detect close path in canvas












1














Hi I'm searching to find a way to close path with javascript.
I can draw a series of straight lines by clicking on the canvas but I want that when the line are closed the object create takes a grey background.
Like in this example when you close the wall the room appears






var needFirstPoint = true;

function drawNextLine(ctx, x, y) {
if (needFirstPoint) {
ctx.lineWidth = 5;
ctx.beginPath();
ctx.moveTo(x, y);
needFirstPoint = false;
}
else {
ctx.lineTo(x, y);
ctx.stroke();
}
}

$(document).ready(function(){
var canvas = $('#myCanvas').get(0);
if (!canvas.getContext) { return; }
var ctx = canvas.getContext('2d');

$('#myCanvas').on('click', function(e){
var offset = $(this).offset();
var x = e.pageX - offset.left;
var y = e.pageY - offset.top;
drawNextLine(ctx, x, y);
});
});

canvas {
border: 1px solid #000;
}

<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<canvas id="myCanvas" width="600" height="600"></canvas>





I don't know how to detect a close path that could form an object










share|improve this question





























    1














    Hi I'm searching to find a way to close path with javascript.
    I can draw a series of straight lines by clicking on the canvas but I want that when the line are closed the object create takes a grey background.
    Like in this example when you close the wall the room appears






    var needFirstPoint = true;

    function drawNextLine(ctx, x, y) {
    if (needFirstPoint) {
    ctx.lineWidth = 5;
    ctx.beginPath();
    ctx.moveTo(x, y);
    needFirstPoint = false;
    }
    else {
    ctx.lineTo(x, y);
    ctx.stroke();
    }
    }

    $(document).ready(function(){
    var canvas = $('#myCanvas').get(0);
    if (!canvas.getContext) { return; }
    var ctx = canvas.getContext('2d');

    $('#myCanvas').on('click', function(e){
    var offset = $(this).offset();
    var x = e.pageX - offset.left;
    var y = e.pageY - offset.top;
    drawNextLine(ctx, x, y);
    });
    });

    canvas {
    border: 1px solid #000;
    }

    <script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
    <canvas id="myCanvas" width="600" height="600"></canvas>





    I don't know how to detect a close path that could form an object










    share|improve this question



























      1












      1








      1


      1





      Hi I'm searching to find a way to close path with javascript.
      I can draw a series of straight lines by clicking on the canvas but I want that when the line are closed the object create takes a grey background.
      Like in this example when you close the wall the room appears






      var needFirstPoint = true;

      function drawNextLine(ctx, x, y) {
      if (needFirstPoint) {
      ctx.lineWidth = 5;
      ctx.beginPath();
      ctx.moveTo(x, y);
      needFirstPoint = false;
      }
      else {
      ctx.lineTo(x, y);
      ctx.stroke();
      }
      }

      $(document).ready(function(){
      var canvas = $('#myCanvas').get(0);
      if (!canvas.getContext) { return; }
      var ctx = canvas.getContext('2d');

      $('#myCanvas').on('click', function(e){
      var offset = $(this).offset();
      var x = e.pageX - offset.left;
      var y = e.pageY - offset.top;
      drawNextLine(ctx, x, y);
      });
      });

      canvas {
      border: 1px solid #000;
      }

      <script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
      <canvas id="myCanvas" width="600" height="600"></canvas>





      I don't know how to detect a close path that could form an object










      share|improve this question















      Hi I'm searching to find a way to close path with javascript.
      I can draw a series of straight lines by clicking on the canvas but I want that when the line are closed the object create takes a grey background.
      Like in this example when you close the wall the room appears






      var needFirstPoint = true;

      function drawNextLine(ctx, x, y) {
      if (needFirstPoint) {
      ctx.lineWidth = 5;
      ctx.beginPath();
      ctx.moveTo(x, y);
      needFirstPoint = false;
      }
      else {
      ctx.lineTo(x, y);
      ctx.stroke();
      }
      }

