How to create a dynamic gradient background 2d in unity












0















I am new to unity and for my project I need a gradient background which changes after a certain amount of time. I searched a lot and not able to get it . Can anyone please explain me step by step with respective coding and procedures. Reference to this type of background is the mobile game stack










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  • Could it be possible that you upload an image that describe your gradient background? To me, it feels there are many ways to interpret your question.

    – Everts
    Nov 23 '18 at 20:16











  • Anyway is better for me because I don't have enough knowledge about these. It would be much useful if you provide answer.

    – rita sharon
    Nov 24 '18 at 10:47
















0















I am new to unity and for my project I need a gradient background which changes after a certain amount of time. I searched a lot and not able to get it . Can anyone please explain me step by step with respective coding and procedures. Reference to this type of background is the mobile game stack










share|improve this question























  • Could it be possible that you upload an image that describe your gradient background? To me, it feels there are many ways to interpret your question.

    – Everts
    Nov 23 '18 at 20:16











  • Anyway is better for me because I don't have enough knowledge about these. It would be much useful if you provide answer.

    – rita sharon
    Nov 24 '18 at 10:47














0












0








0








I am new to unity and for my project I need a gradient background which changes after a certain amount of time. I searched a lot and not able to get it . Can anyone please explain me step by step with respective coding and procedures. Reference to this type of background is the mobile game stack










share|improve this question














I am new to unity and for my project I need a gradient background which changes after a certain amount of time. I searched a lot and not able to get it . Can anyone please explain me step by step with respective coding and procedures. Reference to this type of background is the mobile game stack







unity3d






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share|improve this question




share|improve this question










asked Nov 23 '18 at 15:24









rita sharonrita sharon

84




84













  • Could it be possible that you upload an image that describe your gradient background? To me, it feels there are many ways to interpret your question.

    – Everts
    Nov 23 '18 at 20:16











  • Anyway is better for me because I don't have enough knowledge about these. It would be much useful if you provide answer.

    – rita sharon
    Nov 24 '18 at 10:47



















  • Could it be possible that you upload an image that describe your gradient background? To me, it feels there are many ways to interpret your question.

    – Everts
    Nov 23 '18 at 20:16











  • Anyway is better for me because I don't have enough knowledge about these. It would be much useful if you provide answer.

    – rita sharon
    Nov 24 '18 at 10:47

















Could it be possible that you upload an image that describe your gradient background? To me, it feels there are many ways to interpret your question.

– Everts
Nov 23 '18 at 20:16





Could it be possible that you upload an image that describe your gradient background? To me, it feels there are many ways to interpret your question.

– Everts
Nov 23 '18 at 20:16













Anyway is better for me because I don't have enough knowledge about these. It would be much useful if you provide answer.

– rita sharon
Nov 24 '18 at 10:47





Anyway is better for me because I don't have enough knowledge about these. It would be much useful if you provide answer.

– rita sharon
Nov 24 '18 at 10:47












1 Answer
1






active

oldest

votes


















0














I think you can make it normaly by create 2 background. After a certain amount of time just fade old background and enable new background. Code example:



void ChangeBackground()
{
newImage.gameObject.SetActive(true);
StartCoroutine(FadeImage(0.1f));
}

IEnumerator FadeImage(float speedStep)
{
Color newColor = oldImage.color;
while (newColor.a > 0)
{
newColor.a -= speedStep;
oldImage.color = newColor;
yield return null;
}
oldImage.gameObject.SetActive(false);
}





share|improve this answer
























  • Do I have to add this script to the first image? Or simply create a script. Can you explain me how to achieve this

    – rita sharon
    Nov 24 '18 at 10:48











  • Add this code to your Manager script, you new create two Image is oldImage and newImage in scene. Whenever you want change background call function ChangeBackground.

