JS Class instance communication












3














I'm new with js classes and I think I'm not doing it right.



I want to achieve a simple thing here. On one card click I want to hide all other cards. But how can I reach other cards if event is triggered from inside of one of the cards?






class Cards {
constructor(args){
this.list = ;
this.amm = args.amm;
this.createCards();
}

createCards(){
for(var i=0; i<this.amm; i++){
this.list.push( new Card( {id: i} ) );
}
}
}

class Card {
constructor(args){
this.id = args.id;
this.el = null;
this.createCard();
this.addEvents();
}

createCard(){
this.el = document.createElement("div");
this.el.style.width = "60px";
this.el.style.height = "100px";
this.el.style.backgroundColor = "red";
this.el.style.margin = "5px";
this.el.style.float = "left";
document.body.appendChild(this.el);
}

addEvents(){
let _this = this;
this.el.onclick = function(){
_this.el.style.opacity = 0.7;
_this.hideOtherCards(_this.id);
};
}

hideOtherCards(id){
// how to hide other cards?
}
}

var myCards = new Cards({amm: 5});












share|improve this question





























    3














    I'm new with js classes and I think I'm not doing it right.



    I want to achieve a simple thing here. On one card click I want to hide all other cards. But how can I reach other cards if event is triggered from inside of one of the cards?






    class Cards {
    constructor(args){
    this.list = ;
    this.amm = args.amm;
    this.createCards();
    }

    createCards(){
    for(var i=0; i<this.amm; i++){
    this.list.push( new Card( {id: i} ) );
    }
    }
    }

    class Card {
    constructor(args){
    this.id = args.id;
    this.el = null;
    this.createCard();
    this.addEvents();
    }

    createCard(){
    this.el = document.createElement("div");
    this.el.style.width = "60px";
    this.el.style.height = "100px";
    this.el.style.backgroundColor = "red";
    this.el.style.margin = "5px";
    this.el.style.float = "left";
    document.body.appendChild(this.el);
    }

    addEvents(){
    let _this = this;
    this.el.onclick = function(){
    _this.el.style.opacity = 0.7;
    _this.hideOtherCards(_this.id);
    };
    }

    hideOtherCards(id){
    // how to hide other cards?
    }
    }

    var myCards = new Cards({amm: 5});












    share|improve this question



























      3












      3








      3







      I'm new with js classes and I think I'm not doing it right.



      I want to achieve a simple thing here. On one card click I want to hide all other cards. But how can I reach other cards if event is triggered from inside of one of the cards?






      class Cards {
      constructor(args){
      this.list = ;
      this.amm = args.amm;
      this.createCards();
      }

      createCards(){
      for(var i=0; i<this.amm; i++){
      this.list.push( new Card( {id: i} ) );
      }
      }
      }

      class Card {
      constructor(args){
      this.id = args.id;
      this.el = null;
      this.createCard();
      this.addEvents();
      }

      createCard(){
      this.el = document.createElement("div");
      this.el.style.width = "60px";
      this.el.style.height = "100px";
      this.el.style.backgroundColor = "red";
      this.el.style.margin = "5px";
      this.el.style.float = "left";
      document.body.appendChild(this.el);
      }

      addEvents(){
      let _this = this;
      this.el.onclick = function(){
      _this.el.style.opacity = 0.7;
      _this.hideOtherCards(_this.id);
      };
      }

      hideOtherCards(id){
      // how to hide other cards?
      }
      }

      var myCards = new Cards({amm: 5});












      share|improve this question















      I'm new with js classes and I think I'm not doing it right.



      I want to achieve a simple thing here. On one card click I want to hide all other cards. But how can I reach other cards if event is triggered from inside of one of the cards?






