firebase xcode - App does not exist error Unity












0














Let's get to the point.



I'm building game for iOS using Unity and Firebase as Database. I want to test it on simulator and when I run it, the app running properly but no with back-end.



When I checking the debug navigator, there is some warning that say




NAMEAPPS[9744:319182] 5.9.0 - [Firebase/Core][I-COR000007] App does not exist.
2018-11-21 19:02:04.657011+0530 NAMEAPPS[9744:319856] ERROR:
Database::GetInstance(https://name-apps.firebaseio.com/): nil FIRApp instance passed to databaseForApp.
Database::GetInstance(https://name-apps.firebaseio.com/): nil FIRApp instance passed to databaseForApp.
UnityEngine.Logger:Log(LogType, Object)




Could anyone tell me what's happening ? Cause I have no idea...










share|improve this question
























  • check if you are building for simulator or for device from Unity IDE
    – Reinier Melian
    Nov 21 '18 at 14:25










  • I already set it for simulator...
    – Shiro
    Nov 21 '18 at 14:54
















0














Let's get to the point.



I'm building game for iOS using Unity and Firebase as Database. I want to test it on simulator and when I run it, the app running properly but no with back-end.



When I checking the debug navigator, there is some warning that say




NAMEAPPS[9744:319182] 5.9.0 - [Firebase/Core][I-COR000007] App does not exist.
2018-11-21 19:02:04.657011+0530 NAMEAPPS[9744:319856] ERROR:
Database::GetInstance(https://name-apps.firebaseio.com/): nil FIRApp instance passed to databaseForApp.
Database::GetInstance(https://name-apps.firebaseio.com/): nil FIRApp instance passed to databaseForApp.
UnityEngine.Logger:Log(LogType, Object)




Could anyone tell me what's happening ? Cause I have no idea...










share|improve this question
























  • check if you are building for simulator or for device from Unity IDE
    – Reinier Melian
    Nov 21 '18 at 14:25










  • I already set it for simulator...
    – Shiro
    Nov 21 '18 at 14:54














0












0








0







Let's get to the point.



I'm building game for iOS using Unity and Firebase as Database. I want to test it on simulator and when I run it, the app running properly but no with back-end.



When I checking the debug navigator, there is some warning that say




NAMEAPPS[9744:319182] 5.9.0 - [Firebase/Core][I-COR000007] App does not exist.
2018-11-21 19:02:04.657011+0530 NAMEAPPS[9744:319856] ERROR:
Database::GetInstance(https://name-apps.firebaseio.com/): nil FIRApp instance passed to databaseForApp.
Database::GetInstance(https://name-apps.firebaseio.com/): nil FIRApp instance passed to databaseForApp.
UnityEngine.Logger:Log(LogType, Object)




Could anyone tell me what's happening ? Cause I have no idea...










share|improve this question















Let's get to the point.



I'm building game for iOS using Unity and Firebase as Database. I want to test it on simulator and when I run it, the app running properly but no with back-end.



When I checking the debug navigator, there is some warning that say




NAMEAPPS[9744:319182] 5.9.0 - [Firebase/Core][I-COR000007] App does not exist.
2018-11-21 19:02:04.657011+0530 NAMEAPPS[9744:319856] ERROR:
Database::GetInstance(https://name-apps.firebaseio.com/): nil FIRApp instance passed to databaseForApp.
Database::GetInstance(https://name-apps.firebaseio.com/): nil FIRApp instance passed to databaseForApp.
UnityEngine.Logger:Log(LogType, Object)




Could anyone tell me what's happening ? Cause I have no idea...







ios firebase unity3d






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Nov 23 '18 at 10:55









Rengers

7,75512343




7,75512343










asked Nov 21 '18 at 13:47









Shiro

55




55












  • check if you are building for simulator or for device from Unity IDE
    – Reinier Melian
    Nov 21 '18 at 14:25










  • I already set it for simulator...
    – Shiro
    Nov 21 '18 at 14:54


















  • check if you are building for simulator or for device from Unity IDE
    – Reinier Melian
    Nov 21 '18 at 14:25










  • I already set it for simulator...
    – Shiro
    Nov 21 '18 at 14:54
















check if you are building for simulator or for device from Unity IDE
– Reinier Melian
Nov 21 '18 at 14:25




check if you are building for simulator or for device from Unity IDE
– Reinier Melian
Nov 21 '18 at 14:25












I already set it for simulator...
– Shiro
Nov 21 '18 at 14:54




I already set it for simulator...
– Shiro
Nov 21 '18 at 14:54












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