      ShortestJobFirst() = default;
      ShortestJobFirst(const ShortestJobFirst&) = delete;
      ShortestJobFirst &operator=(const ShortestJobFirst&) = delete;
      ShortestJobFirst(ShortestJobFirst&&) = delete;
      ShortestJobFirst &operator=(ShortestJobFirst&&) = delete;
      ~ShortestJobFirst() = default;

      void calcEndTime();
      };

      #endif


      shortestjobfirst.cpp



      #include <iostream>
      #include <array>
      #include <vector>
      #include <algorithm> // std::find
      #include <iterator> // std::begin, std::end
      #include <limits> //std::numeric_limits
      #include "scheduling.h"
      #include "shortestjobfirst.h"


      ShortestJobFirst::ShortestJobFirst(unsigned num) :Scheduler(num)
      {}

      void ShortestJobFirst::calcEndTime()
      {
      //If arrival time is not sorted
      //sort burst time according to arrival time
      static const auto byArrival = (const Data &a, const Data &b)
      {
      return a.arrivalTime < b.arrivalTime;
      };
      std::sort(data.begin(), data.end(), byArrival);

      //copy values of burst time in new vector
      std::vector<unsigned> burstTimeCopy;
      for (auto it = data.begin(); it != data.end(); ++it)
      {
      unsigned val = (*it).burstTime;
      burstTimeCopy.push_back(val);
      }

      unsigned timeCounter = 0;
      unsigned currActiveProcessID = 0;
      while (!(std::all_of(burstTimeCopy.begin(), burstTimeCopy.end(),
      (unsigned e) { return e == 0; })))
      {
      std::size_t dataSize = data.size();
      //All processes are not arrived
      if (timeCounter <= data[dataSize -1].arrivalTime)
      {
      unsigned minBurstTime = std::numeric_limits<uint>::max();
      //Find index with minimum burst Time remaining
      for (std::size_t i = 0; i < burstTimeCopy.size(); i++)
      {
      if (burstTimeCopy[i] != 0 && burstTimeCopy[i] < minBurstTime
      && data[i].arrivalTime <= timeCounter)
      {
      minBurstTime = burstTimeCopy[i];
      currActiveProcessID = i;
      }
      }
      burstTimeCopy[currActiveProcessID] -= 1;
      timeCounter++;
      if (burstTimeCopy[currActiveProcessID] == 0)
      {
      endTime[currActiveProcessID] = timeCounter;
      }
      }
      else //When all processes are arrived
      {
      unsigned minBurstTime = std::numeric_limits<uint>::max();
      //Find index with minimum burst Time remaining
      for (std::size_t i = 0; i < burstTimeCopy.size(); i++)
      {
      if (burstTimeCopy[i] != 0 && burstTimeCopy[i] < minBurstTime)
      {
      minBurstTime = burstTimeCopy[i];
      currActiveProcessID = i;
      }
      }
      timeCounter += minBurstTime;
      endTime[currActiveProcessID] = timeCounter;
      burstTimeCopy[currActiveProcessID] = 0;
      }
      }
      }

      int main()
      {
      int num;
      std::cout << "Enter the number of processesn";
      std::cin >> num;
      ShortestJobFirst batch(num);
      batch.calcEndTime();
      batch.calcTurnAroundTime();
      batch.calcWaitingTime();
      batch.printInfo();
      }


      Priority, ShortestJobFirst are nearly smae and in RoundRobin we have member function timeQuantum which is entered through constructor.



      priorit.cpp



      #include <iostream>
      #include <vector>
      #include <algorithm> // std::find
      #include <iterator> // std::begin, std::end
      #include <limits> //std::numeric_limits
      #include "scheduling.h"
      #include "priority.h"

      Priority::Priority(unsigned num): Scheduler(num)
      {}

      void Priority::calcEndTime()
      {
      //If arrival time is not sorted
      //sort burst time according to arrival time
      static const auto byArrival = (const Data &a, const Data &b)
      {
      return a.arrivalTime < b.arrivalTime;
      };
      std::sort(data.begin(), data.end(), byArrival);

      //copy values of burst time in new vector
      std::vector<unsigned> burstTimeCopy;
      for (auto it = data.begin(); it != data.end(); ++it)
      {
      unsigned val = (*it).burstTime;
      burstTimeCopy.push_back(val);
      }

