Firefox Quantum (63) WebVR Oculus Headset Tracking but No Video Over Oculus Home
I'm trying to play video webvr content in firefox quantum version 63.0.3 from an NVidia GTX 1080 graphics card on the latest drivers. I have audio and tracking with the oculus headset, but no video. What can I do to resolve this issue?
webvr oculus
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I'm trying to play video webvr content in firefox quantum version 63.0.3 from an NVidia GTX 1080 graphics card on the latest drivers. I have audio and tracking with the oculus headset, but no video. What can I do to resolve this issue?
webvr oculus
add a comment |
I'm trying to play video webvr content in firefox quantum version 63.0.3 from an NVidia GTX 1080 graphics card on the latest drivers. I have audio and tracking with the oculus headset, but no video. What can I do to resolve this issue?
webvr oculus
I'm trying to play video webvr content in firefox quantum version 63.0.3 from an NVidia GTX 1080 graphics card on the latest drivers. I have audio and tracking with the oculus headset, but no video. What can I do to resolve this issue?
webvr oculus
webvr oculus
asked Nov 25 '18 at 19:40
rjm27trekkierjm27trekkie
146110
146110
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Same issue here with HTC Vive on Firefox 63.03 with Nvidia GTX1080.
VRdisplay is recognized by browser and i can request pose sensor data. But there is just no Video on the headset. vrDisplay.submitFrame() gets called.
the only difference i noticed in SteamVR between Firefox Nightly (65), Chrome (70.0.3538.102) which are both working and firefox quantum is that steamVR also claims that (unresponsive) Firefox while rpesenting. The other browsers only show (unresponsive) XX while NOT presenting.
for my setup: I am rendering a stack of multiple scenes. on two different canvases (one mono for mirror mode display, one stereoscopic.). This works fine in Chrome and Firefox Nightly...
edit: funny thing. standard aframe and threejs examples seem to work
edit2: funny thing #2. Firefox 63 seems to require the canvas to be added to the dom, nightly 65 doesnt.
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
Same issue here with HTC Vive on Firefox 63.03 with Nvidia GTX1080.
VRdisplay is recognized by browser and i can request pose sensor data. But there is just no Video on the headset. vrDisplay.submitFrame() gets called.
the only difference i noticed in SteamVR between Firefox Nightly (65), Chrome (70.0.3538.102) which are both working and firefox quantum is that steamVR also claims that (unresponsive) Firefox while rpesenting. The other browsers only show (unresponsive) XX while NOT presenting.
for my setup: I am rendering a stack of multiple scenes. on two different canvases (one mono for mirror mode display, one stereoscopic.). This works fine in Chrome and Firefox Nightly...
edit: funny thing. standard aframe and threejs examples seem to work
edit2: funny thing #2. Firefox 63 seems to require the canvas to be added to the dom, nightly 65 doesnt.
add a comment |
Same issue here with HTC Vive on Firefox 63.03 with Nvidia GTX1080.
VRdisplay is recognized by browser and i can request pose sensor data. But there is just no Video on the headset. vrDisplay.submitFrame() gets called.
the only difference i noticed in SteamVR between Firefox Nightly (65), Chrome (70.0.3538.102) which are both working and firefox quantum is that steamVR also claims that (unresponsive) Firefox while rpesenting. The other browsers only show (unresponsive) XX while NOT presenting.
for my setup: I am rendering a stack of multiple scenes. on two different canvases (one mono for mirror mode display, one stereoscopic.). This works fine in Chrome and Firefox Nightly...
edit: funny thing. standard aframe and threejs examples seem to work
edit2: funny thing #2. Firefox 63 seems to require the canvas to be added to the dom, nightly 65 doesnt.
add a comment |
Same issue here with HTC Vive on Firefox 63.03 with Nvidia GTX1080.
VRdisplay is recognized by browser and i can request pose sensor data. But there is just no Video on the headset. vrDisplay.submitFrame() gets called.
the only difference i noticed in SteamVR between Firefox Nightly (65), Chrome (70.0.3538.102) which are both working and firefox quantum is that steamVR also claims that (unresponsive) Firefox while rpesenting. The other browsers only show (unresponsive) XX while NOT presenting.
for my setup: I am rendering a stack of multiple scenes. on two different canvases (one mono for mirror mode display, one stereoscopic.). This works fine in Chrome and Firefox Nightly...
edit: funny thing. standard aframe and threejs examples seem to work
edit2: funny thing #2. Firefox 63 seems to require the canvas to be added to the dom, nightly 65 doesnt.
Same issue here with HTC Vive on Firefox 63.03 with Nvidia GTX1080.
VRdisplay is recognized by browser and i can request pose sensor data. But there is just no Video on the headset. vrDisplay.submitFrame() gets called.
the only difference i noticed in SteamVR between Firefox Nightly (65), Chrome (70.0.3538.102) which are both working and firefox quantum is that steamVR also claims that (unresponsive) Firefox while rpesenting. The other browsers only show (unresponsive) XX while NOT presenting.
for my setup: I am rendering a stack of multiple scenes. on two different canvases (one mono for mirror mode display, one stereoscopic.). This works fine in Chrome and Firefox Nightly...
edit: funny thing. standard aframe and threejs examples seem to work
edit2: funny thing #2. Firefox 63 seems to require the canvas to be added to the dom, nightly 65 doesnt.
edited Nov 26 '18 at 15:31
answered Nov 26 '18 at 11:36
Manuel GrafManuel Graf
146112
146112
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