React Native Bulid Failed
Above error is coming when I am trying to create a build with Android, in React Native, this is my Package file https://github.com/davekedar/qp10nov/blob/master/package.json
and my app/build.gradle is as below
buildscript {
repositories {
maven { url 'https://plugins.gradle.org/m2/' } // Gradle Plugin Portal
}
dependencies {
classpath 'gradle.plugin.com.onesignal:onesignal-gradle-plugin:[0.12.1, 0.99.99]'
}
}
apply plugin: 'com.onesignal.androidsdk.onesignal-gradle-plugin'
apply plugin: "com.android.application"
import com.android.build.OutputFile
/**
* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
* and bundleReleaseJsAndAssets).
* These basically call `react-native bundle` with the correct arguments during the Android build
* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
* bundle directly from the development server. Below you can see all the possible configurations
* and their defaults. If you decide to add a configuration block, make sure to add it before the
* `apply from: "../../node_modules/react-native/react.gradle"` line.
*
* project.ext.react = [
* // the name of the generated asset file containing your JS bundle
* bundleAssetName: "index.android.bundle",
*
* // the entry file for bundle generation
* entryFile: "index.android.js",
*
* // whether to bundle JS and assets in debug mode
* bundleInDebug: false,
*
* // whether to bundle JS and assets in release mode
* bundleInRelease: true,
*
* // whether to bundle JS and assets in another build variant (if configured).
* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
* // The configuration property can be in the following formats
* // 'bundleIn${productFlavor}${buildType}'
* // 'bundleIn${buildType}'
* // bundleInFreeDebug: true,
* // bundleInPaidRelease: true,
* // bundleInBeta: true,
*
* // whether to disable dev mode in custom build variants (by default only disabled in release)
* // for example: to disable dev mode in the staging build type (if configured)
* devDisabledInStaging: true,
* // The configuration property can be in the following formats
* // 'devDisabledIn${productFlavor}${buildType}'
* // 'devDisabledIn${buildType}'
*
* // the root of your project, i.e. where "package.json" lives
* root: "../../",
*
* // where to put the JS bundle asset in debug mode
* jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
*
* // where to put the JS bundle asset in release mode
* jsBundleDirRelease: "$buildDir/intermediates/assets/release",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in debug mode
* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in release mode
* resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
*
* // by default the gradle tasks are skipped if none of the JS files or assets change; this means
* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
* // date; if you have any other folders that you want to ignore for performance reasons (gradle
* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
* // for example, you might want to remove it from here.
* inputExcludes: ["android/**", "ios/**"],
*
* // override which node gets called and with what additional arguments
* nodeExecutableAndArgs: ["node"],
*
* // supply additional arguments to the packager
* extraPackagerArgs:
* ]
*/
project.ext.react = [
entryFile: "index.js"
]
apply from: "../../node_modules/react-native/react.gradle"
/**
* Set this to true to create two separate APKs instead of one:
* - An APK that only works on ARM devices
* - An APK that only works on x86 devices
* The advantage is the size of the APK is reduced by about 4MB.
* Upload all the APKs to the Play Store and people will download
* the correct one based on the CPU architecture of their device.
*/
def enableSeparateBuildPerCPUArchitecture = false
/**
* Run Proguard to shrink the Java bytecode in release builds.
*/
def enableProguardInReleaseBuilds = false
android {
compileSdkVersion rootProject.ext.compileSdkVersion
buildToolsVersion rootProject.ext.buildToolsVersion
defaultConfig {
applicationId "com.qualpros"
minSdkVersion rootProject.ext.minSdkVersion
targetSdkVersion rootProject.ext.targetSdkVersion
versionCode 1
versionName "1.0"
ndk {
abiFilters "armeabi-v7a", "x86"
}
}
splits {
abi {
reset()
enable enableSeparateBuildPerCPUArchitecture
universalApk false // If true, also generate a universal APK
include "armeabi-v7a", "x86"
}
}
buildTypes {
release {
minifyEnabled enableProguardInReleaseBuilds
proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
}
}
// applicationVariants are e.g. debug, release
applicationVariants.all { variant ->
variant.outputs.each { output ->
// For each separate APK per architecture, set a unique version code as described here:
// http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
def versionCodes = ["armeabi-v7a":1, "x86":2]
def abi = output.getFilter(OutputFile.ABI)
if (abi != null) { // null for the universal-debug, universal-release variants
output.versionCodeOverride =
versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
}
}
}
}
dependencies {
compile project(':react-native-onesignal')
compile project(':tipsi-stripe')
compile project(':react-native-paypal')
compile project(':react-native-linear-gradient')
compile project(':react-native-orientation')
compile project(':react-native-keep-awake')
compile project(':react-native-video')
compile project(':react-native-fs')
compile project(':react-native-image-resizer')
compile project(':react-native-image-picker')
compile project(':react-native-vector-icons')
implementation fileTree(dir: "libs", include: ["*.jar"])
implementation "com.android.support:appcompat-v7:${rootProject.ext.supportLibVersion}"
implementation "com.facebook.react:react-native:+" // From node_modules
implementation "com.braintreepayments.api:braintree:2.17.0"
}
// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
from configurations.compile
into 'libs'
}
Above error may be because of the package I have installed, please try to solve this error, I will be thankful
javascript android react-native
|
show 4 more comments
Above error is coming when I am trying to create a build with Android, in React Native, this is my Package file https://github.com/davekedar/qp10nov/blob/master/package.json
and my app/build.gradle is as below
buildscript {
repositories {
maven { url 'https://plugins.gradle.org/m2/' } // Gradle Plugin Portal
}
dependencies {
classpath 'gradle.plugin.com.onesignal:onesignal-gradle-plugin:[0.12.1, 0.99.99]'
}
}
apply plugin: 'com.onesignal.androidsdk.onesignal-gradle-plugin'
apply plugin: "com.android.application"
import com.android.build.OutputFile
/**
* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
* and bundleReleaseJsAndAssets).
* These basically call `react-native bundle` with the correct arguments during the Android build
* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
* bundle directly from the development server. Below you can see all the possible configurations
* and their defaults. If you decide to add a configuration block, make sure to add it before the
* `apply from: "../../node_modules/react-native/react.gradle"` line.
*
* project.ext.react = [
* // the name of the generated asset file containing your JS bundle
* bundleAssetName: "index.android.bundle",
*
* // the entry file for bundle generation
* entryFile: "index.android.js",
*
* // whether to bundle JS and assets in debug mode
* bundleInDebug: false,
*
* // whether to bundle JS and assets in release mode
* bundleInRelease: true,
*
* // whether to bundle JS and assets in another build variant (if configured).
* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
* // The configuration property can be in the following formats
* // 'bundleIn${productFlavor}${buildType}'
* // 'bundleIn${buildType}'
* // bundleInFreeDebug: true,
* // bundleInPaidRelease: true,
* // bundleInBeta: true,
*
* // whether to disable dev mode in custom build variants (by default only disabled in release)
* // for example: to disable dev mode in the staging build type (if configured)
* devDisabledInStaging: true,
* // The configuration property can be in the following formats
* // 'devDisabledIn${productFlavor}${buildType}'
* // 'devDisabledIn${buildType}'
*
* // the root of your project, i.e. where "package.json" lives
* root: "../../",
*
* // where to put the JS bundle asset in debug mode
* jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
*
* // where to put the JS bundle asset in release mode
* jsBundleDirRelease: "$buildDir/intermediates/assets/release",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in debug mode
* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in release mode
* resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
*
* // by default the gradle tasks are skipped if none of the JS files or assets change; this means
* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
* // date; if you have any other folders that you want to ignore for performance reasons (gradle
* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
* // for example, you might want to remove it from here.
* inputExcludes: ["android/**", "ios/**"],
*
* // override which node gets called and with what additional arguments
* nodeExecutableAndArgs: ["node"],
*
* // supply additional arguments to the packager
* extraPackagerArgs:
* ]
*/
project.ext.react = [
entryFile: "index.js"
]
apply from: "../../node_modules/react-native/react.gradle"
/**
* Set this to true to create two separate APKs instead of one:
* - An APK that only works on ARM devices
* - An APK that only works on x86 devices
* The advantage is the size of the APK is reduced by about 4MB.
* Upload all the APKs to the Play Store and people will download
* the correct one based on the CPU architecture of their device.
*/
def enableSeparateBuildPerCPUArchitecture = false
/**
* Run Proguard to shrink the Java bytecode in release builds.
*/
def enableProguardInReleaseBuilds = false
android {
compileSdkVersion rootProject.ext.compileSdkVersion
buildToolsVersion rootProject.ext.buildToolsVersion
defaultConfig {
applicationId "com.qualpros"
minSdkVersion rootProject.ext.minSdkVersion
targetSdkVersion rootProject.ext.targetSdkVersion
versionCode 1
versionName "1.0"
ndk {
abiFilters "armeabi-v7a", "x86"
}
}
splits {
abi {
reset()
enable enableSeparateBuildPerCPUArchitecture
universalApk false // If true, also generate a universal APK
include "armeabi-v7a", "x86"
}
}
buildTypes {
release {
minifyEnabled enableProguardInReleaseBuilds
proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
}
}
// applicationVariants are e.g. debug, release
applicationVariants.all { variant ->
variant.outputs.each { output ->
// For each separate APK per architecture, set a unique version code as described here:
// http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
def versionCodes = ["armeabi-v7a":1, "x86":2]
def abi = output.getFilter(OutputFile.ABI)
if (abi != null) { // null for the universal-debug, universal-release variants
output.versionCodeOverride =
versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
}
}
}
}
dependencies {
compile project(':react-native-onesignal')
compile project(':tipsi-stripe')
compile project(':react-native-paypal')
compile project(':react-native-linear-gradient')
compile project(':react-native-orientation')
compile project(':react-native-keep-awake')
compile project(':react-native-video')
compile project(':react-native-fs')
compile project(':react-native-image-resizer')
compile project(':react-native-image-picker')
compile project(':react-native-vector-icons')
implementation fileTree(dir: "libs", include: ["*.jar"])
implementation "com.android.support:appcompat-v7:${rootProject.ext.supportLibVersion}"
implementation "com.facebook.react:react-native:+" // From node_modules
implementation "com.braintreepayments.api:braintree:2.17.0"
}
// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
from configurations.compile
into 'libs'
}
Above error may be because of the package I have installed, please try to solve this error, I will be thankful
javascript android react-native
I'm not familiar with React Native, but is there another build.gradle file in your project somewhere? I think you may be missing a maven repository.
– Sub 6 Resources
Nov 22 '18 at 5:19
I see that you are using onesignal check that in your android/build.gradle you have classpath 'gradle.plugin.com.onesignal:onesignal-gradle-plugin:[0.12.1, 0.99.99]' buildscript { repositories { maven { url 'plugins.gradle.org/m2' } // Gradle Plugin Portal } dependencies { classpath 'gradle.plugin.com.onesignal:onesignal-gradle-plugin:[0.12.1, 0.99.99]' } }
– Cristian Gomez
Nov 22 '18 at 5:21
yes I am using onesignal
– Kedar Dave
Nov 22 '18 at 5:23
Yes, I know you are, but I ask if you have that in your android/build.gradle because in your previous question I didn't see it and it's part of the setup instruction from onesignal
– Cristian Gomez
Nov 22 '18 at 5:32
this is app/build.gradle github.com/davekedar/qp10nov/blob/master/android/app/…
– Kedar Dave
Nov 22 '18 at 5:33
|
show 4 more comments
Above error is coming when I am trying to create a build with Android, in React Native, this is my Package file https://github.com/davekedar/qp10nov/blob/master/package.json
and my app/build.gradle is as below
buildscript {
repositories {
maven { url 'https://plugins.gradle.org/m2/' } // Gradle Plugin Portal
}
dependencies {
classpath 'gradle.plugin.com.onesignal:onesignal-gradle-plugin:[0.12.1, 0.99.99]'
}
}
apply plugin: 'com.onesignal.androidsdk.onesignal-gradle-plugin'
apply plugin: "com.android.application"
import com.android.build.OutputFile
/**
* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
* and bundleReleaseJsAndAssets).
* These basically call `react-native bundle` with the correct arguments during the Android build
* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
* bundle directly from the development server. Below you can see all the possible configurations
* and their defaults. If you decide to add a configuration block, make sure to add it before the
* `apply from: "../../node_modules/react-native/react.gradle"` line.
*
* project.ext.react = [
* // the name of the generated asset file containing your JS bundle
* bundleAssetName: "index.android.bundle",
*
* // the entry file for bundle generation
* entryFile: "index.android.js",
*
* // whether to bundle JS and assets in debug mode
* bundleInDebug: false,
*
* // whether to bundle JS and assets in release mode
* bundleInRelease: true,
*
* // whether to bundle JS and assets in another build variant (if configured).
* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
* // The configuration property can be in the following formats
* // 'bundleIn${productFlavor}${buildType}'
* // 'bundleIn${buildType}'
* // bundleInFreeDebug: true,
* // bundleInPaidRelease: true,
* // bundleInBeta: true,
*
* // whether to disable dev mode in custom build variants (by default only disabled in release)
* // for example: to disable dev mode in the staging build type (if configured)
* devDisabledInStaging: true,
* // The configuration property can be in the following formats
* // 'devDisabledIn${productFlavor}${buildType}'
* // 'devDisabledIn${buildType}'
*
* // the root of your project, i.e. where "package.json" lives
* root: "../../",
*
* // where to put the JS bundle asset in debug mode
* jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
*
* // where to put the JS bundle asset in release mode
* jsBundleDirRelease: "$buildDir/intermediates/assets/release",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in debug mode
* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in release mode
* resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
*
* // by default the gradle tasks are skipped if none of the JS files or assets change; this means
* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
* // date; if you have any other folders that you want to ignore for performance reasons (gradle
* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
* // for example, you might want to remove it from here.
* inputExcludes: ["android/**", "ios/**"],
*
* // override which node gets called and with what additional arguments
* nodeExecutableAndArgs: ["node"],
*
* // supply additional arguments to the packager
* extraPackagerArgs:
* ]
*/
project.ext.react = [
entryFile: "index.js"
]
apply from: "../../node_modules/react-native/react.gradle"
/**
* Set this to true to create two separate APKs instead of one:
* - An APK that only works on ARM devices
* - An APK that only works on x86 devices
* The advantage is the size of the APK is reduced by about 4MB.
* Upload all the APKs to the Play Store and people will download
* the correct one based on the CPU architecture of their device.
*/
def enableSeparateBuildPerCPUArchitecture = false
/**
* Run Proguard to shrink the Java bytecode in release builds.
*/
def enableProguardInReleaseBuilds = false
android {
compileSdkVersion rootProject.ext.compileSdkVersion
buildToolsVersion rootProject.ext.buildToolsVersion
defaultConfig {
applicationId "com.qualpros"
minSdkVersion rootProject.ext.minSdkVersion
targetSdkVersion rootProject.ext.targetSdkVersion
versionCode 1
versionName "1.0"
ndk {
abiFilters "armeabi-v7a", "x86"
}
}
splits {
abi {
reset()
enable enableSeparateBuildPerCPUArchitecture
universalApk false // If true, also generate a universal APK
include "armeabi-v7a", "x86"
}
}
buildTypes {
release {
minifyEnabled enableProguardInReleaseBuilds
proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
}
}
// applicationVariants are e.g. debug, release
applicationVariants.all { variant ->
variant.outputs.each { output ->
// For each separate APK per architecture, set a unique version code as described here:
// http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
def versionCodes = ["armeabi-v7a":1, "x86":2]
def abi = output.getFilter(OutputFile.ABI)
if (abi != null) { // null for the universal-debug, universal-release variants
output.versionCodeOverride =
versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
}
}
}
}
dependencies {
compile project(':react-native-onesignal')
compile project(':tipsi-stripe')
compile project(':react-native-paypal')
compile project(':react-native-linear-gradient')
compile project(':react-native-orientation')
compile project(':react-native-keep-awake')
compile project(':react-native-video')
compile project(':react-native-fs')
compile project(':react-native-image-resizer')
compile project(':react-native-image-picker')
compile project(':react-native-vector-icons')
implementation fileTree(dir: "libs", include: ["*.jar"])
implementation "com.android.support:appcompat-v7:${rootProject.ext.supportLibVersion}"
implementation "com.facebook.react:react-native:+" // From node_modules
implementation "com.braintreepayments.api:braintree:2.17.0"
}
// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
from configurations.compile
into 'libs'
}
Above error may be because of the package I have installed, please try to solve this error, I will be thankful
javascript android react-native
Above error is coming when I am trying to create a build with Android, in React Native, this is my Package file https://github.com/davekedar/qp10nov/blob/master/package.json
and my app/build.gradle is as below
buildscript {
repositories {
maven { url 'https://plugins.gradle.org/m2/' } // Gradle Plugin Portal
}
dependencies {
classpath 'gradle.plugin.com.onesignal:onesignal-gradle-plugin:[0.12.1, 0.99.99]'
}
}
apply plugin: 'com.onesignal.androidsdk.onesignal-gradle-plugin'
apply plugin: "com.android.application"
import com.android.build.OutputFile
/**
* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
* and bundleReleaseJsAndAssets).
* These basically call `react-native bundle` with the correct arguments during the Android build
* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
* bundle directly from the development server. Below you can see all the possible configurations
* and their defaults. If you decide to add a configuration block, make sure to add it before the
* `apply from: "../../node_modules/react-native/react.gradle"` line.
*
* project.ext.react = [
* // the name of the generated asset file containing your JS bundle
* bundleAssetName: "index.android.bundle",
*
* // the entry file for bundle generation
* entryFile: "index.android.js",
*
* // whether to bundle JS and assets in debug mode
* bundleInDebug: false,
*
* // whether to bundle JS and assets in release mode
* bundleInRelease: true,
*
* // whether to bundle JS and assets in another build variant (if configured).
* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
* // The configuration property can be in the following formats
* // 'bundleIn${productFlavor}${buildType}'
* // 'bundleIn${buildType}'
* // bundleInFreeDebug: true,
* // bundleInPaidRelease: true,
* // bundleInBeta: true,
*
* // whether to disable dev mode in custom build variants (by default only disabled in release)
* // for example: to disable dev mode in the staging build type (if configured)
* devDisabledInStaging: true,
* // The configuration property can be in the following formats
* // 'devDisabledIn${productFlavor}${buildType}'
* // 'devDisabledIn${buildType}'
*
* // the root of your project, i.e. where "package.json" lives
* root: "../../",
*
* // where to put the JS bundle asset in debug mode
* jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
*
* // where to put the JS bundle asset in release mode
* jsBundleDirRelease: "$buildDir/intermediates/assets/release",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in debug mode
* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in release mode
* resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
*
* // by default the gradle tasks are skipped if none of the JS files or assets change; this means
* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
* // date; if you have any other folders that you want to ignore for performance reasons (gradle
* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
* // for example, you might want to remove it from here.
* inputExcludes: ["android/**", "ios/**"],
*
* // override which node gets called and with what additional arguments
* nodeExecutableAndArgs: ["node"],
*
* // supply additional arguments to the packager
* extraPackagerArgs:
* ]
*/
project.ext.react = [
entryFile: "index.js"
]
apply from: "../../node_modules/react-native/react.gradle"
/**
* Set this to true to create two separate APKs instead of one:
* - An APK that only works on ARM devices
* - An APK that only works on x86 devices
* The advantage is the size of the APK is reduced by about 4MB.
* Upload all the APKs to the Play Store and people will download
* the correct one based on the CPU architecture of their device.
