How to disable beep sound for TextBox while trying to enter more characters than allowed












0















I set MaxLength for my TextBox as 4. When I try to enter 5th character, some Windows system beep sound appears. How to disable it?










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  • 1





    You can try setting the max to 5 but program it stop responding to keypresses at 4.

    – TGamer
    Jan 7 '18 at 0:56






  • 1





    Can you just tell us if it VB.Net or C#?

    – TGamer
    Jan 7 '18 at 0:56






  • 2





    Possible duplicate of How do I prevent MaxLength beeping or prevent application beeping altogether?

    – Jim Hewitt
    Jan 7 '18 at 1:01











  • @JimHewitt that question is for visuab basic by the way, but is similar

    – user6478676
    Jan 7 '18 at 2:15


















0















I set MaxLength for my TextBox as 4. When I try to enter 5th character, some Windows system beep sound appears. How to disable it?










share|improve this question




















  • 1





    You can try setting the max to 5 but program it stop responding to keypresses at 4.

    – TGamer
    Jan 7 '18 at 0:56






  • 1





    Can you just tell us if it VB.Net or C#?

    – TGamer
    Jan 7 '18 at 0:56






  • 2





    Possible duplicate of How do I prevent MaxLength beeping or prevent application beeping altogether?

    – Jim Hewitt
    Jan 7 '18 at 1:01











  • @JimHewitt that question is for visuab basic by the way, but is similar

    – user6478676
    Jan 7 '18 at 2:15
















0












0








0








I set MaxLength for my TextBox as 4. When I try to enter 5th character, some Windows system beep sound appears. How to disable it?










share|improve this question
















I set MaxLength for my TextBox as 4. When I try to enter 5th character, some Windows system beep sound appears. How to disable it?







c# winforms






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Jan 7 '18 at 2:15

























asked Jan 6 '18 at 22:56







user6478676















  • 1





    You can try setting the max to 5 but program it stop responding to keypresses at 4.

    – TGamer
    Jan 7 '18 at 0:56






  • 1





    Can you just tell us if it VB.Net or C#?

    – TGamer
    Jan 7 '18 at 0:56






  • 2





    Possible duplicate of How do I prevent MaxLength beeping or prevent application beeping altogether?

    – Jim Hewitt
    Jan 7 '18 at 1:01











  • @JimHewitt that question is for visuab basic by the way, but is similar

    – user6478676
    Jan 7 '18 at 2:15
















  • 1





    You can try setting the max to 5 but program it stop responding to keypresses at 4.

    – TGamer
    Jan 7 '18 at 0:56






  • 1





    Can you just tell us if it VB.Net or C#?

    – TGamer
    Jan 7 '18 at 0:56






  • 2





    Possible duplicate of How do I prevent MaxLength beeping or prevent application beeping altogether?

    – Jim Hewitt
    Jan 7 '18 at 1:01











  • @JimHewitt that question is for visuab basic by the way, but is similar

    – user6478676
    Jan 7 '18 at 2:15










1




1





You can try setting the max to 5 but program it stop responding to keypresses at 4.

– TGamer
Jan 7 '18 at 0:56





You can try setting the max to 5 but program it stop responding to keypresses at 4.

– TGamer
Jan 7 '18 at 0:56




1




1





Can you just tell us if it VB.Net or C#?

– TGamer
Jan 7 '18 at 0:56





Can you just tell us if it VB.Net or C#?

– TGamer
Jan 7 '18 at 0:56




2




2





Possible duplicate of How do I prevent MaxLength beeping or prevent application beeping altogether?

– Jim Hewitt
Jan 7 '18 at 1:01





Possible duplicate of How do I prevent MaxLength beeping or prevent application beeping altogether?

– Jim Hewitt
Jan 7 '18 at 1:01













@JimHewitt that question is for visuab basic by the way, but is similar

– user6478676
Jan 7 '18 at 2:15







@JimHewitt that question is for visuab basic by the way, but is similar

– user6478676
Jan 7 '18 at 2:15














2 Answers
2






active

oldest

votes


















0














Based on the discussion with Sievajet, try this other solution:



textBox1.KeyDown += (sender, e) => {
TextBox tBox = sender as TextBox;
if (tBox.Text.Length == tBox.MaxLength)
e.SuppressKeyPress = true;
};


Note:

If you find that both solutions works, please choose Sievajet's answer as the good one, I'm more interested in the result, so maybe write me a comment.






share|improve this answer


























  • Thank you both @Jimi and @Sievajet, I've used only e.SuppressKeyPress = true; and it was fine for me!

    – user6478676
    Jan 8 '18 at 11:47



















1














You can simply fix this with the KeyUp event handler:



textBox1.KeyUp += ( sender , e ) => e.SuppressKeyPress = true;


This will prevent windows to get the max-length signal from the textbox.






share|improve this answer





















  • 1





    Probably e.SuppressKeyPress = true;

    – Jimi
    Jan 6 '18 at 23:32






  • 1





    You're right. e.Handled doesn't take care of pending WM_CHAR messages already built up in the message queue - so setting Handled = true does not prevent a KeyPress from occurring.

