Replicate the light coming from a projector
Trying to create projection light to put on a scene like this 1
Click to enlarge.
Example of the light I want to create.
How would I do something like this?
cycles light volumetrics
add a comment |
Trying to create projection light to put on a scene like this 1
Click to enlarge.
Example of the light I want to create.
How would I do something like this?
cycles light volumetrics
add a comment |
Trying to create projection light to put on a scene like this 1
Click to enlarge.
Example of the light I want to create.
How would I do something like this?
cycles light volumetrics
Trying to create projection light to put on a scene like this 1
Click to enlarge.
Example of the light I want to create.
How would I do something like this?
cycles light volumetrics
cycles light volumetrics
edited 45 mins ago
Leander
11.6k11548
11.6k11548
asked 3 hours ago
Cake Butter Cheese
132
132
add a comment |
add a comment |
1 Answer
1
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oldest
votes
I'm sure you used the search function and found how to make a projector spot lamp in cycles.
With this node setup you only need to add a cube with a Volume Scatter to create the volumetric lighting.
- Use a highly saturated image.
- Use a high contrast image.
- If your image is neither, increase saturation and contrast with material nodes.
- Use a low lamp size (0.0), otherwise your image will be blurry.
- Use a strong lamp emission intensity (my value: 7000).
- Use a small density of the volume scatter material.
- Only encase the necessary areas with the volume scatter node to speed up rendering .
ooooooo ok Thank you
– Cake Butter Cheese
27 mins ago
add a comment |
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
I'm sure you used the search function and found how to make a projector spot lamp in cycles.
With this node setup you only need to add a cube with a Volume Scatter to create the volumetric lighting.
- Use a highly saturated image.
- Use a high contrast image.
- If your image is neither, increase saturation and contrast with material nodes.
- Use a low lamp size (0.0), otherwise your image will be blurry.
- Use a strong lamp emission intensity (my value: 7000).
- Use a small density of the volume scatter material.
- Only encase the necessary areas with the volume scatter node to speed up rendering .
ooooooo ok Thank you
– Cake Butter Cheese
27 mins ago
add a comment |
I'm sure you used the search function and found how to make a projector spot lamp in cycles.
With this node setup you only need to add a cube with a Volume Scatter to create the volumetric lighting.
- Use a highly saturated image.
- Use a high contrast image.
- If your image is neither, increase saturation and contrast with material nodes.
- Use a low lamp size (0.0), otherwise your image will be blurry.
- Use a strong lamp emission intensity (my value: 7000).
- Use a small density of the volume scatter material.
- Only encase the necessary areas with the volume scatter node to speed up rendering .
ooooooo ok Thank you
– Cake Butter Cheese
27 mins ago
add a comment |
I'm sure you used the search function and found how to make a projector spot lamp in cycles.
With this node setup you only need to add a cube with a Volume Scatter to create the volumetric lighting.
- Use a highly saturated image.
- Use a high contrast image.
- If your image is neither, increase saturation and contrast with material nodes.
- Use a low lamp size (0.0), otherwise your image will be blurry.
- Use a strong lamp emission intensity (my value: 7000).
- Use a small density of the volume scatter material.
- Only encase the necessary areas with the volume scatter node to speed up rendering .
I'm sure you used the search function and found how to make a projector spot lamp in cycles.
With this node setup you only need to add a cube with a Volume Scatter to create the volumetric lighting.
- Use a highly saturated image.
- Use a high contrast image.
- If your image is neither, increase saturation and contrast with material nodes.
- Use a low lamp size (0.0), otherwise your image will be blurry.
- Use a strong lamp emission intensity (my value: 7000).
- Use a small density of the volume scatter material.
- Only encase the necessary areas with the volume scatter node to speed up rendering .
answered 53 mins ago
Leander
11.6k11548
11.6k11548
ooooooo ok Thank you
– Cake Butter Cheese
27 mins ago
add a comment |
ooooooo ok Thank you
– Cake Butter Cheese
27 mins ago
ooooooo ok Thank you
– Cake Butter Cheese
27 mins ago
ooooooo ok Thank you
– Cake Butter Cheese
27 mins ago
add a comment |
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