How to create a dynamic gradient background 2d in unity
I am new to unity and for my project I need a gradient background which changes after a certain amount of time. I searched a lot and not able to get it . Can anyone please explain me step by step with respective coding and procedures. Reference to this type of background is the mobile game stack
unity3d
add a comment |
I am new to unity and for my project I need a gradient background which changes after a certain amount of time. I searched a lot and not able to get it . Can anyone please explain me step by step with respective coding and procedures. Reference to this type of background is the mobile game stack
unity3d
Could it be possible that you upload an image that describe your gradient background? To me, it feels there are many ways to interpret your question.
– Everts
Nov 23 '18 at 20:16
Anyway is better for me because I don't have enough knowledge about these. It would be much useful if you provide answer.
– rita sharon
Nov 24 '18 at 10:47
add a comment |
I am new to unity and for my project I need a gradient background which changes after a certain amount of time. I searched a lot and not able to get it . Can anyone please explain me step by step with respective coding and procedures. Reference to this type of background is the mobile game stack
unity3d
I am new to unity and for my project I need a gradient background which changes after a certain amount of time. I searched a lot and not able to get it . Can anyone please explain me step by step with respective coding and procedures. Reference to this type of background is the mobile game stack
unity3d
unity3d
asked Nov 23 '18 at 15:24
rita sharonrita sharon
84
84
Could it be possible that you upload an image that describe your gradient background? To me, it feels there are many ways to interpret your question.
– Everts
Nov 23 '18 at 20:16
Anyway is better for me because I don't have enough knowledge about these. It would be much useful if you provide answer.
– rita sharon
Nov 24 '18 at 10:47
add a comment |
Could it be possible that you upload an image that describe your gradient background? To me, it feels there are many ways to interpret your question.
– Everts
Nov 23 '18 at 20:16
Anyway is better for me because I don't have enough knowledge about these. It would be much useful if you provide answer.
– rita sharon
Nov 24 '18 at 10:47
Could it be possible that you upload an image that describe your gradient background? To me, it feels there are many ways to interpret your question.
– Everts
Nov 23 '18 at 20:16
Could it be possible that you upload an image that describe your gradient background? To me, it feels there are many ways to interpret your question.
– Everts
Nov 23 '18 at 20:16
Anyway is better for me because I don't have enough knowledge about these. It would be much useful if you provide answer.
– rita sharon
Nov 24 '18 at 10:47
Anyway is better for me because I don't have enough knowledge about these. It would be much useful if you provide answer.
– rita sharon
Nov 24 '18 at 10:47
add a comment |
1 Answer
1
active
oldest
votes
I think you can make it normaly by create 2 background. After a certain amount of time just fade old background and enable new background. Code example:
void ChangeBackground()
{
newImage.gameObject.SetActive(true);
StartCoroutine(FadeImage(0.1f));
}
IEnumerator FadeImage(float speedStep)
{
Color newColor = oldImage.color;
while (newColor.a > 0)
{
newColor.a -= speedStep;
oldImage.color = newColor;
yield return null;
}
oldImage.gameObject.SetActive(false);
}
Do I have to add this script to the first image? Or simply create a script. Can you explain me how to achieve this
– rita sharon
Nov 24 '18 at 10:48
Add this code to your Manager script, you new create two Image is oldImage and newImage in scene. Whenever you want change background call function ChangeBackground.
– Trung Bui
Nov 24 '18 at 12:03
add a comment |
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
I think you can make it normaly by create 2 background. After a certain amount of time just fade old background and enable new background. Code example:
void ChangeBackground()
{
newImage.gameObject.SetActive(true);
StartCoroutine(FadeImage(0.1f));
}
IEnumerator FadeImage(float speedStep)
{
Color newColor = oldImage.color;
while (newColor.a > 0)
{
newColor.a -= speedStep;
oldImage.color = newColor;
yield return null;
}
oldImage.gameObject.SetActive(false);
}
Do I have to add this script to the first image? Or simply create a script. Can you explain me how to achieve this
– rita sharon
Nov 24 '18 at 10:48
Add this code to your Manager script, you new create two Image is oldImage and newImage in scene. Whenever you want change background call function ChangeBackground.
