How does Chaos Bolt damage settle on a target?












6














It may sound straight forward, but I've read the spell's description about twenty times now and it doesn't specifically say.




Chaos Bolt (XGtE, p. 151)

You hurl an undulating, warbling mass of chaotic energy at one creature in range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 + 1d6 damage.

If you roll the same number on both d8s, the chaotic energy leaps from the target to a different creature of your choice within 30 feet of it. Make a new attack roll against the new target, and make a new damage roll, which could cause the chaotic energy to leap again. A creature can be targeted only once by each casting of this spell.




You roll the attack, and let's say it hits. Then you roll 2d8+1d6, let's say both d8s are 5, meaning it would jump.



Here's the question. Does the damage resolve on the first target THEN attack the second and resolve on the second as well? Due to the "wild magic" perception of this spell, it would "hit" the first guy, but not damage him, instead moving to the second guy, until finally you stop rolling doubles.



Example:

I'm attacking Bob (because screw Bob), and he's got his buddies Ted and Dan. I roll to attack Bob, hit, roll damage: result is 8+8+6 (max damage, because Bob deserves that). That would mean it would jump to let's say Ted (because screw Ted). Would Bob take the 8+8+6, and then I would roll to hit and damage Ted,

OR

would the damage to Bob not happen, and INSTEAD I would roll to hit and damage Ted?










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  • 1




    Great question! I feel like I know what it should be, but I can see where the language is confusing and could mean either. Hopefully a 5e guru will be around shortly to clear this up. While you wait, consider taking a quick tour of the site. There's some good information about what we do and how we do it.
    – Ifusaso
    1 hour ago
















6














It may sound straight forward, but I've read the spell's description about twenty times now and it doesn't specifically say.




Chaos Bolt (XGtE, p. 151)

You hurl an undulating, warbling mass of chaotic energy at one creature in range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 + 1d6 damage.

If you roll the same number on both d8s, the chaotic energy leaps from the target to a different creature of your choice within 30 feet of it. Make a new attack roll against the new target, and make a new damage roll, which could cause the chaotic energy to leap again. A creature can be targeted only once by each casting of this spell.




You roll the attack, and let's say it hits. Then you roll 2d8+1d6, let's say both d8s are 5, meaning it would jump.



Here's the question. Does the damage resolve on the first target THEN attack the second and resolve on the second as well? Due to the "wild magic" perception of this spell, it would "hit" the first guy, but not damage him, instead moving to the second guy, until finally you stop rolling doubles.



Example:

I'm attacking Bob (because screw Bob), and he's got his buddies Ted and Dan. I roll to attack Bob, hit, roll damage: result is 8+8+6 (max damage, because Bob deserves that). That would mean it would jump to let's say Ted (because screw Ted). Would Bob take the 8+8+6, and then I would roll to hit and damage Ted,

OR

would the damage to Bob not happen, and INSTEAD I would roll to hit and damage Ted?










share|improve this question









New contributor




Sorcerer_Farnsworth is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
















  • 1




    Great question! I feel like I know what it should be, but I can see where the language is confusing and could mean either. Hopefully a 5e guru will be around shortly to clear this up. While you wait, consider taking a quick tour of the site. There's some good information about what we do and how we do it.
    – Ifusaso
    1 hour ago














6












6








6







It may sound straight forward, but I've read the spell's description about twenty times now and it doesn't specifically say.




Chaos Bolt (XGtE, p. 151)

You hurl an undulating, warbling mass of chaotic energy at one creature in range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 + 1d6 damage.

If you roll the same number on both d8s, the chaotic energy leaps from the target to a different creature of your choice within 30 feet of it. Make a new attack roll against the new target, and make a new damage roll, which could cause the chaotic energy to leap again. A creature can be targeted only once by each casting of this spell.




You roll the attack, and let's say it hits. Then you roll 2d8+1d6, let's say both d8s are 5, meaning it would jump.



Here's the question. Does the damage resolve on the first target THEN attack the second and resolve on the second as well? Due to the "wild magic" perception of this spell, it would "hit" the first guy, but not damage him, instead moving to the second guy, until finally you stop rolling doubles.



Example:

I'm attacking Bob (because screw Bob), and he's got his buddies Ted and Dan. I roll to attack Bob, hit, roll damage: result is 8+8+6 (max damage, because Bob deserves that). That would mean it would jump to let's say Ted (because screw Ted). Would Bob take the 8+8+6, and then I would roll to hit and damage Ted,

OR

would the damage to Bob not happen, and INSTEAD I would roll to hit and damage Ted?










share|improve this question









New contributor




Sorcerer_Farnsworth is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











It may sound straight forward, but I've read the spell's description about twenty times now and it doesn't specifically say.




Chaos Bolt (XGtE, p. 151)

You hurl an undulating, warbling mass of chaotic energy at one creature in range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 + 1d6 damage.

If you roll the same number on both d8s, the chaotic energy leaps from the target to a different creature of your choice within 30 feet of it. Make a new attack roll against the new target, and make a new damage roll, which could cause the chaotic energy to leap again. A creature can be targeted only once by each casting of this spell.




