Generate signed bundle/APK doesn't include the plugins












0














My Unity project uses several plugins so I can't build APK file, too many field references: mine is over 96000; max is 65536.
I google and know the android studio build, I followed all the steps and build completed.
The problem is when I build APK file for debug, everything works perfectly fine. But when I generate signed apk which is complete with no error, I install the apk file and I realize that all my plugins don't work, not a single one. Can anyone help me with this problem?
Sorry for my bad English.










share|improve this question






















  • which SDK are you using?
    – Saad Anees
    Nov 21 at 6:37










  • Facebook SDK GoogleMobileAds GooglePlayGamesPlugin
    – King L. Bradley
    Nov 21 at 8:30












  • and what about android SDK?
    – Saad Anees
    Nov 21 at 9:11










  • What do you mean adroid SDK?
    – King L. Bradley
    Nov 21 at 9:47










  • You should enable Multidex: check this answer: stackoverflow.com/questions/42582850/…
    – Wrobel
    Nov 21 at 10:23


















0














My Unity project uses several plugins so I can't build APK file, too many field references: mine is over 96000; max is 65536.
I google and know the android studio build, I followed all the steps and build completed.
The problem is when I build APK file for debug, everything works perfectly fine. But when I generate signed apk which is complete with no error, I install the apk file and I realize that all my plugins don't work, not a single one. Can anyone help me with this problem?
Sorry for my bad English.










share|improve this question






















  • which SDK are you using?
    – Saad Anees
    Nov 21 at 6:37










  • Facebook SDK GoogleMobileAds GooglePlayGamesPlugin
    – King L. Bradley
    Nov 21 at 8:30












  • and what about android SDK?
    – Saad Anees
    Nov 21 at 9:11










  • What do you mean adroid SDK?
    – King L. Bradley
    Nov 21 at 9:47










  • You should enable Multidex: check this answer: stackoverflow.com/questions/42582850/…
    – Wrobel
    Nov 21 at 10:23
















0












0








0


0





My Unity project uses several plugins so I can't build APK file, too many field references: mine is over 96000; max is 65536.
I google and know the android studio build, I followed all the steps and build completed.
The problem is when I build APK file for debug, everything works perfectly fine. But when I generate signed apk which is complete with no error, I install the apk file and I realize that all my plugins don't work, not a single one. Can anyone help me with this problem?
Sorry for my bad English.










share|improve this question













My Unity project uses several plugins so I can't build APK file, too many field references: mine is over 96000; max is 65536.
I google and know the android studio build, I followed all the steps and build completed.
The problem is when I build APK file for debug, everything works perfectly fine. But when I generate signed apk which is complete with no error, I install the apk file and I realize that all my plugins don't work, not a single one. Can anyone help me with this problem?
Sorry for my bad English.







c# android android-studio unity3d






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked Nov 21 at 6:25









King L. Bradley

11




11












  • which SDK are you using?
    – Saad Anees
    Nov 21 at 6:37










  • Facebook SDK GoogleMobileAds GooglePlayGamesPlugin
    – King L. Bradley
    Nov 21 at 8:30












  • and what about android SDK?
    – Saad Anees
    Nov 21 at 9:11










  • What do you mean adroid SDK?
    – King L. Bradley
    Nov 21 at 9:47










  • You should enable Multidex: check this answer: stackoverflow.com/questions/42582850/…
    – Wrobel
    Nov 21 at 10:23




















  • which SDK are you using?
    – Saad Anees
    Nov 21 at 6:37










  • Facebook SDK GoogleMobileAds GooglePlayGamesPlugin
    – King L. Bradley
    Nov 21 at 8:30












  • and what about android SDK?
    – Saad Anees
    Nov 21 at 9:11










  • What do you mean adroid SDK?
    – King L. Bradley
    Nov 21 at 9:47










  • You should enable Multidex: check this answer: stackoverflow.com/questions/42582850/…
    – Wrobel
    Nov 21 at 10:23


















which SDK are you using?
– Saad Anees
Nov 21 at 6:37




which SDK are you using?
– Saad Anees
Nov 21 at 6:37












Facebook SDK GoogleMobileAds GooglePlayGamesPlugin
– King L. Bradley
Nov 21 at 8:30






Facebook SDK GoogleMobileAds GooglePlayGamesPlugin
– King L. Bradley
Nov 21 at 8:30














and what about android SDK?
– Saad Anees
Nov 21 at 9:11




and what about android SDK?
– Saad Anees
Nov 21 at 9:11












What do you mean adroid SDK?
– King L. Bradley
Nov 21 at 9:47




What do you mean adroid SDK?
– King L. Bradley
Nov 21 at 9:47












You should enable Multidex: check this answer: stackoverflow.com/questions/42582850/…
– Wrobel
Nov 21 at 10:23






You should enable Multidex: check this answer: stackoverflow.com/questions/42582850/…
– Wrobel
Nov 21 at 10:23














1 Answer
1






active

oldest

votes


















0














Sorry mate, but this is a limitation of android when you publish a game. If you use to many plugin and you overlap the field reference you can't publish it.



Try to delete all unused plugin first. After if you use only small part of each plugin try find a plugin that fit your more your need.






share|improve this answer





















  • Thank for your answer. I'm was trying to do that.
    – King L. Bradley
    Nov 21 at 11:49













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1 Answer
1






active

oldest

votes








1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes









0














Sorry mate, but this is a limitation of android when you publish a game. If you use to many plugin and you overlap the field reference you can't publish it.



Try to delete all unused plugin first. After if you use only small part of each plugin try find a plugin that fit your more your need.






share|improve this answer





















  • Thank for your answer. I'm was trying to do that.
    – King L. Bradley
    Nov 21 at 11:49


















0














Sorry mate, but this is a limitation of android when you publish a game. If you use to many plugin and you overlap the field reference you can't publish it.



Try to delete all unused plugin first. After if you use only small part of each plugin try find a plugin that fit your more your need.






share|improve this answer





















  • Thank for your answer. I'm was trying to do that.
    – King L. Bradley
    Nov 21 at 11:49
















0












0








0






Sorry mate, but this is a limitation of android when you publish a game. If you use to many plugin and you overlap the field reference you can't publish it.



Try to delete all unused plugin first. After if you use only small part of each plugin try find a plugin that fit your more your need.






share|improve this answer












Sorry mate, but this is a limitation of android when you publish a game. If you use to many plugin and you overlap the field reference you can't publish it.



Try to delete all unused plugin first. After if you use only small part of each plugin try find a plugin that fit your more your need.







share|improve this answer












share|improve this answer



share|improve this answer










answered Nov 21 at 10:19









Samuel Thauvin Apouchkal

13




13












  • Thank for your answer. I'm was trying to do that.
    – King L. Bradley
    Nov 21 at 11:49




















  • Thank for your answer. I'm was trying to do that.
    – King L. Bradley
    Nov 21 at 11:49


















Thank for your answer. I'm was trying to do that.
– King L. Bradley
Nov 21 at 11:49






Thank for your answer. I'm was trying to do that.
– King L. Bradley
Nov 21 at 11:49




















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