Update UI multiple times in a row in R Shiny












3















I'm trying to make a button blink (cycle through colors) a number of times before finally stopping. Sort of to simulate a lottery draw.



The final color in the end will be determined by a calculation, but first I need to figure out how to make it blink the initial n times before it stops.



This is what I tried to make, but it only updates the colors a part of the time, like 2 or 3 times.



library(shiny)
ui <- fluidPage(

uiOutput('ColorButton'),
actionButton(inputId = 'Generator', label = 'Show colors', style = "background-color: #fff; color: #FF0000; border-color: #FF0000;
border-width: 2px; font-size: 20px; font-weight: bolder;
border-radius: 6px; height: 60px; display: block; margin-top: 100px; margin-left: auto; margin-right: auto"
)

)

server <- function(input, output, session) {
values <- reactiveValues(go = 0)
values$color <- '#FF0000'
observe({ values$style = paste("background-color:", values$color, ";height:300px; width: 300px; border-radius: 150px;
display: block; margin-top: 100px; margin-left: auto; margin-right: auto") })

colors <- c("darkgray", "blue", "red", "green", "orange", "darkblue", "yellow", "gray20", "purple", "black", "cyan", "violet", "beige", "magenta", "pink", "brown")

observeEvent(input$Generator, { values$go <- 1 })

observeEvent(values$go, {
if(values$go > 0 & values$go < 20) {

sampled <- sample(c(1:12), 1)
values$color <- colors[sampled]
values$go <- values$go +1
Sys.sleep(0.1)


}
})
output$ColorButton <- renderUI({ actionButton(inputId = 'ColorButton', label = NULL, style = values$style)})
}

shinyApp(ui = ui, server = server)









share|improve this question





























    3















    I'm trying to make a button blink (cycle through colors) a number of times before finally stopping. Sort of to simulate a lottery draw.



    The final color in the end will be determined by a calculation, but first I need to figure out how to make it blink the initial n times before it stops.



    This is what I tried to make, but it only updates the colors a part of the time, like 2 or 3 times.



    library(shiny)
    ui <- fluidPage(

    uiOutput('ColorButton'),
    actionButton(inputId = 'Generator', label = 'Show colors', style = "background-color: #fff; color: #FF0000; border-color: #FF0000;
    border-width: 2px; font-size: 20px; font-weight: bolder;
    border-radius: 6px; height: 60px; display: block; margin-top: 100px; margin-left: auto; margin-right: auto"
    )

    )

    server <- function(input, output, session) {
    values <- reactiveValues(go = 0)
    values$color <- '#FF0000'
    observe({ values$style = paste("background-color:", values$color, ";height:300px; width: 300px; border-radius: 150px;
    display: block; margin-top: 100px; margin-left: auto; margin-right: auto") })

    colors <- c("darkgray", "blue", "red", "green", "orange", "darkblue", "yellow", "gray20", "purple", "black", "cyan", "violet", "beige", "magenta", "pink", "brown")

    observeEvent(input$Generator, { values$go <- 1 })

    observeEvent(values$go, {
    if(values$go > 0 & values$go < 20) {

    sampled <- sample(c(1:12), 1)
    values$color <- colors[sampled]
    values$go <- values$go +1
    Sys.sleep(0.1)


    }
    })
    output$ColorButton <- renderUI({ actionButton(inputId = 'ColorButton', label = NULL, style = values$style)})
    }

    shinyApp(ui = ui, server = server)









    share|improve this question



























      3












      3








      3


      2






      I'm trying to make a button blink (cycle through colors) a number of times before finally stopping. Sort of to simulate a lottery draw.



      The final color in the end will be determined by a calculation, but first I need to figure out how to make it blink the initial n times before it stops.



