What values do I recalculate when I Wild Shape?
$begingroup$
When I Wild Shape, I take a beast's STR, DEX, and CON scores. I keep my proficiency bonus and my INT, WIS, and CHA scores. I will focus this question on the assumption I'm proficient in Athletics, and I'm turning into a beast also proficient with Athletics.
- I have +0 STR and +3 Proficiency, so +3 in Athletics
- Beast has +2 STR and a +4 bonus in Athletics
What is my Athletics bonus now?
On one hand, I keep my +3 proficiency bonus (so if I calculated things from scratch, I should have Athletics = +2 STR + 3 Prof = +5). On the other, tweets like this claim I should just use the beast's modifier, a +4, since it is higher than my Druid's +3.
A druid in beast form uses his or her proficiencies, except when the beast has the same proficiency with a higher bonus.
But in this case, I'm now a creature with +2 STR, +3 Prof, and a +4 in an Athletics skill I'm proficient with. Can anyone confirm if I do or do not recalculate proficiency bonuses when I Wild Shape (or Shapeshift)? The rules are not explicit, and the way I've interpreted them is that you take the new STR, DEX, CON scores, and recalculate modifiers for your skills. After this, if the Beast had a better bonus than you now have, you then take its bonus.
Similar question, but it mostly refers to interactions with Expertise and other edge-cases. I'm looking for an (preferably backed-up by RAW or official comment) answer on whether I should recalculate my stats to accommodation my Proficiency Bonus with my new STR, DEX, or CON modifiers.
Also keep in mind, from this question, it seems a reasonable opinion that we should recalculate bonuses when scores change. But if you don't recalculate any proficiencies, how would this be affected? You could be cursed to negative STR and keep a massive athletic bonus.
dnd-5e skills druid wild-shape proficiency
$endgroup$
This question has an open bounty worth +100
reputation from Bash ending in 3 days.
This question has not received enough attention.
I'm not convinced by the currently selected answer - and feel it was selected being the "only answer available" 2 month ago, despite much debate in commentaries. I joined stackexchange specifically to discuss this - but eventually found out that late answer don't get as much feedback as the first ones. Maybe the current answer is right, and I'm wrong. But I feel there has not been enough feedback to accept it. I'm interested in : - Other answer proposals, as long as they offer precise calculations and references. New at bounties, I'll even reward well-built answer with low scores if I can - as participating the debate already brings value. - More upvotes / downvotes on given answers - to be sure the most upvoted answer properly reflects the community's opinion. Thank you for your help on clarifying wild shape / shapechange mechanics!
|
show 1 more comment
$begingroup$
When I Wild Shape, I take a beast's STR, DEX, and CON scores. I keep my proficiency bonus and my INT, WIS, and CHA scores. I will focus this question on the assumption I'm proficient in Athletics, and I'm turning into a beast also proficient with Athletics.
- I have +0 STR and +3 Proficiency, so +3 in Athletics
- Beast has +2 STR and a +4 bonus in Athletics
What is my Athletics bonus now?
On one hand, I keep my +3 proficiency bonus (so if I calculated things from scratch, I should have Athletics = +2 STR + 3 Prof = +5). On the other, tweets like this claim I should just use the beast's modifier, a +4, since it is higher than my Druid's +3.
A druid in beast form uses his or her proficiencies, except when the beast has the same proficiency with a higher bonus.
But in this case, I'm now a creature with +2 STR, +3 Prof, and a +4 in an Athletics skill I'm proficient with. Can anyone confirm if I do or do not recalculate proficiency bonuses when I Wild Shape (or Shapeshift)? The rules are not explicit, and the way I've interpreted them is that you take the new STR, DEX, CON scores, and recalculate modifiers for your skills. After this, if the Beast had a better bonus than you now have, you then take its bonus.
Similar question, but it mostly refers to interactions with Expertise and other edge-cases. I'm looking for an (preferably backed-up by RAW or official comment) answer on whether I should recalculate my stats to accommodation my Proficiency Bonus with my new STR, DEX, or CON modifiers.
Also keep in mind, from this question, it seems a reasonable opinion that we should recalculate bonuses when scores change. But if you don't recalculate any proficiencies, how would this be affected? You could be cursed to negative STR and keep a massive athletic bonus.
dnd-5e skills druid wild-shape proficiency
$endgroup$
This question has an open bounty worth +100
reputation from Bash ending in 3 days.
This question has not received enough attention.
I'm not convinced by the currently selected answer - and feel it was selected being the "only answer available" 2 month ago, despite much debate in commentaries. I joined stackexchange specifically to discuss this - but eventually found out that late answer don't get as much feedback as the first ones. Maybe the current answer is right, and I'm wrong. But I feel there has not been enough feedback to accept it. I'm interested in : - Other answer proposals, as long as they offer precise calculations and references. New at bounties, I'll even reward well-built answer with low scores if I can - as participating the debate already brings value. - More upvotes / downvotes on given answers - to be sure the most upvoted answer properly reflects the community's opinion. Thank you for your help on clarifying wild shape / shapechange mechanics!
$begingroup$
The second question you link has no rules justifications in the accepted answer (it literally starts off with "I say Yes"). Whether or not the strength drain ability of the shadow affects the beast form, the PC form, or both needs to be addressed before that question can be answered properly. In the case of Wild Shape, you are "magically assuming" the form of the beast (and as such magically applying the better proficiency). What happens to that magically applies proficiency will depend on the answer to which form is affected by the shadow drain.
$endgroup$
– illustro
Nov 22 '18 at 15:24
$begingroup$
It also literally says in the accepted answer (to the second linked question on shadow draining) "That's just my thoughts on this"...
$endgroup$
– illustro
Nov 22 '18 at 15:26
$begingroup$
I also said that for the answer to be applied to your question we need to know which form is affected by the Shadow's strength drain (so we can determine which character sheet needs to be recalculated, to determine if the Athletics skill is recalculated)
$endgroup$
– illustro
Nov 22 '18 at 15:37
$begingroup$
The Athletics skill stat in your example isn't coming from the current form...it's magically coming from the underlying PC form, hence the need to know which form the attack affects.
