How well do characters know the time?
up vote
13
down vote
favorite
The feat Keen Mind provides:
You have a mind that can track time, direction, and detail with uncanny precision. You gain the following benefits.
- Increase your Intelligence score by 1, to a maximum of 20.
- You always know which way is north.
- You always know the number of hours left before the next sunrise or sunset.
- You can accurately recall anything you have seen or heard within the past month.
This seems to imply that, by default, a character does not necessarily know "the number of hours left before the next sunrise or sunset" or remember what they may have read in books regarding reading time by the stars, planets, or sun position.
Is there any temporal information that characters necessarily know by RAW, or is it all up to the DM's judgment with respect to the situation (e.g. a Knowledge check for astronomy, or access to a town square where a calendar might be posted)? For example, if PC's have been imprisoned in a windowless cell, they might not know the exact clock time or even the correct time of day, but they intuitively know the exact number of calendar days that have passed since they were thrown in.
dnd-5e time
add a comment |
up vote
13
down vote
favorite
The feat Keen Mind provides:
You have a mind that can track time, direction, and detail with uncanny precision. You gain the following benefits.
- Increase your Intelligence score by 1, to a maximum of 20.
- You always know which way is north.
- You always know the number of hours left before the next sunrise or sunset.
- You can accurately recall anything you have seen or heard within the past month.
This seems to imply that, by default, a character does not necessarily know "the number of hours left before the next sunrise or sunset" or remember what they may have read in books regarding reading time by the stars, planets, or sun position.
Is there any temporal information that characters necessarily know by RAW, or is it all up to the DM's judgment with respect to the situation (e.g. a Knowledge check for astronomy, or access to a town square where a calendar might be posted)? For example, if PC's have been imprisoned in a windowless cell, they might not know the exact clock time or even the correct time of day, but they intuitively know the exact number of calendar days that have passed since they were thrown in.
dnd-5e time
@KorvinStarmast I mean hypothesizing that there might be a rule somewhere that characters "always" know the correct calendar date, even if it doesn't make sense in a specific context.
– Robert Columbia
10 hours ago
add a comment |
up vote
13
down vote
favorite
up vote
13
down vote
favorite
The feat Keen Mind provides:
You have a mind that can track time, direction, and detail with uncanny precision. You gain the following benefits.
- Increase your Intelligence score by 1, to a maximum of 20.
- You always know which way is north.
- You always know the number of hours left before the next sunrise or sunset.
- You can accurately recall anything you have seen or heard within the past month.
This seems to imply that, by default, a character does not necessarily know "the number of hours left before the next sunrise or sunset" or remember what they may have read in books regarding reading time by the stars, planets, or sun position.
Is there any temporal information that characters necessarily know by RAW, or is it all up to the DM's judgment with respect to the situation (e.g. a Knowledge check for astronomy, or access to a town square where a calendar might be posted)? For example, if PC's have been imprisoned in a windowless cell, they might not know the exact clock time or even the correct time of day, but they intuitively know the exact number of calendar days that have passed since they were thrown in.
dnd-5e time
The feat Keen Mind provides:
You have a mind that can track time, direction, and detail with uncanny precision. You gain the following benefits.
- Increase your Intelligence score by 1, to a maximum of 20.
- You always know which way is north.
- You always know the number of hours left before the next sunrise or sunset.
- You can accurately recall anything you have seen or heard within the past month.
This seems to imply that, by default, a character does not necessarily know "the number of hours left before the next sunrise or sunset" or remember what they may have read in books regarding reading time by the stars, planets, or sun position.
Is there any temporal information that characters necessarily know by RAW, or is it all up to the DM's judgment with respect to the situation (e.g. a Knowledge check for astronomy, or access to a town square where a calendar might be posted)? For example, if PC's have been imprisoned in a windowless cell, they might not know the exact clock time or even the correct time of day, but they intuitively know the exact number of calendar days that have passed since they were thrown in.
dnd-5e time
dnd-5e time
edited 7 hours ago
SevenSidedDie♦
202k26643922
202k26643922
asked 11 hours ago
Robert Columbia
1,66711231
1,66711231
@KorvinStarmast I mean hypothesizing that there might be a rule somewhere that characters "always" know the correct calendar date, even if it doesn't make sense in a specific context.
