What does the C++ compiler do to ensure that different but adjacent memory locations are safe to be used on...
up vote
25
down vote
favorite
Lets say I have a struct:
struct Foo {
char a; // read and written to by thread 1 only
char b; // read and written to by thread 2 only
};
Now from what I understand, the C++ standard guarantees the safety of the above when two threads operate on the two different memory locations.
I would think though that, since char a and char b, fall within the same cache line, that the compiler has to do extra syncing.
What exactly happens here?
c++ multithreading thread-safety
add a comment |
up vote
25
down vote
favorite
Lets say I have a struct:
struct Foo {
char a; // read and written to by thread 1 only
char b; // read and written to by thread 2 only
};
Now from what I understand, the C++ standard guarantees the safety of the above when two threads operate on the two different memory locations.
I would think though that, since char a and char b, fall within the same cache line, that the compiler has to do extra syncing.
What exactly happens here?
c++ multithreading thread-safety
8
On a lot of platforms (for example, x86), it doesn't have to do anything. It just works (it means that the HW does the necessary extra stuff).
– geza
13 hours ago
Would that imply additional latency then incurred even if by the x86 hardware?
– Nathan Doromal
13 hours ago
5
Yes. But the exact hit could vary on different generations/vendors of CPU. Do a search on "false sharing".
– geza
12 hours ago
3
This is handled by the hardware, not the compiler, as far as I am aware. This is called false sharing
– NathanOliver
12 hours ago
I think the only CPUs that C++ has actually been implemented on that the compiler would have to do anything special to support the C++ memory model are early Alpha CPUs which lacked instructions that could atomically set a single byte (or 16-bit) memory location. See Peter Cordes answer to a related question for details: stackoverflow.com/a/46818162/3826372 As far as know there's no compiler implementations that have been updated to support the C++11 memory model on these long obsolete Alpha CPUs.
– Ross Ridge
8 hours ago
add a comment |
up vote
25
down vote
favorite
up vote
25
down vote
favorite
Lets say I have a struct:
struct Foo {
char a; // read and written to by thread 1 only
char b; // read and written to by thread 2 only
};
Now from what I understand, the C++ standard guarantees the safety of the above when two threads operate on the two different memory locations.
I would think though that, since char a and char b, fall within the same cache line, that the compiler has to do extra syncing.
What exactly happens here?
c++ multithreading thread-safety
Lets say I have a struct:
struct Foo {
char a; // read and written to by thread 1 only
char b; // read and written to by thread 2 only
};
Now from what I understand, the C++ standard guarantees the safety of the above when two threads operate on the two different memory locations.
I would think though that, since char a and char b, fall within the same cache line, that the compiler has to do extra syncing.
What exactly happens here?
c++ multithreading thread-safety
c++ multithreading thread-safety
asked 13 hours ago
Nathan Doromal
1,42911420
1,42911420
8
On a lot of platforms (for example, x86), it doesn't have to do anything. It just works (it means that the HW does the necessary extra stuff).
– geza
13 hours ago
Would that imply additional latency then incurred even if by the x86 hardware?
– Nathan Doromal
13 hours ago
5
Yes. But the exact hit could vary on different generations/vendors of CPU. Do a search on "false sharing".
– geza
12 hours ago
3
This is handled by the hardware, not the compiler, as far as I am aware. This is called false sharing
– NathanOliver
12 hours ago
I think the only CPUs that C++ has actually been implemented on that the compiler would have to do anything special to support the C++ memory model are early Alpha CPUs which lacked instructions that could atomically set a single byte (or 16-bit) memory location. See Peter Cordes answer to a related question for details: stackoverflow.com/a/46818162/3826372 As far as know there's no compiler implementations that have been updated to support the C++11 memory model on these long obsolete Alpha CPUs.
– Ross Ridge
8 hours ago
add a comment |
8
On a lot of platforms (for example, x86), it doesn't have to do anything. It just works (it means that the HW does the necessary extra stuff).
– geza
13 hours ago
Would that imply additional latency then incurred even if by the x86 hardware?
– Nathan Doromal
13 hours ago
5
Yes. But the exact hit could vary on different generations/vendors of CPU. Do a search on "false sharing".