*/
def enableSeparateBuildPerCPUArchitecture = false
/**
* Run Proguard to shrink the Java bytecode in release builds.
*/
def enableProguardInReleaseBuilds = false
android {
compileSdkVersion rootProject.ext.compileSdkVersion
buildToolsVersion rootProject.ext.buildToolsVersion
defaultConfig {
applicationId "com.qualpros"
minSdkVersion rootProject.ext.minSdkVersion
targetSdkVersion rootProject.ext.targetSdkVersion
versionCode 1
versionName "1.0"
ndk {
abiFilters "armeabi-v7a", "x86"
}
}
splits {
abi {
reset()
enable enableSeparateBuildPerCPUArchitecture
universalApk false // If true, also generate a universal APK
include "armeabi-v7a", "x86"
}
}
buildTypes {
release {
minifyEnabled enableProguardInReleaseBuilds
proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
}
}
// applicationVariants are e.g. debug, release
applicationVariants.all { variant ->
variant.outputs.each { output ->
// For each separate APK per architecture, set a unique version code as described here:
// http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
def versionCodes = ["armeabi-v7a":1, "x86":2]
def abi = output.getFilter(OutputFile.ABI)
if (abi != null) { // null for the universal-debug, universal-release variants
output.versionCodeOverride =
versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
}
}
}
}
dependencies {
compile project(':react-native-onesignal')
compile project(':tipsi-stripe')
compile project(':react-native-paypal')
compile project(':react-native-linear-gradient')
compile project(':react-native-orientation')
compile project(':react-native-keep-awake')
compile project(':react-native-video')
compile project(':react-native-fs')
compile project(':react-native-image-resizer')
compile project(':react-native-image-picker')
compile project(':react-native-vector-icons')
implementation fileTree(dir: "libs", include: ["*.jar"])
implementation "com.android.support:appcompat-v7:${rootProject.ext.supportLibVersion}"
implementation "com.facebook.react:react-native:+" // From node_modules
implementation "com.braintreepayments.api:braintree:2.17.0"
}
// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
from configurations.compile
into 'libs'
}
Above error may be because of the package I have installed, please try to solve this error, I will be thankful
buildscript {
repositories {
maven { url 'https://plugins.gradle.org/m2/' } // Gradle Plugin Portal
}
dependencies {
classpath 'gradle.plugin.com.onesignal:onesignal-gradle-plugin:[0.12.1, 0.99.99]'
}
}
apply plugin: 'com.onesignal.androidsdk.onesignal-gradle-plugin'
apply plugin: "com.android.application"
import com.android.build.OutputFile
/**
* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
* and bundleReleaseJsAndAssets).
* These basically call `react-native bundle` with the correct arguments during the Android build
* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
* bundle directly from the development server. Below you can see all the possible configurations
* and their defaults. If you decide to add a configuration block, make sure to add it before the
* `apply from: "../../node_modules/react-native/react.gradle"` line.
*
* project.ext.react = [
* // the name of the generated asset file containing your JS bundle
* bundleAssetName: "index.android.bundle",
*
* // the entry file for bundle generation
* entryFile: "index.android.js",
*
* // whether to bundle JS and assets in debug mode
* bundleInDebug: false,
*
* // whether to bundle JS and assets in release mode
* bundleInRelease: true,
*
* // whether to bundle JS and assets in another build variant (if configured).
* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
* // The configuration property can be in the following formats
* // 'bundleIn${productFlavor}${buildType}'
* // 'bundleIn${buildType}'
* // bundleInFreeDebug: true,
* // bundleInPaidRelease: true,
* // bundleInBeta: true,
*
* // whether to disable dev mode in custom build variants (by default only disabled in release)
* // for example: to disable dev mode in the staging build type (if configured)
* devDisabledInStaging: true,
* // The configuration property can be in the following formats
* // 'devDisabledIn${productFlavor}${buildType}'
* // 'devDisabledIn${buildType}'
*
* // the root of your project, i.e. where "package.json" lives
* root: "../../",
*
* // where to put the JS bundle asset in debug mode
* jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
*
* // where to put the JS bundle asset in release mode
* jsBundleDirRelease: "$buildDir/intermediates/assets/release",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in debug mode
* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in release mode
* resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
*
* // by default the gradle tasks are skipped if none of the JS files or assets change; this means
* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
* // date; if you have any other folders that you want to ignore for performance reasons (gradle
* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
* // for example, you might want to remove it from here.
* inputExcludes: ["android/**", "ios/**"],
*
* // override which node gets called and with what additional arguments
* nodeExecutableAndArgs: ["node"],
*
* // supply additional arguments to the packager
* extraPackagerArgs:
* ]
*/
project.ext.react = [
entryFile: "index.js"
]
apply from: "../../node_modules/react-native/react.gradle"
/**
* Set this to true to create two separate APKs instead of one:
* - An APK that only works on ARM devices
* - An APK that only works on x86 devices
* The advantage is the size of the APK is reduced by about 4MB.
* Upload all the APKs to the Play Store and people will download
* the correct one based on the CPU architecture of their device.
*/
def enableSeparateBuildPerCPUArchitecture = false
/**
* Run Proguard to shrink the Java bytecode in release builds.
*/
def enableProguardInReleaseBuilds = false
android {
compileSdkVersion rootProject.ext.compileSdkVersion
buildToolsVersion rootProject.ext.buildToolsVersion
defaultConfig {
applicationId "com.qualpros"
minSdkVersion rootProject.ext.minSdkVersion
targetSdkVersion rootProject.ext.targetSdkVersion
versionCode 1
versionName "1.0"
ndk {
abiFilters "armeabi-v7a", "x86"
}
}
splits {
abi {
reset()
enable enableSeparateBuildPerCPUArchitecture
universalApk false // If true, also generate a universal APK
include "armeabi-v7a", "x86"
}
}
buildTypes {
release {
minifyEnabled enableProguardInReleaseBuilds
proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
}
}
// applicationVariants are e.g. debug, release
applicationVariants.all { variant ->
variant.outputs.each { output ->
// For each separate APK per architecture, set a unique version code as described here:
// http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
def versionCodes = ["armeabi-v7a":1, "x86":2]
def abi = output.getFilter(OutputFile.ABI)
if (abi != null) { // null for the universal-debug, universal-release variants
output.versionCodeOverride =
versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
}
}
}
}
dependencies {
compile project(':react-native-onesignal')
compile project(':tipsi-stripe')
compile project(':react-native-paypal')
compile project(':react-native-linear-gradient')
compile project(':react-native-orientation')
compile project(':react-native-keep-awake')
compile project(':react-native-video')
compile project(':react-native-fs')
compile project(':react-native-image-resizer')
compile project(':react-native-image-picker')
compile project(':react-native-vector-icons')
implementation fileTree(dir: "libs", include: ["*.jar"])
implementation "com.android.support:appcompat-v7:${rootProject.ext.supportLibVersion}"
implementation "com.facebook.react:react-native:+" // From node_modules
implementation "com.braintreepayments.api:braintree:2.17.0"
}
// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
from configurations.compile
into 'libs'
}
buildscript {
repositories {
maven { url 'https://plugins.gradle.org/m2/' } // Gradle Plugin Portal
}
dependencies {
classpath 'gradle.plugin.com.onesignal:onesignal-gradle-plugin:[0.12.1, 0.99.99]'
}
}
apply plugin: 'com.onesignal.androidsdk.onesignal-gradle-plugin'
apply plugin: "com.android.application"
import com.android.build.OutputFile
/**
* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
* and bundleReleaseJsAndAssets).
