C hashtable implementation











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The following code is an implementation of an hashtable in C.




hashTable.c:




  #include <stdio.h>
#include <string.h>
#include <stdlib.h>

#include "hashTable.h"

int hashCode(int key) {
return key % SIZE;
}

/*
By given key returns a pointer to a DataItem with the same key
Input: Pointer to hashArray array, int key value
Output: If key found - the pointer to a DataItem else NULL
*/
DataItem *getValueByKey (DataItem** hashArray, int key) {
/* Get the hash */
int hashIndex = hashCode(key);

/* Move in array until an empty */
while(hashArray[hashIndex] != NULL) {

if(hashArray[hashIndex]->key == key)
return hashArray[hashIndex];

/* Go to next cell */
++hashIndex;

/* Wrap around the table */
hashIndex %= SIZE;
}

return NULL;
}

/*
Adding a DataItem to a hashArray
Input: Pointer to hashArray array, int key value, char* (string) data value
Output: None
*/
void putValueForKey (DataItem** hashArray, int key, char *data) {
/* Get the hash */
int hashIndex = hashCode(key);

DataItem *item = (DataItem*) malloc(sizeof(DataItem));
item->data = data;
item->key = key;

/* Move in array until an empty or deleted cell */
while(hashArray[hashIndex] != NULL) {
/* Go to next cell */
++hashIndex;

/* Wrap around the table */
hashIndex %= SIZE;
}

hashArray[hashIndex] = item;
}

/*
Deleting a DataItem node from an hash array
Input: Pointer to hashArray array, pointer to the item we want to delete
Output: The deleted item pointer
*/
DataItem* deleteHash (DataItem** hashArray, DataItem* item) {
int key;
int hashIndex;
if (item == NULL)
{
return NULL;
}

key = item->key;

/* Get the hash */
hashIndex = hashCode(key);

/* Move in array until an empty */
while(hashArray[hashIndex] != NULL) {

if(hashArray[hashIndex]->key == key) {
DataItem* temp = hashArray[hashIndex];

/* Assign a dummy item at deleted position */
hashArray[hashIndex] = NULL;
return temp;
}

/* Go to next cell */
++hashIndex;

/* Wrap around the table */
hashIndex %= SIZE;
}

return NULL;
}

/*
displaying an hash array
Input: Pointer to hashArray array
Output: None
*/
void displayHashTable (DataItem** hashArray) {
int i = 0;

for (i = 0; i < SIZE; i++) {

if (hashArray[i] != NULL)
printf(" (%d,%s)",hashArray[i]->key,hashArray[i]->data);
else
printf(" ~~ ");
}

printf("n");
}

/*
Freeing an hash array
Input: Pointer to hashArray array
Output: None
*/
void freeHashTable (DataItem** hashArray) {
int i = 0;
for (i = 0; i < SIZE; ++i)
{
if (hashArray[i] != NULL) {
free(hashArray[i]);
}
}
}

/*
Initialize an hash array by setting all the nodes to NULL
Input: Pointer to hashArray array
Output: None
*/
void initializeHashArray (DataItem** hashArray) {
int i = 0;
for (i = 0; i < SIZE; i++) {
hashArray[i] = NULL;
}
}

int main() {
DataItem* hashArray[SIZE];
initializeHashArray(hashArray);

putValueForKey(hashArray, 100, "MAIN");
putValueForKey(hashArray, 107, "LOOP");
putValueForKey(hashArray, 121, "END");
putValueForKey(hashArray, 122, "STR");
putValueForKey(hashArray, 129, "LENGTHHHHHHHHHHHHHHHHHHHHH");
putValueForKey(hashArray, 132, "K");
putValueForKey(hashArray, 133, "M1");


displayHashTable(hashArray);
DataItem* item = getValueByKey(hashArray, 100);

if (item != NULL) {
printf("Element found: %sn", item->data);
}
else {
printf("Element not foundn");
}

deleteHash(hashArray, item);
item = getValueByKey(hashArray, 100);

if (item != NULL) {
printf("Element found: %sn", item->data);
}
else {
printf("Element not foundn");
}
displayHashTable(hashArray);

freeHashTable(hashArray);
}


I believe this code is well commented and very understandable, if you think it's not please let me know.



The main is there just for testing and will not be part of the final code.



My main concerns are:




  1. The free function (freeHashTable) because I don't know how to test it so I don't know if it's working.


  2. The while loops that might get into an infinite loop condition for some reason.



Also this is the first time I'm trying to implement hash table, so if I'm missing something from the logical aspect of hash code explanation will be very welcomed.




hashTable.h:




#define SIZE 20

struct DataItem {
char *data;
int key;
}typedef DataItem;

DataItem *getValueByKey (DataItem** hashArray, int key);
void putValueForKey (DataItem** hashArray, int key, char *data);
DataItem* deleteHash (DataItem** hashArray, DataItem* item);
void displayHashTable (DataItem** hashArray);
void freeHashTable (DataItem** hashArray);
void initializeHashArray (DataItem** hashArray);


Thanks in advance!










share|improve this question


























    up vote
    3
    down vote

    favorite












    The following code is an implementation of an hashtable in C.




    hashTable.c:




      #include <stdio.h>
    #include <string.h>
    #include <stdlib.h>

    #include "hashTable.h"

    int hashCode(int key) {
    return key % SIZE;
    }

    /*
    By given key returns a pointer to a DataItem with the same key
    Input: Pointer to hashArray array, int key value
    Output: If key found - the pointer to a DataItem else NULL
    */
    DataItem *getValueByKey (DataItem** hashArray, int key) {
    /* Get the hash */
    int hashIndex = hashCode(key);

    /* Move in array until an empty */
    while(hashArray[hashIndex] != NULL) {

    if(hashArray[hashIndex]->key == key)
    return hashArray[hashIndex];

    /* Go to next cell */
    ++hashIndex;

    /* Wrap around the table */
    hashIndex %= SIZE;
    }

    return NULL;
    }

    /*
    Adding a DataItem to a hashArray
    Input: Pointer to hashArray array, int key value, char* (string) data value
    Output: None
    */
    void putValueForKey (DataItem** hashArray, int key, char *data) {
    /* Get the hash */
    int hashIndex = hashCode(key);

    DataItem *item = (DataItem*) malloc(sizeof(DataItem));
    item->data = data;
    item->key = key;

    /* Move in array until an empty or deleted cell */
    while(hashArray[hashIndex] != NULL) {
    /* Go to next cell */
    ++hashIndex;

    /* Wrap around the table */
    hashIndex %= SIZE;
    }

    hashArray[hashIndex] = item;
    }

    /*
    Deleting a DataItem node from an hash array
    Input: Pointer to hashArray array, pointer to the item we want to delete
    Output: The deleted item pointer
    */
    DataItem* deleteHash (DataItem** hashArray, DataItem* item) {
    int key;
    int hashIndex;
    if (item == NULL)
    {
    return NULL;
    }

    key = item->key;