– geza
12 hours ago
3
This is handled by the hardware, not the compiler, as far as I am aware. This is called false sharing
– NathanOliver
12 hours ago
I think the only CPUs that C++ has actually been implemented on that the compiler would have to do anything special to support the C++ memory model are early Alpha CPUs which lacked instructions that could atomically set a single byte (or 16-bit) memory location. See Peter Cordes answer to a related question for details: stackoverflow.com/a/46818162/3826372 As far as know there's no compiler implementations that have been updated to support the C++11 memory model on these long obsolete Alpha CPUs.
– Ross Ridge
8 hours ago
8
8
On a lot of platforms (for example, x86), it doesn't have to do anything. It just works (it means that the HW does the necessary extra stuff).
– geza
13 hours ago
On a lot of platforms (for example, x86), it doesn't have to do anything. It just works (it means that the HW does the necessary extra stuff).
– geza
13 hours ago
Would that imply additional latency then incurred even if by the x86 hardware?
– Nathan Doromal
13 hours ago
Would that imply additional latency then incurred even if by the x86 hardware?
– Nathan Doromal
13 hours ago
5
5
Yes. But the exact hit could vary on different generations/vendors of CPU. Do a search on "false sharing".
– geza
12 hours ago
Yes. But the exact hit could vary on different generations/vendors of CPU. Do a search on "false sharing".
– geza
12 hours ago
3
3
This is handled by the hardware, not the compiler, as far as I am aware. This is called false sharing
– NathanOliver
12 hours ago
This is handled by the hardware, not the compiler, as far as I am aware. This is called false sharing
– NathanOliver
12 hours ago
I think the only CPUs that C++ has actually been implemented on that the compiler would have to do anything special to support the C++ memory model are early Alpha CPUs which lacked instructions that could atomically set a single byte (or 16-bit) memory location. See Peter Cordes answer to a related question for details: stackoverflow.com/a/46818162/3826372 As far as know there's no compiler implementations that have been updated to support the C++11 memory model on these long obsolete Alpha CPUs.
– Ross Ridge
8 hours ago
I think the only CPUs that C++ has actually been implemented on that the compiler would have to do anything special to support the C++ memory model are early Alpha CPUs which lacked instructions that could atomically set a single byte (or 16-bit) memory location. See Peter Cordes answer to a related question for details: stackoverflow.com/a/46818162/3826372 As far as know there's no compiler implementations that have been updated to support the C++11 memory model on these long obsolete Alpha CPUs.
– Ross Ridge
8 hours ago
add a comment |
3 Answers
3
active
oldest
votes
up vote
21
down vote
This is hardware-dependent. On hardware I am familiar with, C++ doesn't have to do anything special, because from hardware perspective accessing different bytes even on a cached line is handled 'transparently'. From the hardware, this situation is not really different from
char a[2];
// or
char a, b;
In the cases above, we are talking about two adjacent objects, which are guaranteed to be independently accessible.
However, I've put 'transparently' in quotes for a reason. When you really have a case like that, you could be suffering (performance-wise) from a 'false sharing' - which happens when two (or more) threads access adjacent memory simultaneously and it ends up being cached in several CPU's caches. This leads to constant cache invalidation. In the real life, care should be taken to prevent this from happening when possible.
care should be taken to prevent this from happening when possible.
How would you suggest one going about doing that?
– ArtB
8 hours ago
3
@ArtB there is no hard and fast rule. Designing program correctly from the scratch is always the best approach. You can also try profiling tools, such as valgrind and analyze the number of cache misses.
– SergeyA
8 hours ago
@ArtB - can be done by adding padding members to structs to separate fields into different cache lines. There are plenty of papers/blog posts/etc out there discussing how to measure to see if you've got a problem and then how to ameliorate it.
– davidbak
6 hours ago
@ArtB: C++17 provides interference sizes to help guide such design.
– Davis Herring
1 hour ago
add a comment |
up vote
10
down vote
As others have explained, nothing in particular on common hardware. However, there is a catch: The compiler must refrain from performing certain optimizations, unless it can prove that other threads don't access the memory locations in question, e.g.:
std::array<std::uint8_t, 8u> c;
void f()
{
c[0] ^= 0xfa;
c[3] ^= 0x10;
c[6] ^= 0x8b;
c[7] ^= 0x92;
}
Here, in a single-threaded memory model, the compiler could emit code like the following (pseudo-assembly; assumes little-endian hardware):
load r0, *(std::uint64_t *) &c[0]
xor r0, 0x928b0000100000fa
store r0, *(std::uint64_t *) &c[0]
This is likely to be faster on common hardware than xor'ing the individual bytes. However, it reads and writes the unaffected (and unmentioned) elements of c
at indices 1, 2, 4 and 5. If other threads are writing to these memory locations concurrently, these changes could be overwritten.
