Run javascript after input is complete












0














I using javascript to check the length of height input by the user and but the problem I am facing is that even javascript just check the first number of the input and throws an error. Just for eexample if I have to input 45 in the height, I get an error height must be between 6-36 just after entering 4 it doesnt let me enter 5 and when i try to remove move and it input becomes empty It again throws an error height must be between 6-36. Please help me find the problem.



<input type="number" id="message1" name="height" oninput="function_two()">

function function_two() {
var FrameHeight = document.getElementsByName('height')[0].value;
if (FrameHeight <= 36 && FrameHeight >= 6)
return true;
else

alert("Height must be between 6-36");
}









share|improve this question


















  • 1




    Use onchange, or a form and a submit event listener. But please, please, please don't use inline event attributes. They are the devil.
    – Tiny Giant
    Nov 20 at 22:49










  • Try the onblur event instead of oninput. That will wait until the input loses focus. (Or onchange like Tiny Giant said... that will wait until the input is changed and loses focus which is probably better...)
    – mpen
    Nov 20 at 22:50












  • How is the code supposed to know how many digits you want to add? I suggest you either use onblur as the event, that is fired when user leaves the input, or use a slider or (there is another html5 element that I don't remember), to restrict the value to your limits
    – Kristjan Kica
    Nov 20 at 22:50










  • What if you used a text input rather than a number?
    – Caleb H.
    Nov 20 at 22:50






  • 1




    @TinyGiant well, it's a part of the window object ..... :-)
    – HaukurHaf
    Nov 20 at 22:57
















0














I using javascript to check the length of height input by the user and but the problem I am facing is that even javascript just check the first number of the input and throws an error. Just for eexample if I have to input 45 in the height, I get an error height must be between 6-36 just after entering 4 it doesnt let me enter 5 and when i try to remove move and it input becomes empty It again throws an error height must be between 6-36. Please help me find the problem.



<input type="number" id="message1" name="height" oninput="function_two()">

function function_two() {
var FrameHeight = document.getElementsByName('height')[0].value;
if (FrameHeight <= 36 && FrameHeight >= 6)
return true;
else

alert("Height must be between 6-36");
}









share|improve this question


















  • 1




    Use onchange, or a form and a submit event listener. But please, please, please don't use inline event attributes. They are the devil.
    – Tiny Giant
    Nov 20 at 22:49










  • Try the onblur event instead of oninput. That will wait until the input loses focus. (Or onchange like Tiny Giant said... that will wait until the input is changed and loses focus which is probably better...)
    – mpen
    Nov 20 at 22:50












  • How is the code supposed to know how many digits you want to add? I suggest you either use onblur as the event, that is fired when user leaves the input, or use a slider or (there is another html5 element that I don't remember), to restrict the value to your limits
    – Kristjan Kica
    Nov 20 at 22:50










  • What if you used a text input rather than a number?
    – Caleb H.
    Nov 20 at 22:50






  • 1




    @TinyGiant well, it's a part of the window object ..... :-)
    – HaukurHaf
    Nov 20 at 22:57














0












0








0







I using javascript to check the length of height input by the user and but the problem I am facing is that even javascript just check the first number of the input and throws an error. Just for eexample if I have to input 45 in the height, I get an error height must be between 6-36 just after entering 4 it doesnt let me enter 5 and when i try to remove move and it input becomes empty It again throws an error height must be between 6-36. Please help me find the problem.



<input type="number" id="message1" name="height" oninput="function_two()">

function function_two() {
var FrameHeight = document.getElementsByName('height')[0].value;
if (FrameHeight <= 36 && FrameHeight >= 6)
return true;
else

alert("Height must be between 6-36");
}









share|improve this question













I using javascript to check the length of height input by the user and but the problem I am facing is that even javascript just check the first number of the input and throws an error. Just for eexample if I have to input 45 in the height, I get an error height must be between 6-36 just after entering 4 it doesnt let me enter 5 and when i try to remove move and it input becomes empty It again throws an error height must be between 6-36. Please help me find the problem.



<input type="number" id="message1" name="height" oninput="function_two()">

function function_two() {
var FrameHeight = document.getElementsByName('height')[0].value;
if (FrameHeight <= 36 && FrameHeight >= 6)
return true;
else

alert("Height must be between 6-36");
}






javascript






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked Nov 20 at 22:46









Navroop

328




328








  • 1




    Use onchange, or a form and a submit event listener. But please, please, please don't use inline event attributes. They are the devil.
    – Tiny Giant
    Nov 20 at 22:49










  • Try the onblur event instead of oninput. That will wait until the input loses focus. (Or onchange like Tiny Giant said... that will wait until the input is changed and loses focus which is probably better...)
    – mpen
    Nov 20 at 22:50












  • How is the code supposed to know how many digits you want to add? I suggest you either use onblur as the event, that is fired when user leaves the input, or use a slider or (there is another html5 element that I don't remember), to restrict the value to your limits
    – Kristjan Kica
    Nov 20 at 22:50










  • What if you used a text input rather than a number?
    – Caleb H.
    Nov 20 at 22:50






  • 1




    @TinyGiant well, it's a part of the window object ..... :-)
    – HaukurHaf
    Nov 20 at 22:57














  • 1




    Use onchange, or a form and a submit event listener. But please, please, please don't use inline event attributes. They are the devil.
    – Tiny Giant
    Nov 20 at 22:49










  • Try the onblur event instead of oninput. That will wait until the input loses focus. (Or onchange like Tiny Giant said... that will wait until the input is changed and loses focus which is probably better...)
    – mpen
    Nov 20 at 22:50