* These basically call `react-native bundle` with the correct arguments during the Android build
* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
* bundle directly from the development server. Below you can see all the possible configurations
* and their defaults. If you decide to add a configuration block, make sure to add it before the
* `apply from: "../../node_modules/react-native/react.gradle"` line.
*
* project.ext.react = [
* // the name of the generated asset file containing your JS bundle
* bundleAssetName: "index.android.bundle",
*
* // the entry file for bundle generation
* entryFile: "index.android.js",
*
* // whether to bundle JS and assets in debug mode
* bundleInDebug: false,
*
* // whether to bundle JS and assets in release mode
* bundleInRelease: true,
*
* // whether to bundle JS and assets in another build variant (if configured).
* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
* // The configuration property can be in the following formats
* // 'bundleIn${productFlavor}${buildType}'
* // 'bundleIn${buildType}'
* // bundleInFreeDebug: true,
* // bundleInPaidRelease: true,
* // bundleInBeta: true,
*
* // whether to disable dev mode in custom build variants (by default only disabled in release)
* // for example: to disable dev mode in the staging build type (if configured)
* devDisabledInStaging: true,
* // The configuration property can be in the following formats
* // 'devDisabledIn${productFlavor}${buildType}'
* // 'devDisabledIn${buildType}'
*
* // the root of your project, i.e. where "package.json" lives
* root: "../../",
*
* // where to put the JS bundle asset in debug mode
* jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
*
* // where to put the JS bundle asset in release mode
* jsBundleDirRelease: "$buildDir/intermediates/assets/release",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in debug mode
* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in release mode
* resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
*
* // by default the gradle tasks are skipped if none of the JS files or assets change; this means
* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
* // date; if you have any other folders that you want to ignore for performance reasons (gradle
* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
* // for example, you might want to remove it from here.
* inputExcludes: ["android/**", "ios/**"],
*
* // override which node gets called and with what additional arguments
* nodeExecutableAndArgs: ["node"],
*
* // supply additional arguments to the packager
* extraPackagerArgs:
* ]
*/
project.ext.react = [
entryFile: "index.js"
]
apply from: "../../node_modules/react-native/react.gradle"
/**
* Set this to true to create two separate APKs instead of one:
* - An APK that only works on ARM devices
* - An APK that only works on x86 devices
* The advantage is the size of the APK is reduced by about 4MB.
* Upload all the APKs to the Play Store and people will download
* the correct one based on the CPU architecture of their device.
*/
def enableSeparateBuildPerCPUArchitecture = false
/**
* Run Proguard to shrink the Java bytecode in release builds.
*/
def enableProguardInReleaseBuilds = false
android {
compileSdkVersion rootProject.ext.compileSdkVersion
buildToolsVersion rootProject.ext.buildToolsVersion
defaultConfig {
applicationId "com.qualpros"
minSdkVersion rootProject.ext.minSdkVersion
targetSdkVersion rootProject.ext.targetSdkVersion
versionCode 1
versionName "1.0"
ndk {
abiFilters "armeabi-v7a", "x86"
}
}
splits {
abi {
reset()
enable enableSeparateBuildPerCPUArchitecture
universalApk false // If true, also generate a universal APK
include "armeabi-v7a", "x86"
}
}
buildTypes {
release {
minifyEnabled enableProguardInReleaseBuilds
proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
}
}
// applicationVariants are e.g. debug, release
applicationVariants.all { variant ->
variant.outputs.each { output ->
// For each separate APK per architecture, set a unique version code as described here:
// http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
def versionCodes = ["armeabi-v7a":1, "x86":2]
def abi = output.getFilter(OutputFile.ABI)
if (abi != null) { // null for the universal-debug, universal-release variants
output.versionCodeOverride =
versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
}
}
}
}
dependencies {
compile project(':react-native-onesignal')
compile project(':tipsi-stripe')
compile project(':react-native-paypal')
compile project(':react-native-linear-gradient')
compile project(':react-native-orientation')
compile project(':react-native-keep-awake')
compile project(':react-native-video')
compile project(':react-native-fs')
compile project(':react-native-image-resizer')
compile project(':react-native-image-picker')
compile project(':react-native-vector-icons')
implementation fileTree(dir: "libs", include: ["*.jar"])
implementation "com.android.support:appcompat-v7:${rootProject.ext.supportLibVersion}"
implementation "com.facebook.react:react-native:+" // From node_modules
implementation "com.braintreepayments.api:braintree:2.17.0"
}
// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
from configurations.compile
into 'libs'
}
javascript android react-native
javascript android react-native
asked Nov 22 '18 at 5:17
Kedar DaveKedar Dave
142112
142112
I'm not familiar with React Native, but is there another build.gradle file in your project somewhere? I think you may be missing a maven repository.
– Sub 6 Resources
Nov 22 '18 at 5:19
I see that you are using onesignal check that in your android/build.gradle you have classpath 'gradle.plugin.com.onesignal:onesignal-gradle-plugin:[0.12.1, 0.99.99]' buildscript { repositories { maven { url 'plugins.gradle.org/m2' } // Gradle Plugin Portal } dependencies { classpath 'gradle.plugin.com.onesignal:onesignal-gradle-plugin:[0.12.1, 0.99.99]' } }
– Cristian Gomez
Nov 22 '18 at 5:21
yes I am using onesignal
– Kedar Dave
Nov 22 '18 at 5:23
Yes, I know you are, but I ask if you have that in your android/build.gradle because in your previous question I didn't see it and it's part of the setup instruction from onesignal
– Cristian Gomez
Nov 22 '18 at 5:32
this is app/build.gradle github.com/davekedar/qp10nov/blob/master/android/app/…
– Kedar Dave
Nov 22 '18 at 5:33
|
show 4 more comments
I'm not familiar with React Native, but is there another build.gradle file in your project somewhere? I think you may be missing a maven repository.