For this reason, optimizations like these are often unusable in a multi-threaded memory model. As long as the compiler performs only loads and stores of matching length, or merges accesses only when there is no gap (e.g. the accesses to c[6]
and c[7]
can still be merged), the hardware commonly already provides the necessary guarantees for correct execution.
(That said, there are/have been some architectures with weak and counterintuitive memory order guarantees, e.g. DEC Alpha does not track pointers as a data dependency in the way that other architectures do, so it is necessary to introduce an explicit memory barrier in some cases, in low level code. There is a somewhat well-known little rant by Linus Torvalds on this issue. However, a conforming C++ implementation is expected to shield you from such issues.)
add a comment |
up vote
-1
down vote
The compiler does nothing about it.
Lets start by saying that it doesn't matter if the memory locations are adjacent or at totally different locations! The memory must ensure that it delivers the correct data for a given address.
Cache lines are not how data is provided to the process, instead the CPU provides the address and number of bytes it intends to read, and the memory provides it. (if we have a cache hit from the cache, otherwise RAM)
problem arises only when two threads are trying to access data at the exactly same address, which must be dealt with caution (using Semaphores etc.)
add a comment |
3 Answers
3
active
oldest
votes
3 Answers
3
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
21
down vote
This is hardware-dependent. On hardware I am familiar with, C++ doesn't have to do anything special, because from hardware perspective accessing different bytes even on a cached line is handled 'transparently'. From the hardware, this situation is not really different from
char a[2];
// or
char a, b;
In the cases above, we are talking about two adjacent objects, which are guaranteed to be independently accessible.
However, I've put 'transparently' in quotes for a reason. When you really have a case like that, you could be suffering (performance-wise) from a 'false sharing' - which happens when two (or more) threads access adjacent memory simultaneously and it ends up being cached in several CPU's caches. This leads to constant cache invalidation. In the real life, care should be taken to prevent this from happening when possible.
care should be taken to prevent this from happening when possible.
How would you suggest one going about doing that?
– ArtB
8 hours ago
3
@ArtB there is no hard and fast rule. Designing program correctly from the scratch is always the best approach. You can also try profiling tools, such as valgrind and analyze the number of cache misses.
– SergeyA
8 hours ago
@ArtB - can be done by adding padding members to structs to separate fields into different cache lines. There are plenty of papers/blog posts/etc out there discussing how to measure to see if you've got a problem and then how to ameliorate it.
– davidbak
6 hours ago
@ArtB: C++17 provides interference sizes to help guide such design.
– Davis Herring
1 hour ago
add a comment |
up vote
21
down vote
This is hardware-dependent. On hardware I am familiar with, C++ doesn't have to do anything special, because from hardware perspective accessing different bytes even on a cached line is handled 'transparently'. From the hardware, this situation is not really different from
char a[2];
// or
char a, b;
In the cases above, we are talking about two adjacent objects, which are guaranteed to be independently accessible.
However, I've put 'transparently' in quotes for a reason. When you really have a case like that, you could be suffering (performance-wise) from a 'false sharing' - which happens when two (or more) threads access adjacent memory simultaneously and it ends up being cached in several CPU's caches. This leads to constant cache invalidation. In the real life, care should be taken to prevent this from happening when possible.
care should be taken to prevent this from happening when possible.
How would you suggest one going about doing that?
– ArtB
8 hours ago
3
@ArtB there is no hard and fast rule. Designing program correctly from the scratch is always the best approach. You can also try profiling tools, such as valgrind and analyze the number of cache misses.
– SergeyA
8 hours ago
@ArtB - can be done by adding padding members to structs to separate fields into different cache lines. There are plenty of papers/blog posts/etc out there discussing how to measure to see if you've got a problem and then how to ameliorate it.
– davidbak
6 hours ago
@ArtB: C++17 provides interference sizes to help guide such design.
– Davis Herring
1 hour ago
add a comment |
up vote
21
down vote
up vote
21
down vote
This is hardware-dependent. On hardware I am familiar with, C++ doesn't have to do anything special, because from hardware perspective accessing different bytes even on a cached line is handled 'transparently'. From the hardware, this situation is not really different from
char a[2];
// or
char a, b;
In the cases above, we are talking about two adjacent objects, which are guaranteed to be independently accessible.
