How does a bat have +0 modifier to attack?
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I am quite new to playing DND and I'm struggling to understand how a bat has +0 to attack. I'm clearly missing something, but as per my calculations:
A bat has a strength of 2 (-4 Modifier).
This is countered by a +2 of proficiency.
Looking at the bite attack (emphasis mine):
Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one creature. Hit: (1d1) piercing damage.
How is this calculated to +0? Should this not be -2?
dnd-5e monsters attack proficiency
New contributor
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add a comment |
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I am quite new to playing DND and I'm struggling to understand how a bat has +0 to attack. I'm clearly missing something, but as per my calculations:
A bat has a strength of 2 (-4 Modifier).
This is countered by a +2 of proficiency.
Looking at the bite attack (emphasis mine):
Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one creature. Hit: (1d1) piercing damage.
How is this calculated to +0? Should this not be -2?
dnd-5e monsters attack proficiency
New contributor
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Hello and welcome! You can take the tour to learn a bit more about how this site works. For future reference, the reason the dungeons-and-dragons tag was removed from your question is because it is used for D&D questions across editions (no big deal though don't worry). Thank you for participating and happy gaming!
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– Sdjz
2 hours ago
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I edited your 'why' to 'how' to avoid the dev reasons connotation which would be off topic.
$endgroup$
– Slagmoth
34 mins ago
add a comment |
$begingroup$
I am quite new to playing DND and I'm struggling to understand how a bat has +0 to attack. I'm clearly missing something, but as per my calculations:
A bat has a strength of 2 (-4 Modifier).
This is countered by a +2 of proficiency.
Looking at the bite attack (emphasis mine):
Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one creature. Hit: (1d1) piercing damage.
How is this calculated to +0? Should this not be -2?
dnd-5e monsters attack proficiency
New contributor
$endgroup$
I am quite new to playing DND and I'm struggling to understand how a bat has +0 to attack. I'm clearly missing something, but as per my calculations:
A bat has a strength of 2 (-4 Modifier).
This is countered by a +2 of proficiency.
Looking at the bite attack (emphasis mine):
Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one creature. Hit: (1d1) piercing damage.
How is this calculated to +0? Should this not be -2?
dnd-5e monsters attack proficiency
dnd-5e monsters attack proficiency
New contributor
New contributor
edited 35 mins ago
Slagmoth
17.8k15196
17.8k15196
New contributor
asked 2 hours ago
JonnehzJonnehz
534
534
New contributor
New contributor
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Hello and welcome! You can take the tour to learn a bit more about how this site works. For future reference, the reason the dungeons-and-dragons tag was removed from your question is because it is used for D&D questions across editions (no big deal though don't worry). Thank you for participating and happy gaming!
$endgroup$
– Sdjz
2 hours ago
$begingroup$
I edited your 'why' to 'how' to avoid the dev reasons connotation which would be off topic.
$endgroup$
– Slagmoth
34 mins ago
add a comment |
$begingroup$
Hello and welcome! You can take the tour to learn a bit more about how this site works. For future reference, the reason the dungeons-and-dragons tag was removed from your question is because it is used for D&D questions across editions (no big deal though don't worry). Thank you for participating and happy gaming!
$endgroup$
– Sdjz
2 hours ago
$begingroup$
I edited your 'why' to 'how' to avoid the dev reasons connotation which would be off topic.
$endgroup$
– Slagmoth
34 mins ago
$begingroup$
Hello and welcome! You can take the tour to learn a bit more about how this site works. For future reference, the reason the dungeons-and-dragons tag was removed from your question is because it is used for D&D questions across editions (no big deal though don't worry). Thank you for participating and happy gaming!
$endgroup$
– Sdjz
2 hours ago
$begingroup$
Hello and welcome! You can take the tour to learn a bit more about how this site works. For future reference, the reason the dungeons-and-dragons tag was removed from your question is because it is used for D&D questions across editions (no big deal though don't worry). Thank you for participating and happy gaming!
$endgroup$
– Sdjz
2 hours ago
$begingroup$
I edited your 'why' to 'how' to avoid the dev reasons connotation which would be off topic.
$endgroup$
– Slagmoth
34 mins ago
$begingroup$
I edited your 'why' to 'how' to avoid the dev reasons connotation which would be off topic.
$endgroup$
– Slagmoth
34 mins ago
add a comment |
1 Answer
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I don't think there is a formula that will give us that +0.
The bat is a very weak creature, with a CR 0. Most likely, the D&D designers just didn't want him to have a negative attack modifier, so they set it at 0, despite having -4 STR and +2 DEX.