– Sub 6 Resources
Nov 22 '18 at 5:19
I see that you are using onesignal check that in your android/build.gradle you have classpath 'gradle.plugin.com.onesignal:onesignal-gradle-plugin:[0.12.1, 0.99.99]' buildscript { repositories { maven { url 'plugins.gradle.org/m2' } // Gradle Plugin Portal } dependencies { classpath 'gradle.plugin.com.onesignal:onesignal-gradle-plugin:[0.12.1, 0.99.99]' } }
– Cristian Gomez
Nov 22 '18 at 5:21
yes I am using onesignal
– Kedar Dave
Nov 22 '18 at 5:23
Yes, I know you are, but I ask if you have that in your android/build.gradle because in your previous question I didn't see it and it's part of the setup instruction from onesignal
– Cristian Gomez
Nov 22 '18 at 5:32
this is app/build.gradle github.com/davekedar/qp10nov/blob/master/android/app/…
– Kedar Dave
Nov 22 '18 at 5:33
I'm not familiar with React Native, but is there another build.gradle file in your project somewhere? I think you may be missing a maven repository.
– Sub 6 Resources
Nov 22 '18 at 5:19
I'm not familiar with React Native, but is there another build.gradle file in your project somewhere? I think you may be missing a maven repository.
– Sub 6 Resources
Nov 22 '18 at 5:19
I see that you are using onesignal check that in your android/build.gradle you have classpath 'gradle.plugin.com.onesignal:onesignal-gradle-plugin:[0.12.1, 0.99.99]' buildscript { repositories { maven { url 'plugins.gradle.org/m2' } // Gradle Plugin Portal } dependencies { classpath 'gradle.plugin.com.onesignal:onesignal-gradle-plugin:[0.12.1, 0.99.99]' } }
– Cristian Gomez
Nov 22 '18 at 5:21
I see that you are using onesignal check that in your android/build.gradle you have classpath 'gradle.plugin.com.onesignal:onesignal-gradle-plugin:[0.12.1, 0.99.99]' buildscript { repositories { maven { url 'plugins.gradle.org/m2' } // Gradle Plugin Portal } dependencies { classpath 'gradle.plugin.com.onesignal:onesignal-gradle-plugin:[0.12.1, 0.99.99]' } }
– Cristian Gomez
Nov 22 '18 at 5:21
yes I am using onesignal
– Kedar Dave
Nov 22 '18 at 5:23
yes I am using onesignal
– Kedar Dave
Nov 22 '18 at 5:23
Yes, I know you are, but I ask if you have that in your android/build.gradle because in your previous question I didn't see it and it's part of the setup instruction from onesignal
– Cristian Gomez
Nov 22 '18 at 5:32
Yes, I know you are, but I ask if you have that in your android/build.gradle because in your previous question I didn't see it and it's part of the setup instruction from onesignal
– Cristian Gomez
Nov 22 '18 at 5:32
this is app/build.gradle github.com/davekedar/qp10nov/blob/master/android/app/…
– Kedar Dave
Nov 22 '18 at 5:33
this is app/build.gradle github.com/davekedar/qp10nov/blob/master/android/app/…
– Kedar Dave
Nov 22 '18 at 5:33
|
show 4 more comments
1 Answer
1
active
oldest
votes
Given you shared your repository in the comments of the question I found out a couple of issues.
- first you're using an old version of tipsi-strip, upgrade it in your package.json
change
"tipsi-stripe": "^5.6.0",
to
"tipsi-stripe": "^6.0.1",
and run
npm install
or
yarn install
if using yarn
- In your app/build.gradle
you need to delete
compile project(':react-native-onesignal')
Is not needed because you are using onesignal gradle plugin.
- (Optional) your braintree version can be updated
from
implementation "com.braintreepayments.api:braintree:2.17.0"
to
implementation "com.braintreepayments.api:braintree:2.18.1"
you need to add plugins repository to your gradle.build because you're using opensignal gradle plugin
...
repositories {
jcenter()
google()
maven { url 'https://plugins.gradle.org/m2/' } // Gradle Plugin Portal
}
...
You need to add onesignal gradle plugin to your classpath, also remove that dependency of build 2.2
...
dependencies {
classpath 'com.android.tools.build:gradle:3.1.4'
classpath 'gradle.plugin.com.onesignal:onesignal-gradle-plugin:0.12.1'
// NOTE: Do not place your application dependencies here; they belong
// in the individual module build.gradle files
}
...
add this at the end of your android/build.gradle
ext {
buildToolsVersion = "27.0.3"
firebaseVersion = "16.0.4"
googlePlayServicesVersion = "16.0.4"
}
Add this in the section allprojects of your android/build.gradle
allprojects {
repositories {
// Add jitpack repository (added by tipsi-stripe)
maven { url "https://jitpack.io" }
mavenLocal()
jcenter()
maven { url "https://maven.fabric.io/public" }
google()
maven {
// All of React Native (JS, Obj-C sources, Android binaries) is installed from npm
url "$rootDir/../node_modules/react-native/android"
}
configurations.all {
// #PlayServicesGate — March, 20 2018
resolutionStrategy {
force 'com.google.firebase:firebase-core:16.0.4'
force 'com.google.firebase:firebase-analytics:16.0.5'
force 'com.google.firebase:firebase-iid:+'
force 'com.google.firebase:firebase-messaging:17.3.4'
force 'com.google.android.gms:play-services-base:16.0.1'
force 'com.google.android.gms:play-services-maps:16.0.0'
force 'com.google.android.gms:play-services-wallet:16.0.1'
force 'com.google.android.gms:play-services-vision:16.2.0'
// #FBSDKGate — August, 31 2018
force 'com.facebook.android:facebook-android-sdk:4.34.0'
}
}}
}
in your AndroidManifest.xml
delete the following
- <activity
- android:name=".MainActivity"
- android:label="OneSignal Example"
- android:launchMode="singleTop"> <!-- Add this attribute to your main activity -->
- </activity>
and modify the following
<activity
android:name=".MainActivity"
android:label="@string/app_name"
android:configChanges="keyboard|keyboardHidden|orientation|screenSize"
+ android:windowSoftInputMode="adjustResize"
+ android:launchMode="singleTop">
Also delete the following:
- android:allowBackup="false"
your app should compile now.
./gradlew clean
./gradlew assembleDebug
add a comment |
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
Given you shared your repository in the comments of the question I found out a couple of issues.
- first you're using an old version of tipsi-strip, upgrade it in your package.json
change
"tipsi-stripe": "^5.6.0",
to
"tipsi-stripe": "^6.0.1",
and run
npm install
or
yarn install
if using yarn
- In your app/build.gradle
you need to delete
compile project(':react-native-onesignal')
Is not needed because you are using onesignal gradle plugin.