    – Sievajet
    Jan 6 '18 at 23:35








  • 1





    It is sent anyway in the KeyDown event. You should change .KeyUp with .KeyDown to suppress it for good.

    – Jimi
    Jan 6 '18 at 23:43






  • 1





    It's not a problem if the keydown event is triggered. This is a one liner in the keyup event and will prevent more characters in the textbox. You'll need to do more checks in the keydown event.

    – Sievajet
    Jan 6 '18 at 23:48








  • 1





    It's missing the check if(TextBox1.Text.Lenght ==4). Just extend the Lambda { }

    – Jimi
    Jan 6 '18 at 23:49













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2 Answers
2






active

oldest

votes








2 Answers
2






active

oldest

votes









active

oldest

votes






active

oldest

votes









0














Based on the discussion with Sievajet, try this other solution:



textBox1.KeyDown += (sender, e) => {
TextBox tBox = sender as TextBox;
if (tBox.Text.Length == tBox.MaxLength)
e.SuppressKeyPress = true;
};


Note:

If you find that both solutions works, please choose Sievajet's answer as the good one, I'm more interested in the result, so maybe write me a comment.






share|improve this answer


























  • Thank you both @Jimi and @Sievajet, I've used only e.SuppressKeyPress = true; and it was fine for me!

    – user6478676
    Jan 8 '18 at 11:47
















0














Based on the discussion with Sievajet, try this other solution:



textBox1.KeyDown += (sender, e) => {
TextBox tBox = sender as TextBox;
if (tBox.Text.Length == tBox.MaxLength)
e.SuppressKeyPress = true;
};


Note:

If you find that both solutions works, please choose Sievajet's answer as the good one, I'm more interested in the result, so maybe write me a comment.






share|improve this answer


























  • Thank you both @Jimi and @Sievajet, I've used only e.SuppressKeyPress = true; and it was fine for me!

    – user6478676
    Jan 8 '18 at 11:47














0












0








0







Based on the discussion with Sievajet, try this other solution:



textBox1.KeyDown += (sender, e) => {
TextBox tBox = sender as TextBox;
if (tBox.Text.Length == tBox.MaxLength)
e.SuppressKeyPress = true;
};


Note:

If you find that both solutions works, please choose Sievajet's answer as the good one, I'm more interested in the result, so maybe write me a comment.






share|improve this answer















Based on the discussion with Sievajet, try this other solution:



textBox1.KeyDown += (sender, e) => {
TextBox tBox = sender as TextBox;
if (tBox.Text.Length == tBox.MaxLength)
e.SuppressKeyPress = true;
};


Note:

If you find that both solutions works, please choose Sievajet's answer as the good one, I'm more interested in the result, so maybe write me a comment.







share|improve this answer














share|improve this answer



share|improve this answer








edited Nov 24 '18 at 3:31

























answered Jan 7 '18 at 2:17









JimiJimi

8,45241934




8,45241934













  • Thank you both @Jimi and @Sievajet, I've used only e.SuppressKeyPress = true; and it was fine for me!

    – user6478676
    Jan 8 '18 at 11:47



















  • Thank you both @Jimi and @Sievajet, I've used only e.SuppressKeyPress = true; and it was fine for me!

    – user6478676
    Jan 8 '18 at 11:47

















Thank you both @Jimi and @Sievajet, I've used only e.SuppressKeyPress = true; and it was fine for me!

– user6478676
Jan 8 '18 at 11:47





Thank you both @Jimi and @Sievajet, I've used only e.SuppressKeyPress = true; and it was fine for me!

– user6478676
Jan 8 '18 at 11:47













1














You can simply fix this with the KeyUp event handler:



textBox1.KeyUp += ( sender , e ) => e.SuppressKeyPress = true;


This will prevent windows to get the max-length signal from the textbox.






share|improve this answer





















  • 1





    Probably e.SuppressKeyPress = true;

    – Jimi
    Jan 6 '18 at 23:32






  • 1





    You're right. e.Handled doesn't take care of pending WM_CHAR messages already built up in the message queue - so setting Handled = true does not prevent a KeyPress from occurring.

    – Sievajet
    Jan 6 '18 at 23:35








  • 1





    It is sent anyway in the KeyDown event. You should change .KeyUp with .KeyDown to suppress it for good.

    – Jimi
    Jan 6 '18 at 23:43






  • 1





    It's not a problem if the keydown event is triggered. This is a one liner in the keyup event and will prevent more characters in the textbox. You'll need to do more checks in the keydown event.

    – Sievajet
    Jan 6 '18 at 23:48








  • 1





    It's missing the check if(TextBox1.Text.Lenght ==4). Just extend the Lambda { }

    – Jimi
    Jan 6 '18 at 23:49


















1














You can simply fix this with the KeyUp event handler:



textBox1.KeyUp += ( sender , e ) => e.SuppressKeyPress = true;


This will prevent windows to get the max-length signal from the textbox.






share|improve this answer





















  • 1





    Probably e.SuppressKeyPress = true;

    – Jimi
    Jan 6 '18 at 23:32






  • 1





    You're right. e.Handled doesn't take care of pending WM_CHAR messages already built up in the message queue - so setting Handled = true does not prevent a KeyPress from occurring.