    /* Get the hash */
    hashIndex = hashCode(key);

    /* Move in array until an empty */
    while(hashArray[hashIndex] != NULL) {

    if(hashArray[hashIndex]->key == key) {
    DataItem* temp = hashArray[hashIndex];

    /* Assign a dummy item at deleted position */
    hashArray[hashIndex] = NULL;
    return temp;
    }

    /* Go to next cell */
    ++hashIndex;

    /* Wrap around the table */
    hashIndex %= SIZE;
    }

    return NULL;
    }

    /*
    displaying an hash array
    Input: Pointer to hashArray array
    Output: None
    */
    void displayHashTable (DataItem** hashArray) {
    int i = 0;

    for (i = 0; i < SIZE; i++) {

    if (hashArray[i] != NULL)
    printf(" (%d,%s)",hashArray[i]->key,hashArray[i]->data);
    else
    printf(" ~~ ");
    }

    printf("n");
    }

    /*
    Freeing an hash array
    Input: Pointer to hashArray array
    Output: None
    */
    void freeHashTable (DataItem** hashArray) {
    int i = 0;
    for (i = 0; i < SIZE; ++i)
    {
    if (hashArray[i] != NULL) {
    free(hashArray[i]);
    }
    }
    }

    /*
    Initialize an hash array by setting all the nodes to NULL
    Input: Pointer to hashArray array
    Output: None
    */
    void initializeHashArray (DataItem** hashArray) {
    int i = 0;
    for (i = 0; i < SIZE; i++) {
    hashArray[i] = NULL;
    }
    }

    int main() {
    DataItem* hashArray[SIZE];
    initializeHashArray(hashArray);

    putValueForKey(hashArray, 100, "MAIN");
    putValueForKey(hashArray, 107, "LOOP");
    putValueForKey(hashArray, 121, "END");
    putValueForKey(hashArray, 122, "STR");
    putValueForKey(hashArray, 129, "LENGTHHHHHHHHHHHHHHHHHHHHH");
    putValueForKey(hashArray, 132, "K");
    putValueForKey(hashArray, 133, "M1");


    displayHashTable(hashArray);
    DataItem* item = getValueByKey(hashArray, 100);

    if (item != NULL) {
    printf("Element found: %sn", item->data);
    }
    else {
    printf("Element not foundn");
    }

    deleteHash(hashArray, item);
    item = getValueByKey(hashArray, 100);

    if (item != NULL) {
    printf("Element found: %sn", item->data);
    }
    else {
    printf("Element not foundn");
    }
    displayHashTable(hashArray);

    freeHashTable(hashArray);
    }


    I believe this code is well commented and very understandable, if you think it's not please let me know.



    The main is there just for testing and will not be part of the final code.



    My main concerns are:




    1. The free function (freeHashTable) because I don't know how to test it so I don't know if it's working.


    2. The while loops that might get into an infinite loop condition for some reason.



    Also this is the first time I'm trying to implement hash table, so if I'm missing something from the logical aspect of hash code explanation will be very welcomed.




    hashTable.h:




    #define SIZE 20

    struct DataItem {
    char *data;
    int key;
    }typedef DataItem;

    DataItem *getValueByKey (DataItem** hashArray, int key);
    void putValueForKey (DataItem** hashArray, int key, char *data);
    DataItem* deleteHash (DataItem** hashArray, DataItem* item);
    void displayHashTable (DataItem** hashArray);
    void freeHashTable (DataItem** hashArray);
    void initializeHashArray (DataItem** hashArray);


    Thanks in advance!










    share|improve this question
























      up vote
      3
      down vote

      favorite









      up vote
      3
      down vote

      favorite











      The following code is an implementation of an hashtable in C.




      hashTable.c:




        #include <stdio.h>
      #include <string.h>
      #include <stdlib.h>

      #include "hashTable.h"

      int hashCode(int key) {
      return key % SIZE;
      }

      /*
      By given key returns a pointer to a DataItem with the same key
      Input: Pointer to hashArray array, int key value
      Output: If key found - the pointer to a DataItem else NULL
      */
      DataItem *getValueByKey (DataItem** hashArray, int key) {
      /* Get the hash */
      int hashIndex = hashCode(key);

      /* Move in array until an empty */
      while(hashArray[hashIndex] != NULL) {

      if(hashArray[hashIndex]->key == key)
      return hashArray[hashIndex];

      /* Go to next cell */
      ++hashIndex;

      /* Wrap around the table */
      hashIndex %= SIZE;
      }

      return NULL;
      }

      /*
      Adding a DataItem to a hashArray
      Input: Pointer to hashArray array, int key value, char* (string) data value
      Output: None
      */
      void putValueForKey (DataItem** hashArray, int key, char *data) {
      /* Get the hash */
      int hashIndex = hashCode(key);

      DataItem *item = (DataItem*) malloc(sizeof(DataItem));
      item->data = data;
      item->key = key;

      /* Move in array until an empty or deleted cell */
      while(hashArray[hashIndex] != NULL) {
      /* Go to next cell */
      ++hashIndex;

      /* Wrap around the table */
      hashIndex %= SIZE;
      }

      hashArray[hashIndex] = item;
      }

      /*
      Deleting a DataItem node from an hash array
      Input: Pointer to hashArray array, pointer to the item we want to delete
      Output: The deleted item pointer
      */
      DataItem* deleteHash (DataItem** hashArray, DataItem* item) {
      int key;
      int hashIndex;
      if (item == NULL)
      {
      return NULL;
      }

      key = item->key;

      /* Get the hash */
      hashIndex = hashCode(key);

      /* Move in array until an empty */
      while(hashArray[hashIndex] != NULL) {

      if(hashArray[hashIndex]->key == key) {
      DataItem* temp = hashArray[hashIndex];

      /* Assign a dummy item at deleted position */
      hashArray[hashIndex] = NULL;
      return temp;
      }

      /* Go to next cell */
      ++hashIndex;

      /* Wrap around the table */
      hashIndex %= SIZE;
      }

      return NULL;
      }

      /*
      displaying an hash array
      Input: Pointer to hashArray array
      Output: None
      */
      void displayHashTable (DataItem** hashArray) {
      int i = 0;

      for (i = 0; i < SIZE; i++) {

      if (hashArray[i] != NULL)
      printf(" (%d,%s)",hashArray[i]->key,hashArray[i]->data);
      else
      printf(" ~~ ");
      }

      printf("n");
      }

      /*
      Freeing an hash array
      Input: Pointer to hashArray array
      Output: None
      */
      void freeHashTable (DataItem** hashArray) {
      int i = 0;
      for (i = 0; i < SIZE; ++i)
      {
      if (hashArray[i] != NULL) {
      free(hashArray[i]);
      }
      }
      }

