Replicate the light coming from a projector












1














Trying to create projection light to put on a scene like this 1
enter image description here
Click to enlarge.



Example of the light I want to create.



enter image description here



How would I do something like this?










share|improve this question





























    1














    Trying to create projection light to put on a scene like this 1
    enter image description here
    Click to enlarge.



    Example of the light I want to create.



    enter image description here



    How would I do something like this?










    share|improve this question



























      1












      1








      1







      Trying to create projection light to put on a scene like this 1
      enter image description here
      Click to enlarge.



      Example of the light I want to create.



      enter image description here



      How would I do something like this?










      share|improve this question















      Trying to create projection light to put on a scene like this 1
      enter image description here
      Click to enlarge.



      Example of the light I want to create.



      enter image description here



      How would I do something like this?







      cycles light volumetrics






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited 45 mins ago









      Leander

      11.6k11548




      11.6k11548










      asked 3 hours ago









      Cake Butter Cheese

      132




      132






















          1 Answer
          1






          active

          oldest

          votes


















          2














          I'm sure you used the search function and found how to make a projector spot lamp in cycles.



          With this node setup you only need to add a cube with a Volume Scatter to create the volumetric lighting.



          enter image description here




          • Use a highly saturated image.

          • Use a high contrast image.

          • If your image is neither, increase saturation and contrast with material nodes.

          • Use a low lamp size (0.0), otherwise your image will be blurry.

          • Use a strong lamp emission intensity (my value: 7000).

          • Use a small density of the volume scatter material.

          • Only encase the necessary areas with the volume scatter node to speed up rendering .






          share|improve this answer





















          • ooooooo ok Thank you
            – Cake Butter Cheese
            27 mins ago











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          1 Answer
          1






          active

          oldest

          votes








          1 Answer
          1






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes









          2














          I'm sure you used the search function and found how to make a projector spot lamp in cycles.



          With this node setup you only need to add a cube with a Volume Scatter to create the volumetric lighting.



          enter image description here




          • Use a highly saturated image.

          • Use a high contrast image.

          • If your image is neither, increase saturation and contrast with material nodes.

          • Use a low lamp size (0.0), otherwise your image will be blurry.

          • Use a strong lamp emission intensity (my value: 7000).

          • Use a small density of the volume scatter material.

          • Only encase the necessary areas with the volume scatter node to speed up rendering .






          share|improve this answer





















          • ooooooo ok Thank you
            – Cake Butter Cheese
            27 mins ago
















          2














          I'm sure you used the search function and found how to make a projector spot lamp in cycles.



          With this node setup you only need to add a cube with a Volume Scatter to create the volumetric lighting.



          enter image description here




          • Use a highly saturated image.

          • Use a high contrast image.

          • If your image is neither, increase saturation and contrast with material nodes.

          • Use a low lamp size (0.0), otherwise your image will be blurry.

          • Use a strong lamp emission intensity (my value: 7000).

          • Use a small density of the volume scatter material.

          • Only encase the necessary areas with the volume scatter node to speed up rendering .






          share|improve this answer





















          • ooooooo ok Thank you
            – Cake Butter Cheese
            27 mins ago














          2












          2








          2






          I'm sure you used the search function and found how to make a projector spot lamp in cycles.



          With this node setup you only need to add a cube with a Volume Scatter to create the volumetric lighting.



          enter image description here




          • Use a highly saturated image.

          • Use a high contrast image.

          • If your image is neither, increase saturation and contrast with material nodes.

          • Use a low lamp size (0.0), otherwise your image will be blurry.

          • Use a strong lamp emission intensity (my value: 7000).

          • Use a small density of the volume scatter material.

          • Only encase the necessary areas with the volume scatter node to speed up rendering .






          share|improve this answer












          I'm sure you used the search function and found how to make a projector spot lamp in cycles.



          With this node setup you only need to add a cube with a Volume Scatter to create the volumetric lighting.



          enter image description here




          • Use a highly saturated image.

          • Use a high contrast image.

          • If your image is neither, increase saturation and contrast with material nodes.

          • Use a low lamp size (0.0), otherwise your image will be blurry.

          • Use a strong lamp emission intensity (my value: 7000).

          • Use a small density of the volume scatter material.

          • Only encase the necessary areas with the volume scatter node to speed up rendering .







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered 53 mins ago









          Leander

          11.6k11548




          11.6k11548












          • ooooooo ok Thank you
            – Cake Butter Cheese
            27 mins ago


















          • ooooooo ok Thank you
            – Cake Butter Cheese
            27 mins ago
















          ooooooo ok Thank you
          – Cake Butter Cheese
          27 mins ago




          ooooooo ok Thank you
          – Cake Butter Cheese
          27 mins ago


















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