$endgroup$
– illustro
Nov 22 '18 at 15:42
$begingroup$
That probably qualifies for another question. Feel free to ask it
$endgroup$
– BlueMoon93
Nov 22 '18 at 15:56
|
show 1 more comment
$begingroup$
When I Wild Shape, I take a beast's STR, DEX, and CON scores. I keep my proficiency bonus and my INT, WIS, and CHA scores. I will focus this question on the assumption I'm proficient in Athletics, and I'm turning into a beast also proficient with Athletics.
- I have +0 STR and +3 Proficiency, so +3 in Athletics
- Beast has +2 STR and a +4 bonus in Athletics
What is my Athletics bonus now?
On one hand, I keep my +3 proficiency bonus (so if I calculated things from scratch, I should have Athletics = +2 STR + 3 Prof = +5). On the other, tweets like this claim I should just use the beast's modifier, a +4, since it is higher than my Druid's +3.
A druid in beast form uses his or her proficiencies, except when the beast has the same proficiency with a higher bonus.
But in this case, I'm now a creature with +2 STR, +3 Prof, and a +4 in an Athletics skill I'm proficient with. Can anyone confirm if I do or do not recalculate proficiency bonuses when I Wild Shape (or Shapeshift)? The rules are not explicit, and the way I've interpreted them is that you take the new STR, DEX, CON scores, and recalculate modifiers for your skills. After this, if the Beast had a better bonus than you now have, you then take its bonus.
Similar question, but it mostly refers to interactions with Expertise and other edge-cases. I'm looking for an (preferably backed-up by RAW or official comment) answer on whether I should recalculate my stats to accommodation my Proficiency Bonus with my new STR, DEX, or CON modifiers.
Also keep in mind, from this question, it seems a reasonable opinion that we should recalculate bonuses when scores change. But if you don't recalculate any proficiencies, how would this be affected? You could be cursed to negative STR and keep a massive athletic bonus.
dnd-5e skills druid wild-shape proficiency
$endgroup$
When I Wild Shape, I take a beast's STR, DEX, and CON scores. I keep my proficiency bonus and my INT, WIS, and CHA scores. I will focus this question on the assumption I'm proficient in Athletics, and I'm turning into a beast also proficient with Athletics.
- I have +0 STR and +3 Proficiency, so +3 in Athletics
- Beast has +2 STR and a +4 bonus in Athletics
What is my Athletics bonus now?
On one hand, I keep my +3 proficiency bonus (so if I calculated things from scratch, I should have Athletics = +2 STR + 3 Prof = +5). On the other, tweets like this claim I should just use the beast's modifier, a +4, since it is higher than my Druid's +3.
A druid in beast form uses his or her proficiencies, except when the beast has the same proficiency with a higher bonus.
But in this case, I'm now a creature with +2 STR, +3 Prof, and a +4 in an Athletics skill I'm proficient with. Can anyone confirm if I do or do not recalculate proficiency bonuses when I Wild Shape (or Shapeshift)? The rules are not explicit, and the way I've interpreted them is that you take the new STR, DEX, CON scores, and recalculate modifiers for your skills. After this, if the Beast had a better bonus than you now have, you then take its bonus.
Similar question, but it mostly refers to interactions with Expertise and other edge-cases. I'm looking for an (preferably backed-up by RAW or official comment) answer on whether I should recalculate my stats to accommodation my Proficiency Bonus with my new STR, DEX, or CON modifiers.
Also keep in mind, from this question, it seems a reasonable opinion that we should recalculate bonuses when scores change. But if you don't recalculate any proficiencies, how would this be affected? You could be cursed to negative STR and keep a massive athletic bonus.
dnd-5e skills druid wild-shape proficiency
dnd-5e skills druid wild-shape proficiency
edited Nov 22 '18 at 15:41
BlueMoon93
asked Nov 22 '18 at 14:22
BlueMoon93BlueMoon93
13.4k973136
13.4k973136
This question has an open bounty worth +100
reputation from Bash ending in 3 days.
This question has not received enough attention.
I'm not convinced by the currently selected answer - and feel it was selected being the "only answer available" 2 month ago, despite much debate in commentaries. I joined stackexchange specifically to discuss this - but eventually found out that late answer don't get as much feedback as the first ones. Maybe the current answer is right, and I'm wrong. But I feel there has not been enough feedback to accept it. I'm interested in : - Other answer proposals, as long as they offer precise calculations and references. New at bounties, I'll even reward well-built answer with low scores if I can - as participating the debate already brings value. - More upvotes / downvotes on given answers - to be sure the most upvoted answer properly reflects the community's opinion. Thank you for your help on clarifying wild shape / shapechange mechanics!
This question has an open bounty worth +100
reputation from Bash ending in 3 days.
This question has not received enough attention.
I'm not convinced by the currently selected answer - and feel it was selected being the "only answer available" 2 month ago, despite much debate in commentaries. I joined stackexchange specifically to discuss this - but eventually found out that late answer don't get as much feedback as the first ones. Maybe the current answer is right, and I'm wrong. But I feel there has not been enough feedback to accept it. I'm interested in : - Other answer proposals, as long as they offer precise calculations and references. New at bounties, I'll even reward well-built answer with low scores if I can - as participating the debate already brings value. - More upvotes / downvotes on given answers - to be sure the most upvoted answer properly reflects the community's opinion. Thank you for your help on clarifying wild shape / shapechange mechanics!
$begingroup$
The second question you link has no rules justifications in the accepted answer (it literally starts off with "I say Yes"). Whether or not the strength drain ability of the shadow affects the beast form, the PC form, or both needs to be addressed before that question can be answered properly. In the case of Wild Shape, you are "magically assuming" the form of the beast (and as such magically applying the better proficiency). What happens to that magically applies proficiency will depend on the answer to which form is affected by the shadow drain.
$endgroup$
– illustro
Nov 22 '18 at 15:24
$begingroup$
It also literally says in the accepted answer (to the second linked question on shadow draining) "That's just my thoughts on this"...