      /*
      Initialize an hash array by setting all the nodes to NULL
      Input: Pointer to hashArray array
      Output: None
      */
      void initializeHashArray (DataItem** hashArray) {
      int i = 0;
      for (i = 0; i < SIZE; i++) {
      hashArray[i] = NULL;
      }
      }

      int main() {
      DataItem* hashArray[SIZE];
      initializeHashArray(hashArray);

      putValueForKey(hashArray, 100, "MAIN");
      putValueForKey(hashArray, 107, "LOOP");
      putValueForKey(hashArray, 121, "END");
      putValueForKey(hashArray, 122, "STR");
      putValueForKey(hashArray, 129, "LENGTHHHHHHHHHHHHHHHHHHHHH");
      putValueForKey(hashArray, 132, "K");
      putValueForKey(hashArray, 133, "M1");


      displayHashTable(hashArray);
      DataItem* item = getValueByKey(hashArray, 100);

      if (item != NULL) {
      printf("Element found: %sn", item->data);
      }
      else {
      printf("Element not foundn");
      }

      deleteHash(hashArray, item);
      item = getValueByKey(hashArray, 100);

      if (item != NULL) {
      printf("Element found: %sn", item->data);
      }
      else {
      printf("Element not foundn");
      }
      displayHashTable(hashArray);

      freeHashTable(hashArray);
      }


      I believe this code is well commented and very understandable, if you think it's not please let me know.



      The main is there just for testing and will not be part of the final code.



      My main concerns are:




      1. The free function (freeHashTable) because I don't know how to test it so I don't know if it's working.


      2. The while loops that might get into an infinite loop condition for some reason.



      Also this is the first time I'm trying to implement hash table, so if I'm missing something from the logical aspect of hash code explanation will be very welcomed.




      hashTable.h:




      #define SIZE 20

      struct DataItem {
      char *data;
      int key;
      }typedef DataItem;

      DataItem *getValueByKey (DataItem** hashArray, int key);
      void putValueForKey (DataItem** hashArray, int key, char *data);
      DataItem* deleteHash (DataItem** hashArray, DataItem* item);
      void displayHashTable (DataItem** hashArray);
      void freeHashTable (DataItem** hashArray);
      void initializeHashArray (DataItem** hashArray);


      Thanks in advance!










      share|improve this question













      The following code is an implementation of an hashtable in C.




      hashTable.c:




        #include <stdio.h>
      #include <string.h>
      #include <stdlib.h>

      #include "hashTable.h"

      int hashCode(int key) {
      return key % SIZE;
      }

      /*
      By given key returns a pointer to a DataItem with the same key
      Input: Pointer to hashArray array, int key value
      Output: If key found - the pointer to a DataItem else NULL
      */
      DataItem *getValueByKey (DataItem** hashArray, int key) {
      /* Get the hash */
      int hashIndex = hashCode(key);

      /* Move in array until an empty */
      while(hashArray[hashIndex] != NULL) {

      if(hashArray[hashIndex]->key == key)
      return hashArray[hashIndex];

      /* Go to next cell */
      ++hashIndex;

      /* Wrap around the table */
      hashIndex %= SIZE;
      }

      return NULL;
      }

      /*
      Adding a DataItem to a hashArray
      Input: Pointer to hashArray array, int key value, char* (string) data value
      Output: None
      */
      void putValueForKey (DataItem** hashArray, int key, char *data) {
      /* Get the hash */
      int hashIndex = hashCode(key);

      DataItem *item = (DataItem*) malloc(sizeof(DataItem));
      item->data = data;
      item->key = key;

      /* Move in array until an empty or deleted cell */
      while(hashArray[hashIndex] != NULL) {
      /* Go to next cell */
      ++hashIndex;

      /* Wrap around the table */
      hashIndex %= SIZE;
      }

      hashArray[hashIndex] = item;
      }

      /*
      Deleting a DataItem node from an hash array
      Input: Pointer to hashArray array, pointer to the item we want to delete
      Output: The deleted item pointer
      */
      DataItem* deleteHash (DataItem** hashArray, DataItem* item) {
      int key;
      int hashIndex;
      if (item == NULL)
      {
      return NULL;
      }

      key = item->key;

      /* Get the hash */
      hashIndex = hashCode(key);

      /* Move in array until an empty */
      while(hashArray[hashIndex] != NULL) {

      if(hashArray[hashIndex]->key == key) {
      DataItem* temp = hashArray[hashIndex];

      /* Assign a dummy item at deleted position */
      hashArray[hashIndex] = NULL;
      return temp;
      }

      /* Go to next cell */
      ++hashIndex;

      /* Wrap around the table */
      hashIndex %= SIZE;
      }

      return NULL;
      }

      /*
      displaying an hash array
      Input: Pointer to hashArray array
      Output: None
      */
      void displayHashTable (DataItem** hashArray) {
      int i = 0;

      for (i = 0; i < SIZE; i++) {

      if (hashArray[i] != NULL)
      printf(" (%d,%s)",hashArray[i]->key,hashArray[i]->data);
      else
      printf(" ~~ ");
      }

      printf("n");
      }

      /*
      Freeing an hash array
      Input: Pointer to hashArray array
      Output: None
      */
      void freeHashTable (DataItem** hashArray) {
      int i = 0;
      for (i = 0; i < SIZE; ++i)
      {
      if (hashArray[i] != NULL) {
      free(hashArray[i]);
      }
      }
      }

      /*
      Initialize an hash array by setting all the nodes to NULL
      Input: Pointer to hashArray array
      Output: None
      */
      void initializeHashArray (DataItem** hashArray) {
      int i = 0;
      for (i = 0; i < SIZE; i++) {
      hashArray[i] = NULL;
      }
      }

      int main() {
      DataItem* hashArray[SIZE];
      initializeHashArray(hashArray);

      putValueForKey(hashArray, 100, "MAIN");
      putValueForKey(hashArray, 107, "LOOP");
      putValueForKey(hashArray, 121, "END");
      putValueForKey(hashArray, 122, "STR");
      putValueForKey(hashArray, 129, "LENGTHHHHHHHHHHHHHHHHHHHHH");
      putValueForKey(hashArray, 132, "K");
      putValueForKey(hashArray, 133, "M1");


      displayHashTable(hashArray);
      DataItem* item = getValueByKey(hashArray, 100);

      if (item != NULL) {
      printf("Element found: %sn", item->data);
      }
      else {
      printf("Element not foundn");
      }

      deleteHash(hashArray, item);
      item = getValueByKey(hashArray, 100);

      if (item != NULL) {
      printf("Element found: %sn", item->data);
      }
      else {
      printf("Element not foundn");
      }
      displayHashTable(hashArray);

      freeHashTable(hashArray);
      }


      I believe this code is well commented and very understandable, if you think it's not please let me know.



