React Native Bulid Failed












0















enter image description here



Above error is coming when I am trying to create a build with Android, in React Native, this is my Package file https://github.com/davekedar/qp10nov/blob/master/package.json



and my app/build.gradle is as below






buildscript {
repositories {
maven { url 'https://plugins.gradle.org/m2/' } // Gradle Plugin Portal
}
dependencies {
classpath 'gradle.plugin.com.onesignal:onesignal-gradle-plugin:[0.12.1, 0.99.99]'
}
}

apply plugin: 'com.onesignal.androidsdk.onesignal-gradle-plugin'
apply plugin: "com.android.application"

import com.android.build.OutputFile

/**
* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
* and bundleReleaseJsAndAssets).
* These basically call `react-native bundle` with the correct arguments during the Android build
* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
* bundle directly from the development server. Below you can see all the possible configurations
* and their defaults. If you decide to add a configuration block, make sure to add it before the
* `apply from: "../../node_modules/react-native/react.gradle"` line.
*
* project.ext.react = [
* // the name of the generated asset file containing your JS bundle
* bundleAssetName: "index.android.bundle",
*
* // the entry file for bundle generation
* entryFile: "index.android.js",
*
* // whether to bundle JS and assets in debug mode
* bundleInDebug: false,
*
* // whether to bundle JS and assets in release mode
* bundleInRelease: true,
*
* // whether to bundle JS and assets in another build variant (if configured).
* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
* // The configuration property can be in the following formats
* // 'bundleIn${productFlavor}${buildType}'
* // 'bundleIn${buildType}'
* // bundleInFreeDebug: true,
* // bundleInPaidRelease: true,
* // bundleInBeta: true,
*
* // whether to disable dev mode in custom build variants (by default only disabled in release)
* // for example: to disable dev mode in the staging build type (if configured)
* devDisabledInStaging: true,
* // The configuration property can be in the following formats
* // 'devDisabledIn${productFlavor}${buildType}'
* // 'devDisabledIn${buildType}'
*
* // the root of your project, i.e. where "package.json" lives
* root: "../../",
*
* // where to put the JS bundle asset in debug mode
* jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
*
* // where to put the JS bundle asset in release mode
* jsBundleDirRelease: "$buildDir/intermediates/assets/release",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in debug mode
* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in release mode
* resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
*
* // by default the gradle tasks are skipped if none of the JS files or assets change; this means
* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
* // date; if you have any other folders that you want to ignore for performance reasons (gradle
* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
* // for example, you might want to remove it from here.
* inputExcludes: ["android/**", "ios/**"],
*
* // override which node gets called and with what additional arguments
* nodeExecutableAndArgs: ["node"],
*
* // supply additional arguments to the packager
* extraPackagerArgs:
* ]
*/

project.ext.react = [
entryFile: "index.js"
]

apply from: "../../node_modules/react-native/react.gradle"

/**
* Set this to true to create two separate APKs instead of one:
* - An APK that only works on ARM devices
* - An APK that only works on x86 devices
* The advantage is the size of the APK is reduced by about 4MB.
* Upload all the APKs to the Play Store and people will download
* the correct one based on the CPU architecture of their device.
*/
def enableSeparateBuildPerCPUArchitecture = false

/**
* Run Proguard to shrink the Java bytecode in release builds.
*/
def enableProguardInReleaseBuilds = false

android {
compileSdkVersion rootProject.ext.compileSdkVersion
buildToolsVersion rootProject.ext.buildToolsVersion

defaultConfig {
applicationId "com.qualpros"
minSdkVersion rootProject.ext.minSdkVersion
targetSdkVersion rootProject.ext.targetSdkVersion
versionCode 1
versionName "1.0"
ndk {
abiFilters "armeabi-v7a", "x86"
}
}
splits {
abi {
reset()
enable enableSeparateBuildPerCPUArchitecture
universalApk false // If true, also generate a universal APK
include "armeabi-v7a", "x86"
}
}
buildTypes {
release {
minifyEnabled enableProguardInReleaseBuilds
proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
}
}
// applicationVariants are e.g. debug, release
applicationVariants.all { variant ->
variant.outputs.each { output ->
// For each separate APK per architecture, set a unique version code as described here:
// http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
def versionCodes = ["armeabi-v7a":1, "x86":2]
def abi = output.getFilter(OutputFile.ABI)
if (abi != null) { // null for the universal-debug, universal-release variants
output.versionCodeOverride =
versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
}
}
}
}

dependencies {
compile project(':react-native-onesignal')
compile project(':tipsi-stripe')
compile project(':react-native-paypal')
compile project(':react-native-linear-gradient')
compile project(':react-native-orientation')
compile project(':react-native-keep-awake')
compile project(':react-native-video')
compile project(':react-native-fs')
compile project(':react-native-image-resizer')
compile project(':react-native-image-picker')
compile project(':react-native-vector-icons')
implementation fileTree(dir: "libs", include: ["*.jar"])
implementation "com.android.support:appcompat-v7:${rootProject.ext.supportLibVersion}"
implementation "com.facebook.react:react-native:+" // From node_modules
implementation "com.braintreepayments.api:braintree:2.17.0"
}

// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
from configurations.compile
into 'libs'
}





Above error may be because of the package I have installed, please try to solve this error, I will be thankful










share|improve this question























  • I'm not familiar with React Native, but is there another build.gradle file in your project somewhere? I think you may be missing a maven repository.

    – Sub 6 Resources
    Nov 22 '18 at 5:19











  • I see that you are using onesignal check that in your android/build.gradle you have classpath 'gradle.plugin.com.onesignal:onesignal-gradle-plugin:[0.12.1, 0.99.99]' buildscript { repositories { maven { url 'plugins.gradle.org/m2' } // Gradle Plugin Portal } dependencies { classpath 'gradle.plugin.com.onesignal:onesignal-gradle-plugin:[0.12.1, 0.99.99]' } }

    – Cristian Gomez
    Nov 22 '18 at 5:21











  • yes I am using onesignal

    – Kedar Dave
    Nov 22 '18 at 5:23











  • Yes, I know you are, but I ask if you have that in your android/build.gradle because in your previous question I didn't see it and it's part of the setup instruction from onesignal

    – Cristian Gomez
    Nov 22 '18 at 5:32











  • this is app/build.gradle github.com/davekedar/qp10nov/blob/master/android/app/…

