Jumping, a python solution












0















I'm trying to work out how to make a character jump a specified height and within a specified number of steps and be effected by a gravitational force. For instance, jump 400px within 50 steps.



So far I can simulate a rocket effect so that starting velocity is slow but by the time 50 steps is up it will have reached a height of 400px like this:



HEIGHT = 400
STEPS = 50

g = 2.0 * HEIGHT / (STEPS * (STEPS - 1))

y = 0
velocity = 0

for index in range(STEPS):
y += velocity
velocity += g

print y, velocity # prints 400.0 16.3265306122


I've tried starting the velocity at -16.3265306122 and adding g each step but that doesn't result in y = -400, velocity = 0 as you'd except. The result of doing it like that is y = -416.32653061 and velocity = 4.49112969036e-11.



What do you think?










share|improve this question





























    0















    I'm trying to work out how to make a character jump a specified height and within a specified number of steps and be effected by a gravitational force. For instance, jump 400px within 50 steps.



    So far I can simulate a rocket effect so that starting velocity is slow but by the time 50 steps is up it will have reached a height of 400px like this:



    HEIGHT = 400
    STEPS = 50

    g = 2.0 * HEIGHT / (STEPS * (STEPS - 1))

    y = 0
    velocity = 0

    for index in range(STEPS):
    y += velocity
    velocity += g

    print y, velocity # prints 400.0 16.3265306122


    I've tried starting the velocity at -16.3265306122 and adding g each step but that doesn't result in y = -400, velocity = 0 as you'd except. The result of doing it like that is y = -416.32653061 and velocity = 4.49112969036e-11.



    What do you think?










    share|improve this question



























      0












      0








      0








      I'm trying to work out how to make a character jump a specified height and within a specified number of steps and be effected by a gravitational force. For instance, jump 400px within 50 steps.



      So far I can simulate a rocket effect so that starting velocity is slow but by the time 50 steps is up it will have reached a height of 400px like this:



      HEIGHT = 400
      STEPS = 50

      g = 2.0 * HEIGHT / (STEPS * (STEPS - 1))

      y = 0
      velocity = 0

      for index in range(STEPS):
      y += velocity
      velocity += g

      print y, velocity # prints 400.0 16.3265306122


      I've tried starting the velocity at -16.3265306122 and adding g each step but that doesn't result in y = -400, velocity = 0 as you'd except. The result of doing it like that is y = -416.32653061 and velocity = 4.49112969036e-11.



      What do you think?










      share|improve this question
















      I'm trying to work out how to make a character jump a specified height and within a specified number of steps and be effected by a gravitational force. For instance, jump 400px within 50 steps.



      So far I can simulate a rocket effect so that starting velocity is slow but by the time 50 steps is up it will have reached a height of 400px like this:



      HEIGHT = 400
      STEPS = 50

      g = 2.0 * HEIGHT / (STEPS * (STEPS - 1))

      y = 0
      velocity = 0

      for index in range(STEPS):
      y += velocity
      velocity += g

      print y, velocity # prints 400.0 16.3265306122


      I've tried starting the velocity at -16.3265306122 and adding g each step but that doesn't result in y = -400, velocity = 0 as you'd except. The result of doing it like that is y = -416.32653061 and velocity = 4.49112969036e-11.



      What do you think?







      python






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Nov 23 '18 at 11:58









      jonrsharpe

      77.5k11104211




      77.5k11104211










      asked Nov 23 '18 at 11:56









      cookertroncookertron

      677




      677
























          2 Answers
          2






          active

          oldest

          votes


















          1














          In the first run you're estimating the integral of velocity over time using the lowest value that velocity actually has during each step. Then the last value of the velocity that you get from velocity += g is printed out but was never used in the integration. So in going the other way you could start with a velocity of -16, which is the value before the last, the last one that was actually used. That will get you -400 0.326530612245 and the second number, the new last velocity, is again not used in the integration and is the value of g. So you could simply revise the code to not print out the unused last velocity:



          for index in range(STEPS):
          y += velocity
          used_velocity = velocity
          velocity += g
          print y, used_velocity





          share|improve this answer
























          • This works perfectly thank you!

            – cookertron
            Nov 23 '18 at 15:11











          • g = 2.0 * h / (s * (s - 1)), v = -(g * (s - 1))

            – cookertron
            Nov 23 '18 at 15:11





















          1














          when you are increasing the y (height) you are staring from velocity as zero, so in first step value of y is zero.



          When you are starting at y=0 and velocity as -16.3265306122, in first step you are travelling 16.32653061, which is the difference.



          Instead of negative velocity, try with negative value of g. (while coming down you should feel negative of what you felt going up.)






          share|improve this answer

























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            2 Answers
            2






            active

            oldest

            votes








            2 Answers
            2






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes









            1














            In the first run you're estimating the integral of velocity over time using the lowest value that velocity actually has during each step. Then the last value of the velocity that you get from velocity += g is printed out but was never used in the integration. So in going the other way you could start with a velocity of -16, which is the value before the last, the last one that was actually used. That will get you -400 0.326530612245 and the second number, the new last velocity, is again not used in the integration and is the value of g. So you could simply revise the code to not print out the unused last velocity:



            for index in range(STEPS):
            y += velocity
            used_velocity = velocity
            velocity += g
            print y, used_velocity





            share|improve this answer
























            • This works perfectly thank you!