      The main is there just for testing and will not be part of the final code.



      My main concerns are:




      1. The free function (freeHashTable) because I don't know how to test it so I don't know if it's working.


      2. The while loops that might get into an infinite loop condition for some reason.



      Also this is the first time I'm trying to implement hash table, so if I'm missing something from the logical aspect of hash code explanation will be very welcomed.




      hashTable.h:




      #define SIZE 20

      struct DataItem {
      char *data;
      int key;
      }typedef DataItem;

      DataItem *getValueByKey (DataItem** hashArray, int key);
      void putValueForKey (DataItem** hashArray, int key, char *data);
      DataItem* deleteHash (DataItem** hashArray, DataItem* item);
      void displayHashTable (DataItem** hashArray);
      void freeHashTable (DataItem** hashArray);
      void initializeHashArray (DataItem** hashArray);


      Thanks in advance!







      c hash-table






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked Aug 1 '17 at 18:39









      Yonlif

      1485




      1485






















          4 Answers
          4






          active

          oldest

          votes

















          up vote
          1
          down vote














          1. while loops can never terminate if the table is full. If all the slots're used and you're trying to insert a new element or look for a key that isn't there, it'll keep wrapping around as there're no NULL elements in the array.


          2. You can fix it by terminating the loop after SIZE iterations, but it's only part of the problem.


          3. The real question is: what is the desired behavior in this case? Being unable to keep more than SIZE elements (which should be known at compile time) is a serious limitation. In fact, a hash table that can hold only 20 elements is likely to be quite useless in practice (if the amount of data is so small, a simple array is unlikely to cause any performance issues). Ideally, the table should grow when there's too little room left. Roughly speaking, you should allocate a larger array, rehash the elements, but them into it, and delete old array.


          4. Even if you decide to keep it fixed-size for simplicity, you need to indicate that the table is full somehow. It shouldn't silently fail to insert a new element. Using error codes is a typical way to do it in C.


          5. You can run your program under valgrind (or some other memory-checking tool) to see if it leaks memory. If it does, your free... function's wrong (or is called improperly).


          6. Assuming that malloc always returns a valid pointer is dangerous. It may not. You need to check if its return value is not NULL before working with it.


          7. deleteHash is not a good name. It doesn't delete a hash. It deletes a key. It should be called correspondingly.


          8. It's not clear how you code behaves if the user tries to insert a key that's already in the table. Does it allow duplicates? What value does it return upon lookup in this case? Whatever the policy is, document it.







          share|improve this answer





















          • I will fix the while loop thanks! This code is just a part from a bigger project im working on and I'm allowed to decided on a max size of the hash table, but thanks any way. I didn't know these kind of programs exist, I will use them. I totally forgot about the malloc. So changing it to deleteKeyFromHashTable is good (it's pretty long) Since it's part of a bigger project I'm the user so there will be no double input. Thanks alot once again!
            – Yonlif
            Aug 1 '17 at 20:03












          • Just another small question, what should I do if I can't malloc any more?
            – Yonlif
            Aug 1 '17 at 20:11










          • @Yonlif You should fail with some error (you can return an error code from this function, check for it in the main function, write a message to the screen and exit). That's not something your program can normally recover from.
            – kraskevich
            Aug 1 '17 at 20:20


















          up vote
          1
          down vote













          Bug



          If you insert a key, it might get pushed forward in the array because other keys are in the way. Then if you delete one of those keys that were in the way, you can never retrieve the first key. For example, imagine that key A and key B hash to the same index. Then if you do this :



          putValueForKey(hash, A, data1); // Ends up in slot [0]
          putValueForKey(hash, B, data1); // Ends up in slot [1]
          deleteHash(hash, A); // Now slot [0] is NULL


          Then you can never find key B again:



          // Here, ret becomes NULL because the hash table can't find B any more!
          ret = getValueByKey(hash, B);


          In order to fix this bug, your deletion function needs to be a lot more complicated. You should read this wikipedia article on how to delete an item when using linear probing. Better yet, you could choose a different collision strategy than linear probing. Here are some alternatives.






          share|improve this answer




























            up vote
            0
            down vote














            The while loops that might get into an infinite loop condition for some reason.




            Bug: ability to generate negative hash indexes leads to UB, which includes the above concern.



            putValueForKey(hashArray, -100, "minus");


            Should key have a negative value, so will hashCode() return a negative value which causes out-of-bounds array access.



            Various ways to handle that. For me I would use an unsigned type like unsigned or size_t. Also amend calling code.



            // int hashCode(int key) {
            unsigned hashCode(int key) {
            return (unsigned) key % SIZE;
            }




            Other idea:



            Consider prime values for HASH



            Certainly hashCode() here is a simple function and not truly meant to hash the key highly uniformly across [0...SIZE). Yet remember that if the hash calculation before the final % SIZE is good, finding the remainder with any SIZE will be good too.



            On the other hand (OTOH), if the hash calculation before the % SIZE is weak, using a prime for SIZE will likely to make it better. Example



            // #define SIZE 20
            #define SIZE 23

            unsigned hashCode(int key) {
            return (unsigned) key % SIZE;
            }





            share|improve this answer






























              up vote
              0
              down vote













              If you really do not know how to test your freeing function, then try first add some 20 random numbers to your hashtable, and then try to add some sorted numbers, to your hash, if still does not work, then try to add some more values.
              i am not a reviewer, i am just stuck in the problem i described, but i can not free my hashtable. codes which i am trying in my hash are like these.



              printf("Inserting 10000 random values to hash");
              start=clock();
              for (key = 0; key < SIZE ; key++)
              {
              value = rand() % 1000;
              insert(key, value);
              }
              end=clock();
              printf("nDone. Took %.8f secondsnn", (double) (end - start) / CLOCKS_PER_SEC);

              // Search in Hash

              printf("Searching 10000 random values in hash");
              start=clock();
              for(key=0;key<SIZE;key++)
              {
              item=search(key);
              }
              end=clock();

              printf("nDone. Took %.8f secondsnn", (double) (end - start) / CLOCKS_PER_SEC);


              now try to insert some sorted values or something like that, and when you are trying to add some other values to the hash, you will not be able. now you can call your free function.



              printf("Inserting 10000 sorted values to hash");
              start=clock();
              for(int key=0;key<SIZE;key++){
              insert(key, key);
              }
              end=clock();
              printf("nDone. Took %.8f secondsnn", (double) (end - start) / CLOCKS_PER_SEC);


              // search in Hash with sorted values

              printf("Search 10000 sorted values in hash");
              start=clock();
              for(int key=0;key<SIZE;key++){
              item=search(key);
              }
              end=clock();
              printf("nDone. Took %.8f secondsnn", (double) (end - start) / CLOCKS_PER_SEC);


              i assume that you already declared your necessary functions in your main, like clock_t start, end; and others.