  • How is the code supposed to know how many digits you want to add? I suggest you either use onblur as the event, that is fired when user leaves the input, or use a slider or (there is another html5 element that I don't remember), to restrict the value to your limits
    – Kristjan Kica
    Nov 20 at 22:50










  • What if you used a text input rather than a number?
    – Caleb H.
    Nov 20 at 22:50






  • 1




    @TinyGiant well, it's a part of the window object ..... :-)
    – HaukurHaf
    Nov 20 at 22:57








1




1




Use onchange, or a form and a submit event listener. But please, please, please don't use inline event attributes. They are the devil.
– Tiny Giant
Nov 20 at 22:49




Use onchange, or a form and a submit event listener. But please, please, please don't use inline event attributes. They are the devil.
– Tiny Giant
Nov 20 at 22:49












Try the onblur event instead of oninput. That will wait until the input loses focus. (Or onchange like Tiny Giant said... that will wait until the input is changed and loses focus which is probably better...)
– mpen
Nov 20 at 22:50






Try the onblur event instead of oninput. That will wait until the input loses focus. (Or onchange like Tiny Giant said... that will wait until the input is changed and loses focus which is probably better...)
– mpen
Nov 20 at 22:50














How is the code supposed to know how many digits you want to add? I suggest you either use onblur as the event, that is fired when user leaves the input, or use a slider or (there is another html5 element that I don't remember), to restrict the value to your limits
– Kristjan Kica
Nov 20 at 22:50




How is the code supposed to know how many digits you want to add? I suggest you either use onblur as the event, that is fired when user leaves the input, or use a slider or (there is another html5 element that I don't remember), to restrict the value to your limits
– Kristjan Kica
Nov 20 at 22:50












What if you used a text input rather than a number?
– Caleb H.
Nov 20 at 22:50




What if you used a text input rather than a number?
– Caleb H.
Nov 20 at 22:50




1




1




@TinyGiant well, it's a part of the window object ..... :-)
– HaukurHaf
Nov 20 at 22:57




@TinyGiant well, it's a part of the window object ..... :-)
– HaukurHaf
Nov 20 at 22:57












7 Answers
7






active

oldest

votes


















3














You are using the wrong event (input), which fires as any input is given to the field. Use the change event, which fires when the value changes and the field loses the focus.



Additionally, separate your JavaScript from your HTML. Do your event handling with modern, standards-based practices, rather than with inline HTML event attributes, which should not be used.



See the comments below for other adjustments to the solution that make the code more efficient and/or update it to modern standards.






// Get your DOM reference just once. .querySelector() is preferred
// over .getElementsByName, .getElementsByTagName, .getElementsByClassName
// as the former returns a static node list and the latter(s) return
// live node lists that hurt performance.
let nameInput = document.querySelector("input[name='height']");

// And set up event handlers in JavaScript, not HTML
nameInput.addEventListener("change", rangeCheck);

// Name functions with descriptive names as to what they do.
// Don't use the word "function" in a function name.
function rangeCheck() {
// In a DOM event handler, you can just use "this" as a reference
// to the DOM element that triggered the event.
var FrameHeight = this.value;
// Just test for the bad values and act accordingly
if (FrameHeight < 6 || FrameHeight > 36) {
alert("Height must be between 6-36");
}
}

<input type="number" id="message1" name="height">








share|improve this answer































    1














    How is the code supposed to know how many digits you want to add? So that it triggers the validation? At the moment, the function is called every time the user gives an input, that is every time a user types.



    I suggest you either use change as the event, that is fired when user leaves the input after it changes it, or change the type to range. This way you don't need to do the validation.



    I would advice you use <input type="range" min="6" max="36" step="1" />
    if you can. Note that it is not supported by all browsers as it is a HTML5 element.






    share|improve this answer























    • Wasn't me who down voted, but if you've got a browser that isn't HTML5 compliant at this point, that's your problem.
      – Scott Marcus
      Nov 20 at 23:02












    • Yes, I have pointed that out. But so is the input type="number" for that matter
      – Kristjan Kica
      Nov 20 at 23:02





















    0














    Sounds like you have a few problems and therefore a couple possible solutions



    If you want the error to appear after your first character but still want to be able to keep entering characters until the requirements are met, try displaying the error by adding it to your page somewhere instead of using alert.



    If you want to only check the value when someone is done typing, you can use onchange instead of oninput, though this means that the user will have to defocus the input.



    If you want to check the value when someone is done typing but without having to defocus the input you should look into using a debounce function. Underscorejs has a good one or you can write your own.






    share|improve this answer





























      0














      The function is ok. 4 is less than 6 therefore it throws an error. The best way forward is to run function after user has finished typing.
      To do this, edit the html section to onchange.