You roll the attack, and let's say it hits. Then you roll 2d8+1d6, let's say both d8s are 5, meaning it would jump.



Here's the question. Does the damage resolve on the first target THEN attack the second and resolve on the second as well? Due to the "wild magic" perception of this spell, it would "hit" the first guy, but not damage him, instead moving to the second guy, until finally you stop rolling doubles.



Example:

I'm attacking Bob (because screw Bob), and he's got his buddies Ted and Dan. I roll to attack Bob, hit, roll damage: result is 8+8+6 (max damage, because Bob deserves that). That would mean it would jump to let's say Ted (because screw Ted). Would Bob take the 8+8+6, and then I would roll to hit and damage Ted,

OR

would the damage to Bob not happen, and INSTEAD I would roll to hit and damage Ted?







dnd-5e spells damage






share|improve this question









New contributor




Sorcerer_Farnsworth is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











share|improve this question









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Sorcerer_Farnsworth is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









share|improve this question




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edited 20 mins ago









KorvinStarmast

75.2k17237409




75.2k17237409






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Check out our Code of Conduct.









asked 1 hour ago









Sorcerer_FarnsworthSorcerer_Farnsworth

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371




New contributor




Sorcerer_Farnsworth is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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New contributor





Sorcerer_Farnsworth is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






Sorcerer_Farnsworth is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.








  • 1




    Great question! I feel like I know what it should be, but I can see where the language is confusing and could mean either. Hopefully a 5e guru will be around shortly to clear this up. While you wait, consider taking a quick tour of the site. There's some good information about what we do and how we do it.
    – Ifusaso
    1 hour ago














  • 1




    Great question! I feel like I know what it should be, but I can see where the language is confusing and could mean either. Hopefully a 5e guru will be around shortly to clear this up. While you wait, consider taking a quick tour of the site. There's some good information about what we do and how we do it.
    – Ifusaso
    1 hour ago








1




1




Great question! I feel like I know what it should be, but I can see where the language is confusing and could mean either. Hopefully a 5e guru will be around shortly to clear this up. While you wait, consider taking a quick tour of the site. There's some good information about what we do and how we do it.
– Ifusaso
1 hour ago




Great question! I feel like I know what it should be, but I can see where the language is confusing and could mean either. Hopefully a 5e guru will be around shortly to clear this up. While you wait, consider taking a quick tour of the site. There's some good information about what we do and how we do it.
– Ifusaso
1 hour ago










1 Answer
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active

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10














On a hit, you deal damage



The spell states that, "on a hit, the target takes 2d8 + 1d6 damage". Nothing later in the spell contradicts this, so no matter what you roll on the dice, the target takes damage. Then you might make another attack roll etc., but that doesn't change the initial attack.



If the Bolt only bounces and doesn't deal damage, it is strictly inferior to Chromatic Orb



Chromatic Orb is another 1st level spell that Sorcerers get access to. It does 3d8 damage of the type you choose. If Chaos Bolt didn't do damage on a bounce, it would do less damage, have an uncontrollable type, and target unpredictably, making it worse in every way to Chromatic Orb. The fact that it can chain and do more damage to more targets is what makes it viable (and fun!).



The 5e developers generally don't make options that completely invalidate other options, and they wouldn't introduce one like Chaos Bolt in a supplemental book when Chromatic Orb was already in the PHB. They certainly make mistakes from time to time but this seems like an obvious one, and the fact that an un-chaining Chaos Bolt would be useless adds weight to the reasoning I used above.






share|improve this answer























  • Oh my gosh I can't believe I overlooked that ONE SPECIFIC thing. Thanks much. That helped a ton.
    – Sorcerer_Farnsworth
    58 mins ago










  • @Sorcerer_Farnsworth You're welcome, that's why we're here.
    – GreySage
    53 mins ago











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1 Answer
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1 Answer
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10














On a hit, you deal damage



The spell states that, "on a hit, the target takes 2d8 + 1d6 damage". Nothing later in the spell contradicts this, so no matter what you roll on the dice, the target takes damage. Then you might make another attack roll etc., but that doesn't change the initial attack.



If the Bolt only bounces and doesn't deal damage, it is strictly inferior to Chromatic Orb



Chromatic Orb is another 1st level spell that Sorcerers get access to. It does 3d8 damage of the type you choose. If Chaos Bolt didn't do damage on a bounce, it would do less damage, have an uncontrollable type, and target unpredictably, making it worse in every way to Chromatic Orb. The fact that it can chain and do more damage to more targets is what makes it viable (and fun!).