    – Sievajet
    Jan 6 '18 at 23:35








  • 1





    It is sent anyway in the KeyDown event. You should change .KeyUp with .KeyDown to suppress it for good.

    – Jimi
    Jan 6 '18 at 23:43






  • 1





    It's not a problem if the keydown event is triggered. This is a one liner in the keyup event and will prevent more characters in the textbox. You'll need to do more checks in the keydown event.

    – Sievajet
    Jan 6 '18 at 23:48








  • 1





    It's missing the check if(TextBox1.Text.Lenght ==4). Just extend the Lambda { }

    – Jimi
    Jan 6 '18 at 23:49
















1












1








1







You can simply fix this with the KeyUp event handler:



textBox1.KeyUp += ( sender , e ) => e.SuppressKeyPress = true;


This will prevent windows to get the max-length signal from the textbox.






share|improve this answer















You can simply fix this with the KeyUp event handler:



textBox1.KeyUp += ( sender , e ) => e.SuppressKeyPress = true;


This will prevent windows to get the max-length signal from the textbox.







share|improve this answer














share|improve this answer



share|improve this answer








edited Jan 6 '18 at 23:44

























answered Jan 6 '18 at 23:29









SievajetSievajet

2,98321322




2,98321322








  • 1





    Probably e.SuppressKeyPress = true;

    – Jimi
    Jan 6 '18 at 23:32






  • 1





    You're right. e.Handled doesn't take care of pending WM_CHAR messages already built up in the message queue - so setting Handled = true does not prevent a KeyPress from occurring.

    – Sievajet
    Jan 6 '18 at 23:35








  • 1





    It is sent anyway in the KeyDown event. You should change .KeyUp with .KeyDown to suppress it for good.

    – Jimi
    Jan 6 '18 at 23:43






  • 1





    It's not a problem if the keydown event is triggered. This is a one liner in the keyup event and will prevent more characters in the textbox. You'll need to do more checks in the keydown event.

    – Sievajet
    Jan 6 '18 at 23:48








  • 1





    It's missing the check if(TextBox1.Text.Lenght ==4). Just extend the Lambda { }

    – Jimi
    Jan 6 '18 at 23:49
















  • 1





    Probably e.SuppressKeyPress = true;

    – Jimi
    Jan 6 '18 at 23:32






  • 1





    You're right. e.Handled doesn't take care of pending WM_CHAR messages already built up in the message queue - so setting Handled = true does not prevent a KeyPress from occurring.

    – Sievajet
    Jan 6 '18 at 23:35








  • 1





    It is sent anyway in the KeyDown event. You should change .KeyUp with .KeyDown to suppress it for good.

    – Jimi
    Jan 6 '18 at 23:43






  • 1





    It's not a problem if the keydown event is triggered. This is a one liner in the keyup event and will prevent more characters in the textbox. You'll need to do more checks in the keydown event.

    – Sievajet
    Jan 6 '18 at 23:48








  • 1





    It's missing the check if(TextBox1.Text.Lenght ==4). Just extend the Lambda { }

    – Jimi
    Jan 6 '18 at 23:49










1




1





Probably e.SuppressKeyPress = true;

– Jimi
Jan 6 '18 at 23:32





Probably e.SuppressKeyPress = true;

– Jimi
Jan 6 '18 at 23:32




1




1





You're right. e.Handled doesn't take care of pending WM_CHAR messages already built up in the message queue - so setting Handled = true does not prevent a KeyPress from occurring.

– Sievajet
Jan 6 '18 at 23:35







You're right. e.Handled doesn't take care of pending WM_CHAR messages already built up in the message queue - so setting Handled = true does not prevent a KeyPress from occurring.

– Sievajet
Jan 6 '18 at 23:35






1




1





It is sent anyway in the KeyDown event. You should change .KeyUp with .KeyDown to suppress it for good.

– Jimi
Jan 6 '18 at 23:43





It is sent anyway in the KeyDown event. You should change .KeyUp with .KeyDown to suppress it for good.

– Jimi
Jan 6 '18 at 23:43




1




1





It's not a problem if the keydown event is triggered. This is a one liner in the keyup event and will prevent more characters in the textbox. You'll need to do more checks in the keydown event.

– Sievajet
Jan 6 '18 at 23:48







It's not a problem if the keydown event is triggered. This is a one liner in the keyup event and will prevent more characters in the textbox. You'll need to do more checks in the keydown event.

– Sievajet
Jan 6 '18 at 23:48






1




1





It's missing the check if(TextBox1.Text.Lenght ==4). Just extend the Lambda { }

– Jimi
Jan 6 '18 at 23:49







It's missing the check if(TextBox1.Text.Lenght ==4). Just extend the Lambda { }

– Jimi
Jan 6 '18 at 23:49




















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