Code uses Deck Methods, but not sure if It should use Stack methods












-1














Not sure how to word the title that well, but I really just have design questions. I know both ways will work, I just don't know what is best and why. I need some experienced insight on potential pitfalls, strengths and such.



I have a Stack Data Structure that adds and removes Nodes from a Stack. I found this helpful as the basis of a Deck of Cards.



When I build a Deck class, I create a new Stack, and fill it with Card objects. I do this by saying in it's constructor:



this.deck = new Stack();


Then I just loop and add in new cards as such:



this.deck.add(new Card(...))


So, my deck itself has a prebuilt in add method so to speak, which comes from the Stack class, and adds a new Card in as data of a Node on the Stack.



But I also have an addToDeck method on the Deck class which just does the same thing under the hood.



let deck = new Deck();
deck.addToDeck(new Card()); // which just calls this.deck.add(card)


I then have a Player class. The player holds their own Decks as such:



this.deck = new Deck();


And the player has their own addToDeck method:



let playerOne = new Player('mike');
playerOne.addToDeck(new Card());


Which under the hood could do two things:



1:



this.deck.addToDeck(card) // Use the Deck addToDeck method.


2:



this.deck.deck.add(card) // Use the Stack add method.


And that's where my questions lay. Am I being redundant by adding an addToDeck method to both my Deck class and my Player class? I feel that this is much more in line with functional programming paradigm. I feel I should work through my objects and what they expose rather than reach into their inner workings. I also feel this allows me to add a Card to either the player, or their decks if I were to need to in the future, and they are both conventionally consistent.



Also, Should I have subclassed my Deck class as an extended Stack?



Thanks. Any thoughts would be great!









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    -1














    Not sure how to word the title that well, but I really just have design questions. I know both ways will work, I just don't know what is best and why. I need some experienced insight on potential pitfalls, strengths and such.



    I have a Stack Data Structure that adds and removes Nodes from a Stack. I found this helpful as the basis of a Deck of Cards.



    When I build a Deck class, I create a new Stack, and fill it with Card objects. I do this by saying in it's constructor:



    this.deck = new Stack();


    Then I just loop and add in new cards as such:



    this.deck.add(new Card(...))


    So, my deck itself has a prebuilt in add method so to speak, which comes from the Stack class, and adds a new Card in as data of a Node on the Stack.



    But I also have an addToDeck method on the Deck class which just does the same thing under the hood.



    let deck = new Deck();
    deck.addToDeck(new Card()); // which just calls this.deck.add(card)


    I then have a Player class. The player holds their own Decks as such:



    this.deck = new Deck();


    And the player has their own addToDeck method:



    let playerOne = new Player('mike');
    playerOne.addToDeck(new Card());


    Which under the hood could do two things:



    1:



    this.deck.addToDeck(card) // Use the Deck addToDeck method.


    2:



    this.deck.deck.add(card) // Use the Stack add method.


    And that's where my questions lay. Am I being redundant by adding an addToDeck method to both my Deck class and my Player class? I feel that this is much more in line with functional programming paradigm. I feel I should work through my objects and what they expose rather than reach into their inner workings. I also feel this allows me to add a Card to either the player, or their decks if I were to need to in the future, and they are both conventionally consistent.



    Also, Should I have subclassed my Deck class as an extended Stack?



    Thanks. Any thoughts would be great!









    share







    New contributor




    Michael Treat is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.























      -1












      -1








      -1







      Not sure how to word the title that well, but I really just have design questions. I know both ways will work, I just don't know what is best and why. I need some experienced insight on potential pitfalls, strengths and such.



      I have a Stack Data Structure that adds and removes Nodes from a Stack. I found this helpful as the basis of a Deck of Cards.



      When I build a Deck class, I create a new Stack, and fill it with Card objects. I do this by saying in it's constructor:



      this.deck = new Stack();


      Then I just loop and add in new cards as such:



      this.deck.add(new Card(...))


      So, my deck itself has a prebuilt in add method so to speak, which comes from the Stack class, and adds a new Card in as data of a Node on the Stack.



      But I also have an addToDeck method on the Deck class which just does the same thing under the hood.



      let deck = new Deck();
      deck.addToDeck(new Card()); // which just calls this.deck.add(card)


      I then have a Player class. The player holds their own Decks as such:



      this.deck = new Deck();


      And the player has their own addToDeck method:



      let playerOne = new Player('mike');
      playerOne.addToDeck(new Card());


      Which under the hood could do two things:



      1:



      this.deck.addToDeck(card) // Use the Deck addToDeck method.


      2:



      this.deck.deck.add(card) // Use the Stack add method.


      And that's where my questions lay. Am I being redundant by adding an addToDeck method to both my Deck class and my Player class? I feel that this is much more in line with functional programming paradigm. I feel I should work through my objects and what they expose rather than reach into their inner workings. I also feel this allows me to add a Card to either the player, or their decks if I were to need to in the future, and they are both conventionally consistent.



      Also, Should I have subclassed my Deck class as an extended Stack?



      Thanks. Any thoughts would be great!









      share







      New contributor




      Michael Treat is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      Not sure how to word the title that well, but I really just have design questions. I know both ways will work, I just don't know what is best and why. I need some experienced insight on potential pitfalls, strengths and such.



      I have a Stack Data Structure that adds and removes Nodes from a Stack. I found this helpful as the basis of a Deck of Cards.



      When I build a Deck class, I create a new Stack, and fill it with Card objects. I do this by saying in it's constructor:



      this.deck = new Stack();


      Then I just loop and add in new cards as such:



      this.deck.add(new Card(...))


      So, my deck itself has a prebuilt in add method so to speak, which comes from the Stack class, and adds a new Card in as data of a Node on the Stack.



      But I also have an addToDeck method on the Deck class which just does the same thing under the hood.



      let deck = new Deck();
      deck.addToDeck(new Card()); // which just calls this.deck.add(card)


      I then have a Player class. The player holds their own Decks as such:



      this.deck = new Deck();


      And the player has their own addToDeck method:



      let playerOne = new Player('mike');
      playerOne.addToDeck(new Card());


      Which under the hood could do two things:



      1:



      this.deck.addToDeck(card) // Use the Deck addToDeck method.


      2:



      this.deck.deck.add(card) // Use the Stack add method.


      And that's where my questions lay. Am I being redundant by adding an addToDeck method to both my Deck class and my Player class? I feel that this is much more in line with functional programming paradigm. I feel I should work through my objects and what they expose rather than reach into their inner workings. I also feel this allows me to add a Card to either the player, or their decks if I were to need to in the future, and they are both conventionally consistent.



      Also, Should I have subclassed my Deck class as an extended Stack?



      Thanks. Any thoughts would be great!







      javascript object-oriented functional-programming





      share







      New contributor




      Michael Treat is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.










      share







      New contributor




      Michael Treat is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.








      share



      share






      New contributor




      Michael Treat is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.









      asked 2 mins ago









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      New contributor




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      Check out our Code of Conduct.





      New contributor





      Michael Treat is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






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      Check out our Code of Conduct.



























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