Trying to create roughly even distances between randomly chosen sites on a 2D plane
$begingroup$
I included JavaFX as a tag because that's what I use to display the sites, but you shouldn't need to understand JavaFX to answer my question. I included a full working example, but you probably only need to look at the randomlyChoosePoints()
method at the bottom of my example.
I am trying to create a simplistic sweep-line algorithm to find the shortest distance between any pair of a group of randomly chosen sites on a 2D plane.
How can I randomly generate points on a 2D plane and have them be fairly close to equal in distance from each-other without being perfectly equal in distance?
I am trying to do this because I want to use this code to help me generate a random map using a voronoi diagram later on.
public class MCVE extends Application {
private final static int WIDTH = 400;
private final static int HEIGHT = 500;
private final static int AMOUNT_OF_SITES = 50;
private final static SplittableRandom RANDOM = new SplittableRandom();
@Override
public void start(Stage primaryStage) {
// Create the canvas
Canvas canvas = new Canvas(WIDTH, HEIGHT);
GraphicsContext gc = canvas.getGraphicsContext2D();
drawShapes(gc);
// Add the canvas to the window
Group root = new Group();
root.getChildren().add(canvas);
primaryStage.setScene(new Scene(root));
// Show the window
primaryStage.setTitle("Sweep-Line Test");
primaryStage.show();
}
/**
* Draws shapes on the Canvas object.
*
* @param gc
*/
private void drawShapes(GraphicsContext gc) {
gc.setFill(Color.BLACK); // sites should be black
// create random sites
HashSet<int> siteSet = randomlyChoosePoints();
// add the random sites to the displayed window
for(int i : siteSet) {
gc.fillRect(i[0], i[1], 5, 5);
}
}
private HashSet<int> randomlyChoosePoints() {
// create a HashSet to hold the sites as two-value int arrays.
HashSet<int> siteSet = new HashSet<>();
int point; // holds x and y coordinates
for(int i = 0; i < AMOUNT_OF_SITES; i++) {
// randomly choose the coordinates and add them to the HashSet
point = new int {RANDOM.nextInt(WIDTH), RANDOM.nextInt(HEIGHT)};
siteSet.add(point);
}
return siteSet;
}
}
java random javafx
$endgroup$
add a comment |
$begingroup$
I included JavaFX as a tag because that's what I use to display the sites, but you shouldn't need to understand JavaFX to answer my question. I included a full working example, but you probably only need to look at the randomlyChoosePoints()
method at the bottom of my example.
I am trying to create a simplistic sweep-line algorithm to find the shortest distance between any pair of a group of randomly chosen sites on a 2D plane.
How can I randomly generate points on a 2D plane and have them be fairly close to equal in distance from each-other without being perfectly equal in distance?
I am trying to do this because I want to use this code to help me generate a random map using a voronoi diagram later on.
public class MCVE extends Application {
private final static int WIDTH = 400;
private final static int HEIGHT = 500;
private final static int AMOUNT_OF_SITES = 50;
private final static SplittableRandom RANDOM = new SplittableRandom();
@Override
public void start(Stage primaryStage) {
// Create the canvas
Canvas canvas = new Canvas(WIDTH, HEIGHT);
GraphicsContext gc = canvas.getGraphicsContext2D();
drawShapes(gc);
// Add the canvas to the window
Group root = new Group();
root.getChildren().add(canvas);
primaryStage.setScene(new Scene(root));
// Show the window
primaryStage.setTitle("Sweep-Line Test");
primaryStage.show();
}
/**
* Draws shapes on the Canvas object.
*
* @param gc
*/
private void drawShapes(GraphicsContext gc) {
gc.setFill(Color.BLACK); // sites should be black
// create random sites
HashSet<int> siteSet = randomlyChoosePoints();
// add the random sites to the displayed window
for(int i : siteSet) {
gc.fillRect(i[0], i[1], 5, 5);
}
}
private HashSet<int> randomlyChoosePoints() {
// create a HashSet to hold the sites as two-value int arrays.
HashSet<int> siteSet = new HashSet<>();
int point; // holds x and y coordinates
for(int i = 0; i < AMOUNT_OF_SITES; i++) {
// randomly choose the coordinates and add them to the HashSet
point = new int {RANDOM.nextInt(WIDTH), RANDOM.nextInt(HEIGHT)};
siteSet.add(point);
}
return siteSet;
}
}
java random javafx
$endgroup$
add a comment |
$begingroup$
I included JavaFX as a tag because that's what I use to display the sites, but you shouldn't need to understand JavaFX to answer my question. I included a full working example, but you probably only need to look at the randomlyChoosePoints()
method at the bottom of my example.