    – Kedar Dave
    Nov 22 '18 at 5:33
















0















enter image description here



Above error is coming when I am trying to create a build with Android, in React Native, this is my Package file https://github.com/davekedar/qp10nov/blob/master/package.json



and my app/build.gradle is as below






buildscript {
repositories {
maven { url 'https://plugins.gradle.org/m2/' } // Gradle Plugin Portal
}
dependencies {
classpath 'gradle.plugin.com.onesignal:onesignal-gradle-plugin:[0.12.1, 0.99.99]'
}
}

apply plugin: 'com.onesignal.androidsdk.onesignal-gradle-plugin'
apply plugin: "com.android.application"

import com.android.build.OutputFile

/**
* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
* and bundleReleaseJsAndAssets).
* These basically call `react-native bundle` with the correct arguments during the Android build
* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
* bundle directly from the development server. Below you can see all the possible configurations
* and their defaults. If you decide to add a configuration block, make sure to add it before the
* `apply from: "../../node_modules/react-native/react.gradle"` line.
*
* project.ext.react = [
* // the name of the generated asset file containing your JS bundle
* bundleAssetName: "index.android.bundle",
*
* // the entry file for bundle generation
* entryFile: "index.android.js",
*
* // whether to bundle JS and assets in debug mode
* bundleInDebug: false,
*
* // whether to bundle JS and assets in release mode
* bundleInRelease: true,
*
* // whether to bundle JS and assets in another build variant (if configured).
* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
* // The configuration property can be in the following formats
* // 'bundleIn${productFlavor}${buildType}'
* // 'bundleIn${buildType}'
* // bundleInFreeDebug: true,
* // bundleInPaidRelease: true,
* // bundleInBeta: true,
*
* // whether to disable dev mode in custom build variants (by default only disabled in release)
* // for example: to disable dev mode in the staging build type (if configured)
* devDisabledInStaging: true,
* // The configuration property can be in the following formats
* // 'devDisabledIn${productFlavor}${buildType}'
* // 'devDisabledIn${buildType}'
*
* // the root of your project, i.e. where "package.json" lives
* root: "../../",
*
* // where to put the JS bundle asset in debug mode
* jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
*
* // where to put the JS bundle asset in release mode
* jsBundleDirRelease: "$buildDir/intermediates/assets/release",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in debug mode
* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in release mode
* resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
*
* // by default the gradle tasks are skipped if none of the JS files or assets change; this means
* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
* // date; if you have any other folders that you want to ignore for performance reasons (gradle
* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
* // for example, you might want to remove it from here.
* inputExcludes: ["android/**", "ios/**"],
*
* // override which node gets called and with what additional arguments
* nodeExecutableAndArgs: ["node"],
*
* // supply additional arguments to the packager
* extraPackagerArgs:
* ]
*/

project.ext.react = [
entryFile: "index.js"
]

apply from: "../../node_modules/react-native/react.gradle"

/**
* Set this to true to create two separate APKs instead of one:
* - An APK that only works on ARM devices
* - An APK that only works on x86 devices
* The advantage is the size of the APK is reduced by about 4MB.
* Upload all the APKs to the Play Store and people will download
* the correct one based on the CPU architecture of their device.
*/
def enableSeparateBuildPerCPUArchitecture = false

/**
* Run Proguard to shrink the Java bytecode in release builds.
*/
def enableProguardInReleaseBuilds = false

android {
compileSdkVersion rootProject.ext.compileSdkVersion
buildToolsVersion rootProject.ext.buildToolsVersion

defaultConfig {
applicationId "com.qualpros"
minSdkVersion rootProject.ext.minSdkVersion
targetSdkVersion rootProject.ext.targetSdkVersion
versionCode 1
versionName "1.0"
ndk {
abiFilters "armeabi-v7a", "x86"
}
}
splits {
abi {
reset()
enable enableSeparateBuildPerCPUArchitecture
universalApk false // If true, also generate a universal APK
include "armeabi-v7a", "x86"
}
}
buildTypes {
release {
minifyEnabled enableProguardInReleaseBuilds
proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
}
}
// applicationVariants are e.g. debug, release
applicationVariants.all { variant ->
variant.outputs.each { output ->
// For each separate APK per architecture, set a unique version code as described here:
// http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
def versionCodes = ["armeabi-v7a":1, "x86":2]
def abi = output.getFilter(OutputFile.ABI)
if (abi != null) { // null for the universal-debug, universal-release variants
output.versionCodeOverride =
versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
}
}
}
}

dependencies {
compile project(':react-native-onesignal')
compile project(':tipsi-stripe')
compile project(':react-native-paypal')
compile project(':react-native-linear-gradient')
compile project(':react-native-orientation')
compile project(':react-native-keep-awake')
compile project(':react-native-video')
compile project(':react-native-fs')
compile project(':react-native-image-resizer')
compile project(':react-native-image-picker')
compile project(':react-native-vector-icons')
implementation fileTree(dir: "libs", include: ["*.jar"])
implementation "com.android.support:appcompat-v7:${rootProject.ext.supportLibVersion}"
implementation "com.facebook.react:react-native:+" // From node_modules
implementation "com.braintreepayments.api:braintree:2.17.0"
}

// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
from configurations.compile
into 'libs'
}





Above error may be because of the package I have installed, please try to solve this error, I will be thankful










share|improve this question























  • I'm not familiar with React Native, but is there another build.gradle file in your project somewhere? I think you may be missing a maven repository.

    – Sub 6 Resources
    Nov 22 '18 at 5:19











  • I see that you are using onesignal check that in your android/build.gradle you have classpath 'gradle.plugin.com.onesignal:onesignal-gradle-plugin:[0.12.1, 0.99.99]' buildscript { repositories { maven { url 'plugins.gradle.org/m2' } // Gradle Plugin Portal } dependencies { classpath 'gradle.plugin.com.onesignal:onesignal-gradle-plugin:[0.12.1, 0.99.99]' } }

    – Cristian Gomez
    Nov 22 '18 at 5:21











  • yes I am using onesignal

    – Kedar Dave
    Nov 22 '18 at 5:23











  • Yes, I know you are, but I ask if you have that in your android/build.gradle because in your previous question I didn't see it and it's part of the setup instruction from onesignal

    – Cristian Gomez
    Nov 22 '18 at 5:32











  • this is app/build.gradle github.com/davekedar/qp10nov/blob/master/android/app/…