The 5e developers generally don't make options that completely invalidate other options, and they wouldn't introduce one like Chaos Bolt in a supplemental book when Chromatic Orb was already in the PHB. They certainly make mistakes from time to time but this seems like an obvious one, and the fact that an un-chaining Chaos Bolt would be useless adds weight to the reasoning I used above.






share|improve this answer























  • Oh my gosh I can't believe I overlooked that ONE SPECIFIC thing. Thanks much. That helped a ton.
    – Sorcerer_Farnsworth
    58 mins ago










  • @Sorcerer_Farnsworth You're welcome, that's why we're here.
    – GreySage
    53 mins ago
















10














On a hit, you deal damage



The spell states that, "on a hit, the target takes 2d8 + 1d6 damage". Nothing later in the spell contradicts this, so no matter what you roll on the dice, the target takes damage. Then you might make another attack roll etc., but that doesn't change the initial attack.



If the Bolt only bounces and doesn't deal damage, it is strictly inferior to Chromatic Orb



Chromatic Orb is another 1st level spell that Sorcerers get access to. It does 3d8 damage of the type you choose. If Chaos Bolt didn't do damage on a bounce, it would do less damage, have an uncontrollable type, and target unpredictably, making it worse in every way to Chromatic Orb. The fact that it can chain and do more damage to more targets is what makes it viable (and fun!).



The 5e developers generally don't make options that completely invalidate other options, and they wouldn't introduce one like Chaos Bolt in a supplemental book when Chromatic Orb was already in the PHB. They certainly make mistakes from time to time but this seems like an obvious one, and the fact that an un-chaining Chaos Bolt would be useless adds weight to the reasoning I used above.






share|improve this answer























  • Oh my gosh I can't believe I overlooked that ONE SPECIFIC thing. Thanks much. That helped a ton.
    – Sorcerer_Farnsworth
    58 mins ago










  • @Sorcerer_Farnsworth You're welcome, that's why we're here.
    – GreySage
    53 mins ago














10












10








10






On a hit, you deal damage



The spell states that, "on a hit, the target takes 2d8 + 1d6 damage". Nothing later in the spell contradicts this, so no matter what you roll on the dice, the target takes damage. Then you might make another attack roll etc., but that doesn't change the initial attack.



If the Bolt only bounces and doesn't deal damage, it is strictly inferior to Chromatic Orb



Chromatic Orb is another 1st level spell that Sorcerers get access to. It does 3d8 damage of the type you choose. If Chaos Bolt didn't do damage on a bounce, it would do less damage, have an uncontrollable type, and target unpredictably, making it worse in every way to Chromatic Orb. The fact that it can chain and do more damage to more targets is what makes it viable (and fun!).



The 5e developers generally don't make options that completely invalidate other options, and they wouldn't introduce one like Chaos Bolt in a supplemental book when Chromatic Orb was already in the PHB. They certainly make mistakes from time to time but this seems like an obvious one, and the fact that an un-chaining Chaos Bolt would be useless adds weight to the reasoning I used above.






share|improve this answer














On a hit, you deal damage



The spell states that, "on a hit, the target takes 2d8 + 1d6 damage". Nothing later in the spell contradicts this, so no matter what you roll on the dice, the target takes damage. Then you might make another attack roll etc., but that doesn't change the initial attack.



If the Bolt only bounces and doesn't deal damage, it is strictly inferior to Chromatic Orb



Chromatic Orb is another 1st level spell that Sorcerers get access to. It does 3d8 damage of the type you choose. If Chaos Bolt didn't do damage on a bounce, it would do less damage, have an uncontrollable type, and target unpredictably, making it worse in every way to Chromatic Orb. The fact that it can chain and do more damage to more targets is what makes it viable (and fun!).



The 5e developers generally don't make options that completely invalidate other options, and they wouldn't introduce one like Chaos Bolt in a supplemental book when Chromatic Orb was already in the PHB. They certainly make mistakes from time to time but this seems like an obvious one, and the fact that an un-chaining Chaos Bolt would be useless adds weight to the reasoning I used above.







share|improve this answer














share|improve this answer



share|improve this answer








edited 56 mins ago

























answered 1 hour ago









GreySageGreySage

14k44994




14k44994












  • Oh my gosh I can't believe I overlooked that ONE SPECIFIC thing. Thanks much. That helped a ton.
    – Sorcerer_Farnsworth
    58 mins ago










  • @Sorcerer_Farnsworth You're welcome, that's why we're here.
    – GreySage
    53 mins ago


















  • Oh my gosh I can't believe I overlooked that ONE SPECIFIC thing. Thanks much. That helped a ton.
    – Sorcerer_Farnsworth
    58 mins ago










  • @Sorcerer_Farnsworth You're welcome, that's why we're here.
    – GreySage
    53 mins ago
















Oh my gosh I can't believe I overlooked that ONE SPECIFIC thing. Thanks much. That helped a ton.
– Sorcerer_Farnsworth
58 mins ago




Oh my gosh I can't believe I overlooked that ONE SPECIFIC thing. Thanks much. That helped a ton.
– Sorcerer_Farnsworth
58 mins ago












@Sorcerer_Farnsworth You're welcome, that's why we're here.
– GreySage
53 mins ago




@Sorcerer_Farnsworth You're welcome, that's why we're here.
– GreySage
53 mins ago










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