However, I've put 'transparently' in quotes for a reason. When you really have a case like that, you could be suffering (performance-wise) from a 'false sharing' - which happens when two (or more) threads access adjacent memory simultaneously and it ends up being cached in several CPU's caches. This leads to constant cache invalidation. In the real life, care should be taken to prevent this from happening when possible.
This is hardware-dependent. On hardware I am familiar with, C++ doesn't have to do anything special, because from hardware perspective accessing different bytes even on a cached line is handled 'transparently'. From the hardware, this situation is not really different from
char a[2];
// or
char a, b;
In the cases above, we are talking about two adjacent objects, which are guaranteed to be independently accessible.
However, I've put 'transparently' in quotes for a reason. When you really have a case like that, you could be suffering (performance-wise) from a 'false sharing' - which happens when two (or more) threads access adjacent memory simultaneously and it ends up being cached in several CPU's caches. This leads to constant cache invalidation. In the real life, care should be taken to prevent this from happening when possible.
edited 6 hours ago
answered 12 hours ago
SergeyA
39.9k53581
39.9k53581
care should be taken to prevent this from happening when possible.
How would you suggest one going about doing that?
– ArtB
8 hours ago
3
@ArtB there is no hard and fast rule. Designing program correctly from the scratch is always the best approach. You can also try profiling tools, such as valgrind and analyze the number of cache misses.
– SergeyA
8 hours ago
@ArtB - can be done by adding padding members to structs to separate fields into different cache lines. There are plenty of papers/blog posts/etc out there discussing how to measure to see if you've got a problem and then how to ameliorate it.
– davidbak
6 hours ago
@ArtB: C++17 provides interference sizes to help guide such design.
– Davis Herring
1 hour ago
add a comment |
care should be taken to prevent this from happening when possible.
How would you suggest one going about doing that?
– ArtB
8 hours ago
3
@ArtB there is no hard and fast rule. Designing program correctly from the scratch is always the best approach. You can also try profiling tools, such as valgrind and analyze the number of cache misses.
– SergeyA
8 hours ago
@ArtB - can be done by adding padding members to structs to separate fields into different cache lines. There are plenty of papers/blog posts/etc out there discussing how to measure to see if you've got a problem and then how to ameliorate it.
– davidbak
6 hours ago
@ArtB: C++17 provides interference sizes to help guide such design.
– Davis Herring
1 hour ago
care should be taken to prevent this from happening when possible.
How would you suggest one going about doing that?– ArtB
8 hours ago
care should be taken to prevent this from happening when possible.
How would you suggest one going about doing that?– ArtB
8 hours ago
3
3
@ArtB there is no hard and fast rule. Designing program correctly from the scratch is always the best approach. You can also try profiling tools, such as valgrind and analyze the number of cache misses.
– SergeyA
8 hours ago
@ArtB there is no hard and fast rule. Designing program correctly from the scratch is always the best approach. You can also try profiling tools, such as valgrind and analyze the number of cache misses.
– SergeyA
8 hours ago
@ArtB - can be done by adding padding members to structs to separate fields into different cache lines. There are plenty of papers/blog posts/etc out there discussing how to measure to see if you've got a problem and then how to ameliorate it.
– davidbak
6 hours ago
@ArtB - can be done by adding padding members to structs to separate fields into different cache lines. There are plenty of papers/blog posts/etc out there discussing how to measure to see if you've got a problem and then how to ameliorate it.
– davidbak
6 hours ago
@ArtB: C++17 provides interference sizes to help guide such design.
– Davis Herring
1 hour ago
@ArtB: C++17 provides interference sizes to help guide such design.
– Davis Herring
1 hour ago
add a comment |
up vote
10
down vote
As others have explained, nothing in particular on common hardware. However, there is a catch: The compiler must refrain from performing certain optimizations, unless it can prove that other threads don't access the memory locations in question, e.g.:
std::array<std::uint8_t, 8u> c;
void f()
{
c[0] ^= 0xfa;
c[3] ^= 0x10;
c[6] ^= 0x8b;
c[7] ^= 0x92;
}
Here, in a single-threaded memory model, the compiler could emit code like the following (pseudo-assembly; assumes little-endian hardware):
load r0, *(std::uint64_t *) &c[0]
xor r0, 0x928b0000100000fa
store r0, *(std::uint64_t *) &c[0]
This is likely to be faster on common hardware than xor'ing the individual bytes. However, it reads and writes the unaffected (and unmentioned) elements of c
at indices 1, 2, 4 and 5. If other threads are writing to these memory locations concurrently, these changes could be overwritten.