– Robert Columbia
10 hours ago
add a comment |
@KorvinStarmast I mean hypothesizing that there might be a rule somewhere that characters "always" know the correct calendar date, even if it doesn't make sense in a specific context.
– Robert Columbia
10 hours ago
@KorvinStarmast I mean hypothesizing that there might be a rule somewhere that characters "always" know the correct calendar date, even if it doesn't make sense in a specific context.
– Robert Columbia
10 hours ago
@KorvinStarmast I mean hypothesizing that there might be a rule somewhere that characters "always" know the correct calendar date, even if it doesn't make sense in a specific context.
– Robert Columbia
10 hours ago
add a comment |
2 Answers
2
active
oldest
votes
up vote
16
down vote
Characters can tell time about as well as any normal person...
(and about as well as it's interesting for them to know)
Barring a a session of video games or something else very interesting, you and I know about what time it is.
Sometimes you lose track of time, but it doesn't come up a lot. Granted, I don't know off hand what the exact time the sun rises or sets, but I can make do.
Then, what is the benefit of this ability?
DM judgment. The only real time this would come up is if the DM wants it to come up. The DM can create some sort of complication or constraint where proper time keeping is important.
Examples include (but are not limited to)
- Being in a dungeon at sunset and having something to do at sunrise.
- Something that's sensitive to the moon or sun (i.e. - werewolves or vampires).
- Being on another plane where time moves differently.
- some sort of "ticking clock" puzzle where the party has to know or do something at an exact time.
This is also an opportunity for the DM to empower players. If one of the players at my table takes Keen Mind, I'm going to be looking for ways to make exact time telling important, or knowing where North is.
8
Barring the "player-empowerment opportunities" that goodguy5 mentions, its probably worth saying that its only in the modern industrialised world that exact time-keeping became more important. In the medieval age (which many D&D settings reflect), the average person probably didn't need to know or care about the exact time. A notable D&D exception might be Eberron which actually has a functional train system! (Trains being one reason that time became "normalised" with timezones etc in the real world).
– PJRZ
10 hours ago
6
Oh - and navigation while sailing :)
– PJRZ
10 hours ago
1
If there are two characters with the ability, it makes coordination much easier.
– Acccumulation
7 hours ago
@PJRZ (But only on open ocean when navigating far from land.)
– SevenSidedDie♦
7 hours ago
2
Some more ideas: do we have enough time to make it through the haunted woods before dark? Or, conversely, do we have enough time to finish escaping from this castle before sunrise?
– divibisan
6 hours ago
|
show 1 more comment
up vote
-1
down vote
I'd say that characters know the following about time: night, noon, beforenoon, and afternoon. They also know the sequence of events, such that if something happened in the beforenoon, but it is not yet noon, then they know that they are in-between those "sequence points" and closer to noon that it was earlier.
1
Can you support this with anything in the rules? Right now, this is a very opinion-based answer.
– NautArch
7 hours ago
Yes, I think it's fair that characters don't need to roll to determine that it's now later than it was before, but not as late as the thing that hasn't happened yet.
– Nuclear Wang
6 hours ago
1
Well, I was going to leave it in a comment, but I was informed that partial answers don't belong there. Is it better to give no idea at all?
– Cedric
6 hours ago
@Cedric Generally yes. Answers should be complete and supported answers to the question. If you don't have enough for a complete answer it is best not to post usually. Or it is an opportunity for you to go out and find information in support of your answer.
– Rubiksmoose
6 hours ago
1
@Cedric Correct, comments are not where answers belong. Comments are only for very temporary notes asking for clarifications or suggesting improvements to a question or answer. Posting an answer in a comment under a question is not allowed. you can read here for why. If your comment can be phrased as a suggestion for improvement on another answer though that is a good use. It may seem silly but these rules are important for keeping the site running well.
– Rubiksmoose
6 hours ago
|
show 1 more comment
2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
16
down vote
Characters can tell time about as well as any normal person...
(and about as well as it's interesting for them to know)
Barring a a session of video games or something else very interesting, you and I know about what time it is.