$endgroup$
– illustro
Nov 22 '18 at 15:26
$begingroup$
I also said that for the answer to be applied to your question we need to know which form is affected by the Shadow's strength drain (so we can determine which character sheet needs to be recalculated, to determine if the Athletics skill is recalculated)
$endgroup$
– illustro
Nov 22 '18 at 15:37
$begingroup$
The Athletics skill stat in your example isn't coming from the current form...it's magically coming from the underlying PC form, hence the need to know which form the attack affects.
$endgroup$
– illustro
Nov 22 '18 at 15:42
$begingroup$
That probably qualifies for another question. Feel free to ask it
$endgroup$
– BlueMoon93
Nov 22 '18 at 15:56
|
show 1 more comment
$begingroup$
The second question you link has no rules justifications in the accepted answer (it literally starts off with "I say Yes"). Whether or not the strength drain ability of the shadow affects the beast form, the PC form, or both needs to be addressed before that question can be answered properly. In the case of Wild Shape, you are "magically assuming" the form of the beast (and as such magically applying the better proficiency). What happens to that magically applies proficiency will depend on the answer to which form is affected by the shadow drain.
$endgroup$
– illustro
Nov 22 '18 at 15:24
$begingroup$
It also literally says in the accepted answer (to the second linked question on shadow draining) "That's just my thoughts on this"...
$endgroup$
– illustro
Nov 22 '18 at 15:26
$begingroup$
I also said that for the answer to be applied to your question we need to know which form is affected by the Shadow's strength drain (so we can determine which character sheet needs to be recalculated, to determine if the Athletics skill is recalculated)
$endgroup$
– illustro
Nov 22 '18 at 15:37
$begingroup$
The Athletics skill stat in your example isn't coming from the current form...it's magically coming from the underlying PC form, hence the need to know which form the attack affects.
$endgroup$
– illustro
Nov 22 '18 at 15:42
$begingroup$
That probably qualifies for another question. Feel free to ask it
$endgroup$
– BlueMoon93
Nov 22 '18 at 15:56
$begingroup$
The second question you link has no rules justifications in the accepted answer (it literally starts off with "I say Yes"). Whether or not the strength drain ability of the shadow affects the beast form, the PC form, or both needs to be addressed before that question can be answered properly. In the case of Wild Shape, you are "magically assuming" the form of the beast (and as such magically applying the better proficiency). What happens to that magically applies proficiency will depend on the answer to which form is affected by the shadow drain.
$endgroup$
– illustro
Nov 22 '18 at 15:24
$begingroup$
The second question you link has no rules justifications in the accepted answer (it literally starts off with "I say Yes"). Whether or not the strength drain ability of the shadow affects the beast form, the PC form, or both needs to be addressed before that question can be answered properly. In the case of Wild Shape, you are "magically assuming" the form of the beast (and as such magically applying the better proficiency). What happens to that magically applies proficiency will depend on the answer to which form is affected by the shadow drain.
$endgroup$
– illustro
Nov 22 '18 at 15:24
$begingroup$
It also literally says in the accepted answer (to the second linked question on shadow draining) "That's just my thoughts on this"...
$endgroup$
– illustro
Nov 22 '18 at 15:26
$begingroup$
It also literally says in the accepted answer (to the second linked question on shadow draining) "That's just my thoughts on this"...
$endgroup$
– illustro
Nov 22 '18 at 15:26
$begingroup$
I also said that for the answer to be applied to your question we need to know which form is affected by the Shadow's strength drain (so we can determine which character sheet needs to be recalculated, to determine if the Athletics skill is recalculated)
$endgroup$
– illustro
Nov 22 '18 at 15:37
$begingroup$
I also said that for the answer to be applied to your question we need to know which form is affected by the Shadow's strength drain (so we can determine which character sheet needs to be recalculated, to determine if the Athletics skill is recalculated)
$endgroup$
– illustro
Nov 22 '18 at 15:37
$begingroup$
The Athletics skill stat in your example isn't coming from the current form...it's magically coming from the underlying PC form, hence the need to know which form the attack affects.
$endgroup$
– illustro
Nov 22 '18 at 15:42
$begingroup$
The Athletics skill stat in your example isn't coming from the current form...it's magically coming from the underlying PC form, hence the need to know which form the attack affects.
$endgroup$
– illustro
Nov 22 '18 at 15:42
$begingroup$
That probably qualifies for another question. Feel free to ask it
$endgroup$
– BlueMoon93
Nov 22 '18 at 15:56
$begingroup$
That probably qualifies for another question. Feel free to ask it
$endgroup$
– BlueMoon93
Nov 22 '18 at 15:56
|
show 1 more comment
2 Answers
2
active
oldest
votes
$begingroup$
You don't recalculate anything
You simply read the numbers for the bonuses off the beast and PC "character" sheets for skills you and the beast are proficient in and take the higher number.
The relevant rule for your question is:
Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours. If the creature has any legendary or lair actions, you can’t use them.
Importantly it does not say you retain your "proficiency bonus" (which is the relevant game keyword), but instead says you retain your skill and saving throw proficiencies.
i.e. you retain the modifier for skills and saving throws you are proficient in, unless the beast has a better innate proficiency in the skill.
From the Ability Scores section of the Players Handbook we have the following rule:
A skill represents a specific aspect of an ability score, and an individual's proficiency in a skill demonstrates a focus on that aspect. (A character's starting skill proficiencies are determined at character creation, and a monster's skill proficiencies appear in the monster's stat block.)
Thus the bonus referred to in this rule is the number listed under "skills" in the relevant beasts stat block.
Proficient Skills & Saving Throws
Taking the Ape as an example, it has the following skills listed in its stat block:
Skills Athletics +5, Perception +3
If your Athletics skill on your character sheet is +3, then in your wild shaped form you take the +5 from the Ape.
You would also gain the +3 in Perception from the Ape if your characters Perception skill was less than +3.
Conversely, if you are proficient in Acrobatics and your skill bonus is +3 (assuming a 10 in DEX) while the Beasts is +2 (due to its +2 DEX modifier) then you take your characters +3.
The same holds true for the saving throws you are proficient in.