      $(document).ready(function(){
      var canvas = $('#myCanvas').get(0);
      if (!canvas.getContext) { return; }
      var ctx = canvas.getContext('2d');

      $('#myCanvas').on('click', function(e){
      var offset = $(this).offset();
      var x = e.pageX - offset.left;
      var y = e.pageY - offset.top;
      drawNextLine(ctx, x, y);
      });
      });

      canvas {
      border: 1px solid #000;
      }

      <script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
      <canvas id="myCanvas" width="600" height="600"></canvas>





      I don't know how to detect a close path that could form an object






      var needFirstPoint = true;

      function drawNextLine(ctx, x, y) {
      if (needFirstPoint) {
      ctx.lineWidth = 5;
      ctx.beginPath();
      ctx.moveTo(x, y);
      needFirstPoint = false;
      }
      else {
      ctx.lineTo(x, y);
      ctx.stroke();
      }
      }

      $(document).ready(function(){
      var canvas = $('#myCanvas').get(0);
      if (!canvas.getContext) { return; }
      var ctx = canvas.getContext('2d');

      $('#myCanvas').on('click', function(e){
      var offset = $(this).offset();
      var x = e.pageX - offset.left;
      var y = e.pageY - offset.top;
      drawNextLine(ctx, x, y);
      });
      });

      canvas {
      border: 1px solid #000;
      }

      <script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
      <canvas id="myCanvas" width="600" height="600"></canvas>





      var needFirstPoint = true;

      function drawNextLine(ctx, x, y) {
      if (needFirstPoint) {
      ctx.lineWidth = 5;
      ctx.beginPath();
      ctx.moveTo(x, y);
      needFirstPoint = false;
      }
      else {
      ctx.lineTo(x, y);
      ctx.stroke();
      }
      }

      $(document).ready(function(){
      var canvas = $('#myCanvas').get(0);
      if (!canvas.getContext) { return; }
      var ctx = canvas.getContext('2d');

      $('#myCanvas').on('click', function(e){
      var offset = $(this).offset();
      var x = e.pageX - offset.left;
      var y = e.pageY - offset.top;
      drawNextLine(ctx, x, y);
      });
      });

      canvas {
      border: 1px solid #000;
      }

      <script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
      <canvas id="myCanvas" width="600" height="600"></canvas>






      javascript html5-canvas






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Nov 22 '18 at 15:24







      sonia maklouf

















      asked Nov 21 '18 at 22:14









      sonia makloufsonia maklouf

      5832519




      5832519
























          2 Answers
          2






          active

          oldest

          votes


















          2














          EDIT: There is a simpler solution. Remember the position of the first click and check if any of the subsequent clicks are nearby.



          https://codepen.io/anon/pen/pQLwGK



          var startX = -1, startY = -1; 

          function dist(x0,y0,x1,y1)
          {
          return Math.sqrt( Math.pow(x1-x0,2) + Math.pow(y1-y0,2));
          }

          $(document).ready(function()
          {
          var canvas = $('#myCanvas').get(0);
          if (!canvas.getContext) { return; }
          var ctx = canvas.getContext('2d');
          ctx.fillStyle = '#f00';
          ctx.beginPath();
          $('#myCanvas').on('click', function(e)
          {
          console.log('click');
          var offset = $(this).offset();
          var x = e.pageX - offset.left;
          var y = e.pageY - offset.top;
          if (startX === -1)
          {
          console.log('start position is set to ',x ,y);
          startX = x;
          startY = y;
          ctx.moveTo(x,y);
          }
          else
          {
          // checking if a click is within 20px of the starting point
          if (dist(startX, startY,x,y ) < 20)
          {
          // assume that polygon is closed
          ctx.lineTo(startX,startY);
          ctx.fill();
          console.log('fill');
          }
          else
          {
          ctx.lineTo(x,y);
          }
          ctx.stroke();
          }
          });
          });





          share|improve this answer























          • it didn't seem to work : codepen.io/anon/pen/XyZZLY
            – sonia maklouf
            Nov 21 '18 at 23:50










          • Please try my updated solution.
            – Eriks Klotins
            Nov 22 '18 at 21:20



