- (Optional) your braintree version can be updated
from
implementation "com.braintreepayments.api:braintree:2.17.0"
to
implementation "com.braintreepayments.api:braintree:2.18.1"
you need to add plugins repository to your gradle.build because you're using opensignal gradle plugin
...
repositories {
jcenter()
google()
maven { url 'https://plugins.gradle.org/m2/' } // Gradle Plugin Portal
}
...
You need to add onesignal gradle plugin to your classpath, also remove that dependency of build 2.2
...
dependencies {
classpath 'com.android.tools.build:gradle:3.1.4'
classpath 'gradle.plugin.com.onesignal:onesignal-gradle-plugin:0.12.1'
// NOTE: Do not place your application dependencies here; they belong
// in the individual module build.gradle files
}
...
add this at the end of your android/build.gradle
ext {
buildToolsVersion = "27.0.3"
firebaseVersion = "16.0.4"
googlePlayServicesVersion = "16.0.4"
}
Add this in the section allprojects of your android/build.gradle
allprojects {
repositories {
// Add jitpack repository (added by tipsi-stripe)
maven { url "https://jitpack.io" }
mavenLocal()
jcenter()
maven { url "https://maven.fabric.io/public" }
google()
maven {
// All of React Native (JS, Obj-C sources, Android binaries) is installed from npm
url "$rootDir/../node_modules/react-native/android"
}
configurations.all {
// #PlayServicesGate — March, 20 2018
resolutionStrategy {
force 'com.google.firebase:firebase-core:16.0.4'
force 'com.google.firebase:firebase-analytics:16.0.5'
force 'com.google.firebase:firebase-iid:+'
force 'com.google.firebase:firebase-messaging:17.3.4'
force 'com.google.android.gms:play-services-base:16.0.1'
force 'com.google.android.gms:play-services-maps:16.0.0'
force 'com.google.android.gms:play-services-wallet:16.0.1'
force 'com.google.android.gms:play-services-vision:16.2.0'
// #FBSDKGate — August, 31 2018
force 'com.facebook.android:facebook-android-sdk:4.34.0'
}
}}
}
in your AndroidManifest.xml
delete the following
- <activity
- android:name=".MainActivity"
- android:label="OneSignal Example"
- android:launchMode="singleTop"> <!-- Add this attribute to your main activity -->
- </activity>
and modify the following
<activity
android:name=".MainActivity"
android:label="@string/app_name"
android:configChanges="keyboard|keyboardHidden|orientation|screenSize"
+ android:windowSoftInputMode="adjustResize"
+ android:launchMode="singleTop">
Also delete the following:
- android:allowBackup="false"
your app should compile now.
./gradlew clean
./gradlew assembleDebug
add a comment |
Given you shared your repository in the comments of the question I found out a couple of issues.
- first you're using an old version of tipsi-strip, upgrade it in your package.json
change
"tipsi-stripe": "^5.6.0",
to
"tipsi-stripe": "^6.0.1",
and run
npm install
or
yarn install
if using yarn
- In your app/build.gradle
you need to delete
compile project(':react-native-onesignal')
Is not needed because you are using onesignal gradle plugin.
- (Optional) your braintree version can be updated
from
implementation "com.braintreepayments.api:braintree:2.17.0"
to
implementation "com.braintreepayments.api:braintree:2.18.1"
you need to add plugins repository to your gradle.build because you're using opensignal gradle plugin
...
repositories {
jcenter()
google()
maven { url 'https://plugins.gradle.org/m2/' } // Gradle Plugin Portal
}
...
You need to add onesignal gradle plugin to your classpath, also remove that dependency of build 2.2
...
dependencies {
classpath 'com.android.tools.build:gradle:3.1.4'
classpath 'gradle.plugin.com.onesignal:onesignal-gradle-plugin:0.12.1'
// NOTE: Do not place your application dependencies here; they belong
// in the individual module build.gradle files
}
...
add this at the end of your android/build.gradle
ext {
buildToolsVersion = "27.0.3"
firebaseVersion = "16.0.4"
googlePlayServicesVersion = "16.0.4"
}
Add this in the section allprojects of your android/build.gradle
allprojects {
repositories {
// Add jitpack repository (added by tipsi-stripe)
maven { url "https://jitpack.io" }
mavenLocal()
jcenter()
maven { url "https://maven.fabric.io/public" }
google()
maven {
// All of React Native (JS, Obj-C sources, Android binaries) is installed from npm
url "$rootDir/../node_modules/react-native/android"
}
configurations.all {
// #PlayServicesGate — March, 20 2018
resolutionStrategy {
force 'com.google.firebase:firebase-core:16.0.4'
force 'com.google.firebase:firebase-analytics:16.0.5'
force 'com.google.firebase:firebase-iid:+'
force 'com.google.firebase:firebase-messaging:17.3.4'
force 'com.google.android.gms:play-services-base:16.0.1'
force 'com.google.android.gms:play-services-maps:16.0.0'
force 'com.google.android.gms:play-services-wallet:16.0.1'
force 'com.google.android.gms:play-services-vision:16.2.0'
// #FBSDKGate — August, 31 2018
force 'com.facebook.android:facebook-android-sdk:4.34.0'
}
}}
}
in your AndroidManifest.xml
delete the following
- <activity
- android:name=".MainActivity"
- android:label="OneSignal Example"
- android:launchMode="singleTop"> <!-- Add this attribute to your main activity -->
- </activity>
and modify the following
<activity
android:name=".MainActivity"
android:label="@string/app_name"
android:configChanges="keyboard|keyboardHidden|orientation|screenSize"
+ android:windowSoftInputMode="adjustResize"
+ android:launchMode="singleTop">
Also delete the following:
- android:allowBackup="false"
your app should compile now.
./gradlew clean
./gradlew assembleDebug
add a comment |
Given you shared your repository in the comments of the question I found out a couple of issues.
- first you're using an old version of tipsi-strip, upgrade it in your package.json
change
"tipsi-stripe": "^5.6.0",
to
"tipsi-stripe": "^6.0.1",
and run
npm install
or
yarn install
if using yarn
- In your app/build.gradle
you need to delete
compile project(':react-native-onesignal')
Is not needed because you are using onesignal gradle plugin.
- (Optional) your braintree version can be updated
from
implementation "com.braintreepayments.api:braintree:2.17.0"
to
implementation "com.braintreepayments.api:braintree:2.18.1"
you need to add plugins repository to your gradle.build because you're using opensignal gradle plugin
...
repositories {
jcenter()
google()
maven { url 'https://plugins.gradle.org/m2/' } // Gradle Plugin Portal
}
...