Sometimes you lose track of time, but it doesn't come up a lot. Granted, I don't know off hand what the exact time the sun rises or sets, but I can make do.
Then, what is the benefit of this ability?
DM judgment. The only real time this would come up is if the DM wants it to come up. The DM can create some sort of complication or constraint where proper time keeping is important.
Examples include (but are not limited to)
- Being in a dungeon at sunset and having something to do at sunrise.
- Something that's sensitive to the moon or sun (i.e. - werewolves or vampires).
- Being on another plane where time moves differently.
- some sort of "ticking clock" puzzle where the party has to know or do something at an exact time.
This is also an opportunity for the DM to empower players. If one of the players at my table takes Keen Mind, I'm going to be looking for ways to make exact time telling important, or knowing where North is.
8
Barring the "player-empowerment opportunities" that goodguy5 mentions, its probably worth saying that its only in the modern industrialised world that exact time-keeping became more important. In the medieval age (which many D&D settings reflect), the average person probably didn't need to know or care about the exact time. A notable D&D exception might be Eberron which actually has a functional train system! (Trains being one reason that time became "normalised" with timezones etc in the real world).
– PJRZ
10 hours ago
6
Oh - and navigation while sailing :)
– PJRZ
10 hours ago
1
If there are two characters with the ability, it makes coordination much easier.
– Acccumulation
7 hours ago
@PJRZ (But only on open ocean when navigating far from land.)
– SevenSidedDie♦
7 hours ago
2
Some more ideas: do we have enough time to make it through the haunted woods before dark? Or, conversely, do we have enough time to finish escaping from this castle before sunrise?
– divibisan
6 hours ago
|
show 1 more comment
up vote
16
down vote
Characters can tell time about as well as any normal person...
(and about as well as it's interesting for them to know)
Barring a a session of video games or something else very interesting, you and I know about what time it is.
Sometimes you lose track of time, but it doesn't come up a lot. Granted, I don't know off hand what the exact time the sun rises or sets, but I can make do.
Then, what is the benefit of this ability?
DM judgment. The only real time this would come up is if the DM wants it to come up. The DM can create some sort of complication or constraint where proper time keeping is important.
Examples include (but are not limited to)
- Being in a dungeon at sunset and having something to do at sunrise.
- Something that's sensitive to the moon or sun (i.e. - werewolves or vampires).
- Being on another plane where time moves differently.
- some sort of "ticking clock" puzzle where the party has to know or do something at an exact time.
This is also an opportunity for the DM to empower players. If one of the players at my table takes Keen Mind, I'm going to be looking for ways to make exact time telling important, or knowing where North is.
8
Barring the "player-empowerment opportunities" that goodguy5 mentions, its probably worth saying that its only in the modern industrialised world that exact time-keeping became more important. In the medieval age (which many D&D settings reflect), the average person probably didn't need to know or care about the exact time. A notable D&D exception might be Eberron which actually has a functional train system! (Trains being one reason that time became "normalised" with timezones etc in the real world).
– PJRZ
10 hours ago
6
Oh - and navigation while sailing :)
– PJRZ
10 hours ago
1
If there are two characters with the ability, it makes coordination much easier.
– Acccumulation
7 hours ago
@PJRZ (But only on open ocean when navigating far from land.)
– SevenSidedDie♦
7 hours ago
2
Some more ideas: do we have enough time to make it through the haunted woods before dark? Or, conversely, do we have enough time to finish escaping from this castle before sunrise?
– divibisan
6 hours ago
|
show 1 more comment
up vote
16
down vote
up vote
16
down vote
Characters can tell time about as well as any normal person...
(and about as well as it's interesting for them to know)
Barring a a session of video games or something else very interesting, you and I know about what time it is.
Sometimes you lose track of time, but it doesn't come up a lot. Granted, I don't know off hand what the exact time the sun rises or sets, but I can make do.
Then, what is the benefit of this ability?
DM judgment. The only real time this would come up is if the DM wants it to come up. The DM can create some sort of complication or constraint where proper time keeping is important.
Examples include (but are not limited to)
- Being in a dungeon at sunset and having something to do at sunrise.
- Something that's sensitive to the moon or sun (i.e. - werewolves or vampires).