    – Trung Bui
    Nov 24 '18 at 12:03













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1 Answer
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active

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1 Answer
1






active

oldest

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active

oldest

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active

oldest

votes









0














I think you can make it normaly by create 2 background. After a certain amount of time just fade old background and enable new background. Code example:



void ChangeBackground()
{
newImage.gameObject.SetActive(true);
StartCoroutine(FadeImage(0.1f));
}

IEnumerator FadeImage(float speedStep)
{
Color newColor = oldImage.color;
while (newColor.a > 0)
{
newColor.a -= speedStep;
oldImage.color = newColor;
yield return null;
}
oldImage.gameObject.SetActive(false);
}





share|improve this answer
























  • Do I have to add this script to the first image? Or simply create a script. Can you explain me how to achieve this

    – rita sharon
    Nov 24 '18 at 10:48











  • Add this code to your Manager script, you new create two Image is oldImage and newImage in scene. Whenever you want change background call function ChangeBackground.

    – Trung Bui
    Nov 24 '18 at 12:03


















0














I think you can make it normaly by create 2 background. After a certain amount of time just fade old background and enable new background. Code example:



void ChangeBackground()
{
newImage.gameObject.SetActive(true);
StartCoroutine(FadeImage(0.1f));
}

IEnumerator FadeImage(float speedStep)
{
Color newColor = oldImage.color;
while (newColor.a > 0)
{
newColor.a -= speedStep;
oldImage.color = newColor;
yield return null;
}
oldImage.gameObject.SetActive(false);
}





share|improve this answer
























  • Do I have to add this script to the first image? Or simply create a script. Can you explain me how to achieve this

    – rita sharon
    Nov 24 '18 at 10:48











  • Add this code to your Manager script, you new create two Image is oldImage and newImage in scene. Whenever you want change background call function ChangeBackground.

    – Trung Bui
    Nov 24 '18 at 12:03
















0












0








0







I think you can make it normaly by create 2 background. After a certain amount of time just fade old background and enable new background. Code example:



void ChangeBackground()
{
newImage.gameObject.SetActive(true);
StartCoroutine(FadeImage(0.1f));
}

IEnumerator FadeImage(float speedStep)
{
Color newColor = oldImage.color;
while (newColor.a > 0)
{
newColor.a -= speedStep;
oldImage.color = newColor;
yield return null;
}
oldImage.gameObject.SetActive(false);
}





share|improve this answer













I think you can make it normaly by create 2 background. After a certain amount of time just fade old background and enable new background. Code example:



void ChangeBackground()
{
newImage.gameObject.SetActive(true);
StartCoroutine(FadeImage(0.1f));
}

IEnumerator FadeImage(float speedStep)
{
Color newColor = oldImage.color;
while (newColor.a > 0)
{
newColor.a -= speedStep;
oldImage.color = newColor;
yield return null;
}
oldImage.gameObject.SetActive(false);
}






share|improve this answer












share|improve this answer



share|improve this answer










answered Nov 24 '18 at 7:55









Trung BuiTrung Bui

913




913













  • Do I have to add this script to the first image? Or simply create a script. Can you explain me how to achieve this

    – rita sharon
    Nov 24 '18 at 10:48











  • Add this code to your Manager script, you new create two Image is oldImage and newImage in scene. Whenever you want change background call function ChangeBackground.

    – Trung Bui
    Nov 24 '18 at 12:03





















  • Do I have to add this script to the first image? Or simply create a script. Can you explain me how to achieve this

    – rita sharon
    Nov 24 '18 at 10:48











  • Add this code to your Manager script, you new create two Image is oldImage and newImage in scene. Whenever you want change background call function ChangeBackground.

    – Trung Bui
    Nov 24 '18 at 12:03



















Do I have to add this script to the first image? Or simply create a script. Can you explain me how to achieve this

– rita sharon
Nov 24 '18 at 10:48





Do I have to add this script to the first image? Or simply create a script. Can you explain me how to achieve this

– rita sharon
Nov 24 '18 at 10:48













Add this code to your Manager script, you new create two Image is oldImage and newImage in scene. Whenever you want change background call function ChangeBackground.

– Trung Bui
Nov 24 '18 at 12:03







Add this code to your Manager script, you new create two Image is oldImage and newImage in scene. Whenever you want change background call function ChangeBackground.

– Trung Bui
Nov 24 '18 at 12:03




















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