Hololens Perception Simulation sample test crashes device












0














The sample code for perception simulation crashes my device. The device do respond to voice commands but there is not response to hand gestures neither no visuals. I have to use WDR to reset it everytime



Link to the documentation
https://docs.microsoft.com/en-us/windows/mixed-reality/perception-simulation



Here is the source code.



class Program
{
static void Main(string args)
{
Task.Run(async () =>
{
try
{
RestSimulationStreamSink sink = await RestSimulationStreamSink.Create(
// use the IP address for your device/emulator
new Uri("http://127.0.0.1:10080"),
// no credentials are needed for the emulator
new System.Net.NetworkCredential("snarain", "snarain"),
// normal priorty
true,
// cancel token
new System.Threading.CancellationToken());

IPerceptionSimulationManager manager = PerceptionSimulationManager.CreatePerceptionSimulationManager(sink);
}
catch (Exception e)
{
Console.WriteLine(e);
}
});

// If main exits, the process exits.
Console.WriteLine("Press any key to exit...");
Console.ReadLine();
}
}









share|improve this question



























    0














    The sample code for perception simulation crashes my device. The device do respond to voice commands but there is not response to hand gestures neither no visuals. I have to use WDR to reset it everytime



    Link to the documentation
    https://docs.microsoft.com/en-us/windows/mixed-reality/perception-simulation



    Here is the source code.



    class Program
    {
    static void Main(string args)
    {
    Task.Run(async () =>
    {
    try
    {
    RestSimulationStreamSink sink = await RestSimulationStreamSink.Create(
    // use the IP address for your device/emulator
    new Uri("http://127.0.0.1:10080"),
    // no credentials are needed for the emulator
    new System.Net.NetworkCredential("snarain", "snarain"),
    // normal priorty
    true,
    // cancel token
    new System.Threading.CancellationToken());

    IPerceptionSimulationManager manager = PerceptionSimulationManager.CreatePerceptionSimulationManager(sink);
    }
    catch (Exception e)
    {
    Console.WriteLine(e);
    }
    });

    // If main exits, the process exits.
    Console.WriteLine("Press any key to exit...");
    Console.ReadLine();
    }
    }









    share|improve this question

























      0












      0








      0







      The sample code for perception simulation crashes my device. The device do respond to voice commands but there is not response to hand gestures neither no visuals. I have to use WDR to reset it everytime



      Link to the documentation
      https://docs.microsoft.com/en-us/windows/mixed-reality/perception-simulation



      Here is the source code.



      class Program
      {
      static void Main(string args)
      {
      Task.Run(async () =>
      {
      try
      {
      RestSimulationStreamSink sink = await RestSimulationStreamSink.Create(
      // use the IP address for your device/emulator
      new Uri("http://127.0.0.1:10080"),
      // no credentials are needed for the emulator
      new System.Net.NetworkCredential("snarain", "snarain"),
      // normal priorty
      true,
      // cancel token
      new System.Threading.CancellationToken());

      IPerceptionSimulationManager manager = PerceptionSimulationManager.CreatePerceptionSimulationManager(sink);
      }
      catch (Exception e)
      {
      Console.WriteLine(e);
      }
      });

      // If main exits, the process exits.
      Console.WriteLine("Press any key to exit...");
      Console.ReadLine();
      }
      }









      share|improve this question













      The sample code for perception simulation crashes my device. The device do respond to voice commands but there is not response to hand gestures neither no visuals. I have to use WDR to reset it everytime



      Link to the documentation
      https://docs.microsoft.com/en-us/windows/mixed-reality/perception-simulation



      Here is the source code.



      class Program
      {
      static void Main(string args)
      {
      Task.Run(async () =>
      {
      try
      {
      RestSimulationStreamSink sink = await RestSimulationStreamSink.Create(
      // use the IP address for your device/emulator
      new Uri("http://127.0.0.1:10080"),
      // no credentials are needed for the emulator
      new System.Net.NetworkCredential("snarain", "snarain"),
      // normal priorty
      true,
      // cancel token
      new System.Threading.CancellationToken());

      IPerceptionSimulationManager manager = PerceptionSimulationManager.CreatePerceptionSimulationManager(sink);
      }
      catch (Exception e)
      {
      Console.WriteLine(e);
      }
      });

      // If main exits, the process exits.
      Console.WriteLine("Press any key to exit...");
      Console.ReadLine();
      }
      }






      hololens






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked Nov 20 at 21:29









      Sabarish

      7210




      7210
























          1 Answer
          1






          active

          oldest

          votes


















          0














          After a week of troubleshooting, I noticed the control mode switches to simulation that suspends all sensors to detect human gestures which makes the device unresponsive.
          Switching it back to Default resolves this problem.



