How to implement OAuth in Unity for Android for accessing private Assets with Poly API?












0















I am using Poly API from Google to load Assets at Runtime to my AR APP.

I want to have access to my private assets of Poly in my Android App. I am developing with Unity and Vuforia. The access to the public assets already works on android. If I'm testing in the Game Window in Unity, also the access to the private assets work. I tried to use the following package for sign-in: https://assetstore.unity.com/packages/tools/integration/android-google-sign-in-103961
If I click on sign in, I'm signed in, but still I don't get any private assets.



Do I need to implement any extra connection between the toolkit package and the sign in package? Or does anybody has an idea how that could work? Any package recommendations for Oauth?










share|improve this question





























    0















    I am using Poly API from Google to load Assets at Runtime to my AR APP.

    I want to have access to my private assets of Poly in my Android App. I am developing with Unity and Vuforia. The access to the public assets already works on android. If I'm testing in the Game Window in Unity, also the access to the private assets work. I tried to use the following package for sign-in: https://assetstore.unity.com/packages/tools/integration/android-google-sign-in-103961
    If I click on sign in, I'm signed in, but still I don't get any private assets.



    Do I need to implement any extra connection between the toolkit package and the sign in package? Or does anybody has an idea how that could work? Any package recommendations for Oauth?










    share|improve this question



























      0












      0








      0








      I am using Poly API from Google to load Assets at Runtime to my AR APP.

      I want to have access to my private assets of Poly in my Android App. I am developing with Unity and Vuforia. The access to the public assets already works on android. If I'm testing in the Game Window in Unity, also the access to the private assets work. I tried to use the following package for sign-in: https://assetstore.unity.com/packages/tools/integration/android-google-sign-in-103961
      If I click on sign in, I'm signed in, but still I don't get any private assets.



      Do I need to implement any extra connection between the toolkit package and the sign in package? Or does anybody has an idea how that could work? Any package recommendations for Oauth?










      share|improve this question
















      I am using Poly API from Google to load Assets at Runtime to my AR APP.

      I want to have access to my private assets of Poly in my Android App. I am developing with Unity and Vuforia. The access to the public assets already works on android. If I'm testing in the Game Window in Unity, also the access to the private assets work. I tried to use the following package for sign-in: https://assetstore.unity.com/packages/tools/integration/android-google-sign-in-103961
      If I click on sign in, I'm signed in, but still I don't get any private assets.



      Do I need to implement any extra connection between the toolkit package and the sign in package? Or does anybody has an idea how that could work? Any package recommendations for Oauth?







      android unity3d oauth-2.0






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Nov 22 '18 at 8:47









      barbsan

      2,23811222




      2,23811222










      asked Nov 22 '18 at 8:40









      Julia ViehbergerJulia Viehberger

      11




      11
























          0






          active

          oldest

          votes











          Your Answer






          StackExchange.ifUsing("editor", function () {
          StackExchange.using("externalEditor", function () {
          StackExchange.using("snippets", function () {
          StackExchange.snippets.init();
          });
          });
          }, "code-snippets");

          StackExchange.ready(function() {
          var channelOptions = {
          tags: "".split(" "),
          id: "1"
          };
          initTagRenderer("".split(" "), "".split(" "), channelOptions);

          StackExchange.using("externalEditor", function() {
          // Have to fire editor after snippets, if snippets enabled
          if (StackExchange.settings.snippets.snippetsEnabled) {
          StackExchange.using("snippets", function() {
          createEditor();
          });
          }
          else {
          createEditor();
          }
          });

          function createEditor() {
          StackExchange.prepareEditor({
          heartbeatType: 'answer',
          autoActivateHeartbeat: false,
          convertImagesToLinks: true,
          noModals: true,
          showLowRepImageUploadWarning: true,
          reputationToPostImages: 10,
          bindNavPrevention: true,
          postfix: "",
          imageUploader: {
          brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
          contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
          allowUrls: true
          },
          onDemand: true,
          discardSelector: ".discard-answer"
          ,immediatelyShowMarkdownHelp:true
          });


          }
          });














          draft saved

          draft discarded


















          StackExchange.ready(
          function () {
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53426864%2fhow-to-implement-oauth-in-unity-for-android-for-accessing-private-assets-with-po%23new-answer', 'question_page');
          }
          );

          Post as a guest















          Required, but never shown

























          0






          active

          oldest

          votes








          0






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes
















          draft saved

          draft discarded




















































          Thanks for contributing an answer to Stack Overflow!


          • Please be sure to answer the question. Provide details and share your research!

          But avoid



          • Asking for help, clarification, or responding to other answers.

          • Making statements based on opinion; back them up with references or personal experience.


          To learn more, see our tips on writing great answers.




          draft saved


          draft discarded














          StackExchange.ready(
          function () {
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53426864%2fhow-to-implement-oauth-in-unity-for-android-for-accessing-private-assets-with-po%23new-answer', 'question_page');
          }
          );

          Post as a guest















          Required, but never shown





















































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown

































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown







          Popular posts from this blog

          404 Error Contact Form 7 ajax form submitting

          How to know if a Active Directory user can login interactively

          Refactoring coordinates for Minecraft Pi buildings written in Python