- Being on another plane where time moves differently.
- some sort of "ticking clock" puzzle where the party has to know or do something at an exact time.
This is also an opportunity for the DM to empower players. If one of the players at my table takes Keen Mind, I'm going to be looking for ways to make exact time telling important, or knowing where North is.
Characters can tell time about as well as any normal person...
(and about as well as it's interesting for them to know)
Barring a a session of video games or something else very interesting, you and I know about what time it is.
Sometimes you lose track of time, but it doesn't come up a lot. Granted, I don't know off hand what the exact time the sun rises or sets, but I can make do.
Then, what is the benefit of this ability?
DM judgment. The only real time this would come up is if the DM wants it to come up. The DM can create some sort of complication or constraint where proper time keeping is important.
Examples include (but are not limited to)
- Being in a dungeon at sunset and having something to do at sunrise.
- Something that's sensitive to the moon or sun (i.e. - werewolves or vampires).
- Being on another plane where time moves differently.
- some sort of "ticking clock" puzzle where the party has to know or do something at an exact time.
This is also an opportunity for the DM to empower players. If one of the players at my table takes Keen Mind, I'm going to be looking for ways to make exact time telling important, or knowing where North is.
edited 10 hours ago
KorvinStarmast
70.9k17224391
70.9k17224391
answered 11 hours ago
goodguy5
5,36112057
5,36112057
8
Barring the "player-empowerment opportunities" that goodguy5 mentions, its probably worth saying that its only in the modern industrialised world that exact time-keeping became more important. In the medieval age (which many D&D settings reflect), the average person probably didn't need to know or care about the exact time. A notable D&D exception might be Eberron which actually has a functional train system! (Trains being one reason that time became "normalised" with timezones etc in the real world).
– PJRZ
10 hours ago
6
Oh - and navigation while sailing :)
– PJRZ
10 hours ago
1
If there are two characters with the ability, it makes coordination much easier.
– Acccumulation
7 hours ago
@PJRZ (But only on open ocean when navigating far from land.)
– SevenSidedDie♦
7 hours ago
2
Some more ideas: do we have enough time to make it through the haunted woods before dark? Or, conversely, do we have enough time to finish escaping from this castle before sunrise?
– divibisan
6 hours ago
|
show 1 more comment
8
Barring the "player-empowerment opportunities" that goodguy5 mentions, its probably worth saying that its only in the modern industrialised world that exact time-keeping became more important. In the medieval age (which many D&D settings reflect), the average person probably didn't need to know or care about the exact time. A notable D&D exception might be Eberron which actually has a functional train system! (Trains being one reason that time became "normalised" with timezones etc in the real world).
– PJRZ
10 hours ago
6
Oh - and navigation while sailing :)
– PJRZ
10 hours ago
1
If there are two characters with the ability, it makes coordination much easier.
– Acccumulation
7 hours ago
@PJRZ (But only on open ocean when navigating far from land.)
– SevenSidedDie♦
7 hours ago
2
Some more ideas: do we have enough time to make it through the haunted woods before dark? Or, conversely, do we have enough time to finish escaping from this castle before sunrise?
– divibisan
6 hours ago
8
8
Barring the "player-empowerment opportunities" that goodguy5 mentions, its probably worth saying that its only in the modern industrialised world that exact time-keeping became more important. In the medieval age (which many D&D settings reflect), the average person probably didn't need to know or care about the exact time. A notable D&D exception might be Eberron which actually has a functional train system! (Trains being one reason that time became "normalised" with timezones etc in the real world).
– PJRZ
10 hours ago
Barring the "player-empowerment opportunities" that goodguy5 mentions, its probably worth saying that its only in the modern industrialised world that exact time-keeping became more important. In the medieval age (which many D&D settings reflect), the average person probably didn't need to know or care about the exact time. A notable D&D exception might be Eberron which actually has a functional train system! (Trains being one reason that time became "normalised" with timezones etc in the real world).
– PJRZ
10 hours ago
6
6
Oh - and navigation while sailing :)
– PJRZ
10 hours ago
Oh - and navigation while sailing :)
– PJRZ
10 hours ago
1
1
If there are two characters with the ability, it makes coordination much easier.
