Trying to create roughly even distances between randomly chosen sites on a 2D plane












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$begingroup$


I included JavaFX as a tag because that's what I use to display the sites, but you shouldn't need to understand JavaFX to answer my question. I included a full working example, but you probably only need to look at the randomlyChoosePoints() method at the bottom of my example.



I am trying to create a simplistic sweep-line algorithm to find the shortest distance between any pair of a group of randomly chosen sites on a 2D plane.



How can I randomly generate points on a 2D plane and have them be fairly close to equal in distance from each-other without being perfectly equal in distance?



I am trying to do this because I want to use this code to help me generate a random map using a voronoi diagram later on.



public class MCVE extends Application {

private final static int WIDTH = 400;
private final static int HEIGHT = 500;

private final static int AMOUNT_OF_SITES = 50;

private final static SplittableRandom RANDOM = new SplittableRandom();

@Override
public void start(Stage primaryStage) {

// Create the canvas
Canvas canvas = new Canvas(WIDTH, HEIGHT);
GraphicsContext gc = canvas.getGraphicsContext2D();
drawShapes(gc);

// Add the canvas to the window
Group root = new Group();
root.getChildren().add(canvas);
primaryStage.setScene(new Scene(root));

// Show the window
primaryStage.setTitle("Sweep-Line Test");
primaryStage.show();
}

/**
* Draws shapes on the Canvas object.
*
* @param gc
*/
private void drawShapes(GraphicsContext gc) {

gc.setFill(Color.BLACK); // sites should be black

// create random sites
HashSet<int> siteSet = randomlyChoosePoints();

// add the random sites to the displayed window
for(int i : siteSet) {
gc.fillRect(i[0], i[1], 5, 5);
}

}

private HashSet<int> randomlyChoosePoints() {
// create a HashSet to hold the sites as two-value int arrays.
HashSet<int> siteSet = new HashSet<>();

int point; // holds x and y coordinates
for(int i = 0; i < AMOUNT_OF_SITES; i++) {
// randomly choose the coordinates and add them to the HashSet
point = new int {RANDOM.nextInt(WIDTH), RANDOM.nextInt(HEIGHT)};
siteSet.add(point);
}

return siteSet;
}

}








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    0












    $begingroup$


    I included JavaFX as a tag because that's what I use to display the sites, but you shouldn't need to understand JavaFX to answer my question. I included a full working example, but you probably only need to look at the randomlyChoosePoints() method at the bottom of my example.



    I am trying to create a simplistic sweep-line algorithm to find the shortest distance between any pair of a group of randomly chosen sites on a 2D plane.



    How can I randomly generate points on a 2D plane and have them be fairly close to equal in distance from each-other without being perfectly equal in distance?



    I am trying to do this because I want to use this code to help me generate a random map using a voronoi diagram later on.



    public class MCVE extends Application {

    private final static int WIDTH = 400;
    private final static int HEIGHT = 500;

    private final static int AMOUNT_OF_SITES = 50;

    private final static SplittableRandom RANDOM = new SplittableRandom();

    @Override
    public void start(Stage primaryStage) {

    // Create the canvas
    Canvas canvas = new Canvas(WIDTH, HEIGHT);
    GraphicsContext gc = canvas.getGraphicsContext2D();
    drawShapes(gc);

    // Add the canvas to the window
    Group root = new Group();
    root.getChildren().add(canvas);
    primaryStage.setScene(new Scene(root));

    // Show the window
    primaryStage.setTitle("Sweep-Line Test");
    primaryStage.show();
    }

    /**
    * Draws shapes on the Canvas object.
    *
    * @param gc
    */
    private void drawShapes(GraphicsContext gc) {

    gc.setFill(Color.BLACK); // sites should be black

    // create random sites
    HashSet<int> siteSet = randomlyChoosePoints();

    // add the random sites to the displayed window
    for(int i : siteSet) {
    gc.fillRect(i[0], i[1], 5, 5);
    }

    }

    private HashSet<int> randomlyChoosePoints() {
    // create a HashSet to hold the sites as two-value int arrays.
    HashSet<int> siteSet = new HashSet<>();

    int point; // holds x and y coordinates
    for(int i = 0; i < AMOUNT_OF_SITES; i++) {
    // randomly choose the coordinates and add them to the HashSet
    point = new int {RANDOM.nextInt(WIDTH), RANDOM.nextInt(HEIGHT)};
    siteSet.add(point);
    }

    return siteSet;
    }

    }








    share









    $endgroup$















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      $begingroup$


      I included JavaFX as a tag because that's what I use to display the sites, but you shouldn't need to understand JavaFX to answer my question. I included a full working example, but you probably only need to look at the randomlyChoosePoints() method at the bottom of my example.