      <input type="number" id="message1" name="height" onchange="function_two()"> 


      function function_two() {
      var FrameHeight = this.value;
      if( trim (value ) == '' ){
      return false;
      }
      if (FrameHeight < 6 || FrameHeight > 36) {
      alert("Height must be between 6-36");
      }
      }





      share|improve this answer























      • onblur fires even if there is no change. I fail to see how that is "The best way" to proceed.
        – Tiny Giant
        Nov 20 at 22:57












      • You can return false if trim value equals ''
        – Edwin Dijas Chiwona
        Nov 20 at 23:01






      • 1




        I fail to see how that would solve the problem of calling the function when there is no change. The change event is dispatched when the input blurs and the value has changed, no point in reinventing the wheel. This is literally not "The best way forward". 100%
        – Tiny Giant
        Nov 20 at 23:04








      • 2




        The input type is number. Spaces aren't allowed in the field in the first place, so trim() is not needed.
        – Scott Marcus
        Nov 20 at 23:06










      • @scott i never had trim in the first place. I like your answer. You are using change which i suggested earlier and someone voted me down. Then i added the return false... :)
        – Edwin Dijas Chiwona
        Nov 20 at 23:10



















      0














      @TinyGiant thankyou. it worked



      onchange="function_two()"





      share|improve this answer





























        0














        I would think focus out event would help https://api.jquery.com/focusout/






        share|improve this answer





























          -1














          You are validating each keystroke entered, so you may want to combine a combination of oninput and onblur to validate the entire value and the keystrokes as they happen.



          Try something like this:



          <html>
          <head>
          <style>
          input.invalid {
          background-color: red;
          }
          </style>
          <script>
          function validateInput(inputElement) {
          var frameHeight = inputElement.value
          if (isValidHeight(frameHeight)) {
          inputElement.className = ""
          } else {
          inputElement.className = "invalid"
          }
          }

          function validateFrameHeight(inputElement) {
          var frameHeight = inputElement.value
          if(!isValidHeight(frameHeight)) {
          alert("Height must be between 6-36");
          }
          }

          function isValidHeight(frameHeight) {
          return frameHeight <= 36 && frameHeight >= 6
          }
          </script>
          </head>
          <body>

          <input class="invalid" type="number" id="message1" name="height" oninput="validateInput(this)" onblur="validateFrameHeight(this)">

          </body>







          share|improve this answer

















          • 1




            This seems like an even worse idea. I seriously do not get the aversion to using the proper event (change), and the need to reinvent the wheel for absolutely no reason.
            – Tiny Giant
            Nov 20 at 23:21










          • Agree and disagree. I agree that change is a better event for validation than blur. However I disagree that oninput is a bad way to get real-time feedback on your currently entered data.
            – Ian Pilipski
            Nov 21 at 20:00










          • But the problem is that they don't need real time feedback, the need feedback on change. Hacking oninput and onblur together to make a fragile substitute for onchange is not a good alternative to onchange.
            – Tiny Giant
            Nov 21 at 20:24











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          7 Answers
          7






          active

          oldest

          votes








          7 Answers
          7






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes









          3














          You are using the wrong event (input), which fires as any input is given to the field. Use the change event, which fires when the value changes and the field loses the focus.



          Additionally, separate your JavaScript from your HTML. Do your event handling with modern, standards-based practices, rather than with inline HTML event attributes, which should not be used.



          See the comments below for other adjustments to the solution that make the code more efficient and/or update it to modern standards.






          // Get your DOM reference just once. .querySelector() is preferred
          // over .getElementsByName, .getElementsByTagName, .getElementsByClassName
          // as the former returns a static node list and the latter(s) return
          // live node lists that hurt performance.
          let nameInput = document.querySelector("input[name='height']");

          // And set up event handlers in JavaScript, not HTML
          nameInput.addEventListener("change", rangeCheck);

          // Name functions with descriptive names as to what they do.
          // Don't use the word "function" in a function name.
          function rangeCheck() {
          // In a DOM event handler, you can just use "this" as a reference
          // to the DOM element that triggered the event.
          var FrameHeight = this.value;
          // Just test for the bad values and act accordingly
          if (FrameHeight < 6 || FrameHeight > 36) {
          alert("Height must be between 6-36");
          }
          }

          <input type="number" id="message1" name="height">








          share|improve this answer




























            3














            You are using the wrong event (input), which fires as any input is given to the field. Use the change event, which fires when the value changes and the field loses the focus.



            Additionally, separate your JavaScript from your HTML. Do your event handling with modern, standards-based practices, rather than with inline HTML event attributes, which should not be used.



            See the comments below for other adjustments to the solution that make the code more efficient and/or update it to modern standards.






            // Get your DOM reference just once. .querySelector() is preferred
            // over .getElementsByName, .getElementsByTagName, .getElementsByClassName
            // as the former returns a static node list and the latter(s) return
            // live node lists that hurt performance.
            let nameInput = document.querySelector("input[name='height']");

            // And set up event handlers in JavaScript, not HTML
            nameInput.addEventListener("change", rangeCheck);

            // Name functions with descriptive names as to what they do.
            // Don't use the word "function" in a function name.
            function rangeCheck() {
            // In a DOM event handler, you can just use "this" as a reference
            // to the DOM element that triggered the event.
            var FrameHeight = this.value;
            // Just test for the bad values and act accordingly
            if (FrameHeight < 6 || FrameHeight > 36) {
            alert("Height must be between 6-36");
            }
            }

            <input type="number" id="message1" name="height">








            share|improve this answer


























              3












              3








              3






              You are using the wrong event (input), which fires as any input is given to the field. Use the change event, which fires when the value changes and the field loses the focus.



              Additionally, separate your JavaScript from your HTML. Do your event handling with modern, standards-based practices, rather than with inline HTML event attributes, which should not be used.



              See the comments below for other adjustments to the solution that make the code more efficient and/or update it to modern standards.