              – cookertron
              Nov 23 '18 at 15:11











            • g = 2.0 * h / (s * (s - 1)), v = -(g * (s - 1))

              – cookertron
              Nov 23 '18 at 15:11


















            1














            In the first run you're estimating the integral of velocity over time using the lowest value that velocity actually has during each step. Then the last value of the velocity that you get from velocity += g is printed out but was never used in the integration. So in going the other way you could start with a velocity of -16, which is the value before the last, the last one that was actually used. That will get you -400 0.326530612245 and the second number, the new last velocity, is again not used in the integration and is the value of g. So you could simply revise the code to not print out the unused last velocity:



            for index in range(STEPS):
            y += velocity
            used_velocity = velocity
            velocity += g
            print y, used_velocity





            share|improve this answer
























            • This works perfectly thank you!

              – cookertron
              Nov 23 '18 at 15:11











            • g = 2.0 * h / (s * (s - 1)), v = -(g * (s - 1))

              – cookertron
              Nov 23 '18 at 15:11
















            1












            1








            1







            In the first run you're estimating the integral of velocity over time using the lowest value that velocity actually has during each step. Then the last value of the velocity that you get from velocity += g is printed out but was never used in the integration. So in going the other way you could start with a velocity of -16, which is the value before the last, the last one that was actually used. That will get you -400 0.326530612245 and the second number, the new last velocity, is again not used in the integration and is the value of g. So you could simply revise the code to not print out the unused last velocity:



            for index in range(STEPS):
            y += velocity
            used_velocity = velocity
            velocity += g
            print y, used_velocity





            share|improve this answer













            In the first run you're estimating the integral of velocity over time using the lowest value that velocity actually has during each step. Then the last value of the velocity that you get from velocity += g is printed out but was never used in the integration. So in going the other way you could start with a velocity of -16, which is the value before the last, the last one that was actually used. That will get you -400 0.326530612245 and the second number, the new last velocity, is again not used in the integration and is the value of g. So you could simply revise the code to not print out the unused last velocity:



            for index in range(STEPS):
            y += velocity
            used_velocity = velocity
            velocity += g
            print y, used_velocity






            share|improve this answer












            share|improve this answer



            share|improve this answer










            answered Nov 23 '18 at 13:36









            Mike O'ConnorMike O'Connor

            999812




            999812













            • This works perfectly thank you!

              – cookertron
              Nov 23 '18 at 15:11











            • g = 2.0 * h / (s * (s - 1)), v = -(g * (s - 1))

              – cookertron
              Nov 23 '18 at 15:11





















            • This works perfectly thank you!

              – cookertron
              Nov 23 '18 at 15:11











            • g = 2.0 * h / (s * (s - 1)), v = -(g * (s - 1))

              – cookertron
              Nov 23 '18 at 15:11



















            This works perfectly thank you!

            – cookertron
            Nov 23 '18 at 15:11





            This works perfectly thank you!

            – cookertron
            Nov 23 '18 at 15:11













            g = 2.0 * h / (s * (s - 1)), v = -(g * (s - 1))

            – cookertron
            Nov 23 '18 at 15:11







            g = 2.0 * h / (s * (s - 1)), v = -(g * (s - 1))

            – cookertron
            Nov 23 '18 at 15:11















            1














            when you are increasing the y (height) you are staring from velocity as zero, so in first step value of y is zero.



            When you are starting at y=0 and velocity as -16.3265306122, in first step you are travelling 16.32653061, which is the difference.



            Instead of negative velocity, try with negative value of g. (while coming down you should feel negative of what you felt going up.)






            share|improve this answer






























              1














              when you are increasing the y (height) you are staring from velocity as zero, so in first step value of y is zero.



              When you are starting at y=0 and velocity as -16.3265306122, in first step you are travelling 16.32653061, which is the difference.



              Instead of negative velocity, try with negative value of g. (while coming down you should feel negative of what you felt going up.)






              share|improve this answer




























                1












                1








                1







                when you are increasing the y (height) you are staring from velocity as zero, so in first step value of y is zero.



                When you are starting at y=0 and velocity as -16.3265306122, in first step you are travelling 16.32653061, which is the difference.



                Instead of negative velocity, try with negative value of g. (while coming down you should feel negative of what you felt going up.)






                share|improve this answer















                when you are increasing the y (height) you are staring from velocity as zero, so in first step value of y is zero.



                When you are starting at y=0 and velocity as -16.3265306122, in first step you are travelling 16.32653061, which is the difference.



                Instead of negative velocity, try with negative value of g. (while coming down you should feel negative of what you felt going up.)







                share|improve this answer














                share|improve this answer



                share|improve this answer








                edited Nov 23 '18 at 14:01

























                answered Nov 23 '18 at 13:07









                SachSach

                625517




                625517






























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