      unsigned timeCounter = 0;
      unsigned currActiveProcessID = 0;
      while (!(std::all_of(burstTimeCopy.begin(), burstTimeCopy.end(),
      (unsigned e) { return e == 0; })))
      {
      std::size_t dataSize = data.size();
      //All processes are not arrived
      if (timeCounter <= data[dataSize - 1].arrivalTime)
      {
      unsigned maxPriority = std::numeric_limits<uint>::max();
      for (std::size_t i = 0; i < burstTimeCopy.size(); i++)
      {
      if (burstTimeCopy[i] != 0 && data[i].priority < maxPriority
      && data[i].arrivalTime <= timeCounter)
      {
      maxPriority = data[i].priority;
      currActiveProcessID = i;
      }
      }
      burstTimeCopy[currActiveProcessID] -= 1;
      timeCounter++;
      if (burstTimeCopy[currActiveProcessID] == 0)
      {
      endTime[currActiveProcessID] = timeCounter;
      }
      }
      else //When all processes are arrived
      {
      unsigned maxPriority = std::numeric_limits<uint>::max();
      for (std::size_t i = 0 ; i < burstTimeCopy.size(); i++)
      {
      if (burstTimeCopy[i] != 0 && data[i].priority < maxPriority)
      {
      maxPriority = data[i].priority;
      currActiveProcessID = i;
      }
      }
      timeCounter += burstTimeCopy[currActiveProcessID];
      burstTimeCopy[currActiveProcessID] = 0;
      endTime[currActiveProcessID] = timeCounter;
      }
      }
      }

      int main()
      {
      int num;
      std::cout << "Enter the number of processesn";
      std::cin >> num;
      Priority prioritySchedule(num);
      prioritySchedule.calcEndTime();
      prioritySchedule.calcTurnAroundTime();
      prioritySchedule.calcWaitingTime();
      prioritySchedule.printInfo();
      }


      roundrobin.cpp



      #include <iostream>
      #include <vector>
      #include <algorithm> // std::find
      #include <iterator> // std::begin, std::end
      #include <limits> //std::numeric_limits
      #include "scheduling.h"
      #include "roundrobin.h"

      RoundRobin::RoundRobin(unsigned num, unsigned quantum): Scheduler(num)
      {
      timeQuantum = quantum;
      }

      void RoundRobin::calcEndTime()
      {
      //If arrival time is not sorted
      //sort burst time according to arrival time
      static const auto byArrival = (const Data &a, const Data &b)
      {
      return a.arrivalTime < b.arrivalTime;
      };
      std::sort(data.begin(), data.end(), byArrival);

      //copy values of burst time in new vector
      std::vector<unsigned> burstTimeCopy;
      for (auto it = data.begin(); it != data.end(); ++it)
      {
      unsigned val = (*it).burstTime;
      burstTimeCopy.push_back(val);
      }

      unsigned timeCounter = 0;
      while (!(std::all_of(burstTimeCopy.begin(), burstTimeCopy.end(),
      (unsigned e) { return e == 0; })))
      {
      unsigned currActiveProcessID = 0;
      auto it = burstTimeCopy.begin();
      while (it != burstTimeCopy.end())
      {
      if (burstTimeCopy[currActiveProcessID] > timeQuantum)
      {
      burstTimeCopy[currActiveProcessID] -= timeQuantum;
      timeCounter += timeQuantum;
      }
      else if (burstTimeCopy[currActiveProcessID] > 0)
      {
      timeCounter += burstTimeCopy[currActiveProcessID];
      burstTimeCopy[currActiveProcessID] = 0;
      endTime[currActiveProcessID] = timeCounter;
      }
      currActiveProcessID++;
      it++;
      }
      }
      }

      int main()
      {
      unsigned num, timeQuantum;
      std::cout << "Enter number of process: ";
      std::cin >> num;
      std::cout << "nEnter time quantum : ";
      std::cin >> timeQuantum;
      RoundRobin roundRobin(num, timeQuantum);
      roundRobin.calcEndTime();
      roundRobin.calcTurnAroundTime();
      roundRobin.calcWaitingTime();
      roundRobin.printInfo();
      }






      c++ c++11






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked Jul 2 at 13:36









      coder

      905932




      905932





      bumped to the homepage by Community 3 mins ago


      This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.







      bumped to the homepage by Community 3 mins ago


      This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
























          1 Answer
          1






          active

          oldest

          votes

















          up vote
          0
          down vote













          At first glance, in Scheduler, I would replace



          std::vector<Data> data;
          std::vector<unsigned> waitingTime;
          std::vector<unsigned> turnAroundTime;
          std::vector<unsigned> endTime;


          by



          struct Process {
          Data data;
          unsigned waitingTime, turnAroundTime, turnAroundTime;
          };
          std::vector<Process> processes;


          or put the members waitingTime turnAroundTime turnAroundTime in Data directly






          share|improve this answer





















            Your Answer





            StackExchange.ifUsing("editor", function () {
            return StackExchange.using("mathjaxEditing", function () {
            StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix) {
            StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["\$", "\$"]]);
            });
            });
            }, "mathjax-editing");

            StackExchange.ifUsing("editor", function () {
            StackExchange.using("externalEditor", function () {
            StackExchange.using("snippets", function () {
            StackExchange.snippets.init();
            });
            });
            }, "code-snippets");