      class Cards {
      constructor(args){
      this.list = ;
      this.amm = args.amm;
      this.createCards();
      }

      createCards(){
      for(var i=0; i<this.amm; i++){
      this.list.push( new Card( {id: i} ) );
      }
      }
      }

      class Card {
      constructor(args){
      this.id = args.id;
      this.el = null;
      this.createCard();
      this.addEvents();
      }

      createCard(){
      this.el = document.createElement("div");
      this.el.style.width = "60px";
      this.el.style.height = "100px";
      this.el.style.backgroundColor = "red";
      this.el.style.margin = "5px";
      this.el.style.float = "left";
      document.body.appendChild(this.el);
      }

      addEvents(){
      let _this = this;
      this.el.onclick = function(){
      _this.el.style.opacity = 0.7;
      _this.hideOtherCards(_this.id);
      };
      }

      hideOtherCards(id){
      // how to hide other cards?
      }
      }

      var myCards = new Cards({amm: 5});








      class Cards {
      constructor(args){
      this.list = ;
      this.amm = args.amm;
      this.createCards();
      }

      createCards(){
      for(var i=0; i<this.amm; i++){
      this.list.push( new Card( {id: i} ) );
      }
      }
      }

      class Card {
      constructor(args){
      this.id = args.id;
      this.el = null;
      this.createCard();
      this.addEvents();
      }

      createCard(){
      this.el = document.createElement("div");
      this.el.style.width = "60px";
      this.el.style.height = "100px";
      this.el.style.backgroundColor = "red";
      this.el.style.margin = "5px";
      this.el.style.float = "left";
      document.body.appendChild(this.el);
      }

      addEvents(){
      let _this = this;
      this.el.onclick = function(){
      _this.el.style.opacity = 0.7;
      _this.hideOtherCards(_this.id);
      };
      }

      hideOtherCards(id){
      // how to hide other cards?
      }
      }

      var myCards = new Cards({amm: 5});





      class Cards {
      constructor(args){
      this.list = ;
      this.amm = args.amm;
      this.createCards();
      }

      createCards(){
      for(var i=0; i<this.amm; i++){
      this.list.push( new Card( {id: i} ) );
      }
      }
      }

      class Card {
      constructor(args){
      this.id = args.id;
      this.el = null;
      this.createCard();
      this.addEvents();
      }

      createCard(){
      this.el = document.createElement("div");
      this.el.style.width = "60px";
      this.el.style.height = "100px";
      this.el.style.backgroundColor = "red";
      this.el.style.margin = "5px";
      this.el.style.float = "left";
      document.body.appendChild(this.el);
      }

      addEvents(){
      let _this = this;
      this.el.onclick = function(){
      _this.el.style.opacity = 0.7;
      _this.hideOtherCards(_this.id);
      };
      }

      hideOtherCards(id){
      // how to hide other cards?
      }
      }

      var myCards = new Cards({amm: 5});






      javascript class






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Nov 21 at 8:34









      connexo

      20.4k73554




      20.4k73554










      asked Nov 21 at 7:57









      wyy

      2311215




      2311215
























          1 Answer
          1






          active

          oldest

          votes


















          3














          It's good practice (encapsulation) to keep the scope of any component limited to itself. That is, a card shouldn't know that, or how many, other cards exist. To keep the cards decoupled, a common way to achieve that is to make use of custom events.



          Imagine it like this: A card that is clicked shouts into the room "I was clicked" and relies upon someone hearing that and reacting to that and for that instance to know what to do. If noone reacts, your code still won't throw an error.



          For this to work in your scenario, you'd need a host element for the cards as events bubble up the DOM, but don't bubble to siblings.



          Long story short, this is what I'd do:



          Edit: Actually, the myCards class should be responsible for creating the host element, and listening to card-clicked.






          class Cards {
          constructor(args){
          this.list = ;
          this.el = null;
          this.amm = args.amm;
          this.createCardHost();
          }

          createCardHost() {
          this.el = document.createElement('div');
          this.createCards();
          this.el.addEventListener('card-clicked', (e) => {
          this.list.forEach(card => {card.id === e.detail.id ? card.el.style.opacity = 0.7 : card.el.style.opacity = 0.1})
          })
          for (const card of this.list) {
          this.el.appendChild(card.el)
          }
          document.body.appendChild(this.el);
          }

          createCards(){
          for(var i=0; i<this.amm; i++){
          this.list.push( new Card( {id: i} ) );
          }
          }
          }

          class Card {
          constructor(args){
          this.id = args.id;
          this.el = null;
          this.createCard();
          this.addEvents();
          }

          createCard(){
          this.el = document.createElement("div");
          this.el.style.width = "60px";
          this.el.style.height = "100px";
          this.el.style.backgroundColor = "red";
          this.el.style.margin = "5px";
          this.el.style.float = "left";
          }

