How to implement OAuth in Unity for Android for accessing private Assets with Poly API?












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I am using Poly API from Google to load Assets at Runtime to my AR APP.

I want to have access to my private assets of Poly in my Android App. I am developing with Unity and Vuforia. The access to the public assets already works on android. If I'm testing in the Game Window in Unity, also the access to the private assets work. I tried to use the following package for sign-in: https://assetstore.unity.com/packages/tools/integration/android-google-sign-in-103961
If I click on sign in, I'm signed in, but still I don't get any private assets.



Do I need to implement any extra connection between the toolkit package and the sign in package? Or does anybody has an idea how that could work? Any package recommendations for Oauth?










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    0















    I am using Poly API from Google to load Assets at Runtime to my AR APP.

    I want to have access to my private assets of Poly in my Android App. I am developing with Unity and Vuforia. The access to the public assets already works on android. If I'm testing in the Game Window in Unity, also the access to the private assets work. I tried to use the following package for sign-in: https://assetstore.unity.com/packages/tools/integration/android-google-sign-in-103961
    If I click on sign in, I'm signed in, but still I don't get any private assets.



    Do I need to implement any extra connection between the toolkit package and the sign in package? Or does anybody has an idea how that could work? Any package recommendations for Oauth?










    share|improve this question



























      0












      0








      0








      I am using Poly API from Google to load Assets at Runtime to my AR APP.

      I want to have access to my private assets of Poly in my Android App. I am developing with Unity and Vuforia. The access to the public assets already works on android. If I'm testing in the Game Window in Unity, also the access to the private assets work. I tried to use the following package for sign-in: https://assetstore.unity.com/packages/tools/integration/android-google-sign-in-103961
      If I click on sign in, I'm signed in, but still I don't get any private assets.



      Do I need to implement any extra connection between the toolkit package and the sign in package? Or does anybody has an idea how that could work? Any package recommendations for Oauth?










      share|improve this question
















      I am using Poly API from Google to load Assets at Runtime to my AR APP.

      I want to have access to my private assets of Poly in my Android App. I am developing with Unity and Vuforia. The access to the public assets already works on android. If I'm testing in the Game Window in Unity, also the access to the private assets work. I tried to use the following package for sign-in: https://assetstore.unity.com/packages/tools/integration/android-google-sign-in-103961
      If I click on sign in, I'm signed in, but still I don't get any private assets.



      Do I need to implement any extra connection between the toolkit package and the sign in package? Or does anybody has an idea how that could work? Any package recommendations for Oauth?







      android unity3d oauth-2.0






      share|improve this question















      share|improve this question













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      share|improve this question








      edited Nov 22 '18 at 8:47









      barbsan

      2,23811222




      2,23811222










      asked Nov 22 '18 at 8:40









      Julia ViehbergerJulia Viehberger

      11




      11
























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