              Note: this is not a review of your code, i just wanted to give you an idea of how you can test your free function. i hope that i am right, and this help you.





              share








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                up vote
                1
                down vote














                1. while loops can never terminate if the table is full. If all the slots're used and you're trying to insert a new element or look for a key that isn't there, it'll keep wrapping around as there're no NULL elements in the array.


                2. You can fix it by terminating the loop after SIZE iterations, but it's only part of the problem.


                3. The real question is: what is the desired behavior in this case? Being unable to keep more than SIZE elements (which should be known at compile time) is a serious limitation. In fact, a hash table that can hold only 20 elements is likely to be quite useless in practice (if the amount of data is so small, a simple array is unlikely to cause any performance issues). Ideally, the table should grow when there's too little room left. Roughly speaking, you should allocate a larger array, rehash the elements, but them into it, and delete old array.


                4. Even if you decide to keep it fixed-size for simplicity, you need to indicate that the table is full somehow. It shouldn't silently fail to insert a new element. Using error codes is a typical way to do it in C.


                5. You can run your program under valgrind (or some other memory-checking tool) to see if it leaks memory. If it does, your free... function's wrong (or is called improperly).


                6. Assuming that malloc always returns a valid pointer is dangerous. It may not. You need to check if its return value is not NULL before working with it.


                7. deleteHash is not a good name. It doesn't delete a hash. It deletes a key. It should be called correspondingly.


                8. It's not clear how you code behaves if the user tries to insert a key that's already in the table. Does it allow duplicates? What value does it return upon lookup in this case? Whatever the policy is, document it.







                share|improve this answer





















                • I will fix the while loop thanks! This code is just a part from a bigger project im working on and I'm allowed to decided on a max size of the hash table, but thanks any way. I didn't know these kind of programs exist, I will use them. I totally forgot about the malloc. So changing it to deleteKeyFromHashTable is good (it's pretty long) Since it's part of a bigger project I'm the user so there will be no double input. Thanks alot once again!
                  – Yonlif
                  Aug 1 '17 at 20:03












                • Just another small question, what should I do if I can't malloc any more?
                  – Yonlif
                  Aug 1 '17 at 20:11










                • @Yonlif You should fail with some error (you can return an error code from this function, check for it in the main function, write a message to the screen and exit). That's not something your program can normally recover from.
                  – kraskevich
                  Aug 1 '17 at 20:20















                up vote
                1
                down vote














                1. while loops can never terminate if the table is full. If all the slots're used and you're trying to insert a new element or look for a key that isn't there, it'll keep wrapping around as there're no NULL elements in the array.


                2. You can fix it by terminating the loop after SIZE iterations, but it's only part of the problem.


                3. The real question is: what is the desired behavior in this case? Being unable to keep more than SIZE elements (which should be known at compile time) is a serious limitation. In fact, a hash table that can hold only 20 elements is likely to be quite useless in practice (if the amount of data is so small, a simple array is unlikely to cause any performance issues). Ideally, the table should grow when there's too little room left. Roughly speaking, you should allocate a larger array, rehash the elements, but them into it, and delete old array.


                4. Even if you decide to keep it fixed-size for simplicity, you need to indicate that the table is full somehow. It shouldn't silently fail to insert a new element. Using error codes is a typical way to do it in C.


                5. You can run your program under valgrind (or some other memory-checking tool) to see if it leaks memory. If it does, your free... function's wrong (or is called improperly).


                6. Assuming that malloc always returns a valid pointer is dangerous. It may not. You need to check if its return value is not NULL before working with it.


                7. deleteHash is not a good name. It doesn't delete a hash. It deletes a key. It should be called correspondingly.


                8. It's not clear how you code behaves if the user tries to insert a key that's already in the table. Does it allow duplicates? What value does it return upon lookup in this case? Whatever the policy is, document it.







                share|improve this answer





















                • I will fix the while loop thanks! This code is just a part from a bigger project im working on and I'm allowed to decided on a max size of the hash table, but thanks any way. I didn't know these kind of programs exist, I will use them. I totally forgot about the malloc. So changing it to deleteKeyFromHashTable is good (it's pretty long) Since it's part of a bigger project I'm the user so there will be no double input. Thanks alot once again!
                  – Yonlif
                  Aug 1 '17 at 20:03












                • Just another small question, what should I do if I can't malloc any more?
                  – Yonlif
                  Aug 1 '17 at 20:11










                • @Yonlif You should fail with some error (you can return an error code from this function, check for it in the main function, write a message to the screen and exit). That's not something your program can normally recover from.
                  – kraskevich
                  Aug 1 '17 at 20:20













                up vote
                1
                down vote










                up vote
                1
                down vote










                1. while loops can never terminate if the table is full. If all the slots're used and you're trying to insert a new element or look for a key that isn't there, it'll keep wrapping around as there're no NULL elements in the array.


                2. You can fix it by terminating the loop after SIZE iterations, but it's only part of the problem.


                3. The real question is: what is the desired behavior in this case? Being unable to keep more than SIZE elements (which should be known at compile time) is a serious limitation. In fact, a hash table that can hold only 20 elements is likely to be quite useless in practice (if the amount of data is so small, a simple array is unlikely to cause any performance issues). Ideally, the table should grow when there's too little room left. Roughly speaking, you should allocate a larger array, rehash the elements, but them into it, and delete old array.


                4. Even if you decide to keep it fixed-size for simplicity, you need to indicate that the table is full somehow. It shouldn't silently fail to insert a new element. Using error codes is a typical way to do it in C.


                5. You can run your program under valgrind (or some other memory-checking tool) to see if it leaks memory. If it does, your free... function's wrong (or is called improperly).


                6. Assuming that malloc always returns a valid pointer is dangerous. It may not. You need to check if its return value is not NULL before working with it.


                7. deleteHash is not a good name. It doesn't delete a hash. It deletes a key. It should be called correspondingly.


                8. It's not clear how you code behaves if the user tries to insert a key that's already in the table. Does it allow duplicates? What value does it return upon lookup in this case? Whatever the policy is, document it.







                share|improve this answer













                1. while loops can never terminate if the table is full. If all the slots're used and you're trying to insert a new element or look for a key that isn't there, it'll keep wrapping around as there're no NULL elements in the array.


                2. You can fix it by terminating the loop after SIZE iterations, but it's only part of the problem.


                3. The real question is: what is the desired behavior in this case? Being unable to keep more than SIZE elements (which should be known at compile time) is a serious limitation. In fact, a hash table that can hold only 20 elements is likely to be quite useless in practice (if the amount of data is so small, a simple array is unlikely to cause any performance issues). Ideally, the table should grow when there's too little room left. Roughly speaking, you should allocate a larger array, rehash the elements, but them into it, and delete old array.


                4. Even if you decide to keep it fixed-size for simplicity, you need to indicate that the table is full somehow. It shouldn't silently fail to insert a new element. Using error codes is a typical way to do it in C.