          addEvents(){
          this.el.addEventListener('click', () => {
          this.el.style.opacity = 0.7;
          // throw a 'card-clicked' event here
          const cardClicked = new CustomEvent('card-clicked', { bubbles: true, cancelable: true, detail: { id: this.id }});
          this.el.dispatchEvent(cardClicked);
          });
          }
          }

          var myCards = new Cards({amm: 5});








          share|improve this answer























          • This is nice. Thank You!
            – wyy
            Nov 21 at 8:26











          Your Answer






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          1 Answer
          1






          active

          oldest

          votes








          1 Answer
          1






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes









          3














          It's good practice (encapsulation) to keep the scope of any component limited to itself. That is, a card shouldn't know that, or how many, other cards exist. To keep the cards decoupled, a common way to achieve that is to make use of custom events.



          Imagine it like this: A card that is clicked shouts into the room "I was clicked" and relies upon someone hearing that and reacting to that and for that instance to know what to do. If noone reacts, your code still won't throw an error.



          For this to work in your scenario, you'd need a host element for the cards as events bubble up the DOM, but don't bubble to siblings.



          Long story short, this is what I'd do:



          Edit: Actually, the myCards class should be responsible for creating the host element, and listening to card-clicked.






          class Cards {
          constructor(args){
          this.list = ;
          this.el = null;
          this.amm = args.amm;
          this.createCardHost();
          }

          createCardHost() {
          this.el = document.createElement('div');
          this.createCards();
          this.el.addEventListener('card-clicked', (e) => {
          this.list.forEach(card => {card.id === e.detail.id ? card.el.style.opacity = 0.7 : card.el.style.opacity = 0.1})
          })
          for (const card of this.list) {
          this.el.appendChild(card.el)
          }
          document.body.appendChild(this.el);
          }

          createCards(){
          for(var i=0; i<this.amm; i++){
          this.list.push( new Card( {id: i} ) );
          }
          }
          }

          class Card {
          constructor(args){
          this.id = args.id;
          this.el = null;
          this.createCard();
          this.addEvents();
          }

          createCard(){
          this.el = document.createElement("div");
          this.el.style.width = "60px";
          this.el.style.height = "100px";
          this.el.style.backgroundColor = "red";
          this.el.style.margin = "5px";
          this.el.style.float = "left";
          }

          addEvents(){
          this.el.addEventListener('click', () => {
          this.el.style.opacity = 0.7;
          // throw a 'card-clicked' event here
          const cardClicked = new CustomEvent('card-clicked', { bubbles: true, cancelable: true, detail: { id: this.id }});
          this.el.dispatchEvent(cardClicked);
          });
          }
          }

          var myCards = new Cards({amm: 5});








          share|improve this answer























          • This is nice. Thank You!
            – wyy
            Nov 21 at 8:26
















          3














          It's good practice (encapsulation) to keep the scope of any component limited to itself. That is, a card shouldn't know that, or how many, other cards exist. To keep the cards decoupled, a common way to achieve that is to make use of custom events.



          Imagine it like this: A card that is clicked shouts into the room "I was clicked" and relies upon someone hearing that and reacting to that and for that instance to know what to do. If noone reacts, your code still won't throw an error.



          For this to work in your scenario, you'd need a host element for the cards as events bubble up the DOM, but don't bubble to siblings.



          Long story short, this is what I'd do:



          Edit: Actually, the myCards class should be responsible for creating the host element, and listening to card-clicked.






          class Cards {
          constructor(args){
          this.list = ;
          this.el = null;
          this.amm = args.amm;
          this.createCardHost();
          }

          createCardHost() {
          this.el = document.createElement('div');
          this.createCards();
          this.el.addEventListener('card-clicked', (e) => {
          this.list.forEach(card => {card.id === e.detail.id ? card.el.style.opacity = 0.7 : card.el.style.opacity = 0.1})
          })
          for (const card of this.list) {
          this.el.appendChild(card.el)
          }
          document.body.appendChild(this.el);
          }

          createCards(){
          for(var i=0; i<this.amm; i++){
          this.list.push( new Card( {id: i} ) );
          }
          }
          }