    – Kedar Dave
    Nov 22 '18 at 5:33














0












0








0








enter image description here



Above error is coming when I am trying to create a build with Android, in React Native, this is my Package file https://github.com/davekedar/qp10nov/blob/master/package.json



and my app/build.gradle is as below






buildscript {
repositories {
maven { url 'https://plugins.gradle.org/m2/' } // Gradle Plugin Portal
}
dependencies {
classpath 'gradle.plugin.com.onesignal:onesignal-gradle-plugin:[0.12.1, 0.99.99]'
}
}

apply plugin: 'com.onesignal.androidsdk.onesignal-gradle-plugin'
apply plugin: "com.android.application"

import com.android.build.OutputFile

/**
* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
* and bundleReleaseJsAndAssets).
* These basically call `react-native bundle` with the correct arguments during the Android build
* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
* bundle directly from the development server. Below you can see all the possible configurations
* and their defaults. If you decide to add a configuration block, make sure to add it before the
* `apply from: "../../node_modules/react-native/react.gradle"` line.
*
* project.ext.react = [
* // the name of the generated asset file containing your JS bundle
* bundleAssetName: "index.android.bundle",
*
* // the entry file for bundle generation
* entryFile: "index.android.js",
*
* // whether to bundle JS and assets in debug mode
* bundleInDebug: false,
*
* // whether to bundle JS and assets in release mode
* bundleInRelease: true,
*
* // whether to bundle JS and assets in another build variant (if configured).
* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
* // The configuration property can be in the following formats
* // 'bundleIn${productFlavor}${buildType}'
* // 'bundleIn${buildType}'
* // bundleInFreeDebug: true,
* // bundleInPaidRelease: true,
* // bundleInBeta: true,
*
* // whether to disable dev mode in custom build variants (by default only disabled in release)
* // for example: to disable dev mode in the staging build type (if configured)
* devDisabledInStaging: true,
* // The configuration property can be in the following formats
* // 'devDisabledIn${productFlavor}${buildType}'
* // 'devDisabledIn${buildType}'
*
* // the root of your project, i.e. where "package.json" lives
* root: "../../",
*
* // where to put the JS bundle asset in debug mode
* jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
*
* // where to put the JS bundle asset in release mode
* jsBundleDirRelease: "$buildDir/intermediates/assets/release",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in debug mode
* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in release mode
* resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
*
* // by default the gradle tasks are skipped if none of the JS files or assets change; this means
* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
* // date; if you have any other folders that you want to ignore for performance reasons (gradle
* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
* // for example, you might want to remove it from here.
* inputExcludes: ["android/**", "ios/**"],
*
* // override which node gets called and with what additional arguments
* nodeExecutableAndArgs: ["node"],
*
* // supply additional arguments to the packager
* extraPackagerArgs:
* ]
*/

project.ext.react = [
entryFile: "index.js"
]

apply from: "../../node_modules/react-native/react.gradle"

/**
* Set this to true to create two separate APKs instead of one:
* - An APK that only works on ARM devices
* - An APK that only works on x86 devices
* The advantage is the size of the APK is reduced by about 4MB.
* Upload all the APKs to the Play Store and people will download
* the correct one based on the CPU architecture of their device.
*/
def enableSeparateBuildPerCPUArchitecture = false

/**
* Run Proguard to shrink the Java bytecode in release builds.
*/
def enableProguardInReleaseBuilds = false

android {
compileSdkVersion rootProject.ext.compileSdkVersion
buildToolsVersion rootProject.ext.buildToolsVersion

defaultConfig {
applicationId "com.qualpros"
minSdkVersion rootProject.ext.minSdkVersion
targetSdkVersion rootProject.ext.targetSdkVersion
versionCode 1
versionName "1.0"
ndk {
abiFilters "armeabi-v7a", "x86"
}
}
splits {
abi {
reset()
enable enableSeparateBuildPerCPUArchitecture
universalApk false // If true, also generate a universal APK
include "armeabi-v7a", "x86"
}
}
buildTypes {
release {
minifyEnabled enableProguardInReleaseBuilds
proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
}
}
// applicationVariants are e.g. debug, release
applicationVariants.all { variant ->
variant.outputs.each { output ->
// For each separate APK per architecture, set a unique version code as described here:
// http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
def versionCodes = ["armeabi-v7a":1, "x86":2]
def abi = output.getFilter(OutputFile.ABI)
if (abi != null) { // null for the universal-debug, universal-release variants
output.versionCodeOverride =
versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
}
}
}
}

dependencies {
compile project(':react-native-onesignal')
compile project(':tipsi-stripe')
compile project(':react-native-paypal')
compile project(':react-native-linear-gradient')
compile project(':react-native-orientation')
compile project(':react-native-keep-awake')
compile project(':react-native-video')
compile project(':react-native-fs')
compile project(':react-native-image-resizer')
compile project(':react-native-image-picker')
compile project(':react-native-vector-icons')
implementation fileTree(dir: "libs", include: ["*.jar"])
implementation "com.android.support:appcompat-v7:${rootProject.ext.supportLibVersion}"
implementation "com.facebook.react:react-native:+" // From node_modules
implementation "com.braintreepayments.api:braintree:2.17.0"
}

// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
from configurations.compile
into 'libs'
}





Above error may be because of the package I have installed, please try to solve this error, I will be thankful










share|improve this question














enter image description here



Above error is coming when I am trying to create a build with Android, in React Native, this is my Package file https://github.com/davekedar/qp10nov/blob/master/package.json



and my app/build.gradle is as below






buildscript {
repositories {
maven { url 'https://plugins.gradle.org/m2/' } // Gradle Plugin Portal
}
dependencies {
classpath 'gradle.plugin.com.onesignal:onesignal-gradle-plugin:[0.12.1, 0.99.99]'
}
}

apply plugin: 'com.onesignal.androidsdk.onesignal-gradle-plugin'
apply plugin: "com.android.application"

import com.android.build.OutputFile

/**
* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
* and bundleReleaseJsAndAssets).
* These basically call `react-native bundle` with the correct arguments during the Android build
* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
* bundle directly from the development server. Below you can see all the possible configurations
* and their defaults. If you decide to add a configuration block, make sure to add it before the
* `apply from: "../../node_modules/react-native/react.gradle"` line.
*
* project.ext.react = [
* // the name of the generated asset file containing your JS bundle
* bundleAssetName: "index.android.bundle",
*
* // the entry file for bundle generation
* entryFile: "index.android.js",
*
* // whether to bundle JS and assets in debug mode
* bundleInDebug: false,
*
* // whether to bundle JS and assets in release mode
* bundleInRelease: true,
*
* // whether to bundle JS and assets in another build variant (if configured).
* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
* // The configuration property can be in the following formats
* // 'bundleIn${productFlavor}${buildType}'
* // 'bundleIn${buildType}'
* // bundleInFreeDebug: true,
* // bundleInPaidRelease: true,
* // bundleInBeta: true,
*
* // whether to disable dev mode in custom build variants (by default only disabled in release)
* // for example: to disable dev mode in the staging build type (if configured)
* devDisabledInStaging: true,
* // The configuration property can be in the following formats
* // 'devDisabledIn${productFlavor}${buildType}'
* // 'devDisabledIn${buildType}'
*
* // the root of your project, i.e. where "package.json" lives
* root: "../../",
*
* // where to put the JS bundle asset in debug mode
* jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
*
* // where to put the JS bundle asset in release mode
* jsBundleDirRelease: "$buildDir/intermediates/assets/release",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in debug mode
* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in release mode
* resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
*
* // by default the gradle tasks are skipped if none of the JS files or assets change; this means
* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
* // date; if you have any other folders that you want to ignore for performance reasons (gradle
* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
* // for example, you might want to remove it from here.
* inputExcludes: ["android/**", "ios/**"],
*
* // override which node gets called and with what additional arguments
* nodeExecutableAndArgs: ["node"],
*
* // supply additional arguments to the packager
* extraPackagerArgs:
* ]
*/

project.ext.react = [
entryFile: "index.js"
]

apply from: "../../node_modules/react-native/react.gradle"