      This is what I tried to make, but it only updates the colors a part of the time, like 2 or 3 times.



      library(shiny)
      ui <- fluidPage(

      uiOutput('ColorButton'),
      actionButton(inputId = 'Generator', label = 'Show colors', style = "background-color: #fff; color: #FF0000; border-color: #FF0000;
      border-width: 2px; font-size: 20px; font-weight: bolder;
      border-radius: 6px; height: 60px; display: block; margin-top: 100px; margin-left: auto; margin-right: auto"
      )

      )

      server <- function(input, output, session) {
      values <- reactiveValues(go = 0)
      values$color <- '#FF0000'
      observe({ values$style = paste("background-color:", values$color, ";height:300px; width: 300px; border-radius: 150px;
      display: block; margin-top: 100px; margin-left: auto; margin-right: auto") })

      colors <- c("darkgray", "blue", "red", "green", "orange", "darkblue", "yellow", "gray20", "purple", "black", "cyan", "violet", "beige", "magenta", "pink", "brown")

      observeEvent(input$Generator, { values$go <- 1 })

      observeEvent(values$go, {
      if(values$go > 0 & values$go < 20) {

      sampled <- sample(c(1:12), 1)
      values$color <- colors[sampled]
      values$go <- values$go +1
      Sys.sleep(0.1)


      }
      })
      output$ColorButton <- renderUI({ actionButton(inputId = 'ColorButton', label = NULL, style = values$style)})
      }

      shinyApp(ui = ui, server = server)









      share|improve this question
















      I'm trying to make a button blink (cycle through colors) a number of times before finally stopping. Sort of to simulate a lottery draw.



      The final color in the end will be determined by a calculation, but first I need to figure out how to make it blink the initial n times before it stops.



      This is what I tried to make, but it only updates the colors a part of the time, like 2 or 3 times.



      library(shiny)
      ui <- fluidPage(

      uiOutput('ColorButton'),
      actionButton(inputId = 'Generator', label = 'Show colors', style = "background-color: #fff; color: #FF0000; border-color: #FF0000;
      border-width: 2px; font-size: 20px; font-weight: bolder;
      border-radius: 6px; height: 60px; display: block; margin-top: 100px; margin-left: auto; margin-right: auto"
      )

      )

      server <- function(input, output, session) {
      values <- reactiveValues(go = 0)
      values$color <- '#FF0000'
      observe({ values$style = paste("background-color:", values$color, ";height:300px; width: 300px; border-radius: 150px;
      display: block; margin-top: 100px; margin-left: auto; margin-right: auto") })

      colors <- c("darkgray", "blue", "red", "green", "orange", "darkblue", "yellow", "gray20", "purple", "black", "cyan", "violet", "beige", "magenta", "pink", "brown")

      observeEvent(input$Generator, { values$go <- 1 })

      observeEvent(values$go, {
      if(values$go > 0 & values$go < 20) {

      sampled <- sample(c(1:12), 1)
      values$color <- colors[sampled]
      values$go <- values$go +1
      Sys.sleep(0.1)


      }
      })
      output$ColorButton <- renderUI({ actionButton(inputId = 'ColorButton', label = NULL, style = values$style)})
      }

      shinyApp(ui = ui, server = server)






      css r loops shiny






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Nov 27 '18 at 11:54









      SeGa

      4,5133935




      4,5133935










      asked Nov 24 '18 at 0:26









      MarkMark

      581523




      581523
























          1 Answer
          1






          active

          oldest

          votes


















          0





          +50









          I slightly modified your example and included invalidateLater and isolate in an observer which changes the color and in another observer I handle the case when values$go is 0, so the ColorButton has an initial color.



          library(shiny)

          ui <- {fluidPage(
          uiOutput('ColorButton'),
          actionButton(inputId = 'Generator', label = 'Show colors', style = "background-color: #fff; color: #FF0000; border-color: #FF0000;
          border-width: 2px; font-size: 20px; font-weight: bolder;
          border-radius: 6px; height: 60px; display: block; margin-top: 100px; margin-left: auto; margin-right: auto"
          )
          )}

          colors <- c("darkgray", "blue", "red", "green", "orange", "darkblue", "yellow", "gray20",
          "purple", "black", "cyan", "violet", "beige", "magenta", "pink", "brown")

          server <- function(input, output, session) {

          values <- reactiveValues(go = 0)

          observe({
          if (values$go == 0) {
          values$color <- '#FF0000'
          values$go <- values$go +1
          }
          })

          observeEvent(input$Generator, {
          if (values$go == 20) {
          values$color <- '#FF0000'
          values$go <- 0
          }
          })

          observe({
          req(input$Generator)
          invalidateLater(500, session)
          isolate({
          if (values$go > 0 & values$go < 20) {
          sampled <- sample(c(1:12), 1)
          values$color <- colors[sampled]
          values$go <- values$go +1
          }
          })
          })

          observe({
          values$style = paste("background-color:", values$color, ";height:300px; width: 300px; border-radius: 150px;
          display: block; margin-top: 100px; margin-left: auto; margin-right: auto")
          })

          output$ColorButton <- renderUI({
          actionButton(inputId = 'ColorButton', label = NULL, style = values$style)
          })
          }

          shinyApp(ui = ui, server = server)





          share|improve this answer


























          • cool, that works. How does invalidateLater make it work while without it it doesnt?