You need to add onesignal gradle plugin to your classpath, also remove that dependency of build 2.2
...
dependencies {
classpath 'com.android.tools.build:gradle:3.1.4'
classpath 'gradle.plugin.com.onesignal:onesignal-gradle-plugin:0.12.1'
// NOTE: Do not place your application dependencies here; they belong
// in the individual module build.gradle files
}
...
add this at the end of your android/build.gradle
ext {
buildToolsVersion = "27.0.3"
firebaseVersion = "16.0.4"
googlePlayServicesVersion = "16.0.4"
}
Add this in the section allprojects of your android/build.gradle
allprojects {
repositories {
// Add jitpack repository (added by tipsi-stripe)
maven { url "https://jitpack.io" }
mavenLocal()
jcenter()
maven { url "https://maven.fabric.io/public" }
google()
maven {
// All of React Native (JS, Obj-C sources, Android binaries) is installed from npm
url "$rootDir/../node_modules/react-native/android"
}
configurations.all {
// #PlayServicesGate — March, 20 2018
resolutionStrategy {
force 'com.google.firebase:firebase-core:16.0.4'
force 'com.google.firebase:firebase-analytics:16.0.5'
force 'com.google.firebase:firebase-iid:+'
force 'com.google.firebase:firebase-messaging:17.3.4'
force 'com.google.android.gms:play-services-base:16.0.1'
force 'com.google.android.gms:play-services-maps:16.0.0'
force 'com.google.android.gms:play-services-wallet:16.0.1'
force 'com.google.android.gms:play-services-vision:16.2.0'
// #FBSDKGate — August, 31 2018
force 'com.facebook.android:facebook-android-sdk:4.34.0'
}
}}
}
in your AndroidManifest.xml
delete the following
- <activity
- android:name=".MainActivity"
- android:label="OneSignal Example"
- android:launchMode="singleTop"> <!-- Add this attribute to your main activity -->
- </activity>
and modify the following
<activity
android:name=".MainActivity"
android:label="@string/app_name"
android:configChanges="keyboard|keyboardHidden|orientation|screenSize"
+ android:windowSoftInputMode="adjustResize"
+ android:launchMode="singleTop">
Also delete the following:
- android:allowBackup="false"
your app should compile now.
./gradlew clean
./gradlew assembleDebug
Given you shared your repository in the comments of the question I found out a couple of issues.
- first you're using an old version of tipsi-strip, upgrade it in your package.json
change
"tipsi-stripe": "^5.6.0",
to
"tipsi-stripe": "^6.0.1",
and run
npm install
or
yarn install
if using yarn
- In your app/build.gradle
you need to delete
compile project(':react-native-onesignal')
Is not needed because you are using onesignal gradle plugin.
- (Optional) your braintree version can be updated
from
implementation "com.braintreepayments.api:braintree:2.17.0"
to
implementation "com.braintreepayments.api:braintree:2.18.1"
you need to add plugins repository to your gradle.build because you're using opensignal gradle plugin
...
repositories {
jcenter()
google()
maven { url 'https://plugins.gradle.org/m2/' } // Gradle Plugin Portal
}
...
You need to add onesignal gradle plugin to your classpath, also remove that dependency of build 2.2
...
dependencies {
classpath 'com.android.tools.build:gradle:3.1.4'
classpath 'gradle.plugin.com.onesignal:onesignal-gradle-plugin:0.12.1'
// NOTE: Do not place your application dependencies here; they belong
// in the individual module build.gradle files
}
...
add this at the end of your android/build.gradle
ext {
buildToolsVersion = "27.0.3"
firebaseVersion = "16.0.4"
googlePlayServicesVersion = "16.0.4"
}
Add this in the section allprojects of your android/build.gradle
allprojects {
repositories {
// Add jitpack repository (added by tipsi-stripe)
maven { url "https://jitpack.io" }
mavenLocal()
jcenter()
maven { url "https://maven.fabric.io/public" }
google()
maven {
// All of React Native (JS, Obj-C sources, Android binaries) is installed from npm
url "$rootDir/../node_modules/react-native/android"
}
configurations.all {
// #PlayServicesGate — March, 20 2018
resolutionStrategy {
force 'com.google.firebase:firebase-core:16.0.4'
force 'com.google.firebase:firebase-analytics:16.0.5'
force 'com.google.firebase:firebase-iid:+'
force 'com.google.firebase:firebase-messaging:17.3.4'
force 'com.google.android.gms:play-services-base:16.0.1'
force 'com.google.android.gms:play-services-maps:16.0.0'
force 'com.google.android.gms:play-services-wallet:16.0.1'
force 'com.google.android.gms:play-services-vision:16.2.0'
// #FBSDKGate — August, 31 2018
force 'com.facebook.android:facebook-android-sdk:4.34.0'
}
}}
}
in your AndroidManifest.xml
delete the following
- <activity
- android:name=".MainActivity"
- android:label="OneSignal Example"
- android:launchMode="singleTop"> <!-- Add this attribute to your main activity -->
- </activity>
and modify the following
<activity
android:name=".MainActivity"
android:label="@string/app_name"
android:configChanges="keyboard|keyboardHidden|orientation|screenSize"
+ android:windowSoftInputMode="adjustResize"
+ android:launchMode="singleTop">
Also delete the following:
- android:allowBackup="false"
your app should compile now.
./gradlew clean
./gradlew assembleDebug
answered Nov 22 '18 at 7:48
Cristian GomezCristian Gomez
1,4042926
1,4042926
add a comment |
add a comment |
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I'm not familiar with React Native, but is there another build.gradle file in your project somewhere? I think you may be missing a maven repository.
– Sub 6 Resources
Nov 22 '18 at 5:19
I see that you are using onesignal check that in your android/build.gradle you have classpath 'gradle.plugin.com.onesignal:onesignal-gradle-plugin:[0.12.1, 0.99.99]' buildscript { repositories { maven { url 'plugins.gradle.org/m2' } // Gradle Plugin Portal } dependencies { classpath 'gradle.plugin.com.onesignal:onesignal-gradle-plugin:[0.12.1, 0.99.99]' } }
– Cristian Gomez
Nov 22 '18 at 5:21
yes I am using onesignal
– Kedar Dave
Nov 22 '18 at 5:23
Yes, I know you are, but I ask if you have that in your android/build.gradle because in your previous question I didn't see it and it's part of the setup instruction from onesignal
– Cristian Gomez
Nov 22 '18 at 5:32
this is app/build.gradle github.com/davekedar/qp10nov/blob/master/android/app/…
– Kedar Dave
Nov 22 '18 at 5:33