How to create mesh renders from a 2D image











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I have a 2D image of a mans face that I want to hook up to Rogo Digital's LipSync Unity plug-in. I am not a 2D or 3D modeler so I don't know what I don't know. If I were to post a project on a website to ask for someone to convert my 2D image into something that I can hook up to the LipSync plugin what do I need to ask for?










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  • You need to create a 3d mesh then UV map the vertices according to what part of the texture belongs at that vertex. You'll also need to doctor the photo so that it wraps onto the mesh properly. This question can help you get started. It's specifically for Blender users but it applies more generally, as well.
    – Ruzihm
    Nov 19 at 20:31










  • Is there no way to do the mesh in 2D? I don't really need the 3D model like in the example you sent.
    – slaphshot33324
    Nov 19 at 20:36










  • The above method works for meshes from 0D to 3D. You can keep as many dimensions set to 0 as you'd like. If you really want to manually set all the vertex placement and UV mapping as an exercise, you can do so procedurally. But there's no practical reason to do that if all you want is a mesh of a specific face.
    – Ruzihm
    Nov 19 at 20:53












  • Ok, what your saying is all greek to me :) I want to post this project to a site to have someone do this for me as I don't really want to learn how to do it. I need to know how to ask someone else to do it. What would a sample post look like?
    – slaphshot33324
    Nov 19 at 21:11










  • You'll want them to model and texture the face in the photo. I don't think you'll need rigging - the plugin looks like it will handle that for you.
    – Ruzihm
    Nov 19 at 21:26

















up vote
0
down vote

favorite












I have a 2D image of a mans face that I want to hook up to Rogo Digital's LipSync Unity plug-in. I am not a 2D or 3D modeler so I don't know what I don't know. If I were to post a project on a website to ask for someone to convert my 2D image into something that I can hook up to the LipSync plugin what do I need to ask for?










share|improve this question






















  • You need to create a 3d mesh then UV map the vertices according to what part of the texture belongs at that vertex. You'll also need to doctor the photo so that it wraps onto the mesh properly. This question can help you get started. It's specifically for Blender users but it applies more generally, as well.
    – Ruzihm
    Nov 19 at 20:31










  • Is there no way to do the mesh in 2D? I don't really need the 3D model like in the example you sent.
    – slaphshot33324
    Nov 19 at 20:36










  • The above method works for meshes from 0D to 3D. You can keep as many dimensions set to 0 as you'd like. If you really want to manually set all the vertex placement and UV mapping as an exercise, you can do so procedurally. But there's no practical reason to do that if all you want is a mesh of a specific face.
    – Ruzihm
    Nov 19 at 20:53












  • Ok, what your saying is all greek to me :) I want to post this project to a site to have someone do this for me as I don't really want to learn how to do it. I need to know how to ask someone else to do it. What would a sample post look like?
    – slaphshot33324
    Nov 19 at 21:11










  • You'll want them to model and texture the face in the photo. I don't think you'll need rigging - the plugin looks like it will handle that for you.
    – Ruzihm
    Nov 19 at 21:26















up vote
0
down vote

favorite









up vote
0
down vote

favorite











I have a 2D image of a mans face that I want to hook up to Rogo Digital's LipSync Unity plug-in. I am not a 2D or 3D modeler so I don't know what I don't know. If I were to post a project on a website to ask for someone to convert my 2D image into something that I can hook up to the LipSync plugin what do I need to ask for?










share|improve this question













I have a 2D image of a mans face that I want to hook up to Rogo Digital's LipSync Unity plug-in. I am not a 2D or 3D modeler so I don't know what I don't know. If I were to post a project on a website to ask for someone to convert my 2D image into something that I can hook up to the LipSync plugin what do I need to ask for?







unity3d 3d 3dsmax






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asked Nov 19 at 20:16









slaphshot33324

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28814












  • You need to create a 3d mesh then UV map the vertices according to what part of the texture belongs at that vertex. You'll also need to doctor the photo so that it wraps onto the mesh properly. This question can help you get started. It's specifically for Blender users but it applies more generally, as well.
    – Ruzihm
    Nov 19 at 20:31










  • Is there no way to do the mesh in 2D? I don't really need the 3D model like in the example you sent.
    – slaphshot33324
    Nov 19 at 20:36