            – Mark
            Nov 27 '18 at 22:26











          • p.s. we need to add some more code I think, because now there is no reset to 0 and the button only fires the first time

            – Mark
            Nov 27 '18 at 22:29











          • Just edited the answer and added a reset to 0. If you remove invalidateLater, that observe will only fire when the Generator button is clicked, otherwise it will refire every 500ms. If you also remove the isolate it will fire whenever the reactiveValue values is updated and every 500 ms. So it will go from 0 to 20, but it will fire too fast, that it appears only two colors where picked.

            – SeGa
            Nov 27 '18 at 23:53











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          1 Answer
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          1 Answer
          1






          active

          oldest

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          active

          oldest

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          active

          oldest

          votes









          0





          +50









          I slightly modified your example and included invalidateLater and isolate in an observer which changes the color and in another observer I handle the case when values$go is 0, so the ColorButton has an initial color.



          library(shiny)

          ui <- {fluidPage(
          uiOutput('ColorButton'),
          actionButton(inputId = 'Generator', label = 'Show colors', style = "background-color: #fff; color: #FF0000; border-color: #FF0000;
          border-width: 2px; font-size: 20px; font-weight: bolder;
          border-radius: 6px; height: 60px; display: block; margin-top: 100px; margin-left: auto; margin-right: auto"
          )
          )}

          colors <- c("darkgray", "blue", "red", "green", "orange", "darkblue", "yellow", "gray20",
          "purple", "black", "cyan", "violet", "beige", "magenta", "pink", "brown")

          server <- function(input, output, session) {

          values <- reactiveValues(go = 0)

          observe({
          if (values$go == 0) {
          values$color <- '#FF0000'
          values$go <- values$go +1
          }
          })

          observeEvent(input$Generator, {
          if (values$go == 20) {
          values$color <- '#FF0000'
          values$go <- 0
          }
          })

          observe({
          req(input$Generator)
          invalidateLater(500, session)
          isolate({
          if (values$go > 0 & values$go < 20) {
          sampled <- sample(c(1:12), 1)
          values$color <- colors[sampled]
          values$go <- values$go +1
          }
          })
          })

          observe({
          values$style = paste("background-color:", values$color, ";height:300px; width: 300px; border-radius: 150px;
          display: block; margin-top: 100px; margin-left: auto; margin-right: auto")
          })

          output$ColorButton <- renderUI({
          actionButton(inputId = 'ColorButton', label = NULL, style = values$style)
          })
          }

          shinyApp(ui = ui, server = server)





          share|improve this answer


























          • cool, that works. How does invalidateLater make it work while without it it doesnt?

            – Mark
            Nov 27 '18 at 22:26











          • p.s. we need to add some more code I think, because now there is no reset to 0 and the button only fires the first time

            – Mark
            Nov 27 '18 at 22:29











          • Just edited the answer and added a reset to 0. If you remove invalidateLater, that observe will only fire when the Generator button is clicked, otherwise it will refire every 500ms. If you also remove the isolate it will fire whenever the reactiveValue values is updated and every 500 ms. So it will go from 0 to 20, but it will fire too fast, that it appears only two colors where picked.