Other Stats
For every other number on the two character sheets you
- take yours if it's related to CHA, INT or WIS
- take the beasts if it's related to CON, DEX or STR
$endgroup$
$begingroup$
Even though I (honestly) try, I don't get the logic. Can you clarify how your second quote from PHB implies that "bonus" means "skill total" ? I'm only reading "proficiencies appear in the monster's stat block", and indeed they do : "Athletics", "Perception" are the ape's skill proficiencies.
$endgroup$
– Bash
2 days ago
add a comment |
$begingroup$
For your specific example,
you add a total of +5 to your dice roll when you do a Strength(Athletics) check.
For skills and saves : do the math
Rules don't ask for calculation untill dice are rolled.
From the ability checks rules :
To make an ability check, roll a d20 and add the relevant ability
modifier. [...] proficiency in a skill means an individual can add his or her proficiency bonus to ability checks that involve that skill.
[...]
For example, if a character attempts to climb up a dangerous cliff, the DM might ask for a Strength (Athletics) check. If the character is proficient in Athletics, the character's proficiency bonus is added to the Strength check. If the character lacks that proficiency, he or she just makes a Strength check.
From the saving throws rules :
To make a saving throw, roll a d20 and add the appropriate ability
modifier. For example, you use your Dexterity modifier for a Dexterity
saving throw.
[...]
As with skill proficiencies, proficiency
in a saving throw lets a character add his or her proficiency bonus to
saving throws made using a particular ability score.
Whatever changes your ability modifier or your proficiency bonus before that roll, changes the numbers you add.
Wild shape affects both ability modifiers and proficiency bonuses
From the description of the wild shape class feature :
Your game statistics are replaced by the statistics of the beast, but
you retain your alignment, personality, and Intelligence, Wisdom, and
Charisma scores. You also retain all of your skill and saving throw
proficiencies, in addition to gaining those of the creature. If the
creature has the same proficiency as you and the bonus in its stat
block is higher than yours, use the creature’s bonus instead of yours.
Regarding abilities :
You now use the creature's strength, dexterity and constitution scores (and thus modifiers), but keep your own intelligence, wisdom and charisma scores (and thus modifiers).
Regarding proficiencies, designers have clarified you gain and retain proficiency bonuses (and keep the best one) :
Mike Mearls on Twitter :
you lose weapon proficiencies but keep
skills. Use the higher of your or the creature's proficiency bonus
Jeremy Crawford on Dragon Talk at 13:10, about a character who has proficiency :
You get to use your proficiency bonus. But you do use the creature's dexterity modifier. This is where it gets tricky. Use your proficiency bonus for anything where you're both proficient, but only if yours is higher, but you use the physical stats of the beast.
All in all, skill and save checks are resolved the same :
D20 + ability modifier + best applicable proficiency bonus
considering your character's proficiency bonus is applicable whenever the character has proficiency, and the creature's proficiency bonus is applicable whenever the creature has proficiency.
How do I get the creature's proficiency bonus ? It's nowhere in the stat block!
You use the creature's stat block skill/save value, and substract it's ability modifier.
You have to do this separately for each skill, as it may vary : some creature's skills benefit from a doubled proficiency bonus, when compared to the proficiency bonus per challenge rating table.
You may end up better than both your character and the creature!
- If the creature has better physical abilities, and you have a better applicable proficiency (e.g you have athletics proficiency, and turn into a polar bear)
- If you have better mental abilities, and the creature has a better applicable proficiency (e.g druid lacking perception proficiency with good wisdom , turning into a Giant Octopus)
For attacks : use the stat block
From the combat rules :
To make an attack roll, roll a d20 and add the appropriate modifiers.
[...] the two most common modifiers to the roll are an ability
modifier and the character's proficiency bonus. When a monster makes
an attack roll, it uses whatever modifier is provided in its stat
block.
[...]
You add your proficiency bonus to your attack roll when you attack using a weapon with which you have proficiency.
When asked about attack rolls, designers point to the same rule :
Jeremy Crawford on Twitter :
The intent is that the druid uses
the bonus in the beast's stat block for any proficiency the druid
lacks.
As you are using the creature's physical stats, and the creature's proficiency, the above formula matches most of the time - but flying snake's bite lacks the "finesse" property to keep it consistent.
I'd avoid recalculating attack scores entirely, even though it may sound tempting to druid/monks using unarmed combat in wild shape, or when shapeshifting in weapon-wielding forms. Let's keep these for a separate question.
$endgroup$
$begingroup$
This answer agrees with this, +1
$endgroup$
– BlueMoon93
2 days ago
add a comment |
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2 Answers
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2 Answers
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$begingroup$
You don't recalculate anything
You simply read the numbers for the bonuses off the beast and PC "character" sheets for skills you and the beast are proficient in and take the higher number.
The relevant rule for your question is:
Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours. If the creature has any legendary or lair actions, you can’t use them.
Importantly it does not say you retain your "proficiency bonus" (which is the relevant game keyword), but instead says you retain your skill and saving throw proficiencies.
i.e. you retain the modifier for skills and saving throws you are proficient in, unless the beast has a better innate proficiency in the skill.
From the Ability Scores section of the Players Handbook we have the following rule:
A skill represents a specific aspect of an ability score, and an individual's proficiency in a skill demonstrates a focus on that aspect. (A character's starting skill proficiencies are determined at character creation, and a monster's skill proficiencies appear in the monster's stat block.)
Thus the bonus referred to in this rule is the number listed under "skills" in the relevant beasts stat block.
Proficient Skills & Saving Throws
Taking the Ape as an example, it has the following skills listed in its stat block:
Skills Athletics +5, Perception +3
If your Athletics skill on your character sheet is +3, then in your wild shaped form you take the +5 from the Ape.
You would also gain the +3 in Perception from the Ape if your characters Perception skill was less than +3.
Conversely, if you are proficient in Acrobatics and your skill bonus is +3 (assuming a 10 in DEX) while the Beasts is +2 (due to its +2 DEX modifier) then you take your characters +3.
The same holds true for the saving throws you are proficient in.
Other Stats
For every other number on the two character sheets you
- take yours if it's related to CHA, INT or WIS
- take the beasts if it's related to CON, DEX or STR
$endgroup$
$begingroup$
Even though I (honestly) try, I don't get the logic. Can you clarify how your second quote from PHB implies that "bonus" means "skill total" ? I'm only reading "proficiencies appear in the monster's stat block", and indeed they do : "Athletics", "Perception" are the ape's skill proficiencies.