              // Get your DOM reference just once. .querySelector() is preferred
              // over .getElementsByName, .getElementsByTagName, .getElementsByClassName
              // as the former returns a static node list and the latter(s) return
              // live node lists that hurt performance.
              let nameInput = document.querySelector("input[name='height']");

              // And set up event handlers in JavaScript, not HTML
              nameInput.addEventListener("change", rangeCheck);

              // Name functions with descriptive names as to what they do.
              // Don't use the word "function" in a function name.
              function rangeCheck() {
              // In a DOM event handler, you can just use "this" as a reference
              // to the DOM element that triggered the event.
              var FrameHeight = this.value;
              // Just test for the bad values and act accordingly
              if (FrameHeight < 6 || FrameHeight > 36) {
              alert("Height must be between 6-36");
              }
              }

              <input type="number" id="message1" name="height">








              share|improve this answer














              You are using the wrong event (input), which fires as any input is given to the field. Use the change event, which fires when the value changes and the field loses the focus.



              Additionally, separate your JavaScript from your HTML. Do your event handling with modern, standards-based practices, rather than with inline HTML event attributes, which should not be used.



              See the comments below for other adjustments to the solution that make the code more efficient and/or update it to modern standards.






              // Get your DOM reference just once. .querySelector() is preferred
              // over .getElementsByName, .getElementsByTagName, .getElementsByClassName
              // as the former returns a static node list and the latter(s) return
              // live node lists that hurt performance.
              let nameInput = document.querySelector("input[name='height']");

              // And set up event handlers in JavaScript, not HTML
              nameInput.addEventListener("change", rangeCheck);

              // Name functions with descriptive names as to what they do.
              // Don't use the word "function" in a function name.
              function rangeCheck() {
              // In a DOM event handler, you can just use "this" as a reference
              // to the DOM element that triggered the event.
              var FrameHeight = this.value;
              // Just test for the bad values and act accordingly
              if (FrameHeight < 6 || FrameHeight > 36) {
              alert("Height must be between 6-36");
              }
              }

              <input type="number" id="message1" name="height">








              // Get your DOM reference just once. .querySelector() is preferred
              // over .getElementsByName, .getElementsByTagName, .getElementsByClassName
              // as the former returns a static node list and the latter(s) return
              // live node lists that hurt performance.
              let nameInput = document.querySelector("input[name='height']");

              // And set up event handlers in JavaScript, not HTML
              nameInput.addEventListener("change", rangeCheck);

              // Name functions with descriptive names as to what they do.
              // Don't use the word "function" in a function name.
              function rangeCheck() {
              // In a DOM event handler, you can just use "this" as a reference
              // to the DOM element that triggered the event.
              var FrameHeight = this.value;
              // Just test for the bad values and act accordingly
              if (FrameHeight < 6 || FrameHeight > 36) {
              alert("Height must be between 6-36");
              }
              }

              <input type="number" id="message1" name="height">





              // Get your DOM reference just once. .querySelector() is preferred
              // over .getElementsByName, .getElementsByTagName, .getElementsByClassName
              // as the former returns a static node list and the latter(s) return
              // live node lists that hurt performance.
              let nameInput = document.querySelector("input[name='height']");

              // And set up event handlers in JavaScript, not HTML
              nameInput.addEventListener("change", rangeCheck);

              // Name functions with descriptive names as to what they do.
              // Don't use the word "function" in a function name.
              function rangeCheck() {
              // In a DOM event handler, you can just use "this" as a reference
              // to the DOM element that triggered the event.
              var FrameHeight = this.value;
              // Just test for the bad values and act accordingly
              if (FrameHeight < 6 || FrameHeight > 36) {
              alert("Height must be between 6-36");
              }
              }

              <input type="number" id="message1" name="height">






              share|improve this answer














              share|improve this answer



              share|improve this answer








              edited Nov 21 at 12:40

























              answered Nov 20 at 22:55









              Scott Marcus

              38.5k51936




              38.5k51936

























                  1














                  How is the code supposed to know how many digits you want to add? So that it triggers the validation? At the moment, the function is called every time the user gives an input, that is every time a user types.



                  I suggest you either use change as the event, that is fired when user leaves the input after it changes it, or change the type to range. This way you don't need to do the validation.



                  I would advice you use <input type="range" min="6" max="36" step="1" />
                  if you can. Note that it is not supported by all browsers as it is a HTML5 element.






                  share|improve this answer























                  • Wasn't me who down voted, but if you've got a browser that isn't HTML5 compliant at this point, that's your problem.
                    – Scott Marcus
                    Nov 20 at 23:02












                  • Yes, I have pointed that out. But so is the input type="number" for that matter
                    – Kristjan Kica
                    Nov 20 at 23:02


















                  1














                  How is the code supposed to know how many digits you want to add? So that it triggers the validation? At the moment, the function is called every time the user gives an input, that is every time a user types.



                  I suggest you either use change as the event, that is fired when user leaves the input after it changes it, or change the type to range. This way you don't need to do the validation.



                  I would advice you use <input type="range" min="6" max="36" step="1" />
                  if you can. Note that it is not supported by all browsers as it is a HTML5 element.






                  share|improve this answer























                  • Wasn't me who down voted, but if you've got a browser that isn't HTML5 compliant at this point, that's your problem.
                    – Scott Marcus
                    Nov 20 at 23:02












                  • Yes, I have pointed that out. But so is the input type="number" for that matter
                    – Kristjan Kica
                    Nov 20 at 23:02
















                  1












                  1








                  1






                  How is the code supposed to know how many digits you want to add? So that it triggers the validation? At the moment, the function is called every time the user gives an input, that is every time a user types.



                  I suggest you either use change as the event, that is fired when user leaves the input after it changes it, or change the type to range. This way you don't need to do the validation.