/**
* Set this to true to create two separate APKs instead of one:
* - An APK that only works on ARM devices
* - An APK that only works on x86 devices
* The advantage is the size of the APK is reduced by about 4MB.
* Upload all the APKs to the Play Store and people will download
* the correct one based on the CPU architecture of their device.
*/
def enableSeparateBuildPerCPUArchitecture = false

/**
* Run Proguard to shrink the Java bytecode in release builds.
*/
def enableProguardInReleaseBuilds = false

android {
compileSdkVersion rootProject.ext.compileSdkVersion
buildToolsVersion rootProject.ext.buildToolsVersion

defaultConfig {
applicationId "com.qualpros"
minSdkVersion rootProject.ext.minSdkVersion
targetSdkVersion rootProject.ext.targetSdkVersion
versionCode 1
versionName "1.0"
ndk {
abiFilters "armeabi-v7a", "x86"
}
}
splits {
abi {
reset()
enable enableSeparateBuildPerCPUArchitecture
universalApk false // If true, also generate a universal APK
include "armeabi-v7a", "x86"
}
}
buildTypes {
release {
minifyEnabled enableProguardInReleaseBuilds
proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
}
}
// applicationVariants are e.g. debug, release
applicationVariants.all { variant ->
variant.outputs.each { output ->
// For each separate APK per architecture, set a unique version code as described here:
// http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
def versionCodes = ["armeabi-v7a":1, "x86":2]
def abi = output.getFilter(OutputFile.ABI)
if (abi != null) { // null for the universal-debug, universal-release variants
output.versionCodeOverride =
versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
}
}
}
}

dependencies {
compile project(':react-native-onesignal')
compile project(':tipsi-stripe')
compile project(':react-native-paypal')
compile project(':react-native-linear-gradient')
compile project(':react-native-orientation')
compile project(':react-native-keep-awake')
compile project(':react-native-video')
compile project(':react-native-fs')
compile project(':react-native-image-resizer')
compile project(':react-native-image-picker')
compile project(':react-native-vector-icons')
implementation fileTree(dir: "libs", include: ["*.jar"])
implementation "com.android.support:appcompat-v7:${rootProject.ext.supportLibVersion}"
implementation "com.facebook.react:react-native:+" // From node_modules
implementation "com.braintreepayments.api:braintree:2.17.0"
}

// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
from configurations.compile
into 'libs'
}





Above error may be because of the package I have installed, please try to solve this error, I will be thankful






buildscript {
repositories {
maven { url 'https://plugins.gradle.org/m2/' } // Gradle Plugin Portal
}
dependencies {
classpath 'gradle.plugin.com.onesignal:onesignal-gradle-plugin:[0.12.1, 0.99.99]'
}
}

apply plugin: 'com.onesignal.androidsdk.onesignal-gradle-plugin'
apply plugin: "com.android.application"

import com.android.build.OutputFile

/**
* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
* and bundleReleaseJsAndAssets).
* These basically call `react-native bundle` with the correct arguments during the Android build
* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
* bundle directly from the development server. Below you can see all the possible configurations
* and their defaults. If you decide to add a configuration block, make sure to add it before the
* `apply from: "../../node_modules/react-native/react.gradle"` line.
*
* project.ext.react = [
* // the name of the generated asset file containing your JS bundle
* bundleAssetName: "index.android.bundle",
*
* // the entry file for bundle generation
* entryFile: "index.android.js",
*
* // whether to bundle JS and assets in debug mode
* bundleInDebug: false,
*
* // whether to bundle JS and assets in release mode
* bundleInRelease: true,
*
* // whether to bundle JS and assets in another build variant (if configured).
* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
* // The configuration property can be in the following formats
* // 'bundleIn${productFlavor}${buildType}'
* // 'bundleIn${buildType}'
* // bundleInFreeDebug: true,
* // bundleInPaidRelease: true,
* // bundleInBeta: true,
*
* // whether to disable dev mode in custom build variants (by default only disabled in release)
* // for example: to disable dev mode in the staging build type (if configured)
* devDisabledInStaging: true,
* // The configuration property can be in the following formats
* // 'devDisabledIn${productFlavor}${buildType}'
* // 'devDisabledIn${buildType}'
*
* // the root of your project, i.e. where "package.json" lives
* root: "../../",
*
* // where to put the JS bundle asset in debug mode
* jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
*
* // where to put the JS bundle asset in release mode
* jsBundleDirRelease: "$buildDir/intermediates/assets/release",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in debug mode
* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in release mode
* resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
*
* // by default the gradle tasks are skipped if none of the JS files or assets change; this means
* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
* // date; if you have any other folders that you want to ignore for performance reasons (gradle
* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
* // for example, you might want to remove it from here.
* inputExcludes: ["android/**", "ios/**"],
*
* // override which node gets called and with what additional arguments
* nodeExecutableAndArgs: ["node"],
*
* // supply additional arguments to the packager
* extraPackagerArgs:
* ]
*/

project.ext.react = [
entryFile: "index.js"
]

apply from: "../../node_modules/react-native/react.gradle"

/**
* Set this to true to create two separate APKs instead of one:
* - An APK that only works on ARM devices
* - An APK that only works on x86 devices
* The advantage is the size of the APK is reduced by about 4MB.
* Upload all the APKs to the Play Store and people will download
* the correct one based on the CPU architecture of their device.
*/
def enableSeparateBuildPerCPUArchitecture = false

/**
* Run Proguard to shrink the Java bytecode in release builds.
*/
def enableProguardInReleaseBuilds = false

android {
compileSdkVersion rootProject.ext.compileSdkVersion
buildToolsVersion rootProject.ext.buildToolsVersion

defaultConfig {
applicationId "com.qualpros"
minSdkVersion rootProject.ext.minSdkVersion
targetSdkVersion rootProject.ext.targetSdkVersion
versionCode 1
versionName "1.0"
ndk {
abiFilters "armeabi-v7a", "x86"
}
}
splits {
abi {
reset()
enable enableSeparateBuildPerCPUArchitecture
universalApk false // If true, also generate a universal APK
include "armeabi-v7a", "x86"
}
}
buildTypes {
release {
minifyEnabled enableProguardInReleaseBuilds
proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
}
}
// applicationVariants are e.g. debug, release
applicationVariants.all { variant ->
variant.outputs.each { output ->
// For each separate APK per architecture, set a unique version code as described here:
// http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
def versionCodes = ["armeabi-v7a":1, "x86":2]
def abi = output.getFilter(OutputFile.ABI)
if (abi != null) { // null for the universal-debug, universal-release variants
output.versionCodeOverride =
versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
}
}
}
}

dependencies {
compile project(':react-native-onesignal')
compile project(':tipsi-stripe')
compile project(':react-native-paypal')
compile project(':react-native-linear-gradient')
compile project(':react-native-orientation')
compile project(':react-native-keep-awake')
compile project(':react-native-video')
compile project(':react-native-fs')
compile project(':react-native-image-resizer')
compile project(':react-native-image-picker')
compile project(':react-native-vector-icons')
implementation fileTree(dir: "libs", include: ["*.jar"])
implementation "com.android.support:appcompat-v7:${rootProject.ext.supportLibVersion}"
implementation "com.facebook.react:react-native:+" // From node_modules
implementation "com.braintreepayments.api:braintree:2.17.0"
}

// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
from configurations.compile
into 'libs'
}





buildscript {
repositories {
maven { url 'https://plugins.gradle.org/m2/' } // Gradle Plugin Portal
}
dependencies {
classpath 'gradle.plugin.com.onesignal:onesignal-gradle-plugin:[0.12.1, 0.99.99]'
}
}

apply plugin: 'com.onesignal.androidsdk.onesignal-gradle-plugin'
apply plugin: "com.android.application"

import com.android.build.OutputFile

/**
* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
* and bundleReleaseJsAndAssets).
* These basically call `react-native bundle` with the correct arguments during the Android build
* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
* bundle directly from the development server. Below you can see all the possible configurations
* and their defaults. If you decide to add a configuration block, make sure to add it before the
* `apply from: "../../node_modules/react-native/react.gradle"` line.
*
* project.ext.react = [
* // the name of the generated asset file containing your JS bundle
* bundleAssetName: "index.android.bundle",
*
* // the entry file for bundle generation
* entryFile: "index.android.js",
*
* // whether to bundle JS and assets in debug mode
* bundleInDebug: false,
*
* // whether to bundle JS and assets in release mode
* bundleInRelease: true,
*
* // whether to bundle JS and assets in another build variant (if configured).
* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
* // The configuration property can be in the following formats
* // 'bundleIn${productFlavor}${buildType}'
* // 'bundleIn${buildType}'
* // bundleInFreeDebug: true,
* // bundleInPaidRelease: true,
* // bundleInBeta: true,
*
* // whether to disable dev mode in custom build variants (by default only disabled in release)
* // for example: to disable dev mode in the staging build type (if configured)
* devDisabledInStaging: true,
* // The configuration property can be in the following formats
* // 'devDisabledIn${productFlavor}${buildType}'
* // 'devDisabledIn${buildType}'
*
* // the root of your project, i.e. where "package.json" lives
* root: "../../",
*
* // where to put the JS bundle asset in debug mode
* jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
*
* // where to put the JS bundle asset in release mode
* jsBundleDirRelease: "$buildDir/intermediates/assets/release",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in debug mode
* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in release mode
* resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
*
* // by default the gradle tasks are skipped if none of the JS files or assets change; this means
* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
* // date; if you have any other folders that you want to ignore for performance reasons (gradle
* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
* // for example, you might want to remove it from here.
* inputExcludes: ["android/**", "ios/**"],
*
* // override which node gets called and with what additional arguments
* nodeExecutableAndArgs: ["node"],
*
* // supply additional arguments to the packager
* extraPackagerArgs:
* ]
*/

project.ext.react = [
entryFile: "index.js"
]

apply from: "../../node_modules/react-native/react.gradle"

/**
* Set this to true to create two separate APKs instead of one:
* - An APK that only works on ARM devices
* - An APK that only works on x86 devices
* The advantage is the size of the APK is reduced by about 4MB.
* Upload all the APKs to the Play Store and people will download
* the correct one based on the CPU architecture of their device.
*/
def enableSeparateBuildPerCPUArchitecture = false

/**
* Run Proguard to shrink the Java bytecode in release builds.
*/
def enableProguardInReleaseBuilds = false

android {
compileSdkVersion rootProject.ext.compileSdkVersion
buildToolsVersion rootProject.ext.buildToolsVersion

defaultConfig {
applicationId "com.qualpros"
minSdkVersion rootProject.ext.minSdkVersion
targetSdkVersion rootProject.ext.targetSdkVersion
versionCode 1
versionName "1.0"
ndk {
abiFilters "armeabi-v7a", "x86"
}
}
splits {
abi {
reset()
enable enableSeparateBuildPerCPUArchitecture
universalApk false // If true, also generate a universal APK
include "armeabi-v7a", "x86"
}
}
buildTypes {
release {
minifyEnabled enableProguardInReleaseBuilds
proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
}
}
// applicationVariants are e.g. debug, release
applicationVariants.all { variant ->
variant.outputs.each { output ->
// For each separate APK per architecture, set a unique version code as described here:
// http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
def versionCodes = ["armeabi-v7a":1, "x86":2]
def abi = output.getFilter(OutputFile.ABI)
if (abi != null) { // null for the universal-debug, universal-release variants
output.versionCodeOverride =
versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
}
}
}
}

dependencies {
compile project(':react-native-onesignal')
compile project(':tipsi-stripe')
compile project(':react-native-paypal')
compile project(':react-native-linear-gradient')
compile project(':react-native-orientation')
compile project(':react-native-keep-awake')
compile project(':react-native-video')
compile project(':react-native-fs')
compile project(':react-native-image-resizer')
compile project(':react-native-image-picker')
compile project(':react-native-vector-icons')
implementation fileTree(dir: "libs", include: ["*.jar"])
implementation "com.android.support:appcompat-v7:${rootProject.ext.supportLibVersion}"
implementation "com.facebook.react:react-native:+" // From node_modules
implementation "com.braintreepayments.api:braintree:2.17.0"
}

// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
from configurations.compile
into 'libs'
}






javascript android react-native






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked Nov 22 '18 at 5:17









Kedar DaveKedar Dave

142112




142112













  • I'm not familiar with React Native, but is there another build.gradle file in your project somewhere? I think you may be missing a maven repository.

    – Sub 6 Resources
    Nov 22 '18 at 5:19











  • I see that you are using onesignal check that in your android/build.gradle you have classpath 'gradle.plugin.com.onesignal:onesignal-gradle-plugin:[0.12.1, 0.99.99]' buildscript { repositories { maven { url 'plugins.gradle.org/m2' } // Gradle Plugin Portal } dependencies { classpath 'gradle.plugin.com.onesignal:onesignal-gradle-plugin:[0.12.1, 0.99.99]' } }

    – Cristian Gomez
    Nov 22 '18 at 5:21











  • yes I am using onesignal

    – Kedar Dave
    Nov 22 '18 at 5:23











  • Yes, I know you are, but I ask if you have that in your android/build.gradle because in your previous question I didn't see it and it's part of the setup instruction from onesignal

    – Cristian Gomez
    Nov 22 '18 at 5:32











  • this is app/build.gradle github.com/davekedar/qp10nov/blob/master/android/app/…

    – Kedar Dave
    Nov 22 '18 at 5:33



















  • I'm not familiar with React Native, but is there another build.gradle file in your project somewhere? I think you may be missing a maven repository.