$endgroup$
– Bash
2 days ago
add a comment |
$begingroup$
You don't recalculate anything
You simply read the numbers for the bonuses off the beast and PC "character" sheets for skills you and the beast are proficient in and take the higher number.
The relevant rule for your question is:
Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours. If the creature has any legendary or lair actions, you can’t use them.
Importantly it does not say you retain your "proficiency bonus" (which is the relevant game keyword), but instead says you retain your skill and saving throw proficiencies.
i.e. you retain the modifier for skills and saving throws you are proficient in, unless the beast has a better innate proficiency in the skill.
From the Ability Scores section of the Players Handbook we have the following rule:
A skill represents a specific aspect of an ability score, and an individual's proficiency in a skill demonstrates a focus on that aspect. (A character's starting skill proficiencies are determined at character creation, and a monster's skill proficiencies appear in the monster's stat block.)
Thus the bonus referred to in this rule is the number listed under "skills" in the relevant beasts stat block.
Proficient Skills & Saving Throws
Taking the Ape as an example, it has the following skills listed in its stat block:
Skills Athletics +5, Perception +3
If your Athletics skill on your character sheet is +3, then in your wild shaped form you take the +5 from the Ape.
You would also gain the +3 in Perception from the Ape if your characters Perception skill was less than +3.
Conversely, if you are proficient in Acrobatics and your skill bonus is +3 (assuming a 10 in DEX) while the Beasts is +2 (due to its +2 DEX modifier) then you take your characters +3.
The same holds true for the saving throws you are proficient in.
Other Stats
For every other number on the two character sheets you
- take yours if it's related to CHA, INT or WIS
- take the beasts if it's related to CON, DEX or STR
$endgroup$
$begingroup$
Even though I (honestly) try, I don't get the logic. Can you clarify how your second quote from PHB implies that "bonus" means "skill total" ? I'm only reading "proficiencies appear in the monster's stat block", and indeed they do : "Athletics", "Perception" are the ape's skill proficiencies.
$endgroup$
– Bash
2 days ago
add a comment |
$begingroup$
You don't recalculate anything
You simply read the numbers for the bonuses off the beast and PC "character" sheets for skills you and the beast are proficient in and take the higher number.
The relevant rule for your question is:
Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours. If the creature has any legendary or lair actions, you can’t use them.
Importantly it does not say you retain your "proficiency bonus" (which is the relevant game keyword), but instead says you retain your skill and saving throw proficiencies.
i.e. you retain the modifier for skills and saving throws you are proficient in, unless the beast has a better innate proficiency in the skill.
From the Ability Scores section of the Players Handbook we have the following rule:
A skill represents a specific aspect of an ability score, and an individual's proficiency in a skill demonstrates a focus on that aspect. (A character's starting skill proficiencies are determined at character creation, and a monster's skill proficiencies appear in the monster's stat block.)
Thus the bonus referred to in this rule is the number listed under "skills" in the relevant beasts stat block.
Proficient Skills & Saving Throws
Taking the Ape as an example, it has the following skills listed in its stat block:
Skills Athletics +5, Perception +3
If your Athletics skill on your character sheet is +3, then in your wild shaped form you take the +5 from the Ape.
You would also gain the +3 in Perception from the Ape if your characters Perception skill was less than +3.
Conversely, if you are proficient in Acrobatics and your skill bonus is +3 (assuming a 10 in DEX) while the Beasts is +2 (due to its +2 DEX modifier) then you take your characters +3.
The same holds true for the saving throws you are proficient in.
Other Stats
For every other number on the two character sheets you
- take yours if it's related to CHA, INT or WIS
- take the beasts if it's related to CON, DEX or STR
$endgroup$
You don't recalculate anything
You simply read the numbers for the bonuses off the beast and PC "character" sheets for skills you and the beast are proficient in and take the higher number.
The relevant rule for your question is:
Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours. If the creature has any legendary or lair actions, you can’t use them.
Importantly it does not say you retain your "proficiency bonus" (which is the relevant game keyword), but instead says you retain your skill and saving throw proficiencies.
i.e. you retain the modifier for skills and saving throws you are proficient in, unless the beast has a better innate proficiency in the skill.
From the Ability Scores section of the Players Handbook we have the following rule:
A skill represents a specific aspect of an ability score, and an individual's proficiency in a skill demonstrates a focus on that aspect. (A character's starting skill proficiencies are determined at character creation, and a monster's skill proficiencies appear in the monster's stat block.)
Thus the bonus referred to in this rule is the number listed under "skills" in the relevant beasts stat block.
Proficient Skills & Saving Throws
Taking the Ape as an example, it has the following skills listed in its stat block:
Skills Athletics +5, Perception +3
If your Athletics skill on your character sheet is +3, then in your wild shaped form you take the +5 from the Ape.
You would also gain the +3 in Perception from the Ape if your characters Perception skill was less than +3.
Conversely, if you are proficient in Acrobatics and your skill bonus is +3 (assuming a 10 in DEX) while the Beasts is +2 (due to its +2 DEX modifier) then you take your characters +3.
The same holds true for the saving throws you are proficient in.
Other Stats
For every other number on the two character sheets you
- take yours if it's related to CHA, INT or WIS
- take the beasts if it's related to CON, DEX or STR
edited Nov 23 '18 at 10:57
answered Nov 22 '18 at 14:41
illustroillustro
6,63721757
6,63721757
$begingroup$
Even though I (honestly) try, I don't get the logic. Can you clarify how your second quote from PHB implies that "bonus" means "skill total" ? I'm only reading "proficiencies appear in the monster's stat block", and indeed they do : "Athletics", "Perception" are the ape's skill proficiencies.
$endgroup$
– Bash
2 days ago
add a comment |
$begingroup$
Even though I (honestly) try, I don't get the logic. Can you clarify how your second quote from PHB implies that "bonus" means "skill total" ? I'm only reading "proficiencies appear in the monster's stat block", and indeed they do : "Athletics", "Perception" are the ape's skill proficiencies.
