Why JavaFX TextField listener repeats 3 times?











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1
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I am trying to track input to TextField and allow user to input only 1 symbol per TextField, here is my code:



package sample;

import javafx.application.Application;
import javafx.scene.Parent;
import javafx.scene.Scene;
import javafx.scene.control.TextField;
import javafx.scene.layout.Pane;
import javafx.stage.Stage;

public class Main extends Application {

@Override
public void start(Stage primaryStage) throws Exception{
TextField textField = new TextField(); //creating new textfield
Pane window = new Pane();
Parent root = window;
window.getChildren().addAll(textField); //adding textfield to the window
primaryStage.setScene(new Scene(root, 200, 50));
primaryStage.show();
textField.textProperty().addListener(event ->
{
try {
if (textField.getLength() > 1) { //check if the length of the textfield text exceeds 1
System.out.println("NOT Accepted");
textField.setText(String.valueOf(textField.getText().charAt(0))); //set textfield text to first char only
} else {
System.out.println("Accepted");
}
} catch (IndexOutOfBoundsException Bound) {}
}
);
}

public static void main(String args) {
launch(args);
}
}


When I press any symbol first time, everything works good, but when I press second time, event listener repeats 3 times. Here the exapmle:
"a" key has been pressed, console output:



Accepted  //<---Correct


"a" key (or any another key) has been pressed second time, console output:



NOT Accepted  //<---Correct
Accepted //<---Not correct
Accepted //<---Not correct


As shown above listener repeats 3 times.
But I expect that console should show only "NOT Accepted" and shouldn't repeat 2 times more.










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  • In your listener you modify the content of your TextField, then it triggers your listener : textField.setText(String.valueOf(textField.getText().charAt(0)));. Everything works as coded.
    – Pagbo
    Nov 19 at 14:16

















up vote
1
down vote

favorite












I am trying to track input to TextField and allow user to input only 1 symbol per TextField, here is my code:



package sample;

import javafx.application.Application;
import javafx.scene.Parent;
import javafx.scene.Scene;
import javafx.scene.control.TextField;
import javafx.scene.layout.Pane;
import javafx.stage.Stage;

public class Main extends Application {

@Override
public void start(Stage primaryStage) throws Exception{
TextField textField = new TextField(); //creating new textfield
Pane window = new Pane();
Parent root = window;
window.getChildren().addAll(textField); //adding textfield to the window
primaryStage.setScene(new Scene(root, 200, 50));
primaryStage.show();
textField.textProperty().addListener(event ->
{
try {
if (textField.getLength() > 1) { //check if the length of the textfield text exceeds 1
System.out.println("NOT Accepted");
textField.setText(String.valueOf(textField.getText().charAt(0))); //set textfield text to first char only
} else {
System.out.println("Accepted");
}
} catch (IndexOutOfBoundsException Bound) {}
}
);
}

public static void main(String args) {
launch(args);
}
}


When I press any symbol first time, everything works good, but when I press second time, event listener repeats 3 times. Here the exapmle:
"a" key has been pressed, console output:



Accepted  //<---Correct


"a" key (or any another key) has been pressed second time, console output:



NOT Accepted  //<---Correct
Accepted //<---Not correct
Accepted //<---Not correct


As shown above listener repeats 3 times.
But I expect that console should show only "NOT Accepted" and shouldn't repeat 2 times more.










share|improve this question







New contributor




Yerbol is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.




















  • In your listener you modify the content of your TextField, then it triggers your listener : textField.setText(String.valueOf(textField.getText().charAt(0)));. Everything works as coded.
    – Pagbo
    Nov 19 at 14:16















up vote
1
down vote

favorite









up vote
1
down vote

favorite











I am trying to track input to TextField and allow user to input only 1 symbol per TextField, here is my code:



package sample;

import javafx.application.Application;
import javafx.scene.Parent;
import javafx.scene.Scene;
import javafx.scene.control.TextField;
import javafx.scene.layout.Pane;
import javafx.stage.Stage;

public class Main extends Application {

@Override
public void start(Stage primaryStage) throws Exception{
TextField textField = new TextField(); //creating new textfield
Pane window = new Pane();
Parent root = window;
window.getChildren().addAll(textField); //adding textfield to the window
primaryStage.setScene(new Scene(root, 200, 50));
primaryStage.show();
textField.textProperty().addListener(event ->
{
try {
if (textField.getLength() > 1) { //check if the length of the textfield text exceeds 1
System.out.println("NOT Accepted");
textField.setText(String.valueOf(textField.getText().charAt(0))); //set textfield text to first char only
} else {
System.out.println("Accepted");
}
} catch (IndexOutOfBoundsException Bound) {}
}
);
}

public static void main(String args) {
launch(args);
}
}


When I press any symbol first time, everything works good, but when I press second time, event listener repeats 3 times. Here the exapmle:
"a" key has been pressed, console output:



Accepted  //<---Correct


"a" key (or any another key) has been pressed second time, console output:



NOT Accepted  //<---Correct
Accepted //<---Not correct
Accepted //<---Not correct


As shown above listener repeats 3 times.
But I expect that console should show only "NOT Accepted" and shouldn't repeat 2 times more.