– Acccumulation
7 hours ago
If there are two characters with the ability, it makes coordination much easier.
– Acccumulation
7 hours ago
@PJRZ (But only on open ocean when navigating far from land.)
– SevenSidedDie♦
7 hours ago
@PJRZ (But only on open ocean when navigating far from land.)
– SevenSidedDie♦
7 hours ago
2
2
Some more ideas: do we have enough time to make it through the haunted woods before dark? Or, conversely, do we have enough time to finish escaping from this castle before sunrise?
– divibisan
6 hours ago
Some more ideas: do we have enough time to make it through the haunted woods before dark? Or, conversely, do we have enough time to finish escaping from this castle before sunrise?
– divibisan
6 hours ago
|
show 1 more comment
up vote
-1
down vote
I'd say that characters know the following about time: night, noon, beforenoon, and afternoon. They also know the sequence of events, such that if something happened in the beforenoon, but it is not yet noon, then they know that they are in-between those "sequence points" and closer to noon that it was earlier.
1
Can you support this with anything in the rules? Right now, this is a very opinion-based answer.
– NautArch
7 hours ago
Yes, I think it's fair that characters don't need to roll to determine that it's now later than it was before, but not as late as the thing that hasn't happened yet.
– Nuclear Wang
6 hours ago
1
Well, I was going to leave it in a comment, but I was informed that partial answers don't belong there. Is it better to give no idea at all?
– Cedric
6 hours ago
@Cedric Generally yes. Answers should be complete and supported answers to the question. If you don't have enough for a complete answer it is best not to post usually. Or it is an opportunity for you to go out and find information in support of your answer.
– Rubiksmoose
6 hours ago
1
@Cedric Correct, comments are not where answers belong. Comments are only for very temporary notes asking for clarifications or suggesting improvements to a question or answer. Posting an answer in a comment under a question is not allowed. you can read here for why. If your comment can be phrased as a suggestion for improvement on another answer though that is a good use. It may seem silly but these rules are important for keeping the site running well.
– Rubiksmoose
6 hours ago
|
show 1 more comment
up vote
-1
down vote
I'd say that characters know the following about time: night, noon, beforenoon, and afternoon. They also know the sequence of events, such that if something happened in the beforenoon, but it is not yet noon, then they know that they are in-between those "sequence points" and closer to noon that it was earlier.
1
Can you support this with anything in the rules? Right now, this is a very opinion-based answer.
– NautArch
7 hours ago
Yes, I think it's fair that characters don't need to roll to determine that it's now later than it was before, but not as late as the thing that hasn't happened yet.
– Nuclear Wang
6 hours ago
1
Well, I was going to leave it in a comment, but I was informed that partial answers don't belong there. Is it better to give no idea at all?
– Cedric
6 hours ago
@Cedric Generally yes. Answers should be complete and supported answers to the question. If you don't have enough for a complete answer it is best not to post usually. Or it is an opportunity for you to go out and find information in support of your answer.
– Rubiksmoose
6 hours ago
1
@Cedric Correct, comments are not where answers belong. Comments are only for very temporary notes asking for clarifications or suggesting improvements to a question or answer. Posting an answer in a comment under a question is not allowed. you can read here for why. If your comment can be phrased as a suggestion for improvement on another answer though that is a good use. It may seem silly but these rules are important for keeping the site running well.
– Rubiksmoose
6 hours ago
|
show 1 more comment
up vote
-1
down vote
up vote
-1
down vote
I'd say that characters know the following about time: night, noon, beforenoon, and afternoon. They also know the sequence of events, such that if something happened in the beforenoon, but it is not yet noon, then they know that they are in-between those "sequence points" and closer to noon that it was earlier.
I'd say that characters know the following about time: night, noon, beforenoon, and afternoon. They also know the sequence of events, such that if something happened in the beforenoon, but it is not yet noon, then they know that they are in-between those "sequence points" and closer to noon that it was earlier.
answered 7 hours ago
Cedric
1515
1515
1
Can you support this with anything in the rules? Right now, this is a very opinion-based answer.
– NautArch
7 hours ago
Yes, I think it's fair that characters don't need to roll to determine that it's now later than it was before, but not as late as the thing that hasn't happened yet.