                  I would advice you use <input type="range" min="6" max="36" step="1" />
                  if you can. Note that it is not supported by all browsers as it is a HTML5 element.






                  share|improve this answer














                  How is the code supposed to know how many digits you want to add? So that it triggers the validation? At the moment, the function is called every time the user gives an input, that is every time a user types.



                  I suggest you either use change as the event, that is fired when user leaves the input after it changes it, or change the type to range. This way you don't need to do the validation.



                  I would advice you use <input type="range" min="6" max="36" step="1" />
                  if you can. Note that it is not supported by all browsers as it is a HTML5 element.







                  share|improve this answer














                  share|improve this answer



                  share|improve this answer








                  edited Nov 20 at 23:21

























                  answered Nov 20 at 22:56









                  Kristjan Kica

                  2,0721826




                  2,0721826












                  • Wasn't me who down voted, but if you've got a browser that isn't HTML5 compliant at this point, that's your problem.
                    – Scott Marcus
                    Nov 20 at 23:02












                  • Yes, I have pointed that out. But so is the input type="number" for that matter
                    – Kristjan Kica
                    Nov 20 at 23:02




















                  • Wasn't me who down voted, but if you've got a browser that isn't HTML5 compliant at this point, that's your problem.
                    – Scott Marcus
                    Nov 20 at 23:02












                  • Yes, I have pointed that out. But so is the input type="number" for that matter
                    – Kristjan Kica
                    Nov 20 at 23:02


















                  Wasn't me who down voted, but if you've got a browser that isn't HTML5 compliant at this point, that's your problem.
                  – Scott Marcus
                  Nov 20 at 23:02






                  Wasn't me who down voted, but if you've got a browser that isn't HTML5 compliant at this point, that's your problem.
                  – Scott Marcus
                  Nov 20 at 23:02














                  Yes, I have pointed that out. But so is the input type="number" for that matter
                  – Kristjan Kica
                  Nov 20 at 23:02






                  Yes, I have pointed that out. But so is the input type="number" for that matter
                  – Kristjan Kica
                  Nov 20 at 23:02













                  0














                  Sounds like you have a few problems and therefore a couple possible solutions



                  If you want the error to appear after your first character but still want to be able to keep entering characters until the requirements are met, try displaying the error by adding it to your page somewhere instead of using alert.



                  If you want to only check the value when someone is done typing, you can use onchange instead of oninput, though this means that the user will have to defocus the input.



                  If you want to check the value when someone is done typing but without having to defocus the input you should look into using a debounce function. Underscorejs has a good one or you can write your own.






                  share|improve this answer


























                    0














                    Sounds like you have a few problems and therefore a couple possible solutions



                    If you want the error to appear after your first character but still want to be able to keep entering characters until the requirements are met, try displaying the error by adding it to your page somewhere instead of using alert.



                    If you want to only check the value when someone is done typing, you can use onchange instead of oninput, though this means that the user will have to defocus the input.



                    If you want to check the value when someone is done typing but without having to defocus the input you should look into using a debounce function. Underscorejs has a good one or you can write your own.






                    share|improve this answer
























                      0












                      0








                      0






                      Sounds like you have a few problems and therefore a couple possible solutions



                      If you want the error to appear after your first character but still want to be able to keep entering characters until the requirements are met, try displaying the error by adding it to your page somewhere instead of using alert.



                      If you want to only check the value when someone is done typing, you can use onchange instead of oninput, though this means that the user will have to defocus the input.



                      If you want to check the value when someone is done typing but without having to defocus the input you should look into using a debounce function. Underscorejs has a good one or you can write your own.






                      share|improve this answer












                      Sounds like you have a few problems and therefore a couple possible solutions



                      If you want the error to appear after your first character but still want to be able to keep entering characters until the requirements are met, try displaying the error by adding it to your page somewhere instead of using alert.



                      If you want to only check the value when someone is done typing, you can use onchange instead of oninput, though this means that the user will have to defocus the input.



                      If you want to check the value when someone is done typing but without having to defocus the input you should look into using a debounce function. Underscorejs has a good one or you can write your own.







                      share|improve this answer












                      share|improve this answer



                      share|improve this answer










                      answered Nov 20 at 22:51









                      nathan.meadows

                      577215




                      577215























                          0














                          The function is ok. 4 is less than 6 therefore it throws an error. The best way forward is to run function after user has finished typing.
                          To do this, edit the html section to onchange.



                          <input type="number" id="message1" name="height" onchange="function_two()"> 


                          function function_two() {
                          var FrameHeight = this.value;
                          if( trim (value ) == '' ){
                          return false;
                          }
                          if (FrameHeight < 6 || FrameHeight > 36) {
                          alert("Height must be between 6-36");
                          }
                          }





                          share|improve this answer























                          • onblur fires even if there is no change. I fail to see how that is "The best way" to proceed.
                            – Tiny Giant
                            Nov 20 at 22:57












                          • You can return false if trim value equals ''
                            – Edwin Dijas Chiwona
                            Nov 20 at 23:01






                          • 1




                            I fail to see how that would solve the problem of calling the function when there is no change. The change event is dispatched when the input blurs and the value has changed, no point in reinventing the wheel. This is literally not "The best way forward". 100%
                            – Tiny Giant
                            Nov 20 at 23:04








                          • 2




                            The input type is number. Spaces aren't allowed in the field in the first place, so trim() is not needed.
                            – Scott Marcus
                            Nov 20 at 23:06










                          • @scott i never had trim in the first place. I like your answer. You are using change which i suggested earlier and someone voted me down. Then i added the return false... :)
                            – Edwin Dijas Chiwona
                            Nov 20 at 23:10
















                          0














                          The function is ok. 4 is less than 6 therefore it throws an error. The best way forward is to run function after user has finished typing.
                          To do this, edit the html section to onchange.