$endgroup$
– Bash
2 days ago
$begingroup$
Even though I (honestly) try, I don't get the logic. Can you clarify how your second quote from PHB implies that "bonus" means "skill total" ? I'm only reading "proficiencies appear in the monster's stat block", and indeed they do : "Athletics", "Perception" are the ape's skill proficiencies.
$endgroup$
– Bash
2 days ago
$begingroup$
Even though I (honestly) try, I don't get the logic. Can you clarify how your second quote from PHB implies that "bonus" means "skill total" ? I'm only reading "proficiencies appear in the monster's stat block", and indeed they do : "Athletics", "Perception" are the ape's skill proficiencies.
$endgroup$
– Bash
2 days ago
add a comment |
$begingroup$
For your specific example,
you add a total of +5 to your dice roll when you do a Strength(Athletics) check.
For skills and saves : do the math
Rules don't ask for calculation untill dice are rolled.
From the ability checks rules :
To make an ability check, roll a d20 and add the relevant ability
modifier. [...] proficiency in a skill means an individual can add his or her proficiency bonus to ability checks that involve that skill.
[...]
For example, if a character attempts to climb up a dangerous cliff, the DM might ask for a Strength (Athletics) check. If the character is proficient in Athletics, the character's proficiency bonus is added to the Strength check. If the character lacks that proficiency, he or she just makes a Strength check.
From the saving throws rules :
To make a saving throw, roll a d20 and add the appropriate ability
modifier. For example, you use your Dexterity modifier for a Dexterity
saving throw.
[...]
As with skill proficiencies, proficiency
in a saving throw lets a character add his or her proficiency bonus to
saving throws made using a particular ability score.
Whatever changes your ability modifier or your proficiency bonus before that roll, changes the numbers you add.
Wild shape affects both ability modifiers and proficiency bonuses
From the description of the wild shape class feature :
Your game statistics are replaced by the statistics of the beast, but
you retain your alignment, personality, and Intelligence, Wisdom, and
Charisma scores. You also retain all of your skill and saving throw
proficiencies, in addition to gaining those of the creature. If the
creature has the same proficiency as you and the bonus in its stat
block is higher than yours, use the creature’s bonus instead of yours.
Regarding abilities :
You now use the creature's strength, dexterity and constitution scores (and thus modifiers), but keep your own intelligence, wisdom and charisma scores (and thus modifiers).
Regarding proficiencies, designers have clarified you gain and retain proficiency bonuses (and keep the best one) :
Mike Mearls on Twitter :
you lose weapon proficiencies but keep
skills. Use the higher of your or the creature's proficiency bonus
Jeremy Crawford on Dragon Talk at 13:10, about a character who has proficiency :
You get to use your proficiency bonus. But you do use the creature's dexterity modifier. This is where it gets tricky. Use your proficiency bonus for anything where you're both proficient, but only if yours is higher, but you use the physical stats of the beast.
All in all, skill and save checks are resolved the same :
D20 + ability modifier + best applicable proficiency bonus
considering your character's proficiency bonus is applicable whenever the character has proficiency, and the creature's proficiency bonus is applicable whenever the creature has proficiency.
How do I get the creature's proficiency bonus ? It's nowhere in the stat block!
You use the creature's stat block skill/save value, and substract it's ability modifier.
You have to do this separately for each skill, as it may vary : some creature's skills benefit from a doubled proficiency bonus, when compared to the proficiency bonus per challenge rating table.
You may end up better than both your character and the creature!
- If the creature has better physical abilities, and you have a better applicable proficiency (e.g you have athletics proficiency, and turn into a polar bear)
- If you have better mental abilities, and the creature has a better applicable proficiency (e.g druid lacking perception proficiency with good wisdom , turning into a Giant Octopus)
For attacks : use the stat block
From the combat rules :
To make an attack roll, roll a d20 and add the appropriate modifiers.
[...] the two most common modifiers to the roll are an ability
modifier and the character's proficiency bonus. When a monster makes
an attack roll, it uses whatever modifier is provided in its stat
block.
[...]
You add your proficiency bonus to your attack roll when you attack using a weapon with which you have proficiency.
When asked about attack rolls, designers point to the same rule :
Jeremy Crawford on Twitter :
The intent is that the druid uses
the bonus in the beast's stat block for any proficiency the druid
lacks.
As you are using the creature's physical stats, and the creature's proficiency, the above formula matches most of the time - but flying snake's bite lacks the "finesse" property to keep it consistent.
I'd avoid recalculating attack scores entirely, even though it may sound tempting to druid/monks using unarmed combat in wild shape, or when shapeshifting in weapon-wielding forms. Let's keep these for a separate question.
$endgroup$
$begingroup$
This answer agrees with this, +1
$endgroup$
– BlueMoon93
2 days ago
add a comment |
$begingroup$
For your specific example,
you add a total of +5 to your dice roll when you do a Strength(Athletics) check.
For skills and saves : do the math
Rules don't ask for calculation untill dice are rolled.
From the ability checks rules :
To make an ability check, roll a d20 and add the relevant ability
modifier. [...] proficiency in a skill means an individual can add his or her proficiency bonus to ability checks that involve that skill.
[...]
For example, if a character attempts to climb up a dangerous cliff, the DM might ask for a Strength (Athletics) check. If the character is proficient in Athletics, the character's proficiency bonus is added to the Strength check. If the character lacks that proficiency, he or she just makes a Strength check.
From the saving throws rules :
To make a saving throw, roll a d20 and add the appropriate ability
modifier. For example, you use your Dexterity modifier for a Dexterity
saving throw.
[...]
As with skill proficiencies, proficiency
in a saving throw lets a character add his or her proficiency bonus to
saving throws made using a particular ability score.
Whatever changes your ability modifier or your proficiency bonus before that roll, changes the numbers you add.
Wild shape affects both ability modifiers and proficiency bonuses
From the description of the wild shape class feature :
Your game statistics are replaced by the statistics of the beast, but
you retain your alignment, personality, and Intelligence, Wisdom, and
Charisma scores. You also retain all of your skill and saving throw
proficiencies, in addition to gaining those of the creature. If the
creature has the same proficiency as you and the bonus in its stat
block is higher than yours, use the creature’s bonus instead of yours.
