Can the Defensive Duelist feat be used a the same time as the Uncanny Dodge Rogue feature?
I'm making a Bladesinger (Wizard)/Swashbuckler (Rogue) Multiclass and I was wondering whether or not the Rogue's Uncanny Dodge class feature would work at the same time as the Defensive Duelist Feat?
dnd-5e feats class-feature wizard rogue
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I'm making a Bladesinger (Wizard)/Swashbuckler (Rogue) Multiclass and I was wondering whether or not the Rogue's Uncanny Dodge class feature would work at the same time as the Defensive Duelist Feat?
dnd-5e feats class-feature wizard rogue
add a comment |
I'm making a Bladesinger (Wizard)/Swashbuckler (Rogue) Multiclass and I was wondering whether or not the Rogue's Uncanny Dodge class feature would work at the same time as the Defensive Duelist Feat?
dnd-5e feats class-feature wizard rogue
I'm making a Bladesinger (Wizard)/Swashbuckler (Rogue) Multiclass and I was wondering whether or not the Rogue's Uncanny Dodge class feature would work at the same time as the Defensive Duelist Feat?
dnd-5e feats class-feature wizard rogue
dnd-5e feats class-feature wizard rogue
edited 2 hours ago
Rubiksmoose
47.6k6236360
47.6k6236360
asked 2 hours ago
TribalBearWarrior
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1269
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No, you need to choose one or the other
Each of them uses the Reaction, which is a part of the "action economy" for a round/turn in D&D 5e. You get one reaction on another creature's turn; choose which one of these you want to do.
The Feat
When you are wielding a Finesse weapon with which you are proficient
and another creature hits you with a melee Attack, you can use your
reaction to add your proficiency bonus to your AC for that attack,
potentially causing the attack to miss you.
Or the rogue ability
Uncanny Dodge
Starting at 5th level, when an attacker that you can see hits you with an Attack, you can use your reaction to halve the attack’s damage against you.
One reaction until your next turn ...
When you take a reaction, you can’t take another one until the start
of your next turn. If the reaction interrupts another creature’s turn,
that creature can continue its turn right after the reaction. (Basic Rules, Reactions, p. 73)
When to choose which?
If you are pretty sure that a slight boost in AC will render the hit a miss, use that one. Zero damage is better than half damage.
If a boost in AC won't stop it being a hit, use the class ability to halve the damage.
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
No, you need to choose one or the other
Each of them uses the Reaction, which is a part of the "action economy" for a round/turn in D&D 5e. You get one reaction on another creature's turn; choose which one of these you want to do.
The Feat
When you are wielding a Finesse weapon with which you are proficient
and another creature hits you with a melee Attack, you can use your
reaction to add your proficiency bonus to your AC for that attack,
potentially causing the attack to miss you.
Or the rogue ability
Uncanny Dodge
Starting at 5th level, when an attacker that you can see hits you with an Attack, you can use your reaction to halve the attack’s damage against you.
One reaction until your next turn ...
When you take a reaction, you can’t take another one until the start
of your next turn. If the reaction interrupts another creature’s turn,
that creature can continue its turn right after the reaction. (Basic Rules, Reactions, p. 73)
When to choose which?
If you are pretty sure that a slight boost in AC will render the hit a miss, use that one. Zero damage is better than half damage.
If a boost in AC won't stop it being a hit, use the class ability to halve the damage.
add a comment |
No, you need to choose one or the other
Each of them uses the Reaction, which is a part of the "action economy" for a round/turn in D&D 5e. You get one reaction on another creature's turn; choose which one of these you want to do.
The Feat
When you are wielding a Finesse weapon with which you are proficient
and another creature hits you with a melee Attack, you can use your
reaction to add your proficiency bonus to your AC for that attack,
potentially causing the attack to miss you.
Or the rogue ability
Uncanny Dodge
Starting at 5th level, when an attacker that you can see hits you with an Attack, you can use your reaction to halve the attack’s damage against you.
One reaction until your next turn ...
When you take a reaction, you can’t take another one until the start
of your next turn. If the reaction interrupts another creature’s turn,
that creature can continue its turn right after the reaction. (Basic Rules, Reactions, p. 73)
When to choose which?
If you are pretty sure that a slight boost in AC will render the hit a miss, use that one. Zero damage is better than half damage.
If a boost in AC won't stop it being a hit, use the class ability to halve the damage.
add a comment |
No, you need to choose one or the other
Each of them uses the Reaction, which is a part of the "action economy" for a round/turn in D&D 5e. You get one reaction on another creature's turn; choose which one of these you want to do.
The Feat
When you are wielding a Finesse weapon with which you are proficient
and another creature hits you with a melee Attack, you can use your
reaction to add your proficiency bonus to your AC for that attack,
potentially causing the attack to miss you.
Or the rogue ability
Uncanny Dodge
Starting at 5th level, when an attacker that you can see hits you with an Attack, you can use your reaction to halve the attack’s damage against you.
One reaction until your next turn ...
When you take a reaction, you can’t take another one until the start
of your next turn. If the reaction interrupts another creature’s turn,
that creature can continue its turn right after the reaction. (Basic Rules, Reactions, p. 73)
When to choose which?
If you are pretty sure that a slight boost in AC will render the hit a miss, use that one. Zero damage is better than half damage.
If a boost in AC won't stop it being a hit, use the class ability to halve the damage.
No, you need to choose one or the other
Each of them uses the Reaction, which is a part of the "action economy" for a round/turn in D&D 5e. You get one reaction on another creature's turn; choose which one of these you want to do.
The Feat
When you are wielding a Finesse weapon with which you are proficient
and another creature hits you with a melee Attack, you can use your
reaction to add your proficiency bonus to your AC for that attack,
potentially causing the attack to miss you.
Or the rogue ability
Uncanny Dodge
Starting at 5th level, when an attacker that you can see hits you with an Attack, you can use your reaction to halve the attack’s damage against you.
One reaction until your next turn ...
When you take a reaction, you can’t take another one until the start
of your next turn. If the reaction interrupts another creature’s turn,
that creature can continue its turn right after the reaction. (Basic Rules, Reactions, p. 73)
When to choose which?
If you are pretty sure that a slight boost in AC will render the hit a miss, use that one. Zero damage is better than half damage.
If a boost in AC won't stop it being a hit, use the class ability to halve the damage.
edited 2 hours ago
answered 2 hours ago
KorvinStarmast
73.7k17228401
73.7k17228401
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