    – Sub 6 Resources
    Nov 22 '18 at 5:19











  • I see that you are using onesignal check that in your android/build.gradle you have classpath 'gradle.plugin.com.onesignal:onesignal-gradle-plugin:[0.12.1, 0.99.99]' buildscript { repositories { maven { url 'plugins.gradle.org/m2' } // Gradle Plugin Portal } dependencies { classpath 'gradle.plugin.com.onesignal:onesignal-gradle-plugin:[0.12.1, 0.99.99]' } }

    – Cristian Gomez
    Nov 22 '18 at 5:21











  • yes I am using onesignal

    – Kedar Dave
    Nov 22 '18 at 5:23











  • Yes, I know you are, but I ask if you have that in your android/build.gradle because in your previous question I didn't see it and it's part of the setup instruction from onesignal

    – Cristian Gomez
    Nov 22 '18 at 5:32











  • this is app/build.gradle github.com/davekedar/qp10nov/blob/master/android/app/…

    – Kedar Dave
    Nov 22 '18 at 5:33

















I'm not familiar with React Native, but is there another build.gradle file in your project somewhere? I think you may be missing a maven repository.

– Sub 6 Resources
Nov 22 '18 at 5:19





I'm not familiar with React Native, but is there another build.gradle file in your project somewhere? I think you may be missing a maven repository.

– Sub 6 Resources
Nov 22 '18 at 5:19













I see that you are using onesignal check that in your android/build.gradle you have classpath 'gradle.plugin.com.onesignal:onesignal-gradle-plugin:[0.12.1, 0.99.99]' buildscript { repositories { maven { url 'plugins.gradle.org/m2' } // Gradle Plugin Portal } dependencies { classpath 'gradle.plugin.com.onesignal:onesignal-gradle-plugin:[0.12.1, 0.99.99]' } }

– Cristian Gomez
Nov 22 '18 at 5:21





I see that you are using onesignal check that in your android/build.gradle you have classpath 'gradle.plugin.com.onesignal:onesignal-gradle-plugin:[0.12.1, 0.99.99]' buildscript { repositories { maven { url 'plugins.gradle.org/m2' } // Gradle Plugin Portal } dependencies { classpath 'gradle.plugin.com.onesignal:onesignal-gradle-plugin:[0.12.1, 0.99.99]' } }

– Cristian Gomez
Nov 22 '18 at 5:21













yes I am using onesignal

– Kedar Dave
Nov 22 '18 at 5:23





yes I am using onesignal

– Kedar Dave
Nov 22 '18 at 5:23













Yes, I know you are, but I ask if you have that in your android/build.gradle because in your previous question I didn't see it and it's part of the setup instruction from onesignal

– Cristian Gomez
Nov 22 '18 at 5:32





Yes, I know you are, but I ask if you have that in your android/build.gradle because in your previous question I didn't see it and it's part of the setup instruction from onesignal

– Cristian Gomez
Nov 22 '18 at 5:32













this is app/build.gradle github.com/davekedar/qp10nov/blob/master/android/app/…

– Kedar Dave
Nov 22 '18 at 5:33





this is app/build.gradle github.com/davekedar/qp10nov/blob/master/android/app/…

– Kedar Dave
Nov 22 '18 at 5:33












1 Answer
1






active

oldest

votes


















1














Given you shared your repository in the comments of the question I found out a couple of issues.




  1. first you're using an old version of tipsi-strip, upgrade it in your package.json


change




"tipsi-stripe": "^5.6.0",




to




"tipsi-stripe": "^6.0.1",




and run




npm install




or




yarn install




if using yarn




  1. In your app/build.gradle


you need to delete




compile project(':react-native-onesignal')




Is not needed because you are using onesignal gradle plugin.




  1. (Optional) your braintree version can be updated


from




implementation "com.braintreepayments.api:braintree:2.17.0"




to




implementation "com.braintreepayments.api:braintree:2.18.1"






  1. you need to add plugins repository to your gradle.build because you're using opensignal gradle plugin



    ...

    repositories {
    jcenter()
    google()
    maven { url 'https://plugins.gradle.org/m2/' } // Gradle Plugin Portal
    }

    ...



  2. You need to add onesignal gradle plugin to your classpath, also remove that dependency of build 2.2



    ...
    dependencies {
    classpath 'com.android.tools.build:gradle:3.1.4'

    classpath 'gradle.plugin.com.onesignal:onesignal-gradle-plugin:0.12.1'
    // NOTE: Do not place your application dependencies here; they belong
    // in the individual module build.gradle files
    }
    ...


  3. add this at the end of your android/build.gradle



ext {
buildToolsVersion = "27.0.3"
firebaseVersion = "16.0.4"
googlePlayServicesVersion = "16.0.4"
}





  1. Add this in the section allprojects of your android/build.gradle



    allprojects {
    repositories {
    // Add jitpack repository (added by tipsi-stripe)
    maven { url "https://jitpack.io" }
    mavenLocal()
    jcenter()
    maven { url "https://maven.fabric.io/public" }
    google()
    maven {
    // All of React Native (JS, Obj-C sources, Android binaries) is installed from npm
    url "$rootDir/../node_modules/react-native/android"
    }
    configurations.all {
    // #PlayServicesGate — March, 20 2018
    resolutionStrategy {
    force 'com.google.firebase:firebase-core:16.0.4'
    force 'com.google.firebase:firebase-analytics:16.0.5'
    force 'com.google.firebase:firebase-iid:+'
    force 'com.google.firebase:firebase-messaging:17.3.4'
    force 'com.google.android.gms:play-services-base:16.0.1'
    force 'com.google.android.gms:play-services-maps:16.0.0'
    force 'com.google.android.gms:play-services-wallet:16.0.1'
    force 'com.google.android.gms:play-services-vision:16.2.0'

    // #FBSDKGate — August, 31 2018
    force 'com.facebook.android:facebook-android-sdk:4.34.0'
    }
    }}
    }


  2. in your AndroidManifest.xml



delete the following



-      <activity
- android:name=".MainActivity"
- android:label="OneSignal Example"
- android:launchMode="singleTop"> <!-- Add this attribute to your main activity -->
- </activity>


and modify the following



<activity
android:name=".MainActivity"
android:label="@string/app_name"
android:configChanges="keyboard|keyboardHidden|orientation|screenSize"
+ android:windowSoftInputMode="adjustResize"
+ android:launchMode="singleTop">


Also delete the following:



-      android:allowBackup="false"


your app should compile now.