– Nuclear Wang
6 hours ago
1
Well, I was going to leave it in a comment, but I was informed that partial answers don't belong there. Is it better to give no idea at all?
– Cedric
6 hours ago
@Cedric Generally yes. Answers should be complete and supported answers to the question. If you don't have enough for a complete answer it is best not to post usually. Or it is an opportunity for you to go out and find information in support of your answer.
– Rubiksmoose
6 hours ago
1
@Cedric Correct, comments are not where answers belong. Comments are only for very temporary notes asking for clarifications or suggesting improvements to a question or answer. Posting an answer in a comment under a question is not allowed. you can read here for why. If your comment can be phrased as a suggestion for improvement on another answer though that is a good use. It may seem silly but these rules are important for keeping the site running well.
– Rubiksmoose
6 hours ago
|
show 1 more comment
1
Can you support this with anything in the rules? Right now, this is a very opinion-based answer.
– NautArch
7 hours ago
Yes, I think it's fair that characters don't need to roll to determine that it's now later than it was before, but not as late as the thing that hasn't happened yet.
– Nuclear Wang
6 hours ago
1
Well, I was going to leave it in a comment, but I was informed that partial answers don't belong there. Is it better to give no idea at all?
– Cedric
6 hours ago
@Cedric Generally yes. Answers should be complete and supported answers to the question. If you don't have enough for a complete answer it is best not to post usually. Or it is an opportunity for you to go out and find information in support of your answer.
– Rubiksmoose
6 hours ago
1
@Cedric Correct, comments are not where answers belong. Comments are only for very temporary notes asking for clarifications or suggesting improvements to a question or answer. Posting an answer in a comment under a question is not allowed. you can read here for why. If your comment can be phrased as a suggestion for improvement on another answer though that is a good use. It may seem silly but these rules are important for keeping the site running well.
– Rubiksmoose
6 hours ago
1
1
Can you support this with anything in the rules? Right now, this is a very opinion-based answer.
– NautArch
7 hours ago
Can you support this with anything in the rules? Right now, this is a very opinion-based answer.
– NautArch
7 hours ago
Yes, I think it's fair that characters don't need to roll to determine that it's now later than it was before, but not as late as the thing that hasn't happened yet.
– Nuclear Wang
6 hours ago
Yes, I think it's fair that characters don't need to roll to determine that it's now later than it was before, but not as late as the thing that hasn't happened yet.
– Nuclear Wang
6 hours ago
1
1
Well, I was going to leave it in a comment, but I was informed that partial answers don't belong there. Is it better to give no idea at all?
– Cedric
6 hours ago
Well, I was going to leave it in a comment, but I was informed that partial answers don't belong there. Is it better to give no idea at all?
– Cedric
6 hours ago
@Cedric Generally yes. Answers should be complete and supported answers to the question. If you don't have enough for a complete answer it is best not to post usually. Or it is an opportunity for you to go out and find information in support of your answer.
– Rubiksmoose
6 hours ago
@Cedric Generally yes. Answers should be complete and supported answers to the question. If you don't have enough for a complete answer it is best not to post usually. Or it is an opportunity for you to go out and find information in support of your answer.
– Rubiksmoose
6 hours ago
1
1
@Cedric Correct, comments are not where answers belong. Comments are only for very temporary notes asking for clarifications or suggesting improvements to a question or answer. Posting an answer in a comment under a question is not allowed. you can read here for why. If your comment can be phrased as a suggestion for improvement on another answer though that is a good use. It may seem silly but these rules are important for keeping the site running well.
– Rubiksmoose
6 hours ago
@Cedric Correct, comments are not where answers belong. Comments are only for very temporary notes asking for clarifications or suggesting improvements to a question or answer. Posting an answer in a comment under a question is not allowed. you can read here for why. If your comment can be phrased as a suggestion for improvement on another answer though that is a good use. It may seem silly but these rules are important for keeping the site running well.
– Rubiksmoose
6 hours ago
|
show 1 more comment
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@KorvinStarmast I mean hypothesizing that there might be a rule somewhere that characters "always" know the correct calendar date, even if it doesn't make sense in a specific context.
– Robert Columbia
10 hours ago