Tic Tac Toe in C++11












0














I wrote this,but I want to add some sort of AI, could you guys give me any pointers? (Ha, get it?).I would also be happy to hear what you have to say about the code. Also is it neat (aesthetically as well as functionally)?



#include <iostream>
bool end = false;
int w_combinations[8][3] = {{0,1,2},{3,4,5},{6,7,8},{0,3,6},{1,4,7},{2,5,8},{0,4,8},{2,4,6}};
int pos = {1,2,3,4,5,6,7,8,9};
void check (int x) {
if ( x == 10) {
std::cout << "X|";
}
else if (x == 11) {
std::cout << "O|";
}
else {
std::cout << x << "|";
}
}
void printMatrix() {
std::cout << "|" ; check(pos[0]) ; check(pos[1]) ; check(pos[2]);std::cout << "n";
std::cout << "|" ; check(pos[3]);check(pos[4]) ; check(pos[5]);std::cout << "n";
std::cout << "|" ; check(pos[6]) ; check(pos[7]) ; check(pos[8]); std::cout << "n";
}
void input(int z , int player) {
if (player == 1 && pos[z-1] != 10 && pos[z-1] != 11) {
pos[z-1] = 10;
}
else if (player == 2 && pos[z-1] != 10 && pos[z-1] != 11){
pos[z-1] = 11;
}
else {
std::cout << "nInvalid! Try again: ";
int y;
std::cin >> y;
input(y,player);

}
}

//Winning mechanism: Simply cylce through all combos.
bool win() {
for (int i = 0 ; i < 8 ; ++i) {
if (pos[w_combinations[i][0]] == pos[w_combinations[i][1]] && pos[w_combinations[i][0]] == pos[w_combinations[i][2]])
{
return true;
break;
}
}
return false;
}
int main() {
int count = 0; //Cycle through draws
while (1)
{
int z;
printMatrix();
std::cout << "1[X]:";
std::cin >> z;
input(z,1);
if (win()) {std::cout << "Player 1 wins!n";break;}
++count;
printMatrix();
if (count == 9) {
std::cout << "Draw!";
break;
}
std::cout << "2[O]:";
std::cin >> z;
input(z,2);
if (win()) {std::cout << "Player 2 wins!n";break;}
++count;
if (count == 9) {
std::cout << "Draw!";
break;
}
}
std::cout << "Play again[Yes = 1, No = 0]: ";
int permission;
std::cin >> permission;
if (permission == 1) {
std::cout << "nn";
main();
}
}








share



























    0














    I wrote this,but I want to add some sort of AI, could you guys give me any pointers? (Ha, get it?).I would also be happy to hear what you have to say about the code. Also is it neat (aesthetically as well as functionally)?



    #include <iostream>
    bool end = false;
    int w_combinations[8][3] = {{0,1,2},{3,4,5},{6,7,8},{0,3,6},{1,4,7},{2,5,8},{0,4,8},{2,4,6}};
    int pos = {1,2,3,4,5,6,7,8,9};
    void check (int x) {
    if ( x == 10) {
    std::cout << "X|";
    }
    else if (x == 11) {
    std::cout << "O|";
    }
    else {
    std::cout << x << "|";
    }
    }
    void printMatrix() {
    std::cout << "|" ; check(pos[0]) ; check(pos[1]) ; check(pos[2]);std::cout << "n";
    std::cout << "|" ; check(pos[3]);check(pos[4]) ; check(pos[5]);std::cout << "n";
    std::cout << "|" ; check(pos[6]) ; check(pos[7]) ; check(pos[8]); std::cout << "n";
    }
    void input(int z , int player) {
    if (player == 1 && pos[z-1] != 10 && pos[z-1] != 11) {
    pos[z-1] = 10;
    }
    else if (player == 2 && pos[z-1] != 10 && pos[z-1] != 11){
    pos[z-1] = 11;
    }
    else {
    std::cout << "nInvalid! Try again: ";
    int y;
    std::cin >> y;
    input(y,player);

    }
    }

    //Winning mechanism: Simply cylce through all combos.
    bool win() {
    for (int i = 0 ; i < 8 ; ++i) {
    if (pos[w_combinations[i][0]] == pos[w_combinations[i][1]] && pos[w_combinations[i][0]] == pos[w_combinations[i][2]])
    {
    return true;
    break;
    }
    }
    return false;
    }
    int main() {
    int count = 0; //Cycle through draws
    while (1)
    {
    int z;
    printMatrix();
    std::cout << "1[X]:";
    std::cin >> z;
    input(z,1);
    if (win()) {std::cout << "Player 1 wins!n";break;}
    ++count;
    printMatrix();
    if (count == 9) {
    std::cout << "Draw!";
    break;
    }
    std::cout << "2[O]:";
    std::cin >> z;
    input(z,2);
    if (win()) {std::cout << "Player 2 wins!n";break;}
    ++count;
    if (count == 9) {
    std::cout << "Draw!";
    break;
    }
    }
    std::cout << "Play again[Yes = 1, No = 0]: ";
    int permission;
    std::cin >> permission;
    if (permission == 1) {
    std::cout << "nn";
    main();
    }
    }








    share

























      0












      0








      0







      I wrote this,but I want to add some sort of AI, could you guys give me any pointers? (Ha, get it?).I would also be happy to hear what you have to say about the code. Also is it neat (aesthetically as well as functionally)?