For this reason, optimizations like these are often unusable in a multi-threaded memory model. As long as the compiler performs only loads and stores of matching length, or merges accesses only when there is no gap (e.g. the accesses to c[6]
and c[7]
can still be merged), the hardware commonly already provides the necessary guarantees for correct execution.
(That said, there are/have been some architectures with weak and counterintuitive memory order guarantees, e.g. DEC Alpha does not track pointers as a data dependency in the way that other architectures do, so it is necessary to introduce an explicit memory barrier in some cases, in low level code. There is a somewhat well-known little rant by Linus Torvalds on this issue. However, a conforming C++ implementation is expected to shield you from such issues.)
add a comment |
up vote
10
down vote
As others have explained, nothing in particular on common hardware. However, there is a catch: The compiler must refrain from performing certain optimizations, unless it can prove that other threads don't access the memory locations in question, e.g.:
std::array<std::uint8_t, 8u> c;
void f()
{
c[0] ^= 0xfa;
c[3] ^= 0x10;
c[6] ^= 0x8b;
c[7] ^= 0x92;
}
Here, in a single-threaded memory model, the compiler could emit code like the following (pseudo-assembly; assumes little-endian hardware):
load r0, *(std::uint64_t *) &c[0]
xor r0, 0x928b0000100000fa
store r0, *(std::uint64_t *) &c[0]
This is likely to be faster on common hardware than xor'ing the individual bytes. However, it reads and writes the unaffected (and unmentioned) elements of c
at indices 1, 2, 4 and 5. If other threads are writing to these memory locations concurrently, these changes could be overwritten.
For this reason, optimizations like these are often unusable in a multi-threaded memory model. As long as the compiler performs only loads and stores of matching length, or merges accesses only when there is no gap (e.g. the accesses to c[6]
and c[7]
can still be merged), the hardware commonly already provides the necessary guarantees for correct execution.
(That said, there are/have been some architectures with weak and counterintuitive memory order guarantees, e.g. DEC Alpha does not track pointers as a data dependency in the way that other architectures do, so it is necessary to introduce an explicit memory barrier in some cases, in low level code. There is a somewhat well-known little rant by Linus Torvalds on this issue. However, a conforming C++ implementation is expected to shield you from such issues.)
add a comment |
up vote
10
down vote
up vote
10
down vote
As others have explained, nothing in particular on common hardware. However, there is a catch: The compiler must refrain from performing certain optimizations, unless it can prove that other threads don't access the memory locations in question, e.g.:
std::array<std::uint8_t, 8u> c;
void f()
{
c[0] ^= 0xfa;
c[3] ^= 0x10;
c[6] ^= 0x8b;
c[7] ^= 0x92;
}
Here, in a single-threaded memory model, the compiler could emit code like the following (pseudo-assembly; assumes little-endian hardware):
load r0, *(std::uint64_t *) &c[0]
xor r0, 0x928b0000100000fa
store r0, *(std::uint64_t *) &c[0]
This is likely to be faster on common hardware than xor'ing the individual bytes. However, it reads and writes the unaffected (and unmentioned) elements of c
at indices 1, 2, 4 and 5. If other threads are writing to these memory locations concurrently, these changes could be overwritten.
For this reason, optimizations like these are often unusable in a multi-threaded memory model. As long as the compiler performs only loads and stores of matching length, or merges accesses only when there is no gap (e.g. the accesses to c[6]
and c[7]
can still be merged), the hardware commonly already provides the necessary guarantees for correct execution.
(That said, there are/have been some architectures with weak and counterintuitive memory order guarantees, e.g. DEC Alpha does not track pointers as a data dependency in the way that other architectures do, so it is necessary to introduce an explicit memory barrier in some cases, in low level code. There is a somewhat well-known little rant by Linus Torvalds on this issue. However, a conforming C++ implementation is expected to shield you from such issues.)