– Trung Bui
Nov 24 '18 at 12:03
add a comment |
I think you can make it normaly by create 2 background. After a certain amount of time just fade old background and enable new background. Code example:
void ChangeBackground()
{
newImage.gameObject.SetActive(true);
StartCoroutine(FadeImage(0.1f));
}
IEnumerator FadeImage(float speedStep)
{
Color newColor = oldImage.color;
while (newColor.a > 0)
{
newColor.a -= speedStep;
oldImage.color = newColor;
yield return null;
}
oldImage.gameObject.SetActive(false);
}
Do I have to add this script to the first image? Or simply create a script. Can you explain me how to achieve this
– rita sharon
Nov 24 '18 at 10:48
Add this code to your Manager script, you new create two Image is oldImage and newImage in scene. Whenever you want change background call function ChangeBackground.
– Trung Bui
Nov 24 '18 at 12:03
add a comment |
I think you can make it normaly by create 2 background. After a certain amount of time just fade old background and enable new background. Code example:
void ChangeBackground()
{
newImage.gameObject.SetActive(true);
StartCoroutine(FadeImage(0.1f));
}
IEnumerator FadeImage(float speedStep)
{
Color newColor = oldImage.color;
while (newColor.a > 0)
{
newColor.a -= speedStep;
oldImage.color = newColor;
yield return null;
}
oldImage.gameObject.SetActive(false);
}
I think you can make it normaly by create 2 background. After a certain amount of time just fade old background and enable new background. Code example:
void ChangeBackground()
{
newImage.gameObject.SetActive(true);
StartCoroutine(FadeImage(0.1f));
}
IEnumerator FadeImage(float speedStep)
{
Color newColor = oldImage.color;
while (newColor.a > 0)
{
newColor.a -= speedStep;
oldImage.color = newColor;
yield return null;
}
oldImage.gameObject.SetActive(false);
}
answered Nov 24 '18 at 7:55
Trung BuiTrung Bui
913
913
Do I have to add this script to the first image? Or simply create a script. Can you explain me how to achieve this
– rita sharon
Nov 24 '18 at 10:48
Add this code to your Manager script, you new create two Image is oldImage and newImage in scene. Whenever you want change background call function ChangeBackground.
– Trung Bui
Nov 24 '18 at 12:03
add a comment |
Do I have to add this script to the first image? Or simply create a script. Can you explain me how to achieve this
– rita sharon
Nov 24 '18 at 10:48
Add this code to your Manager script, you new create two Image is oldImage and newImage in scene. Whenever you want change background call function ChangeBackground.
– Trung Bui
Nov 24 '18 at 12:03
Do I have to add this script to the first image? Or simply create a script. Can you explain me how to achieve this
– rita sharon
Nov 24 '18 at 10:48
Do I have to add this script to the first image? Or simply create a script. Can you explain me how to achieve this
– rita sharon
Nov 24 '18 at 10:48
Add this code to your Manager script, you new create two Image is oldImage and newImage in scene. Whenever you want change background call function ChangeBackground.
– Trung Bui
Nov 24 '18 at 12:03
Add this code to your Manager script, you new create two Image is oldImage and newImage in scene. Whenever you want change background call function ChangeBackground.
– Trung Bui
Nov 24 '18 at 12:03
add a comment |
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Could it be possible that you upload an image that describe your gradient background? To me, it feels there are many ways to interpret your question.
– Everts
Nov 23 '18 at 20:16
Anyway is better for me because I don't have enough knowledge about these. It would be much useful if you provide answer.
– rita sharon
Nov 24 '18 at 10:47