Get frame width/height from .ts file in Unity












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Is there a way to read the properties of a .ts file to get the frame width/height from the file properties?



I've found how to do it using Shell32.Shell here. But unfortunately it seems like Unity does not support the usage of Shell32.Shell.



alternatively I've looked at TagLib# but they do not support the .ts file format.



I tried getting the data using the FileInfo class but this doens't yield any useful information either. As it only gives basic information like the filename, extension and Attributes .



FileInfo fileInfo = new FileInfo(dataPAth);


Or is there an alternative way to expose Shell32 in Unity to use it?










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    0















    Is there a way to read the properties of a .ts file to get the frame width/height from the file properties?



    I've found how to do it using Shell32.Shell here. But unfortunately it seems like Unity does not support the usage of Shell32.Shell.



    alternatively I've looked at TagLib# but they do not support the .ts file format.



    I tried getting the data using the FileInfo class but this doens't yield any useful information either. As it only gives basic information like the filename, extension and Attributes .



    FileInfo fileInfo = new FileInfo(dataPAth);


    Or is there an alternative way to expose Shell32 in Unity to use it?










    share|improve this question

























      0












      0








      0








      Is there a way to read the properties of a .ts file to get the frame width/height from the file properties?



      I've found how to do it using Shell32.Shell here. But unfortunately it seems like Unity does not support the usage of Shell32.Shell.



      alternatively I've looked at TagLib# but they do not support the .ts file format.



      I tried getting the data using the FileInfo class but this doens't yield any useful information either. As it only gives basic information like the filename, extension and Attributes .



      FileInfo fileInfo = new FileInfo(dataPAth);


      Or is there an alternative way to expose Shell32 in Unity to use it?










      share|improve this question














      Is there a way to read the properties of a .ts file to get the frame width/height from the file properties?



      I've found how to do it using Shell32.Shell here. But unfortunately it seems like Unity does not support the usage of Shell32.Shell.



      alternatively I've looked at TagLib# but they do not support the .ts file format.



      I tried getting the data using the FileInfo class but this doens't yield any useful information either. As it only gives basic information like the filename, extension and Attributes .



      FileInfo fileInfo = new FileInfo(dataPAth);


      Or is there an alternative way to expose Shell32 in Unity to use it?







      c# unity3d hls fileinfo






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked Nov 22 '18 at 15:20









      remy_rmremy_rm

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      1,016117
























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