          Solved !!






          share|improve this answer





















            Your Answer






            StackExchange.ifUsing("editor", function () {
            StackExchange.using("externalEditor", function () {
            StackExchange.using("snippets", function () {
            StackExchange.snippets.init();
            });
            });
            }, "code-snippets");

            StackExchange.ready(function() {
            var channelOptions = {
            tags: "".split(" "),
            id: "1"
            };
            initTagRenderer("".split(" "), "".split(" "), channelOptions);

            StackExchange.using("externalEditor", function() {
            // Have to fire editor after snippets, if snippets enabled
            if (StackExchange.settings.snippets.snippetsEnabled) {
            StackExchange.using("snippets", function() {
            createEditor();
            });
            }
            else {
            createEditor();
            }
            });

            function createEditor() {
            StackExchange.prepareEditor({
            heartbeatType: 'answer',
            autoActivateHeartbeat: false,
            convertImagesToLinks: true,
            noModals: true,
            showLowRepImageUploadWarning: true,
            reputationToPostImages: 10,
            bindNavPrevention: true,
            postfix: "",
            imageUploader: {
            brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
            contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
            allowUrls: true
            },
            onDemand: true,
            discardSelector: ".discard-answer"
            ,immediatelyShowMarkdownHelp:true
            });


            }
            });














            draft saved

            draft discarded


















            StackExchange.ready(
            function () {
            StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53401840%2fhololens-perception-simulation-sample-test-crashes-device%23new-answer', 'question_page');
            }
            );

            Post as a guest















            Required, but never shown

























            1 Answer
            1






            active

            oldest

            votes








            1 Answer
            1






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes









            0














            After a week of troubleshooting, I noticed the control mode switches to simulation that suspends all sensors to detect human gestures which makes the device unresponsive.
            Switching it back to Default resolves this problem.



            Solved !!






            share|improve this answer


























              0














              After a week of troubleshooting, I noticed the control mode switches to simulation that suspends all sensors to detect human gestures which makes the device unresponsive.
              Switching it back to Default resolves this problem.



              Solved !!






              share|improve this answer
























                0












                0








                0






                After a week of troubleshooting, I noticed the control mode switches to simulation that suspends all sensors to detect human gestures which makes the device unresponsive.
                Switching it back to Default resolves this problem.



                Solved !!






                share|improve this answer












                After a week of troubleshooting, I noticed the control mode switches to simulation that suspends all sensors to detect human gestures which makes the device unresponsive.
                Switching it back to Default resolves this problem.



                Solved !!







                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered Dec 4 at 20:50









                Sabarish

                7210




                7210






























                    draft saved

                    draft discarded




















































                    Thanks for contributing an answer to Stack Overflow!


                    • Please be sure to answer the question. Provide details and share your research!

                    But avoid



                    • Asking for help, clarification, or responding to other answers.

                    • Making statements based on opinion; back them up with references or personal experience.


                    To learn more, see our tips on writing great answers.





                    Some of your past answers have not been well-received, and you're in danger of being blocked from answering.


                    Please pay close attention to the following guidance:


                    • Please be sure to answer the question. Provide details and share your research!

                    But avoid



                    • Asking for help, clarification, or responding to other answers.

                    • Making statements based on opinion; back them up with references or personal experience.


                    To learn more, see our tips on writing great answers.




                    draft saved


                    draft discarded














                    StackExchange.ready(
                    function () {
                    StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53401840%2fhololens-perception-simulation-sample-test-crashes-device%23new-answer', 'question_page');
                    }
                    );

                    Post as a guest















                    Required, but never shown





















































                    Required, but never shown














                    Required, but never shown












                    Required, but never shown







                    Required, but never shown

































                    Required, but never shown














                    Required, but never shown












                    Required, but never shown







                    Required, but never shown







                    Popular posts from this blog

                    404 Error Contact Form 7 ajax form submitting

                    How to know if a Active Directory user can login interactively

                    Refactoring coordinates for Minecraft Pi buildings written in Python