      #include <iostream>
      bool end = false;
      int w_combinations[8][3] = {{0,1,2},{3,4,5},{6,7,8},{0,3,6},{1,4,7},{2,5,8},{0,4,8},{2,4,6}};
      int pos = {1,2,3,4,5,6,7,8,9};
      void check (int x) {
      if ( x == 10) {
      std::cout << "X|";
      }
      else if (x == 11) {
      std::cout << "O|";
      }
      else {
      std::cout << x << "|";
      }
      }
      void printMatrix() {
      std::cout << "|" ; check(pos[0]) ; check(pos[1]) ; check(pos[2]);std::cout << "n";
      std::cout << "|" ; check(pos[3]);check(pos[4]) ; check(pos[5]);std::cout << "n";
      std::cout << "|" ; check(pos[6]) ; check(pos[7]) ; check(pos[8]); std::cout << "n";
      }
      void input(int z , int player) {
      if (player == 1 && pos[z-1] != 10 && pos[z-1] != 11) {
      pos[z-1] = 10;
      }
      else if (player == 2 && pos[z-1] != 10 && pos[z-1] != 11){
      pos[z-1] = 11;
      }
      else {
      std::cout << "nInvalid! Try again: ";
      int y;
      std::cin >> y;
      input(y,player);

      }
      }

      //Winning mechanism: Simply cylce through all combos.
      bool win() {
      for (int i = 0 ; i < 8 ; ++i) {
      if (pos[w_combinations[i][0]] == pos[w_combinations[i][1]] && pos[w_combinations[i][0]] == pos[w_combinations[i][2]])
      {
      return true;
      break;
      }
      }
      return false;
      }
      int main() {
      int count = 0; //Cycle through draws
      while (1)
      {
      int z;
      printMatrix();
      std::cout << "1[X]:";
      std::cin >> z;
      input(z,1);
      if (win()) {std::cout << "Player 1 wins!n";break;}
      ++count;
      printMatrix();
      if (count == 9) {
      std::cout << "Draw!";
      break;
      }
      std::cout << "2[O]:";
      std::cin >> z;
      input(z,2);
      if (win()) {std::cout << "Player 2 wins!n";break;}
      ++count;
      if (count == 9) {
      std::cout << "Draw!";
      break;
      }
      }
      std::cout << "Play again[Yes = 1, No = 0]: ";
      int permission;
      std::cin >> permission;
      if (permission == 1) {
      std::cout << "nn";
      main();
      }
      }








      share













      I wrote this,but I want to add some sort of AI, could you guys give me any pointers? (Ha, get it?).I would also be happy to hear what you have to say about the code. Also is it neat (aesthetically as well as functionally)?



      #include <iostream>
      bool end = false;
      int w_combinations[8][3] = {{0,1,2},{3,4,5},{6,7,8},{0,3,6},{1,4,7},{2,5,8},{0,4,8},{2,4,6}};
      int pos = {1,2,3,4,5,6,7,8,9};
      void check (int x) {
      if ( x == 10) {
      std::cout << "X|";
      }
      else if (x == 11) {
      std::cout << "O|";
      }
      else {
      std::cout << x << "|";
      }
      }
      void printMatrix() {
      std::cout << "|" ; check(pos[0]) ; check(pos[1]) ; check(pos[2]);std::cout << "n";
      std::cout << "|" ; check(pos[3]);check(pos[4]) ; check(pos[5]);std::cout << "n";
      std::cout << "|" ; check(pos[6]) ; check(pos[7]) ; check(pos[8]); std::cout << "n";
      }
      void input(int z , int player) {
      if (player == 1 && pos[z-1] != 10 && pos[z-1] != 11) {
      pos[z-1] = 10;
      }
      else if (player == 2 && pos[z-1] != 10 && pos[z-1] != 11){
      pos[z-1] = 11;
      }
      else {
      std::cout << "nInvalid! Try again: ";
      int y;
      std::cin >> y;
      input(y,player);

      }
      }

      //Winning mechanism: Simply cylce through all combos.
      bool win() {
      for (int i = 0 ; i < 8 ; ++i) {
      if (pos[w_combinations[i][0]] == pos[w_combinations[i][1]] && pos[w_combinations[i][0]] == pos[w_combinations[i][2]])
      {
      return true;
      break;
      }
      }
      return false;
      }
      int main() {
      int count = 0; //Cycle through draws
      while (1)
      {
      int z;
      printMatrix();
      std::cout << "1[X]:";
      std::cin >> z;
      input(z,1);
      if (win()) {std::cout << "Player 1 wins!n";break;}
      ++count;
      printMatrix();
      if (count == 9) {
      std::cout << "Draw!";
      break;
      }
      std::cout << "2[O]:";
      std::cin >> z;
      input(z,2);
      if (win()) {std::cout << "Player 2 wins!n";break;}
      ++count;
      if (count == 9) {
      std::cout << "Draw!";
      break;
      }
      }
      std::cout << "Play again[Yes = 1, No = 0]: ";
      int permission;
      std::cin >> permission;
      if (permission == 1) {
      std::cout << "nn";
      main();
      }
      }






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      asked 5 mins ago









      Chirag M

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