          class Card {
          constructor(args){
          this.id = args.id;
          this.el = null;
          this.createCard();
          this.addEvents();
          }

          createCard(){
          this.el = document.createElement("div");
          this.el.style.width = "60px";
          this.el.style.height = "100px";
          this.el.style.backgroundColor = "red";
          this.el.style.margin = "5px";
          this.el.style.float = "left";
          }

          addEvents(){
          this.el.addEventListener('click', () => {
          this.el.style.opacity = 0.7;
          // throw a 'card-clicked' event here
          const cardClicked = new CustomEvent('card-clicked', { bubbles: true, cancelable: true, detail: { id: this.id }});
          this.el.dispatchEvent(cardClicked);
          });
          }
          }

          var myCards = new Cards({amm: 5});








          share|improve this answer























          • This is nice. Thank You!
            – wyy
            Nov 21 at 8:26














          3












          3








          3






          It's good practice (encapsulation) to keep the scope of any component limited to itself. That is, a card shouldn't know that, or how many, other cards exist. To keep the cards decoupled, a common way to achieve that is to make use of custom events.



          Imagine it like this: A card that is clicked shouts into the room "I was clicked" and relies upon someone hearing that and reacting to that and for that instance to know what to do. If noone reacts, your code still won't throw an error.



          For this to work in your scenario, you'd need a host element for the cards as events bubble up the DOM, but don't bubble to siblings.



          Long story short, this is what I'd do:



          Edit: Actually, the myCards class should be responsible for creating the host element, and listening to card-clicked.






          class Cards {
          constructor(args){
          this.list = ;
          this.el = null;
          this.amm = args.amm;
          this.createCardHost();
          }

          createCardHost() {
          this.el = document.createElement('div');
          this.createCards();
          this.el.addEventListener('card-clicked', (e) => {
          this.list.forEach(card => {card.id === e.detail.id ? card.el.style.opacity = 0.7 : card.el.style.opacity = 0.1})
          })
          for (const card of this.list) {
          this.el.appendChild(card.el)
          }
          document.body.appendChild(this.el);
          }

          createCards(){
          for(var i=0; i<this.amm; i++){
          this.list.push( new Card( {id: i} ) );
          }
          }
          }

          class Card {
          constructor(args){
          this.id = args.id;
          this.el = null;
          this.createCard();
          this.addEvents();
          }

          createCard(){
          this.el = document.createElement("div");
          this.el.style.width = "60px";
          this.el.style.height = "100px";
          this.el.style.backgroundColor = "red";
          this.el.style.margin = "5px";
          this.el.style.float = "left";
          }

          addEvents(){
          this.el.addEventListener('click', () => {
          this.el.style.opacity = 0.7;
          // throw a 'card-clicked' event here
          const cardClicked = new CustomEvent('card-clicked', { bubbles: true, cancelable: true, detail: { id: this.id }});
          this.el.dispatchEvent(cardClicked);
          });
          }
          }

          var myCards = new Cards({amm: 5});








          share|improve this answer














          It's good practice (encapsulation) to keep the scope of any component limited to itself. That is, a card shouldn't know that, or how many, other cards exist. To keep the cards decoupled, a common way to achieve that is to make use of custom events.



          Imagine it like this: A card that is clicked shouts into the room "I was clicked" and relies upon someone hearing that and reacting to that and for that instance to know what to do. If noone reacts, your code still won't throw an error.



          For this to work in your scenario, you'd need a host element for the cards as events bubble up the DOM, but don't bubble to siblings.



          Long story short, this is what I'd do:



          Edit: Actually, the myCards class should be responsible for creating the host element, and listening to card-clicked.