                5. You can run your program under valgrind (or some other memory-checking tool) to see if it leaks memory. If it does, your free... function's wrong (or is called improperly).


                6. Assuming that malloc always returns a valid pointer is dangerous. It may not. You need to check if its return value is not NULL before working with it.


                7. deleteHash is not a good name. It doesn't delete a hash. It deletes a key. It should be called correspondingly.


                8. It's not clear how you code behaves if the user tries to insert a key that's already in the table. Does it allow duplicates? What value does it return upon lookup in this case? Whatever the policy is, document it.








                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered Aug 1 '17 at 19:52









                kraskevich

                5,305918




                5,305918












                • I will fix the while loop thanks! This code is just a part from a bigger project im working on and I'm allowed to decided on a max size of the hash table, but thanks any way. I didn't know these kind of programs exist, I will use them. I totally forgot about the malloc. So changing it to deleteKeyFromHashTable is good (it's pretty long) Since it's part of a bigger project I'm the user so there will be no double input. Thanks alot once again!
                  – Yonlif
                  Aug 1 '17 at 20:03












                • Just another small question, what should I do if I can't malloc any more?
                  – Yonlif
                  Aug 1 '17 at 20:11










                • @Yonlif You should fail with some error (you can return an error code from this function, check for it in the main function, write a message to the screen and exit). That's not something your program can normally recover from.
                  – kraskevich
                  Aug 1 '17 at 20:20


















                • I will fix the while loop thanks! This code is just a part from a bigger project im working on and I'm allowed to decided on a max size of the hash table, but thanks any way. I didn't know these kind of programs exist, I will use them. I totally forgot about the malloc. So changing it to deleteKeyFromHashTable is good (it's pretty long) Since it's part of a bigger project I'm the user so there will be no double input. Thanks alot once again!
                  – Yonlif
                  Aug 1 '17 at 20:03












                • Just another small question, what should I do if I can't malloc any more?
                  – Yonlif
                  Aug 1 '17 at 20:11










                • @Yonlif You should fail with some error (you can return an error code from this function, check for it in the main function, write a message to the screen and exit). That's not something your program can normally recover from.
                  – kraskevich
                  Aug 1 '17 at 20:20
















                I will fix the while loop thanks! This code is just a part from a bigger project im working on and I'm allowed to decided on a max size of the hash table, but thanks any way. I didn't know these kind of programs exist, I will use them. I totally forgot about the malloc. So changing it to deleteKeyFromHashTable is good (it's pretty long) Since it's part of a bigger project I'm the user so there will be no double input. Thanks alot once again!
                – Yonlif
                Aug 1 '17 at 20:03






                I will fix the while loop thanks! This code is just a part from a bigger project im working on and I'm allowed to decided on a max size of the hash table, but thanks any way. I didn't know these kind of programs exist, I will use them. I totally forgot about the malloc. So changing it to deleteKeyFromHashTable is good (it's pretty long) Since it's part of a bigger project I'm the user so there will be no double input. Thanks alot once again!
                – Yonlif
                Aug 1 '17 at 20:03














                Just another small question, what should I do if I can't malloc any more?
                – Yonlif
                Aug 1 '17 at 20:11




                Just another small question, what should I do if I can't malloc any more?
                – Yonlif
                Aug 1 '17 at 20:11












                @Yonlif You should fail with some error (you can return an error code from this function, check for it in the main function, write a message to the screen and exit). That's not something your program can normally recover from.
                – kraskevich
                Aug 1 '17 at 20:20




                @Yonlif You should fail with some error (you can return an error code from this function, check for it in the main function, write a message to the screen and exit). That's not something your program can normally recover from.
                – kraskevich
                Aug 1 '17 at 20:20












                up vote
                1
                down vote













                Bug



                If you insert a key, it might get pushed forward in the array because other keys are in the way. Then if you delete one of those keys that were in the way, you can never retrieve the first key. For example, imagine that key A and key B hash to the same index. Then if you do this :



                putValueForKey(hash, A, data1); // Ends up in slot [0]
                putValueForKey(hash, B, data1); // Ends up in slot [1]
                deleteHash(hash, A); // Now slot [0] is NULL


                Then you can never find key B again:



                // Here, ret becomes NULL because the hash table can't find B any more!
                ret = getValueByKey(hash, B);


                In order to fix this bug, your deletion function needs to be a lot more complicated. You should read this wikipedia article on how to delete an item when using linear probing. Better yet, you could choose a different collision strategy than linear probing. Here are some alternatives.






                share|improve this answer

























                  up vote
                  1
                  down vote













                  Bug



                  If you insert a key, it might get pushed forward in the array because other keys are in the way. Then if you delete one of those keys that were in the way, you can never retrieve the first key. For example, imagine that key A and key B hash to the same index. Then if you do this :



                  putValueForKey(hash, A, data1); // Ends up in slot [0]
                  putValueForKey(hash, B, data1); // Ends up in slot [1]
                  deleteHash(hash, A); // Now slot [0] is NULL


                  Then you can never find key B again:



                  // Here, ret becomes NULL because the hash table can't find B any more!
                  ret = getValueByKey(hash, B);


                  In order to fix this bug, your deletion function needs to be a lot more complicated. You should read this wikipedia article on how to delete an item when using linear probing. Better yet, you could choose a different collision strategy than linear probing. Here are some alternatives.






                  share|improve this answer























                    up vote
                    1
                    down vote










                    up vote
                    1
                    down vote









                    Bug



                    If you insert a key, it might get pushed forward in the array because other keys are in the way. Then if you delete one of those keys that were in the way, you can never retrieve the first key. For example, imagine that key A and key B hash to the same index. Then if you do this :



                    putValueForKey(hash, A, data1); // Ends up in slot [0]
                    putValueForKey(hash, B, data1); // Ends up in slot [1]
                    deleteHash(hash, A); // Now slot [0] is NULL


                    Then you can never find key B again:



                    // Here, ret becomes NULL because the hash table can't find B any more!
                    ret = getValueByKey(hash, B);


                    In order to fix this bug, your deletion function needs to be a lot more complicated. You should read this wikipedia article on how to delete an item when using linear probing. Better yet, you could choose a different collision strategy than linear probing. Here are some alternatives.






                    share|improve this answer












                    Bug



                    If you insert a key, it might get pushed forward in the array because other keys are in the way. Then if you delete one of those keys that were in the way, you can never retrieve the first key. For example, imagine that key A and key B hash to the same index. Then if you do this :



                    putValueForKey(hash, A, data1); // Ends up in slot [0]
                    putValueForKey(hash, B, data1); // Ends up in slot [1]
                    deleteHash(hash, A); // Now slot [0] is NULL


                    Then you can never find key B again:



                    // Here, ret becomes NULL because the hash table can't find B any more!
                    ret = getValueByKey(hash, B);


                    In order to fix this bug, your deletion function needs to be a lot more complicated. You should read this wikipedia article on how to delete an item when using linear probing. Better yet, you could choose a different collision strategy than linear probing. Here are some alternatives.







                    share|improve this answer












                    share|improve this answer



                    share|improve this answer










                    answered Aug 1 '17 at 23:20









                    JS1

                    27.2k32976




                    27.2k32976






















                        up vote
                        0
                        down vote














                        The while loops that might get into an infinite loop condition for some reason.