Regarding abilities :
You now use the creature's strength, dexterity and constitution scores (and thus modifiers), but keep your own intelligence, wisdom and charisma scores (and thus modifiers).
Regarding proficiencies, designers have clarified you gain and retain proficiency bonuses (and keep the best one) :
Mike Mearls on Twitter :
you lose weapon proficiencies but keep
skills. Use the higher of your or the creature's proficiency bonus
Jeremy Crawford on Dragon Talk at 13:10, about a character who has proficiency :
You get to use your proficiency bonus. But you do use the creature's dexterity modifier. This is where it gets tricky. Use your proficiency bonus for anything where you're both proficient, but only if yours is higher, but you use the physical stats of the beast.
All in all, skill and save checks are resolved the same :
D20 + ability modifier + best applicable proficiency bonus
considering your character's proficiency bonus is applicable whenever the character has proficiency, and the creature's proficiency bonus is applicable whenever the creature has proficiency.
How do I get the creature's proficiency bonus ? It's nowhere in the stat block!
You use the creature's stat block skill/save value, and substract it's ability modifier.
You have to do this separately for each skill, as it may vary : some creature's skills benefit from a doubled proficiency bonus, when compared to the proficiency bonus per challenge rating table.
You may end up better than both your character and the creature!
- If the creature has better physical abilities, and you have a better applicable proficiency (e.g you have athletics proficiency, and turn into a polar bear)
- If you have better mental abilities, and the creature has a better applicable proficiency (e.g druid lacking perception proficiency with good wisdom , turning into a Giant Octopus)
For attacks : use the stat block
From the combat rules :
To make an attack roll, roll a d20 and add the appropriate modifiers.
[...] the two most common modifiers to the roll are an ability
modifier and the character's proficiency bonus. When a monster makes
an attack roll, it uses whatever modifier is provided in its stat
block.
[...]
You add your proficiency bonus to your attack roll when you attack using a weapon with which you have proficiency.
When asked about attack rolls, designers point to the same rule :
Jeremy Crawford on Twitter :
The intent is that the druid uses
the bonus in the beast's stat block for any proficiency the druid
lacks.
As you are using the creature's physical stats, and the creature's proficiency, the above formula matches most of the time - but flying snake's bite lacks the "finesse" property to keep it consistent.
I'd avoid recalculating attack scores entirely, even though it may sound tempting to druid/monks using unarmed combat in wild shape, or when shapeshifting in weapon-wielding forms. Let's keep these for a separate question.
$endgroup$
$begingroup$
This answer agrees with this, +1
$endgroup$
– BlueMoon93
2 days ago
add a comment |
$begingroup$
For your specific example,
you add a total of +5 to your dice roll when you do a Strength(Athletics) check.
For skills and saves : do the math
Rules don't ask for calculation untill dice are rolled.
From the ability checks rules :
To make an ability check, roll a d20 and add the relevant ability
modifier. [...] proficiency in a skill means an individual can add his or her proficiency bonus to ability checks that involve that skill.
[...]
For example, if a character attempts to climb up a dangerous cliff, the DM might ask for a Strength (Athletics) check. If the character is proficient in Athletics, the character's proficiency bonus is added to the Strength check. If the character lacks that proficiency, he or she just makes a Strength check.
From the saving throws rules :
To make a saving throw, roll a d20 and add the appropriate ability
modifier. For example, you use your Dexterity modifier for a Dexterity
saving throw.
[...]
As with skill proficiencies, proficiency
in a saving throw lets a character add his or her proficiency bonus to
saving throws made using a particular ability score.
Whatever changes your ability modifier or your proficiency bonus before that roll, changes the numbers you add.
Wild shape affects both ability modifiers and proficiency bonuses
From the description of the wild shape class feature :
Your game statistics are replaced by the statistics of the beast, but
you retain your alignment, personality, and Intelligence, Wisdom, and
Charisma scores. You also retain all of your skill and saving throw
proficiencies, in addition to gaining those of the creature. If the
creature has the same proficiency as you and the bonus in its stat
block is higher than yours, use the creature’s bonus instead of yours.
Regarding abilities :
You now use the creature's strength, dexterity and constitution scores (and thus modifiers), but keep your own intelligence, wisdom and charisma scores (and thus modifiers).
Regarding proficiencies, designers have clarified you gain and retain proficiency bonuses (and keep the best one) :
Mike Mearls on Twitter :
you lose weapon proficiencies but keep
skills. Use the higher of your or the creature's proficiency bonus
Jeremy Crawford on Dragon Talk at 13:10, about a character who has proficiency :
You get to use your proficiency bonus. But you do use the creature's dexterity modifier. This is where it gets tricky. Use your proficiency bonus for anything where you're both proficient, but only if yours is higher, but you use the physical stats of the beast.
All in all, skill and save checks are resolved the same :
D20 + ability modifier + best applicable proficiency bonus
considering your character's proficiency bonus is applicable whenever the character has proficiency, and the creature's proficiency bonus is applicable whenever the creature has proficiency.
How do I get the creature's proficiency bonus ? It's nowhere in the stat block!
You use the creature's stat block skill/save value, and substract it's ability modifier.
You have to do this separately for each skill, as it may vary : some creature's skills benefit from a doubled proficiency bonus, when compared to the proficiency bonus per challenge rating table.
You may end up better than both your character and the creature!
- If the creature has better physical abilities, and you have a better applicable proficiency (e.g you have athletics proficiency, and turn into a polar bear)
- If you have better mental abilities, and the creature has a better applicable proficiency (e.g druid lacking perception proficiency with good wisdom , turning into a Giant Octopus)
For attacks : use the stat block
From the combat rules :
To make an attack roll, roll a d20 and add the appropriate modifiers.
[...] the two most common modifiers to the roll are an ability
modifier and the character's proficiency bonus. When a monster makes
an attack roll, it uses whatever modifier is provided in its stat
block.
[...]
You add your proficiency bonus to your attack roll when you attack using a weapon with which you have proficiency.
When asked about attack rolls, designers point to the same rule :
Jeremy Crawford on Twitter :
The intent is that the druid uses
the bonus in the beast's stat block for any proficiency the druid
lacks.