share|improve this question







New contributor




Yerbol is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











I am trying to track input to TextField and allow user to input only 1 symbol per TextField, here is my code:



package sample;

import javafx.application.Application;
import javafx.scene.Parent;
import javafx.scene.Scene;
import javafx.scene.control.TextField;
import javafx.scene.layout.Pane;
import javafx.stage.Stage;

public class Main extends Application {

@Override
public void start(Stage primaryStage) throws Exception{
TextField textField = new TextField(); //creating new textfield
Pane window = new Pane();
Parent root = window;
window.getChildren().addAll(textField); //adding textfield to the window
primaryStage.setScene(new Scene(root, 200, 50));
primaryStage.show();
textField.textProperty().addListener(event ->
{
try {
if (textField.getLength() > 1) { //check if the length of the textfield text exceeds 1
System.out.println("NOT Accepted");
textField.setText(String.valueOf(textField.getText().charAt(0))); //set textfield text to first char only
} else {
System.out.println("Accepted");
}
} catch (IndexOutOfBoundsException Bound) {}
}
);
}

public static void main(String args) {
launch(args);
}
}


When I press any symbol first time, everything works good, but when I press second time, event listener repeats 3 times. Here the exapmle:
"a" key has been pressed, console output:



Accepted  //<---Correct


"a" key (or any another key) has been pressed second time, console output:



NOT Accepted  //<---Correct
Accepted //<---Not correct
Accepted //<---Not correct


As shown above listener repeats 3 times.
But I expect that console should show only "NOT Accepted" and shouldn't repeat 2 times more.







javafx listener textfield keypress






share|improve this question







New contributor




Yerbol is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











share|improve this question







New contributor




Yerbol is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









share|improve this question




share|improve this question






New contributor




Yerbol is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









asked Nov 19 at 14:02









Yerbol

82




82




New contributor




Yerbol is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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New contributor





Yerbol is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






Yerbol is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.












  • In your listener you modify the content of your TextField, then it triggers your listener : textField.setText(String.valueOf(textField.getText().charAt(0)));. Everything works as coded.
    – Pagbo
    Nov 19 at 14:16




















  • In your listener you modify the content of your TextField, then it triggers your listener : textField.setText(String.valueOf(textField.getText().charAt(0)));. Everything works as coded.
    – Pagbo
    Nov 19 at 14:16


















In your listener you modify the content of your TextField, then it triggers your listener : textField.setText(String.valueOf(textField.getText().charAt(0)));. Everything works as coded.
– Pagbo
Nov 19 at 14:16






In your listener you modify the content of your TextField, then it triggers your listener : textField.setText(String.valueOf(textField.getText().charAt(0)));. Everything works as coded.
– Pagbo
Nov 19 at 14:16














1 Answer
1






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up vote
3
down vote



accepted










Instead of using a ChangeListener, I recommend a simple TextFormatter instead. This allows you to prevent the change without triggering another event.



    textField.setTextFormatter(new TextFormatter<String>((TextFormatter.Change change) -> {
String newText = change.getControlNewText();
if (newText.length() == 1) {
System.out.println("Accepted");
} else if (newText.length() > 1) {
System.out.println("NOT Accepted");
return null;
}

return change;
}));





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  • Thank you! It works!
    – Yerbol
    Nov 19 at 16:42











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1 Answer
1






active

oldest

votes








1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes








up vote
3
down vote



accepted










Instead of using a ChangeListener, I recommend a simple TextFormatter instead. This allows you to prevent the change without triggering another event.



    textField.setTextFormatter(new TextFormatter<String>((TextFormatter.Change change) -> {
String newText = change.getControlNewText();
if (newText.length() == 1) {
System.out.println("Accepted");
} else if (newText.length() > 1) {
System.out.println("NOT Accepted");
return null;
}

return change;
}));





share|improve this answer























  • Thank you! It works!
    – Yerbol
    Nov 19 at 16:42















up vote
3
down vote



accepted










Instead of using a ChangeListener, I recommend a simple TextFormatter instead. This allows you to prevent the change without triggering another event.



    textField.setTextFormatter(new TextFormatter<String>((TextFormatter.Change change) -> {
String newText = change.getControlNewText();
if (newText.length() == 1) {
System.out.println("Accepted");
} else if (newText.length() > 1) {
System.out.println("NOT Accepted");
return null;
}

return change;
}));





share|improve this answer























  • Thank you! It works!
    – Yerbol
    Nov 19 at 16:42













up vote
3
down vote



accepted







up vote
3
down vote



accepted






Instead of using a ChangeListener, I recommend a simple TextFormatter instead. This allows you to prevent the change without triggering another event.



    textField.setTextFormatter(new TextFormatter<String>((TextFormatter.Change change) -> {
String newText = change.getControlNewText();
if (newText.length() == 1) {
System.out.println("Accepted");
} else if (newText.length() > 1) {
System.out.println("NOT Accepted");
return null;
}

return change;
}));





share|improve this answer














Instead of using a ChangeListener, I recommend a simple TextFormatter instead. This allows you to prevent the change without triggering another event.



    textField.setTextFormatter(new TextFormatter<String>((TextFormatter.Change change) -> {
String newText = change.getControlNewText();
if (newText.length() == 1) {
System.out.println("Accepted");
} else if (newText.length() > 1) {
System.out.println("NOT Accepted");
return null;
}

return change;
}));






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edited Nov 19 at 14:39

























answered Nov 19 at 14:34









Zephyr

3,3172930




3,3172930












  • Thank you! It works!
    – Yerbol
    Nov 19 at 16:42


















  • Thank you! It works!
    – Yerbol
    Nov 19 at 16:42
















Thank you! It works!
– Yerbol
Nov 19 at 16:42




Thank you! It works!
– Yerbol
Nov 19 at 16:42










Yerbol is a new contributor. Be nice, and check out our Code of Conduct.










 

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