- If the attack was strength-based, the bat would need a +4 Proficiency (a bit high for a CR0 creature).
- If it were Dexterity-based, the bat would have -2 Proficiency (negative proficiency?).
It was a balance decision. The bat also does 1-damage with that attack, which is not derived from any formula. An unarmed strike is usually 1+STR, and a natural attack 1d4+STR, so both would deal non-positive damage.
From the DMG, on Creating Monsters (credit to Sdjz):
You can start with the monster's expected Challenge Rating table to determine an appropriate attack bonus for all the monster's attacks, regardless of its ability scores. [...] Feel free to adjust the attack bonus as you see fit to match whatever concept you have in mind.
Also, AFAIK, there aren't monsters with negative attack modifiers, are there?
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Okay that explains it, not everything goes through the formula players follow. Thanks for the reply :)
$endgroup$
– Jonnehz
1 hour ago
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There are places where a creature has exptertise in skills if you calculate them out. They no longer call such things out. It could be possible with its echolocation that the PB could be +4 which would justify it. It would, admittedly, break convention though, but would be within precident for skills. In this case skill in catching bugs :)
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– Slagmoth
37 mins ago
add a comment |
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$begingroup$
I don't think there is a formula that will give us that +0.
The bat is a very weak creature, with a CR 0. Most likely, the D&D designers just didn't want him to have a negative attack modifier, so they set it at 0, despite having -4 STR and +2 DEX.
- If the attack was strength-based, the bat would need a +4 Proficiency (a bit high for a CR0 creature).
- If it were Dexterity-based, the bat would have -2 Proficiency (negative proficiency?).
It was a balance decision. The bat also does 1-damage with that attack, which is not derived from any formula. An unarmed strike is usually 1+STR, and a natural attack 1d4+STR, so both would deal non-positive damage.
From the DMG, on Creating Monsters (credit to Sdjz):
You can start with the monster's expected Challenge Rating table to determine an appropriate attack bonus for all the monster's attacks, regardless of its ability scores. [...] Feel free to adjust the attack bonus as you see fit to match whatever concept you have in mind.
Also, AFAIK, there aren't monsters with negative attack modifiers, are there?
$endgroup$
$begingroup$
Okay that explains it, not everything goes through the formula players follow. Thanks for the reply :)
$endgroup$
– Jonnehz
1 hour ago
$begingroup$
There are places where a creature has exptertise in skills if you calculate them out. They no longer call such things out. It could be possible with its echolocation that the PB could be +4 which would justify it. It would, admittedly, break convention though, but would be within precident for skills. In this case skill in catching bugs :)
$endgroup$
– Slagmoth
37 mins ago
add a comment |
$begingroup$
I don't think there is a formula that will give us that +0.
The bat is a very weak creature, with a CR 0. Most likely, the D&D designers just didn't want him to have a negative attack modifier, so they set it at 0, despite having -4 STR and +2 DEX.
- If the attack was strength-based, the bat would need a +4 Proficiency (a bit high for a CR0 creature).
- If it were Dexterity-based, the bat would have -2 Proficiency (negative proficiency?).
It was a balance decision. The bat also does 1-damage with that attack, which is not derived from any formula. An unarmed strike is usually 1+STR, and a natural attack 1d4+STR, so both would deal non-positive damage.
From the DMG, on Creating Monsters (credit to Sdjz):
You can start with the monster's expected Challenge Rating table to determine an appropriate attack bonus for all the monster's attacks, regardless of its ability scores. [...] Feel free to adjust the attack bonus as you see fit to match whatever concept you have in mind.
Also, AFAIK, there aren't monsters with negative attack modifiers, are there?
$endgroup$
$begingroup$
Okay that explains it, not everything goes through the formula players follow. Thanks for the reply :)
$endgroup$
– Jonnehz
1 hour ago
$begingroup$
There are places where a creature has exptertise in skills if you calculate them out. They no longer call such things out. It could be possible with its echolocation that the PB could be +4 which would justify it. It would, admittedly, break convention though, but would be within precident for skills. In this case skill in catching bugs :)
$endgroup$
– Slagmoth
37 mins ago
add a comment |
$begingroup$
I don't think there is a formula that will give us that +0.
The bat is a very weak creature, with a CR 0. Most likely, the D&D designers just didn't want him to have a negative attack modifier, so they set it at 0, despite having -4 STR and +2 DEX.