As you are using the creature's physical stats, and the creature's proficiency, the above formula matches most of the time - but flying snake's bite lacks the "finesse" property to keep it consistent.
I'd avoid recalculating attack scores entirely, even though it may sound tempting to druid/monks using unarmed combat in wild shape, or when shapeshifting in weapon-wielding forms. Let's keep these for a separate question.
$endgroup$
For your specific example,
you add a total of +5 to your dice roll when you do a Strength(Athletics) check.
For skills and saves : do the math
Rules don't ask for calculation untill dice are rolled.
From the ability checks rules :
To make an ability check, roll a d20 and add the relevant ability
modifier. [...] proficiency in a skill means an individual can add his or her proficiency bonus to ability checks that involve that skill.
[...]
For example, if a character attempts to climb up a dangerous cliff, the DM might ask for a Strength (Athletics) check. If the character is proficient in Athletics, the character's proficiency bonus is added to the Strength check. If the character lacks that proficiency, he or she just makes a Strength check.
From the saving throws rules :
To make a saving throw, roll a d20 and add the appropriate ability
modifier. For example, you use your Dexterity modifier for a Dexterity
saving throw.
[...]
As with skill proficiencies, proficiency
in a saving throw lets a character add his or her proficiency bonus to
saving throws made using a particular ability score.
Whatever changes your ability modifier or your proficiency bonus before that roll, changes the numbers you add.
Wild shape affects both ability modifiers and proficiency bonuses
From the description of the wild shape class feature :
Your game statistics are replaced by the statistics of the beast, but
you retain your alignment, personality, and Intelligence, Wisdom, and
Charisma scores. You also retain all of your skill and saving throw
proficiencies, in addition to gaining those of the creature. If the
creature has the same proficiency as you and the bonus in its stat
block is higher than yours, use the creature’s bonus instead of yours.
Regarding abilities :
You now use the creature's strength, dexterity and constitution scores (and thus modifiers), but keep your own intelligence, wisdom and charisma scores (and thus modifiers).
Regarding proficiencies, designers have clarified you gain and retain proficiency bonuses (and keep the best one) :
Mike Mearls on Twitter :
you lose weapon proficiencies but keep
skills. Use the higher of your or the creature's proficiency bonus
Jeremy Crawford on Dragon Talk at 13:10, about a character who has proficiency :
You get to use your proficiency bonus. But you do use the creature's dexterity modifier. This is where it gets tricky. Use your proficiency bonus for anything where you're both proficient, but only if yours is higher, but you use the physical stats of the beast.
All in all, skill and save checks are resolved the same :
D20 + ability modifier + best applicable proficiency bonus
considering your character's proficiency bonus is applicable whenever the character has proficiency, and the creature's proficiency bonus is applicable whenever the creature has proficiency.
How do I get the creature's proficiency bonus ? It's nowhere in the stat block!
You use the creature's stat block skill/save value, and substract it's ability modifier.
You have to do this separately for each skill, as it may vary : some creature's skills benefit from a doubled proficiency bonus, when compared to the proficiency bonus per challenge rating table.
You may end up better than both your character and the creature!
- If the creature has better physical abilities, and you have a better applicable proficiency (e.g you have athletics proficiency, and turn into a polar bear)
- If you have better mental abilities, and the creature has a better applicable proficiency (e.g druid lacking perception proficiency with good wisdom , turning into a Giant Octopus)
For attacks : use the stat block
From the combat rules :
To make an attack roll, roll a d20 and add the appropriate modifiers.
[...] the two most common modifiers to the roll are an ability
modifier and the character's proficiency bonus. When a monster makes
an attack roll, it uses whatever modifier is provided in its stat
block.
[...]
You add your proficiency bonus to your attack roll when you attack using a weapon with which you have proficiency.
When asked about attack rolls, designers point to the same rule :
Jeremy Crawford on Twitter :
The intent is that the druid uses
the bonus in the beast's stat block for any proficiency the druid
lacks.
As you are using the creature's physical stats, and the creature's proficiency, the above formula matches most of the time - but flying snake's bite lacks the "finesse" property to keep it consistent.
I'd avoid recalculating attack scores entirely, even though it may sound tempting to druid/monks using unarmed combat in wild shape, or when shapeshifting in weapon-wielding forms. Let's keep these for a separate question.
edited Jan 21 at 11:34
answered Jan 14 at 22:08
BashBash
52110
52110
$begingroup$
This answer agrees with this, +1
$endgroup$
– BlueMoon93
2 days ago
add a comment |
$begingroup$
This answer agrees with this, +1
$endgroup$
– BlueMoon93
2 days ago
$begingroup$
This answer agrees with this, +1
$endgroup$
– BlueMoon93
2 days ago
$begingroup$
This answer agrees with this, +1
$endgroup$
– BlueMoon93
2 days ago
add a comment |
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The second question you link has no rules justifications in the accepted answer (it literally starts off with "I say Yes"). Whether or not the strength drain ability of the shadow affects the beast form, the PC form, or both needs to be addressed before that question can be answered properly. In the case of Wild Shape, you are "magically assuming" the form of the beast (and as such magically applying the better proficiency). What happens to that magically applies proficiency will depend on the answer to which form is affected by the shadow drain.
$endgroup$
– illustro
Nov 22 '18 at 15:24
$begingroup$
It also literally says in the accepted answer (to the second linked question on shadow draining) "That's just my thoughts on this"...
$endgroup$
– illustro
Nov 22 '18 at 15:26
$begingroup$
I also said that for the answer to be applied to your question we need to know which form is affected by the Shadow's strength drain (so we can determine which character sheet needs to be recalculated, to determine if the Athletics skill is recalculated)
$endgroup$
– illustro
Nov 22 '18 at 15:37
$begingroup$
The Athletics skill stat in your example isn't coming from the current form...it's magically coming from the underlying PC form, hence the need to know which form the attack affects.
$endgroup$
– illustro
Nov 22 '18 at 15:42
$begingroup$
That probably qualifies for another question. Feel free to ask it
$endgroup$
– BlueMoon93
Nov 22 '18 at 15:56