                          <input type="number" id="message1" name="height" onchange="function_two()"> 


                          function function_two() {
                          var FrameHeight = this.value;
                          if( trim (value ) == '' ){
                          return false;
                          }
                          if (FrameHeight < 6 || FrameHeight > 36) {
                          alert("Height must be between 6-36");
                          }
                          }





                          share|improve this answer























                          • onblur fires even if there is no change. I fail to see how that is "The best way" to proceed.
                            – Tiny Giant
                            Nov 20 at 22:57












                          • You can return false if trim value equals ''
                            – Edwin Dijas Chiwona
                            Nov 20 at 23:01






                          • 1




                            I fail to see how that would solve the problem of calling the function when there is no change. The change event is dispatched when the input blurs and the value has changed, no point in reinventing the wheel. This is literally not "The best way forward". 100%
                            – Tiny Giant
                            Nov 20 at 23:04








                          • 2




                            The input type is number. Spaces aren't allowed in the field in the first place, so trim() is not needed.
                            – Scott Marcus
                            Nov 20 at 23:06










                          • @scott i never had trim in the first place. I like your answer. You are using change which i suggested earlier and someone voted me down. Then i added the return false... :)
                            – Edwin Dijas Chiwona
                            Nov 20 at 23:10














                          0












                          0








                          0






                          The function is ok. 4 is less than 6 therefore it throws an error. The best way forward is to run function after user has finished typing.
                          To do this, edit the html section to onchange.



                          <input type="number" id="message1" name="height" onchange="function_two()"> 


                          function function_two() {
                          var FrameHeight = this.value;
                          if( trim (value ) == '' ){
                          return false;
                          }
                          if (FrameHeight < 6 || FrameHeight > 36) {
                          alert("Height must be between 6-36");
                          }
                          }





                          share|improve this answer














                          The function is ok. 4 is less than 6 therefore it throws an error. The best way forward is to run function after user has finished typing.
                          To do this, edit the html section to onchange.



                          <input type="number" id="message1" name="height" onchange="function_two()"> 


                          function function_two() {
                          var FrameHeight = this.value;
                          if( trim (value ) == '' ){
                          return false;
                          }
                          if (FrameHeight < 6 || FrameHeight > 36) {
                          alert("Height must be between 6-36");
                          }
                          }






                          share|improve this answer














                          share|improve this answer



                          share|improve this answer








                          edited Nov 20 at 23:32

























                          answered Nov 20 at 22:56









                          Edwin Dijas Chiwona

                          34118




                          34118












                          • onblur fires even if there is no change. I fail to see how that is "The best way" to proceed.
                            – Tiny Giant
                            Nov 20 at 22:57












                          • You can return false if trim value equals ''
                            – Edwin Dijas Chiwona
                            Nov 20 at 23:01






                          • 1




                            I fail to see how that would solve the problem of calling the function when there is no change. The change event is dispatched when the input blurs and the value has changed, no point in reinventing the wheel. This is literally not "The best way forward". 100%
                            – Tiny Giant
                            Nov 20 at 23:04








                          • 2




                            The input type is number. Spaces aren't allowed in the field in the first place, so trim() is not needed.
                            – Scott Marcus
                            Nov 20 at 23:06










                          • @scott i never had trim in the first place. I like your answer. You are using change which i suggested earlier and someone voted me down. Then i added the return false... :)
                            – Edwin Dijas Chiwona
                            Nov 20 at 23:10


















                          • onblur fires even if there is no change. I fail to see how that is "The best way" to proceed.
                            – Tiny Giant
                            Nov 20 at 22:57












                          • You can return false if trim value equals ''
                            – Edwin Dijas Chiwona
                            Nov 20 at 23:01






                          • 1




                            I fail to see how that would solve the problem of calling the function when there is no change. The change event is dispatched when the input blurs and the value has changed, no point in reinventing the wheel. This is literally not "The best way forward". 100%
                            – Tiny Giant
                            Nov 20 at 23:04








                          • 2




                            The input type is number. Spaces aren't allowed in the field in the first place, so trim() is not needed.
                            – Scott Marcus
                            Nov 20 at 23:06










                          • @scott i never had trim in the first place. I like your answer. You are using change which i suggested earlier and someone voted me down. Then i added the return false... :)
                            – Edwin Dijas Chiwona
                            Nov 20 at 23:10
















                          onblur fires even if there is no change. I fail to see how that is "The best way" to proceed.
                          – Tiny Giant
                          Nov 20 at 22:57






                          onblur fires even if there is no change. I fail to see how that is "The best way" to proceed.
                          – Tiny Giant
                          Nov 20 at 22:57














                          You can return false if trim value equals ''
                          – Edwin Dijas Chiwona
                          Nov 20 at 23:01




                          You can return false if trim value equals ''
                          – Edwin Dijas Chiwona
                          Nov 20 at 23:01




                          1




                          1




                          I fail to see how that would solve the problem of calling the function when there is no change. The change event is dispatched when the input blurs and the value has changed, no point in reinventing the wheel. This is literally not "The best way forward". 100%
                          – Tiny Giant
                          Nov 20 at 23:04