            StackExchange.ready(function() {
            var channelOptions = {
            tags: "".split(" "),
            id: "196"
            };
            initTagRenderer("".split(" "), "".split(" "), channelOptions);

            StackExchange.using("externalEditor", function() {
            // Have to fire editor after snippets, if snippets enabled
            if (StackExchange.settings.snippets.snippetsEnabled) {
            StackExchange.using("snippets", function() {
            createEditor();
            });
            }
            else {
            createEditor();
            }
            });

            function createEditor() {
            StackExchange.prepareEditor({
            heartbeatType: 'answer',
            convertImagesToLinks: false,
            noModals: true,
            showLowRepImageUploadWarning: true,
            reputationToPostImages: null,
            bindNavPrevention: true,
            postfix: "",
            imageUploader: {
            brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
            contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
            allowUrls: true
            },
            onDemand: true,
            discardSelector: ".discard-answer"
            ,immediatelyShowMarkdownHelp:true
            });


            }
            });














            draft saved

            draft discarded


















            StackExchange.ready(
            function () {
            StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fcodereview.stackexchange.com%2fquestions%2f197659%2ffollow-up-cpu-scheduling-algorithm-sjf-priority-round-robin%23new-answer', 'question_page');
            }
            );

            Post as a guest















            Required, but never shown

























            1 Answer
            1






            active

            oldest

            votes








            1 Answer
            1






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes








            up vote
            0
            down vote













            At first glance, in Scheduler, I would replace



            std::vector<Data> data;
            std::vector<unsigned> waitingTime;
            std::vector<unsigned> turnAroundTime;
            std::vector<unsigned> endTime;


            by



            struct Process {
            Data data;
            unsigned waitingTime, turnAroundTime, turnAroundTime;
            };
            std::vector<Process> processes;


            or put the members waitingTime turnAroundTime turnAroundTime in Data directly






            share|improve this answer

























              up vote
              0
              down vote













              At first glance, in Scheduler, I would replace



              std::vector<Data> data;
              std::vector<unsigned> waitingTime;
              std::vector<unsigned> turnAroundTime;
              std::vector<unsigned> endTime;


              by



              struct Process {
              Data data;
              unsigned waitingTime, turnAroundTime, turnAroundTime;
              };
              std::vector<Process> processes;


              or put the members waitingTime turnAroundTime turnAroundTime in Data directly






              share|improve this answer























                up vote
                0
                down vote










                up vote
                0
                down vote









                At first glance, in Scheduler, I would replace



                std::vector<Data> data;
                std::vector<unsigned> waitingTime;
                std::vector<unsigned> turnAroundTime;
                std::vector<unsigned> endTime;


                by



                struct Process {
                Data data;
                unsigned waitingTime, turnAroundTime, turnAroundTime;
                };
                std::vector<Process> processes;


                or put the members waitingTime turnAroundTime turnAroundTime in Data directly






                share|improve this answer












                At first glance, in Scheduler, I would replace



                std::vector<Data> data;
                std::vector<unsigned> waitingTime;
                std::vector<unsigned> turnAroundTime;
                std::vector<unsigned> endTime;


                by



                struct Process {
                Data data;
                unsigned waitingTime, turnAroundTime, turnAroundTime;
                };
                std::vector<Process> processes;


                or put the members waitingTime turnAroundTime turnAroundTime in Data directly







                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered Jul 3 at 0:42









                Olivier Sohn

                1111




                1111






























                    draft saved

                    draft discarded




















































                    Thanks for contributing an answer to Code Review Stack Exchange!


                    • Please be sure to answer the question. Provide details and share your research!

                    But avoid



                    • Asking for help, clarification, or responding to other answers.

                    • Making statements based on opinion; back them up with references or personal experience.


                    Use MathJax to format equations. MathJax reference.


                    To learn more, see our tips on writing great answers.





                    Some of your past answers have not been well-received, and you're in danger of being blocked from answering.


                    Please pay close attention to the following guidance:


                    • Please be sure to answer the question. Provide details and share your research!

                    But avoid



                    • Asking for help, clarification, or responding to other answers.

                    • Making statements based on opinion; back them up with references or personal experience.


                    To learn more, see our tips on writing great answers.




                    draft saved


                    draft discarded














                    StackExchange.ready(
                    function () {
                    StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fcodereview.stackexchange.com%2fquestions%2f197659%2ffollow-up-cpu-scheduling-algorithm-sjf-priority-round-robin%23new-answer', 'question_page');
                    }
                    );

                    Post as a guest















                    Required, but never shown





















































                    Required, but never shown














                    Required, but never shown












                    Required, but never shown







                    Required, but never shown

































                    Required, but never shown














                    Required, but never shown












                    Required, but never shown







                    Required, but never shown







                    Popular posts from this blog

                    404 Error Contact Form 7 ajax form submitting

                    How to know if a Active Directory user can login interactively

                    TypeError: fit_transform() missing 1 required positional argument: 'X'