          -1














          Save the value of your first point to a variable. If a subsequent x,y is within the threshold you want, close the ploygon and apply the fill.






          share|improve this answer





















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            2 Answers
            2






            active

            oldest

            votes








            2 Answers
            2






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes









            2














            EDIT: There is a simpler solution. Remember the position of the first click and check if any of the subsequent clicks are nearby.



            https://codepen.io/anon/pen/pQLwGK



            var startX = -1, startY = -1; 

            function dist(x0,y0,x1,y1)
            {
            return Math.sqrt( Math.pow(x1-x0,2) + Math.pow(y1-y0,2));
            }

            $(document).ready(function()
            {
            var canvas = $('#myCanvas').get(0);
            if (!canvas.getContext) { return; }
            var ctx = canvas.getContext('2d');
            ctx.fillStyle = '#f00';
            ctx.beginPath();
            $('#myCanvas').on('click', function(e)
            {
            console.log('click');
            var offset = $(this).offset();
            var x = e.pageX - offset.left;
            var y = e.pageY - offset.top;
            if (startX === -1)
            {
            console.log('start position is set to ',x ,y);
            startX = x;
            startY = y;
            ctx.moveTo(x,y);
            }
            else
            {
            // checking if a click is within 20px of the starting point
            if (dist(startX, startY,x,y ) < 20)
            {
            // assume that polygon is closed
            ctx.lineTo(startX,startY);
            ctx.fill();
            console.log('fill');
            }
            else
            {
            ctx.lineTo(x,y);
            }
            ctx.stroke();
            }
            });
            });





            share|improve this answer























            • it didn't seem to work : codepen.io/anon/pen/XyZZLY
              – sonia maklouf
              Nov 21 '18 at 23:50










            • Please try my updated solution.
              – Eriks Klotins
              Nov 22 '18 at 21:20
















            2














            EDIT: There is a simpler solution. Remember the position of the first click and check if any of the subsequent clicks are nearby.



            https://codepen.io/anon/pen/pQLwGK



            var startX = -1, startY = -1; 

            function dist(x0,y0,x1,y1)
            {
            return Math.sqrt( Math.pow(x1-x0,2) + Math.pow(y1-y0,2));
            }

            $(document).ready(function()
            {
            var canvas = $('#myCanvas').get(0);
            if (!canvas.getContext) { return; }
            var ctx = canvas.getContext('2d');
            ctx.fillStyle = '#f00';
            ctx.beginPath();
            $('#myCanvas').on('click', function(e)
            {
            console.log('click');
            var offset = $(this).offset();
            var x = e.pageX - offset.left;
            var y = e.pageY - offset.top;
            if (startX === -1)
            {
            console.log('start position is set to ',x ,y);
            startX = x;
            startY = y;
            ctx.moveTo(x,y);
            }
            else
            {
            // checking if a click is within 20px of the starting point
            if (dist(startX, startY,x,y ) < 20)
            {
            // assume that polygon is closed
            ctx.lineTo(startX,startY);
            ctx.fill();
            console.log('fill');
            }
            else
            {
            ctx.lineTo(x,y);
            }
            ctx.stroke();
            }
            });
            });





            share|improve this answer























            • it didn't seem to work : codepen.io/anon/pen/XyZZLY
              – sonia maklouf
              Nov 21 '18 at 23:50










            • Please try my updated solution.
              – Eriks Klotins
              Nov 22 '18 at 21:20














            2












            2








            2






            EDIT: There is a simpler solution. Remember the position of the first click and check if any of the subsequent clicks are nearby.



            https://codepen.io/anon/pen/pQLwGK



            var startX = -1, startY = -1; 

            function dist(x0,y0,x1,y1)
            {
            return Math.sqrt( Math.pow(x1-x0,2) + Math.pow(y1-y0,2));
            }