                          I fail to see how that would solve the problem of calling the function when there is no change. The change event is dispatched when the input blurs and the value has changed, no point in reinventing the wheel. This is literally not "The best way forward". 100%
                          – Tiny Giant
                          Nov 20 at 23:04






                          2




                          2




                          The input type is number. Spaces aren't allowed in the field in the first place, so trim() is not needed.
                          – Scott Marcus
                          Nov 20 at 23:06




                          The input type is number. Spaces aren't allowed in the field in the first place, so trim() is not needed.
                          – Scott Marcus
                          Nov 20 at 23:06












                          @scott i never had trim in the first place. I like your answer. You are using change which i suggested earlier and someone voted me down. Then i added the return false... :)
                          – Edwin Dijas Chiwona
                          Nov 20 at 23:10




                          @scott i never had trim in the first place. I like your answer. You are using change which i suggested earlier and someone voted me down. Then i added the return false... :)
                          – Edwin Dijas Chiwona
                          Nov 20 at 23:10











                          0














                          @TinyGiant thankyou. it worked



                          onchange="function_two()"





                          share|improve this answer


























                            0














                            @TinyGiant thankyou. it worked



                            onchange="function_two()"





                            share|improve this answer
























                              0












                              0








                              0






                              @TinyGiant thankyou. it worked



                              onchange="function_two()"





                              share|improve this answer












                              @TinyGiant thankyou. it worked



                              onchange="function_two()"






                              share|improve this answer












                              share|improve this answer



                              share|improve this answer










                              answered Nov 21 at 16:20









                              Navroop

                              328




                              328























                                  0














                                  I would think focus out event would help https://api.jquery.com/focusout/






                                  share|improve this answer


























                                    0














                                    I would think focus out event would help https://api.jquery.com/focusout/






                                    share|improve this answer
























                                      0












                                      0








                                      0






                                      I would think focus out event would help https://api.jquery.com/focusout/






                                      share|improve this answer












                                      I would think focus out event would help https://api.jquery.com/focusout/







                                      share|improve this answer












                                      share|improve this answer



                                      share|improve this answer










                                      answered Nov 30 at 16:47









                                      Jagjit Singh

                                      31




                                      31























                                          -1














                                          You are validating each keystroke entered, so you may want to combine a combination of oninput and onblur to validate the entire value and the keystrokes as they happen.



                                          Try something like this:



                                          <html>
                                          <head>
                                          <style>
                                          input.invalid {
                                          background-color: red;
                                          }
                                          </style>
                                          <script>
                                          function validateInput(inputElement) {
                                          var frameHeight = inputElement.value
                                          if (isValidHeight(frameHeight)) {
                                          inputElement.className = ""
                                          } else {
                                          inputElement.className = "invalid"
                                          }
                                          }

                                          function validateFrameHeight(inputElement) {
                                          var frameHeight = inputElement.value
                                          if(!isValidHeight(frameHeight)) {
                                          alert("Height must be between 6-36");
                                          }
                                          }

                                          function isValidHeight(frameHeight) {
                                          return frameHeight <= 36 && frameHeight >= 6
                                          }
                                          </script>
                                          </head>
                                          <body>

                                          <input class="invalid" type="number" id="message1" name="height" oninput="validateInput(this)" onblur="validateFrameHeight(this)">

                                          </body>







                                          share|improve this answer

















                                          • 1




                                            This seems like an even worse idea. I seriously do not get the aversion to using the proper event (change), and the need to reinvent the wheel for absolutely no reason.
                                            – Tiny Giant
                                            Nov 20 at 23:21










                                          • Agree and disagree. I agree that change is a better event for validation than blur. However I disagree that oninput is a bad way to get real-time feedback on your currently entered data.
                                            – Ian Pilipski
                                            Nov 21 at 20:00










                                          • But the problem is that they don't need real time feedback, the need feedback on change. Hacking oninput and onblur together to make a fragile substitute for onchange is not a good alternative to onchange.
                                            – Tiny Giant
                                            Nov 21 at 20:24
















                                          -1














                                          You are validating each keystroke entered, so you may want to combine a combination of oninput and onblur to validate the entire value and the keystrokes as they happen.



                                          Try something like this:



                                          <html>
                                          <head>
                                          <style>
                                          input.invalid {
                                          background-color: red;
                                          }
                                          </style>
                                          <script>
                                          function validateInput(inputElement) {
                                          var frameHeight = inputElement.value
                                          if (isValidHeight(frameHeight)) {
                                          inputElement.className = ""
                                          } else {
                                          inputElement.className = "invalid"
                                          }
                                          }

                                          function validateFrameHeight(inputElement) {
                                          var frameHeight = inputElement.value
                                          if(!isValidHeight(frameHeight)) {
                                          alert("Height must be between 6-36");
                                          }
                                          }

                                          function isValidHeight(frameHeight) {
                                          return frameHeight <= 36 && frameHeight >= 6
                                          }
                                          </script>
                                          </head>
                                          <body>

                                          <input class="invalid" type="number" id="message1" name="height" oninput="validateInput(this)" onblur="validateFrameHeight(this)">

                                          </body>







                                          share|improve this answer

















                                          • 1




                                            This seems like an even worse idea. I seriously do not get the aversion to using the proper event (change), and the need to reinvent the wheel for absolutely no reason.
                                            – Tiny Giant
                                            Nov 20 at 23:21










                                          • Agree and disagree. I agree that change is a better event for validation than blur. However I disagree that oninput is a bad way to get real-time feedback on your currently entered data.
                                            – Ian Pilipski
                                            Nov 21 at 20:00










                                          • But the problem is that they don't need real time feedback, the need feedback on change. Hacking oninput and onblur together to make a fragile substitute for onchange is not a good alternative to onchange.
                                            – Tiny Giant
                                            Nov 21 at 20:24














                                          -1












                                          -1








                                          -1






                                          You are validating each keystroke entered, so you may want to combine a combination of oninput and onblur to validate the entire value and the keystrokes as they happen.



