First working version of cocos2d v2.0 for iOS 12?
I'm looking to update an old app of mine that users a version of cocos2D (obj-c) back in 2013/14. Though booting up the project after all this time has rendered it full of errors.
I've tried replacing the old coco2D folder with the latest from cocos2D-x (ios) but that hasn't worked and let to further errors.
Just wondering if anyone has tried to update their old cocos2D and found a version where it began to support 64bit as I believe that's around the time Apple began to phase out my apps and i didn't update them.
ios objective-c cocos2d-iphone
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I'm looking to update an old app of mine that users a version of cocos2D (obj-c) back in 2013/14. Though booting up the project after all this time has rendered it full of errors.
I've tried replacing the old coco2D folder with the latest from cocos2D-x (ios) but that hasn't worked and let to further errors.
Just wondering if anyone has tried to update their old cocos2D and found a version where it began to support 64bit as I believe that's around the time Apple began to phase out my apps and i didn't update them.
ios objective-c cocos2d-iphone
1
Yes, I used old Cocos2d 2.0 code and updated it to Cocos2d 2.2 and done some minor tweaks...see this stackoverflow.com/questions/52531267/…
– Guru
Nov 23 '18 at 17:26
Thanks mate. This’ll be my last attempt to bring back my games.
– Mark
Nov 23 '18 at 22:44
add a comment |
I'm looking to update an old app of mine that users a version of cocos2D (obj-c) back in 2013/14. Though booting up the project after all this time has rendered it full of errors.
I've tried replacing the old coco2D folder with the latest from cocos2D-x (ios) but that hasn't worked and let to further errors.
Just wondering if anyone has tried to update their old cocos2D and found a version where it began to support 64bit as I believe that's around the time Apple began to phase out my apps and i didn't update them.
ios objective-c cocos2d-iphone
I'm looking to update an old app of mine that users a version of cocos2D (obj-c) back in 2013/14. Though booting up the project after all this time has rendered it full of errors.
I've tried replacing the old coco2D folder with the latest from cocos2D-x (ios) but that hasn't worked and let to further errors.
Just wondering if anyone has tried to update their old cocos2D and found a version where it began to support 64bit as I believe that's around the time Apple began to phase out my apps and i didn't update them.
ios objective-c cocos2d-iphone
ios objective-c cocos2d-iphone
edited Nov 22 '18 at 10:38
Mark
asked Nov 22 '18 at 10:21
MarkMark
3741316
3741316
1
Yes, I used old Cocos2d 2.0 code and updated it to Cocos2d 2.2 and done some minor tweaks...see this stackoverflow.com/questions/52531267/…
– Guru
Nov 23 '18 at 17:26
Thanks mate. This’ll be my last attempt to bring back my games.
– Mark
Nov 23 '18 at 22:44
add a comment |
1
Yes, I used old Cocos2d 2.0 code and updated it to Cocos2d 2.2 and done some minor tweaks...see this stackoverflow.com/questions/52531267/…
– Guru
Nov 23 '18 at 17:26
Thanks mate. This’ll be my last attempt to bring back my games.
– Mark
Nov 23 '18 at 22:44
1
1
Yes, I used old Cocos2d 2.0 code and updated it to Cocos2d 2.2 and done some minor tweaks...see this stackoverflow.com/questions/52531267/…
– Guru
Nov 23 '18 at 17:26
Yes, I used old Cocos2d 2.0 code and updated it to Cocos2d 2.2 and done some minor tweaks...see this stackoverflow.com/questions/52531267/…
– Guru
Nov 23 '18 at 17:26
Thanks mate. This’ll be my last attempt to bring back my games.
– Mark
Nov 23 '18 at 22:44
Thanks mate. This’ll be my last attempt to bring back my games.
– Mark
Nov 23 '18 at 22:44
add a comment |
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Yes, I used old Cocos2d 2.0 code and updated it to Cocos2d 2.2 and done some minor tweaks...see this stackoverflow.com/questions/52531267/…
– Guru
Nov 23 '18 at 17:26
Thanks mate. This’ll be my last attempt to bring back my games.
– Mark
Nov 23 '18 at 22:44