            $(document).ready(function()
            {
            var canvas = $('#myCanvas').get(0);
            if (!canvas.getContext) { return; }
            var ctx = canvas.getContext('2d');
            ctx.fillStyle = '#f00';
            ctx.beginPath();
            $('#myCanvas').on('click', function(e)
            {
            console.log('click');
            var offset = $(this).offset();
            var x = e.pageX - offset.left;
            var y = e.pageY - offset.top;
            if (startX === -1)
            {
            console.log('start position is set to ',x ,y);
            startX = x;
            startY = y;
            ctx.moveTo(x,y);
            }
            else
            {
            // checking if a click is within 20px of the starting point
            if (dist(startX, startY,x,y ) < 20)
            {
            // assume that polygon is closed
            ctx.lineTo(startX,startY);
            ctx.fill();
            console.log('fill');
            }
            else
            {
            ctx.lineTo(x,y);
            }
            ctx.stroke();
            }
            });
            });





            share|improve this answer














            EDIT: There is a simpler solution. Remember the position of the first click and check if any of the subsequent clicks are nearby.



            https://codepen.io/anon/pen/pQLwGK



            var startX = -1, startY = -1; 

            function dist(x0,y0,x1,y1)
            {
            return Math.sqrt( Math.pow(x1-x0,2) + Math.pow(y1-y0,2));
            }

            $(document).ready(function()
            {
            var canvas = $('#myCanvas').get(0);
            if (!canvas.getContext) { return; }
            var ctx = canvas.getContext('2d');
            ctx.fillStyle = '#f00';
            ctx.beginPath();
            $('#myCanvas').on('click', function(e)
            {
            console.log('click');
            var offset = $(this).offset();
            var x = e.pageX - offset.left;
            var y = e.pageY - offset.top;
            if (startX === -1)
            {
            console.log('start position is set to ',x ,y);
            startX = x;
            startY = y;
            ctx.moveTo(x,y);
            }
            else
            {
            // checking if a click is within 20px of the starting point
            if (dist(startX, startY,x,y ) < 20)
            {
            // assume that polygon is closed
            ctx.lineTo(startX,startY);
            ctx.fill();
            console.log('fill');
            }
            else
            {
            ctx.lineTo(x,y);
            }
            ctx.stroke();
            }
            });
            });






            share|improve this answer














            share|improve this answer



            share|improve this answer








            edited Nov 22 '18 at 21:10

























            answered Nov 21 '18 at 22:27









            Eriks KlotinsEriks Klotins

            1,128516




            1,128516












            • it didn't seem to work : codepen.io/anon/pen/XyZZLY
              – sonia maklouf
              Nov 21 '18 at 23:50










            • Please try my updated solution.
              – Eriks Klotins
              Nov 22 '18 at 21:20


















            • it didn't seem to work : codepen.io/anon/pen/XyZZLY
              – sonia maklouf
              Nov 21 '18 at 23:50










            • Please try my updated solution.
              – Eriks Klotins
              Nov 22 '18 at 21:20
















            it didn't seem to work : codepen.io/anon/pen/XyZZLY
            – sonia maklouf
            Nov 21 '18 at 23:50




            it didn't seem to work : codepen.io/anon/pen/XyZZLY
            – sonia maklouf
            Nov 21 '18 at 23:50












            Please try my updated solution.
            – Eriks Klotins
            Nov 22 '18 at 21:20




            Please try my updated solution.
            – Eriks Klotins
            Nov 22 '18 at 21:20













            -1














            Save the value of your first point to a variable. If a subsequent x,y is within the threshold you want, close the ploygon and apply the fill.






            share|improve this answer


























              -1














              Save the value of your first point to a variable. If a subsequent x,y is within the threshold you want, close the ploygon and apply the fill.






              share|improve this answer
























                -1












                -1








                -1






                Save the value of your first point to a variable. If a subsequent x,y is within the threshold you want, close the ploygon and apply the fill.






                share|improve this answer












                Save the value of your first point to a variable. If a subsequent x,y is within the threshold you want, close the ploygon and apply the fill.







                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered Nov 21 '18 at 22:26









                CodeTheInternetCodeTheInternet

                14




                14






























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