                                          Try something like this:



                                          <html>
                                          <head>
                                          <style>
                                          input.invalid {
                                          background-color: red;
                                          }
                                          </style>
                                          <script>
                                          function validateInput(inputElement) {
                                          var frameHeight = inputElement.value
                                          if (isValidHeight(frameHeight)) {
                                          inputElement.className = ""
                                          } else {
                                          inputElement.className = "invalid"
                                          }
                                          }

                                          function validateFrameHeight(inputElement) {
                                          var frameHeight = inputElement.value
                                          if(!isValidHeight(frameHeight)) {
                                          alert("Height must be between 6-36");
                                          }
                                          }

                                          function isValidHeight(frameHeight) {
                                          return frameHeight <= 36 && frameHeight >= 6
                                          }
                                          </script>
                                          </head>
                                          <body>

                                          <input class="invalid" type="number" id="message1" name="height" oninput="validateInput(this)" onblur="validateFrameHeight(this)">

                                          </body>







                                          share|improve this answer












                                          You are validating each keystroke entered, so you may want to combine a combination of oninput and onblur to validate the entire value and the keystrokes as they happen.



                                          Try something like this:



                                          <html>
                                          <head>
                                          <style>
                                          input.invalid {
                                          background-color: red;
                                          }
                                          </style>
                                          <script>
                                          function validateInput(inputElement) {
                                          var frameHeight = inputElement.value
                                          if (isValidHeight(frameHeight)) {
                                          inputElement.className = ""
                                          } else {
                                          inputElement.className = "invalid"
                                          }
                                          }

                                          function validateFrameHeight(inputElement) {
                                          var frameHeight = inputElement.value
                                          if(!isValidHeight(frameHeight)) {
                                          alert("Height must be between 6-36");
                                          }
                                          }

                                          function isValidHeight(frameHeight) {
                                          return frameHeight <= 36 && frameHeight >= 6
                                          }
                                          </script>
                                          </head>
                                          <body>

                                          <input class="invalid" type="number" id="message1" name="height" oninput="validateInput(this)" onblur="validateFrameHeight(this)">

                                          </body>








                                          share|improve this answer












                                          share|improve this answer



                                          share|improve this answer










                                          answered Nov 20 at 23:14









                                          Ian Pilipski

                                          454




                                          454








                                          • 1




                                            This seems like an even worse idea. I seriously do not get the aversion to using the proper event (change), and the need to reinvent the wheel for absolutely no reason.
                                            – Tiny Giant
                                            Nov 20 at 23:21










                                          • Agree and disagree. I agree that change is a better event for validation than blur. However I disagree that oninput is a bad way to get real-time feedback on your currently entered data.
                                            – Ian Pilipski
                                            Nov 21 at 20:00










                                          • But the problem is that they don't need real time feedback, the need feedback on change. Hacking oninput and onblur together to make a fragile substitute for onchange is not a good alternative to onchange.
                                            – Tiny Giant
                                            Nov 21 at 20:24














                                          • 1




                                            This seems like an even worse idea. I seriously do not get the aversion to using the proper event (change), and the need to reinvent the wheel for absolutely no reason.
                                            – Tiny Giant
                                            Nov 20 at 23:21










                                          • Agree and disagree. I agree that change is a better event for validation than blur. However I disagree that oninput is a bad way to get real-time feedback on your currently entered data.
                                            – Ian Pilipski
                                            Nov 21 at 20:00










                                          • But the problem is that they don't need real time feedback, the need feedback on change. Hacking oninput and onblur together to make a fragile substitute for onchange is not a good alternative to onchange.
                                            – Tiny Giant
                                            Nov 21 at 20:24








                                          1




                                          1




                                          This seems like an even worse idea. I seriously do not get the aversion to using the proper event (change), and the need to reinvent the wheel for absolutely no reason.
                                          – Tiny Giant
                                          Nov 20 at 23:21




                                          This seems like an even worse idea. I seriously do not get the aversion to using the proper event (change), and the need to reinvent the wheel for absolutely no reason.
                                          – Tiny Giant
                                          Nov 20 at 23:21












                                          Agree and disagree. I agree that change is a better event for validation than blur. However I disagree that oninput is a bad way to get real-time feedback on your currently entered data.
                                          – Ian Pilipski
                                          Nov 21 at 20:00




                                          Agree and disagree. I agree that change is a better event for validation than blur. However I disagree that oninput is a bad way to get real-time feedback on your currently entered data.
                                          – Ian Pilipski
                                          Nov 21 at 20:00












                                          But the problem is that they don't need real time feedback, the need feedback on change. Hacking oninput and onblur together to make a fragile substitute for onchange is not a good alternative to onchange.
                                          – Tiny Giant
                                          Nov 21 at 20:24




                                          But the problem is that they don't need real time feedback, the need feedback on change. Hacking oninput and onblur together to make a fragile substitute for onchange is not a good alternative to onchange.
                                          – Tiny Giant
                                          Nov 21 at 20:24


















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