      I am trying to create a simplistic sweep-line algorithm to find the shortest distance between any pair of a group of randomly chosen sites on a 2D plane.



      How can I randomly generate points on a 2D plane and have them be fairly close to equal in distance from each-other without being perfectly equal in distance?



      I am trying to do this because I want to use this code to help me generate a random map using a voronoi diagram later on.



      public class MCVE extends Application {

      private final static int WIDTH = 400;
      private final static int HEIGHT = 500;

      private final static int AMOUNT_OF_SITES = 50;

      private final static SplittableRandom RANDOM = new SplittableRandom();

      @Override
      public void start(Stage primaryStage) {

      // Create the canvas
      Canvas canvas = new Canvas(WIDTH, HEIGHT);
      GraphicsContext gc = canvas.getGraphicsContext2D();
      drawShapes(gc);

      // Add the canvas to the window
      Group root = new Group();
      root.getChildren().add(canvas);
      primaryStage.setScene(new Scene(root));

      // Show the window
      primaryStage.setTitle("Sweep-Line Test");
      primaryStage.show();
      }

      /**
      * Draws shapes on the Canvas object.
      *
      * @param gc
      */
      private void drawShapes(GraphicsContext gc) {

      gc.setFill(Color.BLACK); // sites should be black

      // create random sites
      HashSet<int> siteSet = randomlyChoosePoints();

      // add the random sites to the displayed window
      for(int i : siteSet) {
      gc.fillRect(i[0], i[1], 5, 5);
      }

      }

      private HashSet<int> randomlyChoosePoints() {
      // create a HashSet to hold the sites as two-value int arrays.
      HashSet<int> siteSet = new HashSet<>();

      int point; // holds x and y coordinates
      for(int i = 0; i < AMOUNT_OF_SITES; i++) {
      // randomly choose the coordinates and add them to the HashSet
      point = new int {RANDOM.nextInt(WIDTH), RANDOM.nextInt(HEIGHT)};
      siteSet.add(point);
      }

      return siteSet;
      }

      }








      share









      $endgroup$




      I included JavaFX as a tag because that's what I use to display the sites, but you shouldn't need to understand JavaFX to answer my question. I included a full working example, but you probably only need to look at the randomlyChoosePoints() method at the bottom of my example.



      I am trying to create a simplistic sweep-line algorithm to find the shortest distance between any pair of a group of randomly chosen sites on a 2D plane.



      How can I randomly generate points on a 2D plane and have them be fairly close to equal in distance from each-other without being perfectly equal in distance?



      I am trying to do this because I want to use this code to help me generate a random map using a voronoi diagram later on.



      public class MCVE extends Application {

      private final static int WIDTH = 400;
      private final static int HEIGHT = 500;

      private final static int AMOUNT_OF_SITES = 50;

      private final static SplittableRandom RANDOM = new SplittableRandom();

      @Override
      public void start(Stage primaryStage) {

      // Create the canvas
      Canvas canvas = new Canvas(WIDTH, HEIGHT);
      GraphicsContext gc = canvas.getGraphicsContext2D();
      drawShapes(gc);

      // Add the canvas to the window
      Group root = new Group();
      root.getChildren().add(canvas);
      primaryStage.setScene(new Scene(root));

      // Show the window
      primaryStage.setTitle("Sweep-Line Test");
      primaryStage.show();
      }

      /**
      * Draws shapes on the Canvas object.
      *
      * @param gc
      */
      private void drawShapes(GraphicsContext gc) {

      gc.setFill(Color.BLACK); // sites should be black

      // create random sites
      HashSet<int> siteSet = randomlyChoosePoints();

      // add the random sites to the displayed window
      for(int i : siteSet) {
      gc.fillRect(i[0], i[1], 5, 5);
      }

      }

      private HashSet<int> randomlyChoosePoints() {
      // create a HashSet to hold the sites as two-value int arrays.
      HashSet<int> siteSet = new HashSet<>();

      int point; // holds x and y coordinates
      for(int i = 0; i < AMOUNT_OF_SITES; i++) {
      // randomly choose the coordinates and add them to the HashSet
      point = new int {RANDOM.nextInt(WIDTH), RANDOM.nextInt(HEIGHT)};
      siteSet.add(point);
      }

      return siteSet;
      }

      }






      java random javafx





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      asked 2 mins ago









      LuminousNutriaLuminousNutria

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