As others have explained, nothing in particular on common hardware. However, there is a catch: The compiler must refrain from performing certain optimizations, unless it can prove that other threads don't access the memory locations in question, e.g.:
std::array<std::uint8_t, 8u> c;
void f()
{
c[0] ^= 0xfa;
c[3] ^= 0x10;
c[6] ^= 0x8b;
c[7] ^= 0x92;
}
Here, in a single-threaded memory model, the compiler could emit code like the following (pseudo-assembly; assumes little-endian hardware):
load r0, *(std::uint64_t *) &c[0]
xor r0, 0x928b0000100000fa
store r0, *(std::uint64_t *) &c[0]
This is likely to be faster on common hardware than xor'ing the individual bytes. However, it reads and writes the unaffected (and unmentioned) elements of c
at indices 1, 2, 4 and 5. If other threads are writing to these memory locations concurrently, these changes could be overwritten.
For this reason, optimizations like these are often unusable in a multi-threaded memory model. As long as the compiler performs only loads and stores of matching length, or merges accesses only when there is no gap (e.g. the accesses to c[6]
and c[7]
can still be merged), the hardware commonly already provides the necessary guarantees for correct execution.
(That said, there are/have been some architectures with weak and counterintuitive memory order guarantees, e.g. DEC Alpha does not track pointers as a data dependency in the way that other architectures do, so it is necessary to introduce an explicit memory barrier in some cases, in low level code. There is a somewhat well-known little rant by Linus Torvalds on this issue. However, a conforming C++ implementation is expected to shield you from such issues.)
answered 11 hours ago
Arne Vogel
3,66011124
3,66011124
add a comment |
add a comment |
up vote
-1
down vote
The compiler does nothing about it.
Lets start by saying that it doesn't matter if the memory locations are adjacent or at totally different locations! The memory must ensure that it delivers the correct data for a given address.
Cache lines are not how data is provided to the process, instead the CPU provides the address and number of bytes it intends to read, and the memory provides it. (if we have a cache hit from the cache, otherwise RAM)
problem arises only when two threads are trying to access data at the exactly same address, which must be dealt with caution (using Semaphores etc.)
add a comment |
up vote
-1
down vote
The compiler does nothing about it.
Lets start by saying that it doesn't matter if the memory locations are adjacent or at totally different locations! The memory must ensure that it delivers the correct data for a given address.
Cache lines are not how data is provided to the process, instead the CPU provides the address and number of bytes it intends to read, and the memory provides it. (if we have a cache hit from the cache, otherwise RAM)
problem arises only when two threads are trying to access data at the exactly same address, which must be dealt with caution (using Semaphores etc.)
add a comment |
up vote
-1
down vote
up vote
-1
down vote
The compiler does nothing about it.
Lets start by saying that it doesn't matter if the memory locations are adjacent or at totally different locations! The memory must ensure that it delivers the correct data for a given address.
Cache lines are not how data is provided to the process, instead the CPU provides the address and number of bytes it intends to read, and the memory provides it. (if we have a cache hit from the cache, otherwise RAM)
problem arises only when two threads are trying to access data at the exactly same address, which must be dealt with caution (using Semaphores etc.)
The compiler does nothing about it.
Lets start by saying that it doesn't matter if the memory locations are adjacent or at totally different locations! The memory must ensure that it delivers the correct data for a given address.
Cache lines are not how data is provided to the process, instead the CPU provides the address and number of bytes it intends to read, and the memory provides it. (if we have a cache hit from the cache, otherwise RAM)
problem arises only when two threads are trying to access data at the exactly same address, which must be dealt with caution (using Semaphores etc.)
answered 10 hours ago
TheEngineer
35510
35510
add a comment |
add a comment |
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8
On a lot of platforms (for example, x86), it doesn't have to do anything. It just works (it means that the HW does the necessary extra stuff).
– geza
13 hours ago
Would that imply additional latency then incurred even if by the x86 hardware?
– Nathan Doromal
13 hours ago
5
Yes. But the exact hit could vary on different generations/vendors of CPU. Do a search on "false sharing".
– geza
12 hours ago
3
This is handled by the hardware, not the compiler, as far as I am aware. This is called false sharing
– NathanOliver
12 hours ago
I think the only CPUs that C++ has actually been implemented on that the compiler would have to do anything special to support the C++ memory model are early Alpha CPUs which lacked instructions that could atomically set a single byte (or 16-bit) memory location. See Peter Cordes answer to a related question for details: stackoverflow.com/a/46818162/3826372 As far as know there's no compiler implementations that have been updated to support the C++11 memory model on these long obsolete Alpha CPUs.
– Ross Ridge
8 hours ago