            – SeGa
            Nov 27 '18 at 23:53
















          0





          +50









          I slightly modified your example and included invalidateLater and isolate in an observer which changes the color and in another observer I handle the case when values$go is 0, so the ColorButton has an initial color.



          library(shiny)

          ui <- {fluidPage(
          uiOutput('ColorButton'),
          actionButton(inputId = 'Generator', label = 'Show colors', style = "background-color: #fff; color: #FF0000; border-color: #FF0000;
          border-width: 2px; font-size: 20px; font-weight: bolder;
          border-radius: 6px; height: 60px; display: block; margin-top: 100px; margin-left: auto; margin-right: auto"
          )
          )}

          colors <- c("darkgray", "blue", "red", "green", "orange", "darkblue", "yellow", "gray20",
          "purple", "black", "cyan", "violet", "beige", "magenta", "pink", "brown")

          server <- function(input, output, session) {

          values <- reactiveValues(go = 0)

          observe({
          if (values$go == 0) {
          values$color <- '#FF0000'
          values$go <- values$go +1
          }
          })

          observeEvent(input$Generator, {
          if (values$go == 20) {
          values$color <- '#FF0000'
          values$go <- 0
          }
          })

          observe({
          req(input$Generator)
          invalidateLater(500, session)
          isolate({
          if (values$go > 0 & values$go < 20) {
          sampled <- sample(c(1:12), 1)
          values$color <- colors[sampled]
          values$go <- values$go +1
          }
          })
          })

          observe({
          values$style = paste("background-color:", values$color, ";height:300px; width: 300px; border-radius: 150px;
          display: block; margin-top: 100px; margin-left: auto; margin-right: auto")
          })

          output$ColorButton <- renderUI({
          actionButton(inputId = 'ColorButton', label = NULL, style = values$style)
          })
          }

          shinyApp(ui = ui, server = server)





          share|improve this answer


























          • cool, that works. How does invalidateLater make it work while without it it doesnt?

            – Mark
            Nov 27 '18 at 22:26











          • p.s. we need to add some more code I think, because now there is no reset to 0 and the button only fires the first time

            – Mark
            Nov 27 '18 at 22:29











          • Just edited the answer and added a reset to 0. If you remove invalidateLater, that observe will only fire when the Generator button is clicked, otherwise it will refire every 500ms. If you also remove the isolate it will fire whenever the reactiveValue values is updated and every 500 ms. So it will go from 0 to 20, but it will fire too fast, that it appears only two colors where picked.

            – SeGa
            Nov 27 '18 at 23:53














          0





          +50







          0





          +50



          0




          +50





          I slightly modified your example and included invalidateLater and isolate in an observer which changes the color and in another observer I handle the case when values$go is 0, so the ColorButton has an initial color.



          library(shiny)

          ui <- {fluidPage(
          uiOutput('ColorButton'),
          actionButton(inputId = 'Generator', label = 'Show colors', style = "background-color: #fff; color: #FF0000; border-color: #FF0000;
          border-width: 2px; font-size: 20px; font-weight: bolder;
          border-radius: 6px; height: 60px; display: block; margin-top: 100px; margin-left: auto; margin-right: auto"
          )
          )}

          colors <- c("darkgray", "blue", "red", "green", "orange", "darkblue", "yellow", "gray20",
          "purple", "black", "cyan", "violet", "beige", "magenta", "pink", "brown")

          server <- function(input, output, session) {

          values <- reactiveValues(go = 0)

          observe({
          if (values$go == 0) {
          values$color <- '#FF0000'
          values$go <- values$go +1
          }
          })

          observeEvent(input$Generator, {
          if (values$go == 20) {
          values$color <- '#FF0000'
          values$go <- 0
          }
          })

          observe({
          req(input$Generator)
          invalidateLater(500, session)
          isolate({
          if (values$go > 0 & values$go < 20) {
          sampled <- sample(c(1:12), 1)
          values$color <- colors[sampled]
          values$go <- values$go +1
          }
          })
          })

          observe({
          values$style = paste("background-color:", values$color, ";height:300px; width: 300px; border-radius: 150px;
          display: block; margin-top: 100px; margin-left: auto; margin-right: auto")
          })

          output$ColorButton <- renderUI({
          actionButton(inputId = 'ColorButton', label = NULL, style = values$style)
          })
          }

          shinyApp(ui = ui, server = server)





          share|improve this answer















          I slightly modified your example and included invalidateLater and isolate in an observer which changes the color and in another observer I handle the case when values$go is 0, so the ColorButton has an initial color.