  • The above method works for meshes from 0D to 3D. You can keep as many dimensions set to 0 as you'd like. If you really want to manually set all the vertex placement and UV mapping as an exercise, you can do so procedurally. But there's no practical reason to do that if all you want is a mesh of a specific face.
    – Ruzihm
    Nov 19 at 20:53












  • Ok, what your saying is all greek to me :) I want to post this project to a site to have someone do this for me as I don't really want to learn how to do it. I need to know how to ask someone else to do it. What would a sample post look like?
    – slaphshot33324
    Nov 19 at 21:11










  • You'll want them to model and texture the face in the photo. I don't think you'll need rigging - the plugin looks like it will handle that for you.
    – Ruzihm
    Nov 19 at 21:26




















  • You need to create a 3d mesh then UV map the vertices according to what part of the texture belongs at that vertex. You'll also need to doctor the photo so that it wraps onto the mesh properly. This question can help you get started. It's specifically for Blender users but it applies more generally, as well.
    – Ruzihm
    Nov 19 at 20:31










  • Is there no way to do the mesh in 2D? I don't really need the 3D model like in the example you sent.
    – slaphshot33324
    Nov 19 at 20:36










  • The above method works for meshes from 0D to 3D. You can keep as many dimensions set to 0 as you'd like. If you really want to manually set all the vertex placement and UV mapping as an exercise, you can do so procedurally. But there's no practical reason to do that if all you want is a mesh of a specific face.
    – Ruzihm
    Nov 19 at 20:53












  • Ok, what your saying is all greek to me :) I want to post this project to a site to have someone do this for me as I don't really want to learn how to do it. I need to know how to ask someone else to do it. What would a sample post look like?
    – slaphshot33324
    Nov 19 at 21:11










  • You'll want them to model and texture the face in the photo. I don't think you'll need rigging - the plugin looks like it will handle that for you.
    – Ruzihm
    Nov 19 at 21:26


















You need to create a 3d mesh then UV map the vertices according to what part of the texture belongs at that vertex. You'll also need to doctor the photo so that it wraps onto the mesh properly. This question can help you get started. It's specifically for Blender users but it applies more generally, as well.
– Ruzihm
Nov 19 at 20:31




You need to create a 3d mesh then UV map the vertices according to what part of the texture belongs at that vertex. You'll also need to doctor the photo so that it wraps onto the mesh properly. This question can help you get started. It's specifically for Blender users but it applies more generally, as well.
– Ruzihm
Nov 19 at 20:31












Is there no way to do the mesh in 2D? I don't really need the 3D model like in the example you sent.
– slaphshot33324
Nov 19 at 20:36




Is there no way to do the mesh in 2D? I don't really need the 3D model like in the example you sent.
– slaphshot33324
Nov 19 at 20:36












The above method works for meshes from 0D to 3D. You can keep as many dimensions set to 0 as you'd like. If you really want to manually set all the vertex placement and UV mapping as an exercise, you can do so procedurally. But there's no practical reason to do that if all you want is a mesh of a specific face.
– Ruzihm
Nov 19 at 20:53






The above method works for meshes from 0D to 3D. You can keep as many dimensions set to 0 as you'd like. If you really want to manually set all the vertex placement and UV mapping as an exercise, you can do so procedurally. But there's no practical reason to do that if all you want is a mesh of a specific face.
– Ruzihm
Nov 19 at 20:53














Ok, what your saying is all greek to me :) I want to post this project to a site to have someone do this for me as I don't really want to learn how to do it. I need to know how to ask someone else to do it. What would a sample post look like?
– slaphshot33324
Nov 19 at 21:11




Ok, what your saying is all greek to me :) I want to post this project to a site to have someone do this for me as I don't really want to learn how to do it. I need to know how to ask someone else to do it. What would a sample post look like?
– slaphshot33324
Nov 19 at 21:11












You'll want them to model and texture the face in the photo. I don't think you'll need rigging - the plugin looks like it will handle that for you.
– Ruzihm
Nov 19 at 21:26






You'll want them to model and texture the face in the photo. I don't think you'll need rigging - the plugin looks like it will handle that for you.
– Ruzihm
Nov 19 at 21:26



















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