./gradlew clean



./gradlew assembleDebug







share|improve this answer























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    1 Answer
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    active

    oldest

    votes








    1 Answer
    1






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    1














    Given you shared your repository in the comments of the question I found out a couple of issues.




    1. first you're using an old version of tipsi-strip, upgrade it in your package.json


    change




    "tipsi-stripe": "^5.6.0",




    to




    "tipsi-stripe": "^6.0.1",




    and run




    npm install




    or




    yarn install




    if using yarn




    1. In your app/build.gradle


    you need to delete




    compile project(':react-native-onesignal')




    Is not needed because you are using onesignal gradle plugin.




    1. (Optional) your braintree version can be updated


    from




    implementation "com.braintreepayments.api:braintree:2.17.0"




    to




    implementation "com.braintreepayments.api:braintree:2.18.1"






    1. you need to add plugins repository to your gradle.build because you're using opensignal gradle plugin



      ...

      repositories {
      jcenter()
      google()
      maven { url 'https://plugins.gradle.org/m2/' } // Gradle Plugin Portal
      }

      ...



    2. You need to add onesignal gradle plugin to your classpath, also remove that dependency of build 2.2



      ...
      dependencies {
      classpath 'com.android.tools.build:gradle:3.1.4'

      classpath 'gradle.plugin.com.onesignal:onesignal-gradle-plugin:0.12.1'
      // NOTE: Do not place your application dependencies here; they belong
      // in the individual module build.gradle files
      }
      ...


    3. add this at the end of your android/build.gradle



    ext {
    buildToolsVersion = "27.0.3"
    firebaseVersion = "16.0.4"
    googlePlayServicesVersion = "16.0.4"
    }





    1. Add this in the section allprojects of your android/build.gradle



      allprojects {
      repositories {
      // Add jitpack repository (added by tipsi-stripe)
      maven { url "https://jitpack.io" }
      mavenLocal()
      jcenter()
      maven { url "https://maven.fabric.io/public" }
      google()
      maven {
      // All of React Native (JS, Obj-C sources, Android binaries) is installed from npm
      url "$rootDir/../node_modules/react-native/android"
      }
      configurations.all {
      // #PlayServicesGate — March, 20 2018
      resolutionStrategy {
      force 'com.google.firebase:firebase-core:16.0.4'
      force 'com.google.firebase:firebase-analytics:16.0.5'
      force 'com.google.firebase:firebase-iid:+'
      force 'com.google.firebase:firebase-messaging:17.3.4'
      force 'com.google.android.gms:play-services-base:16.0.1'
      force 'com.google.android.gms:play-services-maps:16.0.0'
      force 'com.google.android.gms:play-services-wallet:16.0.1'
      force 'com.google.android.gms:play-services-vision:16.2.0'

      // #FBSDKGate — August, 31 2018
      force 'com.facebook.android:facebook-android-sdk:4.34.0'
      }
      }}
      }


    2. in your AndroidManifest.xml



    delete the following



    -      <activity
    - android:name=".MainActivity"
    - android:label="OneSignal Example"
    - android:launchMode="singleTop"> <!-- Add this attribute to your main activity -->
    - </activity>


    and modify the following



    <activity
    android:name=".MainActivity"
    android:label="@string/app_name"
    android:configChanges="keyboard|keyboardHidden|orientation|screenSize"
    + android:windowSoftInputMode="adjustResize"
    + android:launchMode="singleTop">


    Also delete the following:



    -      android:allowBackup="false"


    your app should compile now.




    ./gradlew clean



    ./gradlew assembleDebug







    share|improve this answer




























      1














      Given you shared your repository in the comments of the question I found out a couple of issues.




      1. first you're using an old version of tipsi-strip, upgrade it in your package.json


      change




      "tipsi-stripe": "^5.6.0",




      to




      "tipsi-stripe": "^6.0.1",




      and run




      npm install




      or




      yarn install




      if using yarn




      1. In your app/build.gradle


      you need to delete




      compile project(':react-native-onesignal')




      Is not needed because you are using onesignal gradle plugin.




      1. (Optional) your braintree version can be updated


      from




      implementation "com.braintreepayments.api:braintree:2.17.0"




      to




      implementation "com.braintreepayments.api:braintree:2.18.1"






      1. you need to add plugins repository to your gradle.build because you're using opensignal gradle plugin



        ...

        repositories {
        jcenter()
        google()
        maven { url 'https://plugins.gradle.org/m2/' } // Gradle Plugin Portal
        }

        ...



      2. You need to add onesignal gradle plugin to your classpath, also remove that dependency of build 2.2



        ...
        dependencies {
        classpath 'com.android.tools.build:gradle:3.1.4'

        classpath 'gradle.plugin.com.onesignal:onesignal-gradle-plugin:0.12.1'
        // NOTE: Do not place your application dependencies here; they belong
        // in the individual module build.gradle files
        }
        ...


      3. add this at the end of your android/build.gradle



      ext {
      buildToolsVersion = "27.0.3"
      firebaseVersion = "16.0.4"
      googlePlayServicesVersion = "16.0.4"
      }





      1. Add this in the section allprojects of your android/build.gradle



        allprojects {
        repositories {
        // Add jitpack repository (added by tipsi-stripe)
        maven { url "https://jitpack.io" }
        mavenLocal()
        jcenter()
        maven { url "https://maven.fabric.io/public" }
        google()
        maven {
        // All of React Native (JS, Obj-C sources, Android binaries) is installed from npm
        url "$rootDir/../node_modules/react-native/android"
        }
        configurations.all {
        // #PlayServicesGate — March, 20 2018
        resolutionStrategy {
        force 'com.google.firebase:firebase-core:16.0.4'
        force 'com.google.firebase:firebase-analytics:16.0.5'
        force 'com.google.firebase:firebase-iid:+'
        force 'com.google.firebase:firebase-messaging:17.3.4'
        force 'com.google.android.gms:play-services-base:16.0.1'
        force 'com.google.android.gms:play-services-maps:16.0.0'
        force 'com.google.android.gms:play-services-wallet:16.0.1'
        force 'com.google.android.gms:play-services-vision:16.2.0'

        // #FBSDKGate — August, 31 2018
        force 'com.facebook.android:facebook-android-sdk:4.34.0'
        }
        }}
        }


      2. in your AndroidManifest.xml



      delete the following



      -      <activity
      - android:name=".MainActivity"
      - android:label="OneSignal Example"
      - android:launchMode="singleTop"> <!-- Add this attribute to your main activity -->
      - </activity>


      and modify the following



      <activity
      android:name=".MainActivity"
      android:label="@string/app_name"
      android:configChanges="keyboard|keyboardHidden|orientation|screenSize"
      + android:windowSoftInputMode="adjustResize"
      + android:launchMode="singleTop">


      Also delete the following:



      -      android:allowBackup="false"


      your app should compile now.




      ./gradlew clean



      ./gradlew assembleDebug







      share|improve this answer


























        1












        1








        1







        Given you shared your repository in the comments of the question I found out a couple of issues.