                        Bug: ability to generate negative hash indexes leads to UB, which includes the above concern.



                        putValueForKey(hashArray, -100, "minus");


                        Should key have a negative value, so will hashCode() return a negative value which causes out-of-bounds array access.



                        Various ways to handle that. For me I would use an unsigned type like unsigned or size_t. Also amend calling code.



                        // int hashCode(int key) {
                        unsigned hashCode(int key) {
                        return (unsigned) key % SIZE;
                        }




                        Other idea:



                        Consider prime values for HASH



                        Certainly hashCode() here is a simple function and not truly meant to hash the key highly uniformly across [0...SIZE). Yet remember that if the hash calculation before the final % SIZE is good, finding the remainder with any SIZE will be good too.



                        On the other hand (OTOH), if the hash calculation before the % SIZE is weak, using a prime for SIZE will likely to make it better. Example



                        // #define SIZE 20
                        #define SIZE 23

                        unsigned hashCode(int key) {
                        return (unsigned) key % SIZE;
                        }





                        share|improve this answer



























                          up vote
                          0
                          down vote














                          The while loops that might get into an infinite loop condition for some reason.




                          Bug: ability to generate negative hash indexes leads to UB, which includes the above concern.



                          putValueForKey(hashArray, -100, "minus");


                          Should key have a negative value, so will hashCode() return a negative value which causes out-of-bounds array access.



                          Various ways to handle that. For me I would use an unsigned type like unsigned or size_t. Also amend calling code.



                          // int hashCode(int key) {
                          unsigned hashCode(int key) {
                          return (unsigned) key % SIZE;
                          }




                          Other idea:



                          Consider prime values for HASH



                          Certainly hashCode() here is a simple function and not truly meant to hash the key highly uniformly across [0...SIZE). Yet remember that if the hash calculation before the final % SIZE is good, finding the remainder with any SIZE will be good too.



                          On the other hand (OTOH), if the hash calculation before the % SIZE is weak, using a prime for SIZE will likely to make it better. Example



                          // #define SIZE 20
                          #define SIZE 23

                          unsigned hashCode(int key) {
                          return (unsigned) key % SIZE;
                          }





                          share|improve this answer

























                            up vote
                            0
                            down vote










                            up vote
                            0
                            down vote










                            The while loops that might get into an infinite loop condition for some reason.




                            Bug: ability to generate negative hash indexes leads to UB, which includes the above concern.



                            putValueForKey(hashArray, -100, "minus");


                            Should key have a negative value, so will hashCode() return a negative value which causes out-of-bounds array access.



                            Various ways to handle that. For me I would use an unsigned type like unsigned or size_t. Also amend calling code.



                            // int hashCode(int key) {
                            unsigned hashCode(int key) {
                            return (unsigned) key % SIZE;
                            }




                            Other idea:



                            Consider prime values for HASH



                            Certainly hashCode() here is a simple function and not truly meant to hash the key highly uniformly across [0...SIZE). Yet remember that if the hash calculation before the final % SIZE is good, finding the remainder with any SIZE will be good too.



                            On the other hand (OTOH), if the hash calculation before the % SIZE is weak, using a prime for SIZE will likely to make it better. Example



                            // #define SIZE 20
                            #define SIZE 23

                            unsigned hashCode(int key) {
                            return (unsigned) key % SIZE;
                            }





                            share|improve this answer















                            The while loops that might get into an infinite loop condition for some reason.




                            Bug: ability to generate negative hash indexes leads to UB, which includes the above concern.



                            putValueForKey(hashArray, -100, "minus");


                            Should key have a negative value, so will hashCode() return a negative value which causes out-of-bounds array access.



                            Various ways to handle that. For me I would use an unsigned type like unsigned or size_t. Also amend calling code.



                            // int hashCode(int key) {
                            unsigned hashCode(int key) {
                            return (unsigned) key % SIZE;
                            }




                            Other idea:



                            Consider prime values for HASH



                            Certainly hashCode() here is a simple function and not truly meant to hash the key highly uniformly across [0...SIZE). Yet remember that if the hash calculation before the final % SIZE is good, finding the remainder with any SIZE will be good too.



                            On the other hand (OTOH), if the hash calculation before the % SIZE is weak, using a prime for SIZE will likely to make it better. Example



                            // #define SIZE 20
                            #define SIZE 23

                            unsigned hashCode(int key) {
                            return (unsigned) key % SIZE;
                            }






                            share|improve this answer














                            share|improve this answer



                            share|improve this answer








                            edited Aug 4 '17 at 17:22

























                            answered Aug 4 '17 at 17:17









                            chux

                            12.5k11343




                            12.5k11343






















                                up vote
                                0
                                down vote













                                If you really do not know how to test your freeing function, then try first add some 20 random numbers to your hashtable, and then try to add some sorted numbers, to your hash, if still does not work, then try to add some more values.
                                i am not a reviewer, i am just stuck in the problem i described, but i can not free my hashtable. codes which i am trying in my hash are like these.



                                printf("Inserting 10000 random values to hash");
                                start=clock();
                                for (key = 0; key < SIZE ; key++)
                                {
                                value = rand() % 1000;
                                insert(key, value);
                                }
                                end=clock();
                                printf("nDone. Took %.8f secondsnn", (double) (end - start) / CLOCKS_PER_SEC);

                                // Search in Hash

                                printf("Searching 10000 random values in hash");
                                start=clock();
                                for(key=0;key<SIZE;key++)
                                {
                                item=search(key);
                                }
                                end=clock();

                                printf("nDone. Took %.8f secondsnn", (double) (end - start) / CLOCKS_PER_SEC);


                                now try to insert some sorted values or something like that, and when you are trying to add some other values to the hash, you will not be able. now you can call your free function.



                                printf("Inserting 10000 sorted values to hash");
                                start=clock();
                                for(int key=0;key<SIZE;key++){
                                insert(key, key);
                                }
                                end=clock();
                                printf("nDone. Took %.8f secondsnn", (double) (end - start) / CLOCKS_PER_SEC);


                                // search in Hash with sorted values

                                printf("Search 10000 sorted values in hash");
                                start=clock();
                                for(int key=0;key<SIZE;key++){
                                item=search(key);
                                }
                                end=clock();
                                printf("nDone. Took %.8f secondsnn", (double) (end - start) / CLOCKS_PER_SEC);


                                i assume that you already declared your necessary functions in your main, like clock_t start, end; and others.