I am trying to create a simplistic sweep-line algorithm to find the shortest distance between any pair of a group of randomly chosen sites on a 2D plane.
How can I randomly generate points on a 2D plane and have them be fairly close to equal in distance from each-other without being perfectly equal in distance?
I am trying to do this because I want to use this code to help me generate a random map using a voronoi diagram later on.
public class MCVE extends Application {
private final static int WIDTH = 400;
private final static int HEIGHT = 500;
private final static int AMOUNT_OF_SITES = 50;
private final static SplittableRandom RANDOM = new SplittableRandom();
@Override
public void start(Stage primaryStage) {
// Create the canvas
Canvas canvas = new Canvas(WIDTH, HEIGHT);
GraphicsContext gc = canvas.getGraphicsContext2D();
drawShapes(gc);
// Add the canvas to the window
Group root = new Group();
root.getChildren().add(canvas);
primaryStage.setScene(new Scene(root));
// Show the window
primaryStage.setTitle("Sweep-Line Test");
primaryStage.show();
}
/**
* Draws shapes on the Canvas object.
*
* @param gc
*/
private void drawShapes(GraphicsContext gc) {
gc.setFill(Color.BLACK); // sites should be black
// create random sites
HashSet<int> siteSet = randomlyChoosePoints();
// add the random sites to the displayed window
for(int i : siteSet) {
gc.fillRect(i[0], i[1], 5, 5);
}
}
private HashSet<int> randomlyChoosePoints() {
// create a HashSet to hold the sites as two-value int arrays.
HashSet<int> siteSet = new HashSet<>();
int point; // holds x and y coordinates
for(int i = 0; i < AMOUNT_OF_SITES; i++) {
// randomly choose the coordinates and add them to the HashSet
point = new int {RANDOM.nextInt(WIDTH), RANDOM.nextInt(HEIGHT)};
siteSet.add(point);
}
return siteSet;
}
}
java random javafx
$endgroup$
I included JavaFX as a tag because that's what I use to display the sites, but you shouldn't need to understand JavaFX to answer my question. I included a full working example, but you probably only need to look at the randomlyChoosePoints()
method at the bottom of my example.
I am trying to create a simplistic sweep-line algorithm to find the shortest distance between any pair of a group of randomly chosen sites on a 2D plane.
How can I randomly generate points on a 2D plane and have them be fairly close to equal in distance from each-other without being perfectly equal in distance?
I am trying to do this because I want to use this code to help me generate a random map using a voronoi diagram later on.
public class MCVE extends Application {
private final static int WIDTH = 400;
private final static int HEIGHT = 500;
private final static int AMOUNT_OF_SITES = 50;
private final static SplittableRandom RANDOM = new SplittableRandom();
@Override
public void start(Stage primaryStage) {
// Create the canvas
Canvas canvas = new Canvas(WIDTH, HEIGHT);
GraphicsContext gc = canvas.getGraphicsContext2D();
drawShapes(gc);
// Add the canvas to the window
Group root = new Group();
root.getChildren().add(canvas);
primaryStage.setScene(new Scene(root));
// Show the window
primaryStage.setTitle("Sweep-Line Test");
primaryStage.show();
}
/**
* Draws shapes on the Canvas object.
*
* @param gc
*/
private void drawShapes(GraphicsContext gc) {
gc.setFill(Color.BLACK); // sites should be black
// create random sites
HashSet<int> siteSet = randomlyChoosePoints();
// add the random sites to the displayed window
for(int i : siteSet) {
gc.fillRect(i[0], i[1], 5, 5);
}
}
private HashSet<int> randomlyChoosePoints() {
// create a HashSet to hold the sites as two-value int arrays.
HashSet<int> siteSet = new HashSet<>();
int point; // holds x and y coordinates
for(int i = 0; i < AMOUNT_OF_SITES; i++) {
// randomly choose the coordinates and add them to the HashSet
point = new int {RANDOM.nextInt(WIDTH), RANDOM.nextInt(HEIGHT)};
siteSet.add(point);
}
return siteSet;
}
}
java random javafx
java random javafx
asked 2 mins ago
LuminousNutriaLuminousNutria
1265
1265
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