- If the attack was strength-based, the bat would need a +4 Proficiency (a bit high for a CR0 creature).
- If it were Dexterity-based, the bat would have -2 Proficiency (negative proficiency?).
It was a balance decision. The bat also does 1-damage with that attack, which is not derived from any formula. An unarmed strike is usually 1+STR, and a natural attack 1d4+STR, so both would deal non-positive damage.
From the DMG, on Creating Monsters (credit to Sdjz):
You can start with the monster's expected Challenge Rating table to determine an appropriate attack bonus for all the monster's attacks, regardless of its ability scores. [...] Feel free to adjust the attack bonus as you see fit to match whatever concept you have in mind.
Also, AFAIK, there aren't monsters with negative attack modifiers, are there?
$endgroup$
I don't think there is a formula that will give us that +0.
The bat is a very weak creature, with a CR 0. Most likely, the D&D designers just didn't want him to have a negative attack modifier, so they set it at 0, despite having -4 STR and +2 DEX.
- If the attack was strength-based, the bat would need a +4 Proficiency (a bit high for a CR0 creature).
- If it were Dexterity-based, the bat would have -2 Proficiency (negative proficiency?).
It was a balance decision. The bat also does 1-damage with that attack, which is not derived from any formula. An unarmed strike is usually 1+STR, and a natural attack 1d4+STR, so both would deal non-positive damage.
From the DMG, on Creating Monsters (credit to Sdjz):
You can start with the monster's expected Challenge Rating table to determine an appropriate attack bonus for all the monster's attacks, regardless of its ability scores. [...] Feel free to adjust the attack bonus as you see fit to match whatever concept you have in mind.
Also, AFAIK, there aren't monsters with negative attack modifiers, are there?
edited 1 hour ago
answered 2 hours ago
BlueMoon93BlueMoon93
13.1k969135
13.1k969135
$begingroup$
Okay that explains it, not everything goes through the formula players follow. Thanks for the reply :)
$endgroup$
– Jonnehz
1 hour ago
$begingroup$
There are places where a creature has exptertise in skills if you calculate them out. They no longer call such things out. It could be possible with its echolocation that the PB could be +4 which would justify it. It would, admittedly, break convention though, but would be within precident for skills. In this case skill in catching bugs :)
$endgroup$
– Slagmoth
37 mins ago
add a comment |
$begingroup$
Okay that explains it, not everything goes through the formula players follow. Thanks for the reply :)
$endgroup$
– Jonnehz
1 hour ago
$begingroup$
There are places where a creature has exptertise in skills if you calculate them out. They no longer call such things out. It could be possible with its echolocation that the PB could be +4 which would justify it. It would, admittedly, break convention though, but would be within precident for skills. In this case skill in catching bugs :)
$endgroup$
– Slagmoth
37 mins ago
$begingroup$
Okay that explains it, not everything goes through the formula players follow. Thanks for the reply :)
$endgroup$
– Jonnehz
1 hour ago
$begingroup$
Okay that explains it, not everything goes through the formula players follow. Thanks for the reply :)
$endgroup$
– Jonnehz
1 hour ago
$begingroup$
There are places where a creature has exptertise in skills if you calculate them out. They no longer call such things out. It could be possible with its echolocation that the PB could be +4 which would justify it. It would, admittedly, break convention though, but would be within precident for skills. In this case skill in catching bugs :)
$endgroup$
– Slagmoth
37 mins ago
$begingroup$
There are places where a creature has exptertise in skills if you calculate them out. They no longer call such things out. It could be possible with its echolocation that the PB could be +4 which would justify it. It would, admittedly, break convention though, but would be within precident for skills. In this case skill in catching bugs :)
$endgroup$
– Slagmoth
37 mins ago
add a comment |
Jonnehz is a new contributor. Be nice, and check out our Code of Conduct.
Jonnehz is a new contributor. Be nice, and check out our Code of Conduct.
Jonnehz is a new contributor. Be nice, and check out our Code of Conduct.
Jonnehz is a new contributor. Be nice, and check out our Code of Conduct.
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$begingroup$
Hello and welcome! You can take the tour to learn a bit more about how this site works. For future reference, the reason the dungeons-and-dragons tag was removed from your question is because it is used for D&D questions across editions (no big deal though don't worry). Thank you for participating and happy gaming!
$endgroup$
– Sdjz
2 hours ago
$begingroup$
I edited your 'why' to 'how' to avoid the dev reasons connotation which would be off topic.
$endgroup$
– Slagmoth
34 mins ago