How do I type on a Bézier curve?
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How can I get an effect like this?
This is what I have right now:
I'm trying to make the words follow the line so I can curve sentences downward.
Credits: https://www.behance.net/gallery/60396931/BLACK-SERIES-1-POSTER-COLLECTION
text-object
New contributor
add a comment |
up vote
4
down vote
favorite
How can I get an effect like this?
This is what I have right now:
I'm trying to make the words follow the line so I can curve sentences downward.
Credits: https://www.behance.net/gallery/60396931/BLACK-SERIES-1-POSTER-COLLECTION
text-object
New contributor
add a comment |
up vote
4
down vote
favorite
up vote
4
down vote
favorite
How can I get an effect like this?
This is what I have right now:
I'm trying to make the words follow the line so I can curve sentences downward.
Credits: https://www.behance.net/gallery/60396931/BLACK-SERIES-1-POSTER-COLLECTION
text-object
New contributor
How can I get an effect like this?
This is what I have right now:
I'm trying to make the words follow the line so I can curve sentences downward.
Credits: https://www.behance.net/gallery/60396931/BLACK-SERIES-1-POSTER-COLLECTION
text-object
text-object
New contributor
New contributor
edited 3 hours ago
Duarte Farrajota Ramos
31.5k53574
31.5k53574
New contributor
asked 13 hours ago
Juriaan
504
504
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New contributor
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add a comment |
2 Answers
2
active
oldest
votes
up vote
6
down vote
All it is, is a curve modifier, really.
Assign the modifier to the text, and use CtrlT on the curve points in edit mode to change the twist, and make the text stand up.
If you want to give all the points on the curve the same twist.. first set the twist of all points to 0 in the Transform Panel, and in a new operation, raise it to the required value.
add a comment |
up vote
6
down vote
You could do it this way:
- Create a spiral with shift A > Curve > Curve Spirals > Archemedian (maybe it needs the Extra Objects addon?).
- Play with the parameters on the bottom of the T panel (left of the 3D View), give it a Height value.
- Put the origin of the spiral on its bottom. Check the direction so that it goes up.
- Keep the spiral selected and in the Properties panel > Data > Shape > Twisting dropdown menu > choose Z-up, so that the text will stand up.
- Create your text with shift A > Text and type what you want in Edit mode.
- Convert your text to mesh with alt C > Mesh From Curve.
- Put the text at the same point as the spiral origin.
- Give your text an Array modifier.
- Give your text a Curve modifier with the Spiral as Object.
- Now play with the Array Relative Offset, with the Curve Deformation Axis, and with the text object rotation until the text correctly follows the spiral.
- Maybe your text mesh will need some work and additional edge loops so that it bends correctly.
add a comment |
2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
6
down vote
All it is, is a curve modifier, really.
Assign the modifier to the text, and use CtrlT on the curve points in edit mode to change the twist, and make the text stand up.
If you want to give all the points on the curve the same twist.. first set the twist of all points to 0 in the Transform Panel, and in a new operation, raise it to the required value.
add a comment |
up vote
6
down vote
All it is, is a curve modifier, really.
Assign the modifier to the text, and use CtrlT on the curve points in edit mode to change the twist, and make the text stand up.
If you want to give all the points on the curve the same twist.. first set the twist of all points to 0 in the Transform Panel, and in a new operation, raise it to the required value.
add a comment |
up vote
6
down vote
up vote
6
down vote
All it is, is a curve modifier, really.
Assign the modifier to the text, and use CtrlT on the curve points in edit mode to change the twist, and make the text stand up.
If you want to give all the points on the curve the same twist.. first set the twist of all points to 0 in the Transform Panel, and in a new operation, raise it to the required value.
All it is, is a curve modifier, really.
Assign the modifier to the text, and use CtrlT on the curve points in edit mode to change the twist, and make the text stand up.
If you want to give all the points on the curve the same twist.. first set the twist of all points to 0 in the Transform Panel, and in a new operation, raise it to the required value.
answered 12 hours ago
Robin Betts
5,1451627
5,1451627
add a comment |
add a comment |
up vote
6
down vote
You could do it this way:
- Create a spiral with shift A > Curve > Curve Spirals > Archemedian (maybe it needs the Extra Objects addon?).