                                Note: this is not a review of your code, i just wanted to give you an idea of how you can test your free function. i hope that i am right, and this help you.





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                                  up vote
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                                  down vote













                                  If you really do not know how to test your freeing function, then try first add some 20 random numbers to your hashtable, and then try to add some sorted numbers, to your hash, if still does not work, then try to add some more values.
                                  i am not a reviewer, i am just stuck in the problem i described, but i can not free my hashtable. codes which i am trying in my hash are like these.



                                  printf("Inserting 10000 random values to hash");
                                  start=clock();
                                  for (key = 0; key < SIZE ; key++)
                                  {
                                  value = rand() % 1000;
                                  insert(key, value);
                                  }
                                  end=clock();
                                  printf("nDone. Took %.8f secondsnn", (double) (end - start) / CLOCKS_PER_SEC);

                                  // Search in Hash

                                  printf("Searching 10000 random values in hash");
                                  start=clock();
                                  for(key=0;key<SIZE;key++)
                                  {
                                  item=search(key);
                                  }
                                  end=clock();

                                  printf("nDone. Took %.8f secondsnn", (double) (end - start) / CLOCKS_PER_SEC);


                                  now try to insert some sorted values or something like that, and when you are trying to add some other values to the hash, you will not be able. now you can call your free function.



                                  printf("Inserting 10000 sorted values to hash");
                                  start=clock();
                                  for(int key=0;key<SIZE;key++){
                                  insert(key, key);
                                  }
                                  end=clock();
                                  printf("nDone. Took %.8f secondsnn", (double) (end - start) / CLOCKS_PER_SEC);


                                  // search in Hash with sorted values

                                  printf("Search 10000 sorted values in hash");
                                  start=clock();
                                  for(int key=0;key<SIZE;key++){
                                  item=search(key);
                                  }
                                  end=clock();
                                  printf("nDone. Took %.8f secondsnn", (double) (end - start) / CLOCKS_PER_SEC);


                                  i assume that you already declared your necessary functions in your main, like clock_t start, end; and others.



                                  Note: this is not a review of your code, i just wanted to give you an idea of how you can test your free function. i hope that i am right, and this help you.





                                  share








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                                    up vote
                                    0
                                    down vote










                                    up vote
                                    0
                                    down vote









                                    If you really do not know how to test your freeing function, then try first add some 20 random numbers to your hashtable, and then try to add some sorted numbers, to your hash, if still does not work, then try to add some more values.
                                    i am not a reviewer, i am just stuck in the problem i described, but i can not free my hashtable. codes which i am trying in my hash are like these.



                                    printf("Inserting 10000 random values to hash");
                                    start=clock();
                                    for (key = 0; key < SIZE ; key++)
                                    {
                                    value = rand() % 1000;
                                    insert(key, value);
                                    }
                                    end=clock();
                                    printf("nDone. Took %.8f secondsnn", (double) (end - start) / CLOCKS_PER_SEC);

                                    // Search in Hash

                                    printf("Searching 10000 random values in hash");
                                    start=clock();
                                    for(key=0;key<SIZE;key++)
                                    {
                                    item=search(key);
                                    }
                                    end=clock();

                                    printf("nDone. Took %.8f secondsnn", (double) (end - start) / CLOCKS_PER_SEC);


                                    now try to insert some sorted values or something like that, and when you are trying to add some other values to the hash, you will not be able. now you can call your free function.



                                    printf("Inserting 10000 sorted values to hash");
                                    start=clock();
                                    for(int key=0;key<SIZE;key++){
                                    insert(key, key);
                                    }
                                    end=clock();
                                    printf("nDone. Took %.8f secondsnn", (double) (end - start) / CLOCKS_PER_SEC);


                                    // search in Hash with sorted values

                                    printf("Search 10000 sorted values in hash");
                                    start=clock();
                                    for(int key=0;key<SIZE;key++){
                                    item=search(key);
                                    }
                                    end=clock();
                                    printf("nDone. Took %.8f secondsnn", (double) (end - start) / CLOCKS_PER_SEC);


                                    i assume that you already declared your necessary functions in your main, like clock_t start, end; and others.



                                    Note: this is not a review of your code, i just wanted to give you an idea of how you can test your free function. i hope that i am right, and this help you.





                                    share








                                    New contributor




                                    Hefaz is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                                    Check out our Code of Conduct.









                                    If you really do not know how to test your freeing function, then try first add some 20 random numbers to your hashtable, and then try to add some sorted numbers, to your hash, if still does not work, then try to add some more values.
                                    i am not a reviewer, i am just stuck in the problem i described, but i can not free my hashtable. codes which i am trying in my hash are like these.



                                    printf("Inserting 10000 random values to hash");
                                    start=clock();
                                    for (key = 0; key < SIZE ; key++)
                                    {
                                    value = rand() % 1000;
                                    insert(key, value);
                                    }
                                    end=clock();
                                    printf("nDone. Took %.8f secondsnn", (double) (end - start) / CLOCKS_PER_SEC);

                                    // Search in Hash

                                    printf("Searching 10000 random values in hash");
                                    start=clock();
                                    for(key=0;key<SIZE;key++)
                                    {
                                    item=search(key);
                                    }
                                    end=clock();

                                    printf("nDone. Took %.8f secondsnn", (double) (end - start) / CLOCKS_PER_SEC);


                                    now try to insert some sorted values or something like that, and when you are trying to add some other values to the hash, you will not be able. now you can call your free function.



                                    printf("Inserting 10000 sorted values to hash");
                                    start=clock();
                                    for(int key=0;key<SIZE;key++){
                                    insert(key, key);
                                    }
                                    end=clock();
                                    printf("nDone. Took %.8f secondsnn", (double) (end - start) / CLOCKS_PER_SEC);


                                    // search in Hash with sorted values

                                    printf("Search 10000 sorted values in hash");
                                    start=clock();
                                    for(int key=0;key<SIZE;key++){
                                    item=search(key);
                                    }
                                    end=clock();
                                    printf("nDone. Took %.8f secondsnn", (double) (end - start) / CLOCKS_PER_SEC);


                                    i assume that you already declared your necessary functions in your main, like clock_t start, end; and others.



                                    Note: this is not a review of your code, i just wanted to give you an idea of how you can test your free function. i hope that i am right, and this help you.






                                    share








                                    New contributor




                                    Hefaz is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                                    Check out our Code of Conduct.








                                    share


                                    share






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                                    answered 2 mins ago









                                    Hefaz

                                    33




                                    33




                                    New contributor




                                    Hefaz is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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                                    New contributor





                                    Hefaz is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                                    Check out our Code of Conduct.






                                    Hefaz is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                                    Check out our Code of Conduct.






























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