          library(shiny)

          ui <- {fluidPage(
          uiOutput('ColorButton'),
          actionButton(inputId = 'Generator', label = 'Show colors', style = "background-color: #fff; color: #FF0000; border-color: #FF0000;
          border-width: 2px; font-size: 20px; font-weight: bolder;
          border-radius: 6px; height: 60px; display: block; margin-top: 100px; margin-left: auto; margin-right: auto"
          )
          )}

          colors <- c("darkgray", "blue", "red", "green", "orange", "darkblue", "yellow", "gray20",
          "purple", "black", "cyan", "violet", "beige", "magenta", "pink", "brown")

          server <- function(input, output, session) {

          values <- reactiveValues(go = 0)

          observe({
          if (values$go == 0) {
          values$color <- '#FF0000'
          values$go <- values$go +1
          }
          })

          observeEvent(input$Generator, {
          if (values$go == 20) {
          values$color <- '#FF0000'
          values$go <- 0
          }
          })

          observe({
          req(input$Generator)
          invalidateLater(500, session)
          isolate({
          if (values$go > 0 & values$go < 20) {
          sampled <- sample(c(1:12), 1)
          values$color <- colors[sampled]
          values$go <- values$go +1
          }
          })
          })

          observe({
          values$style = paste("background-color:", values$color, ";height:300px; width: 300px; border-radius: 150px;
          display: block; margin-top: 100px; margin-left: auto; margin-right: auto")
          })

          output$ColorButton <- renderUI({
          actionButton(inputId = 'ColorButton', label = NULL, style = values$style)
          })
          }

          shinyApp(ui = ui, server = server)






          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited Nov 27 '18 at 23:42

























          answered Nov 27 '18 at 20:45









          SeGaSeGa

          4,5133935




          4,5133935













          • cool, that works. How does invalidateLater make it work while without it it doesnt?

            – Mark
            Nov 27 '18 at 22:26











          • p.s. we need to add some more code I think, because now there is no reset to 0 and the button only fires the first time

            – Mark
            Nov 27 '18 at 22:29











          • Just edited the answer and added a reset to 0. If you remove invalidateLater, that observe will only fire when the Generator button is clicked, otherwise it will refire every 500ms. If you also remove the isolate it will fire whenever the reactiveValue values is updated and every 500 ms. So it will go from 0 to 20, but it will fire too fast, that it appears only two colors where picked.

            – SeGa
            Nov 27 '18 at 23:53



















          • cool, that works. How does invalidateLater make it work while without it it doesnt?

            – Mark
            Nov 27 '18 at 22:26











          • p.s. we need to add some more code I think, because now there is no reset to 0 and the button only fires the first time

            – Mark
            Nov 27 '18 at 22:29











          • Just edited the answer and added a reset to 0. If you remove invalidateLater, that observe will only fire when the Generator button is clicked, otherwise it will refire every 500ms. If you also remove the isolate it will fire whenever the reactiveValue values is updated and every 500 ms. So it will go from 0 to 20, but it will fire too fast, that it appears only two colors where picked.

            – SeGa
            Nov 27 '18 at 23:53

















          cool, that works. How does invalidateLater make it work while without it it doesnt?

          – Mark
          Nov 27 '18 at 22:26





          cool, that works. How does invalidateLater make it work while without it it doesnt?

          – Mark
          Nov 27 '18 at 22:26













          p.s. we need to add some more code I think, because now there is no reset to 0 and the button only fires the first time

          – Mark
          Nov 27 '18 at 22:29





          p.s. we need to add some more code I think, because now there is no reset to 0 and the button only fires the first time

          – Mark
          Nov 27 '18 at 22:29













          Just edited the answer and added a reset to 0. If you remove invalidateLater, that observe will only fire when the Generator button is clicked, otherwise it will refire every 500ms. If you also remove the isolate it will fire whenever the reactiveValue values is updated and every 500 ms. So it will go from 0 to 20, but it will fire too fast, that it appears only two colors where picked.

          – SeGa
          Nov 27 '18 at 23:53





          Just edited the answer and added a reset to 0. If you remove invalidateLater, that observe will only fire when the Generator button is clicked, otherwise it will refire every 500ms. If you also remove the isolate it will fire whenever the reactiveValue values is updated and every 500 ms. So it will go from 0 to 20, but it will fire too fast, that it appears only two colors where picked.

          – SeGa
          Nov 27 '18 at 23:53




















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