Generate signed bundle/APK doesn't include the plugins
My Unity project uses several plugins so I can't build APK file, too many field references: mine is over 96000; max is 65536.
I google and know the android studio build, I followed all the steps and build completed.
The problem is when I build APK file for debug, everything works perfectly fine. But when I generate signed apk which is complete with no error, I install the apk file and I realize that all my plugins don't work, not a single one. Can anyone help me with this problem?
Sorry for my bad English.
c# android android-studio unity3d
|
show 1 more comment
My Unity project uses several plugins so I can't build APK file, too many field references: mine is over 96000; max is 65536.
I google and know the android studio build, I followed all the steps and build completed.
The problem is when I build APK file for debug, everything works perfectly fine. But when I generate signed apk which is complete with no error, I install the apk file and I realize that all my plugins don't work, not a single one. Can anyone help me with this problem?
Sorry for my bad English.
c# android android-studio unity3d
which SDK are you using?
– Saad Anees
Nov 21 at 6:37
Facebook SDK GoogleMobileAds GooglePlayGamesPlugin
– King L. Bradley
Nov 21 at 8:30
and what about android SDK?
– Saad Anees
Nov 21 at 9:11
What do you mean adroid SDK?
– King L. Bradley
Nov 21 at 9:47
You should enable Multidex: check this answer: stackoverflow.com/questions/42582850/…
– Wrobel
Nov 21 at 10:23
|
show 1 more comment
My Unity project uses several plugins so I can't build APK file, too many field references: mine is over 96000; max is 65536.
I google and know the android studio build, I followed all the steps and build completed.
The problem is when I build APK file for debug, everything works perfectly fine. But when I generate signed apk which is complete with no error, I install the apk file and I realize that all my plugins don't work, not a single one. Can anyone help me with this problem?
Sorry for my bad English.
c# android android-studio unity3d
My Unity project uses several plugins so I can't build APK file, too many field references: mine is over 96000; max is 65536.
I google and know the android studio build, I followed all the steps and build completed.
The problem is when I build APK file for debug, everything works perfectly fine. But when I generate signed apk which is complete with no error, I install the apk file and I realize that all my plugins don't work, not a single one. Can anyone help me with this problem?
Sorry for my bad English.
c# android android-studio unity3d
c# android android-studio unity3d
asked Nov 21 at 6:25
King L. Bradley
11
11
which SDK are you using?
– Saad Anees
Nov 21 at 6:37
Facebook SDK GoogleMobileAds GooglePlayGamesPlugin
– King L. Bradley
Nov 21 at 8:30
and what about android SDK?
– Saad Anees
Nov 21 at 9:11
What do you mean adroid SDK?
– King L. Bradley
Nov 21 at 9:47
You should enable Multidex: check this answer: stackoverflow.com/questions/42582850/…
– Wrobel
Nov 21 at 10:23
|
show 1 more comment
which SDK are you using?
– Saad Anees
Nov 21 at 6:37
Facebook SDK GoogleMobileAds GooglePlayGamesPlugin
– King L. Bradley
Nov 21 at 8:30
and what about android SDK?
– Saad Anees
Nov 21 at 9:11
What do you mean adroid SDK?
– King L. Bradley
Nov 21 at 9:47
You should enable Multidex: check this answer: stackoverflow.com/questions/42582850/…
– Wrobel
Nov 21 at 10:23
which SDK are you using?
– Saad Anees
Nov 21 at 6:37
which SDK are you using?
– Saad Anees
Nov 21 at 6:37
Facebook SDK GoogleMobileAds GooglePlayGamesPlugin
– King L. Bradley
Nov 21 at 8:30
Facebook SDK GoogleMobileAds GooglePlayGamesPlugin
– King L. Bradley
Nov 21 at 8:30
and what about android SDK?
– Saad Anees
Nov 21 at 9:11
and what about android SDK?
– Saad Anees
Nov 21 at 9:11
What do you mean adroid SDK?
– King L. Bradley
Nov 21 at 9:47
What do you mean adroid SDK?
– King L. Bradley
Nov 21 at 9:47
You should enable Multidex: check this answer: stackoverflow.com/questions/42582850/…
– Wrobel
Nov 21 at 10:23
You should enable Multidex: check this answer: stackoverflow.com/questions/42582850/…
– Wrobel
Nov 21 at 10:23
|
show 1 more comment
1 Answer
1
active
oldest
votes
Sorry mate, but this is a limitation of android when you publish a game. If you use to many plugin and you overlap the field reference you can't publish it.
Try to delete all unused plugin first. After if you use only small part of each plugin try find a plugin that fit your more your need.
Thank for your answer. I'm was trying to do that.
– King L. Bradley
Nov 21 at 11:49
add a comment |
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1 Answer
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active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
Sorry mate, but this is a limitation of android when you publish a game. If you use to many plugin and you overlap the field reference you can't publish it.
Try to delete all unused plugin first. After if you use only small part of each plugin try find a plugin that fit your more your need.
Thank for your answer. I'm was trying to do that.
– King L. Bradley
Nov 21 at 11:49
add a comment |
Sorry mate, but this is a limitation of android when you publish a game. If you use to many plugin and you overlap the field reference you can't publish it.
Try to delete all unused plugin first. After if you use only small part of each plugin try find a plugin that fit your more your need.
Thank for your answer. I'm was trying to do that.
– King L. Bradley
Nov 21 at 11:49
add a comment |
Sorry mate, but this is a limitation of android when you publish a game. If you use to many plugin and you overlap the field reference you can't publish it.
Try to delete all unused plugin first. After if you use only small part of each plugin try find a plugin that fit your more your need.
Sorry mate, but this is a limitation of android when you publish a game. If you use to many plugin and you overlap the field reference you can't publish it.
Try to delete all unused plugin first. After if you use only small part of each plugin try find a plugin that fit your more your need.
answered Nov 21 at 10:19
Samuel Thauvin Apouchkal
13
13
Thank for your answer. I'm was trying to do that.
– King L. Bradley
Nov 21 at 11:49
add a comment |
Thank for your answer. I'm was trying to do that.
– King L. Bradley
Nov 21 at 11:49
Thank for your answer. I'm was trying to do that.
– King L. Bradley
Nov 21 at 11:49
Thank for your answer. I'm was trying to do that.
– King L. Bradley
Nov 21 at 11:49
add a comment |
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which SDK are you using?
– Saad Anees
Nov 21 at 6:37
Facebook SDK GoogleMobileAds GooglePlayGamesPlugin
– King L. Bradley
Nov 21 at 8:30
and what about android SDK?
– Saad Anees
Nov 21 at 9:11
What do you mean adroid SDK?
– King L. Bradley
Nov 21 at 9:47
You should enable Multidex: check this answer: stackoverflow.com/questions/42582850/…
– Wrobel
Nov 21 at 10:23