        1. first you're using an old version of tipsi-strip, upgrade it in your package.json


        change




        "tipsi-stripe": "^5.6.0",




        to




        "tipsi-stripe": "^6.0.1",




        and run




        npm install




        or




        yarn install




        if using yarn




        1. In your app/build.gradle


        you need to delete




        compile project(':react-native-onesignal')




        Is not needed because you are using onesignal gradle plugin.




        1. (Optional) your braintree version can be updated


        from




        implementation "com.braintreepayments.api:braintree:2.17.0"




        to




        implementation "com.braintreepayments.api:braintree:2.18.1"






        1. you need to add plugins repository to your gradle.build because you're using opensignal gradle plugin



          ...

          repositories {
          jcenter()
          google()
          maven { url 'https://plugins.gradle.org/m2/' } // Gradle Plugin Portal
          }

          ...



        2. You need to add onesignal gradle plugin to your classpath, also remove that dependency of build 2.2



          ...
          dependencies {
          classpath 'com.android.tools.build:gradle:3.1.4'

          classpath 'gradle.plugin.com.onesignal:onesignal-gradle-plugin:0.12.1'
          // NOTE: Do not place your application dependencies here; they belong
          // in the individual module build.gradle files
          }
          ...


        3. add this at the end of your android/build.gradle



        ext {
        buildToolsVersion = "27.0.3"
        firebaseVersion = "16.0.4"
        googlePlayServicesVersion = "16.0.4"
        }





        1. Add this in the section allprojects of your android/build.gradle



          allprojects {
          repositories {
          // Add jitpack repository (added by tipsi-stripe)
          maven { url "https://jitpack.io" }
          mavenLocal()
          jcenter()
          maven { url "https://maven.fabric.io/public" }
          google()
          maven {
          // All of React Native (JS, Obj-C sources, Android binaries) is installed from npm
          url "$rootDir/../node_modules/react-native/android"
          }
          configurations.all {
          // #PlayServicesGate — March, 20 2018
          resolutionStrategy {
          force 'com.google.firebase:firebase-core:16.0.4'
          force 'com.google.firebase:firebase-analytics:16.0.5'
          force 'com.google.firebase:firebase-iid:+'
          force 'com.google.firebase:firebase-messaging:17.3.4'
          force 'com.google.android.gms:play-services-base:16.0.1'
          force 'com.google.android.gms:play-services-maps:16.0.0'
          force 'com.google.android.gms:play-services-wallet:16.0.1'
          force 'com.google.android.gms:play-services-vision:16.2.0'

          // #FBSDKGate — August, 31 2018
          force 'com.facebook.android:facebook-android-sdk:4.34.0'
          }
          }}
          }


        2. in your AndroidManifest.xml



        delete the following



        -      <activity
        - android:name=".MainActivity"
        - android:label="OneSignal Example"
        - android:launchMode="singleTop"> <!-- Add this attribute to your main activity -->
        - </activity>


        and modify the following



        <activity
        android:name=".MainActivity"
        android:label="@string/app_name"
        android:configChanges="keyboard|keyboardHidden|orientation|screenSize"
        + android:windowSoftInputMode="adjustResize"
        + android:launchMode="singleTop">


        Also delete the following:



        -      android:allowBackup="false"


        your app should compile now.




        ./gradlew clean



        ./gradlew assembleDebug







        share|improve this answer













        Given you shared your repository in the comments of the question I found out a couple of issues.




        1. first you're using an old version of tipsi-strip, upgrade it in your package.json


        change




        "tipsi-stripe": "^5.6.0",




        to




        "tipsi-stripe": "^6.0.1",




        and run




        npm install




        or




        yarn install




        if using yarn




        1. In your app/build.gradle


        you need to delete




        compile project(':react-native-onesignal')




        Is not needed because you are using onesignal gradle plugin.




        1. (Optional) your braintree version can be updated


        from




        implementation "com.braintreepayments.api:braintree:2.17.0"




        to




        implementation "com.braintreepayments.api:braintree:2.18.1"






        1. you need to add plugins repository to your gradle.build because you're using opensignal gradle plugin



          ...

          repositories {
          jcenter()
          google()
          maven { url 'https://plugins.gradle.org/m2/' } // Gradle Plugin Portal
          }

          ...



        2. You need to add onesignal gradle plugin to your classpath, also remove that dependency of build 2.2



          ...
          dependencies {
          classpath 'com.android.tools.build:gradle:3.1.4'

          classpath 'gradle.plugin.com.onesignal:onesignal-gradle-plugin:0.12.1'
          // NOTE: Do not place your application dependencies here; they belong
          // in the individual module build.gradle files
          }
          ...


        3. add this at the end of your android/build.gradle



        ext {
        buildToolsVersion = "27.0.3"
        firebaseVersion = "16.0.4"
        googlePlayServicesVersion = "16.0.4"
        }





        1. Add this in the section allprojects of your android/build.gradle



          allprojects {
          repositories {
          // Add jitpack repository (added by tipsi-stripe)
          maven { url "https://jitpack.io" }
          mavenLocal()
          jcenter()
          maven { url "https://maven.fabric.io/public" }
          google()
          maven {
          // All of React Native (JS, Obj-C sources, Android binaries) is installed from npm
          url "$rootDir/../node_modules/react-native/android"
          }
          configurations.all {
          // #PlayServicesGate — March, 20 2018
          resolutionStrategy {
          force 'com.google.firebase:firebase-core:16.0.4'
          force 'com.google.firebase:firebase-analytics:16.0.5'
          force 'com.google.firebase:firebase-iid:+'
          force 'com.google.firebase:firebase-messaging:17.3.4'
          force 'com.google.android.gms:play-services-base:16.0.1'
          force 'com.google.android.gms:play-services-maps:16.0.0'
          force 'com.google.android.gms:play-services-wallet:16.0.1'
          force 'com.google.android.gms:play-services-vision:16.2.0'

          // #FBSDKGate — August, 31 2018
          force 'com.facebook.android:facebook-android-sdk:4.34.0'
          }
          }}
          }


        2. in your AndroidManifest.xml



        delete the following



        -      <activity
        - android:name=".MainActivity"
        - android:label="OneSignal Example"
        - android:launchMode="singleTop"> <!-- Add this attribute to your main activity -->
        - </activity>


        and modify the following



        <activity
        android:name=".MainActivity"
        android:label="@string/app_name"
        android:configChanges="keyboard|keyboardHidden|orientation|screenSize"
        + android:windowSoftInputMode="adjustResize"
        + android:launchMode="singleTop">


        Also delete the following:



        -      android:allowBackup="false"


        your app should compile now.




        ./gradlew clean



        ./gradlew assembleDebug








        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered Nov 22 '18 at 7:48









        Cristian GomezCristian Gomez

        1,4042926




        1,4042926






























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