- Play with the parameters on the bottom of the T panel (left of the 3D View), give it a Height value.
- Put the origin of the spiral on its bottom. Check the direction so that it goes up.
- Keep the spiral selected and in the Properties panel > Data > Shape > Twisting dropdown menu > choose Z-up, so that the text will stand up.
- Create your text with shift A > Text and type what you want in Edit mode.
- Convert your text to mesh with alt C > Mesh From Curve.
- Put the text at the same point as the spiral origin.
- Give your text an Array modifier.
- Give your text a Curve modifier with the Spiral as Object.
- Now play with the Array Relative Offset, with the Curve Deformation Axis, and with the text object rotation until the text correctly follows the spiral.
- Maybe your text mesh will need some work and additional edge loops so that it bends correctly.
add a comment |
up vote
6
down vote
You could do it this way:
- Create a spiral with shift A > Curve > Curve Spirals > Archemedian (maybe it needs the Extra Objects addon?).
- Play with the parameters on the bottom of the T panel (left of the 3D View), give it a Height value.
- Put the origin of the spiral on its bottom. Check the direction so that it goes up.
- Keep the spiral selected and in the Properties panel > Data > Shape > Twisting dropdown menu > choose Z-up, so that the text will stand up.
- Create your text with shift A > Text and type what you want in Edit mode.
- Convert your text to mesh with alt C > Mesh From Curve.
- Put the text at the same point as the spiral origin.
- Give your text an Array modifier.
- Give your text a Curve modifier with the Spiral as Object.
- Now play with the Array Relative Offset, with the Curve Deformation Axis, and with the text object rotation until the text correctly follows the spiral.
- Maybe your text mesh will need some work and additional edge loops so that it bends correctly.
add a comment |
up vote
6
down vote
up vote
6
down vote
You could do it this way:
- Create a spiral with shift A > Curve > Curve Spirals > Archemedian (maybe it needs the Extra Objects addon?).
- Play with the parameters on the bottom of the T panel (left of the 3D View), give it a Height value.
- Put the origin of the spiral on its bottom. Check the direction so that it goes up.
- Keep the spiral selected and in the Properties panel > Data > Shape > Twisting dropdown menu > choose Z-up, so that the text will stand up.
- Create your text with shift A > Text and type what you want in Edit mode.
- Convert your text to mesh with alt C > Mesh From Curve.
- Put the text at the same point as the spiral origin.
- Give your text an Array modifier.
- Give your text a Curve modifier with the Spiral as Object.
- Now play with the Array Relative Offset, with the Curve Deformation Axis, and with the text object rotation until the text correctly follows the spiral.
- Maybe your text mesh will need some work and additional edge loops so that it bends correctly.
You could do it this way:
- Create a spiral with shift A > Curve > Curve Spirals > Archemedian (maybe it needs the Extra Objects addon?).
- Play with the parameters on the bottom of the T panel (left of the 3D View), give it a Height value.
- Put the origin of the spiral on its bottom. Check the direction so that it goes up.
- Keep the spiral selected and in the Properties panel > Data > Shape > Twisting dropdown menu > choose Z-up, so that the text will stand up.
- Create your text with shift A > Text and type what you want in Edit mode.
- Convert your text to mesh with alt C > Mesh From Curve.
- Put the text at the same point as the spiral origin.
- Give your text an Array modifier.
- Give your text a Curve modifier with the Spiral as Object.
- Now play with the Array Relative Offset, with the Curve Deformation Axis, and with the text object rotation until the text correctly follows the spiral.
- Maybe your text mesh will need some work and additional edge loops so that it bends correctly.
edited 5 hours ago
answered 12 hours ago
moonboots
6,7652514
6,7652514
add a comment |
add a comment |
Juriaan is a new contributor. Be nice, and check out our Code of Conduct.
Juriaan is a new contributor. Be nice, and check out our Code of Conduct.
Juriaan is a new contributor. Be nice, and check out our Code of Conduct.
Juriaan is a new contributor. Be nice, and check out our Code of Conduct.
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