          class Cards {
          constructor(args){
          this.list = ;
          this.el = null;
          this.amm = args.amm;
          this.createCardHost();
          }

          createCardHost() {
          this.el = document.createElement('div');
          this.createCards();
          this.el.addEventListener('card-clicked', (e) => {
          this.list.forEach(card => {card.id === e.detail.id ? card.el.style.opacity = 0.7 : card.el.style.opacity = 0.1})
          })
          for (const card of this.list) {
          this.el.appendChild(card.el)
          }
          document.body.appendChild(this.el);
          }

          createCards(){
          for(var i=0; i<this.amm; i++){
          this.list.push( new Card( {id: i} ) );
          }
          }
          }

          class Card {
          constructor(args){
          this.id = args.id;
          this.el = null;
          this.createCard();
          this.addEvents();
          }

          createCard(){
          this.el = document.createElement("div");
          this.el.style.width = "60px";
          this.el.style.height = "100px";
          this.el.style.backgroundColor = "red";
          this.el.style.margin = "5px";
          this.el.style.float = "left";
          }

          addEvents(){
          this.el.addEventListener('click', () => {
          this.el.style.opacity = 0.7;
          // throw a 'card-clicked' event here
          const cardClicked = new CustomEvent('card-clicked', { bubbles: true, cancelable: true, detail: { id: this.id }});
          this.el.dispatchEvent(cardClicked);
          });
          }
          }

          var myCards = new Cards({amm: 5});








          class Cards {
          constructor(args){
          this.list = ;
          this.el = null;
          this.amm = args.amm;
          this.createCardHost();
          }

          createCardHost() {
          this.el = document.createElement('div');
          this.createCards();
          this.el.addEventListener('card-clicked', (e) => {
          this.list.forEach(card => {card.id === e.detail.id ? card.el.style.opacity = 0.7 : card.el.style.opacity = 0.1})
          })
          for (const card of this.list) {
          this.el.appendChild(card.el)
          }
          document.body.appendChild(this.el);
          }

          createCards(){
          for(var i=0; i<this.amm; i++){
          this.list.push( new Card( {id: i} ) );
          }
          }
          }

          class Card {
          constructor(args){
          this.id = args.id;
          this.el = null;
          this.createCard();
          this.addEvents();
          }

          createCard(){
          this.el = document.createElement("div");
          this.el.style.width = "60px";
          this.el.style.height = "100px";
          this.el.style.backgroundColor = "red";
          this.el.style.margin = "5px";
          this.el.style.float = "left";
          }

          addEvents(){
          this.el.addEventListener('click', () => {
          this.el.style.opacity = 0.7;
          // throw a 'card-clicked' event here
          const cardClicked = new CustomEvent('card-clicked', { bubbles: true, cancelable: true, detail: { id: this.id }});
          this.el.dispatchEvent(cardClicked);
          });
          }
          }

          var myCards = new Cards({amm: 5});





          class Cards {
          constructor(args){
          this.list = ;
          this.el = null;
          this.amm = args.amm;
          this.createCardHost();
          }

          createCardHost() {
          this.el = document.createElement('div');
          this.createCards();
          this.el.addEventListener('card-clicked', (e) => {
          this.list.forEach(card => {card.id === e.detail.id ? card.el.style.opacity = 0.7 : card.el.style.opacity = 0.1})
          })
          for (const card of this.list) {
          this.el.appendChild(card.el)
          }
          document.body.appendChild(this.el);
          }

          createCards(){
          for(var i=0; i<this.amm; i++){
          this.list.push( new Card( {id: i} ) );
          }
          }
          }

          class Card {
          constructor(args){
          this.id = args.id;
          this.el = null;
          this.createCard();
          this.addEvents();
          }

          createCard(){
          this.el = document.createElement("div");
          this.el.style.width = "60px";
          this.el.style.height = "100px";
          this.el.style.backgroundColor = "red";
          this.el.style.margin = "5px";
          this.el.style.float = "left";
          }

          addEvents(){
          this.el.addEventListener('click', () => {
          this.el.style.opacity = 0.7;
          // throw a 'card-clicked' event here
          const cardClicked = new CustomEvent('card-clicked', { bubbles: true, cancelable: true, detail: { id: this.id }});
          this.el.dispatchEvent(cardClicked);
          });
          }
          }

          var myCards = new Cards({amm: 5});






          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited Nov 21 at 8:29

























          answered Nov 21 at 8:16









          connexo

          20.4k73554




          20.4k73554












          • This is nice. Thank You!
            – wyy
            Nov 21 at 8:26


















          • This is nice. Thank You!
            – wyy
            Nov 21 at 8:26
















          This is nice. Thank You!
          – wyy
          Nov 21 at 8:26




          This is nice. Thank You!
          – wyy
          Nov 21 at 8:26


















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