How to maintain drag shadow opacity after release event
I was able to make the drag shadow opaque with opaque flag
view.startDrag(data, shadowBuilder, view, DRAG_FLAG_OPAQUE);
However, when I release the drag shadow, it becomes translucent as it floats back to it's touch position.
I would like the drag shadow to maintain 100% opacity throughout its entire life cycle. Is there a way to do this?
@Override
public boolean onTouch(View view, MotionEvent motionEvent)
{
Log.d(TAG,"onTouch()");
switch (motionEvent.getAction())
{
case ACTION_DOWN:
Log.d(TAG, "ACTION_DOWN");
int topLeft = new int[2];
view.getLocationOnScreen(topLeft);
float touchPointX = motionEvent.getRawX() - topLeft[0];
float touchPointY = motionEvent.getRawY() - topLeft[1];
ClipData data = ClipData.newPlainText("", "");
//DragShadowBuilder shadowBuilder = new View.DragShadowBuilder(view);
MyDragShadowBuilder shadowBuilder = new MyDragShadowBuilder((int)touchPointY,(int)touchPointX,view);
view.setAlpha(0); //transparent thus invisible
view.startDrag(data, shadowBuilder, view, DRAG_FLAG_OPAQUE);
break;
case ACTION_MOVE:
Log.d(TAG, "ACTION_MOVE");
break;
default :
return false;
}
return true;
}
private static class MyDragShadowBuilder extends View.DragShadowBuilder {
int mTouchPointY;
int mTouchPointX;
View mView;
// The drag shadow image, defined as a drawable thing
private static Drawable shadow;
// Defines the constructor for myDragShadowBuilder
public MyDragShadowBuilder(int touchPointY, int touchPointX,View view) {
// Stores the View parameter passed to myDragShadowBuilder.
super(view);
mView = view;
mTouchPointY = touchPointY;
mTouchPointX = touchPointX;
// Creates a draggable image that will fill the Canvas provided by the system.
shadow = new ColorDrawable(Color.WHITE);
}
// Defines a callback that sends the drag shadow dimensions and touch point back to the
// system.
@Override
public void onProvideShadowMetrics (Point size, Point touch) {
// Defines local variables
int width, height;
// Sets the width of the shadow to half the width of the original View
width = getView().getWidth();// / 2;
// Sets the height of the shadow to half the height of the original View
height = getView().getHeight();// / 2;
// The drag shadow is a ColorDrawable. This sets its dimensions to be the same as the
// Canvas that the system will provide. As a result, the drag shadow will fill the
// Canvas.
shadow.setBounds(0, 0, width, height);
// Sets the size parameter's width and height values. These get back to the system
// through the size parameter.
size.set(width, height);
// Sets the touch point's position to be in the middle of the drag shadow
touch.set(mTouchPointX, mTouchPointY);
}
// Defines a callback that draws the drag shadow in a Canvas that the system constructs
// from the dimensions passed in onProvideShadowMetrics().
@Override
public void onDrawShadow(Canvas canvas) {
// Draws the ColorDrawable in the Canvas passed in from the system.
//canvas.drawARGB(0,0,0,0);
mView.draw(canvas);
//shadow.draw(canvas);
}
}
@Override
public boolean onDrag(View view, DragEvent event)
{
Log.d(TAG,"onDrag()");
final View viewToDrag = (View) event.getLocalState();
switch (event.getAction()) {
case DragEvent.ACTION_DRAG_STARTED:
Log.d(TAG,"ACTION_DRAG_STARTED");
break;
case DragEvent.ACTION_DRAG_ENTERED:
Log.d(TAG,"ACTION_DRAG_ENTERED");
break;
case DragEvent.ACTION_DRAG_EXITED:
Log.d(TAG,"ACTION_DRAG_EXITED");
break;
case DragEvent.ACTION_DROP:
Log.d(TAG,"ACTION_DROP");
break;
case DragEvent.ACTION_DRAG_ENDED:
Log.d(TAG,"ACTION_DRAG_ENDED");
viewToDrag.setAlpha(1f); //transparent thus invisible
break;
default:
Log.d(TAG,"default");
break;
}
return true;
}
android android-layout
add a comment |
I was able to make the drag shadow opaque with opaque flag
view.startDrag(data, shadowBuilder, view, DRAG_FLAG_OPAQUE);
However, when I release the drag shadow, it becomes translucent as it floats back to it's touch position.
I would like the drag shadow to maintain 100% opacity throughout its entire life cycle. Is there a way to do this?
@Override
public boolean onTouch(View view, MotionEvent motionEvent)
{
Log.d(TAG,"onTouch()");
switch (motionEvent.getAction())
{
case ACTION_DOWN:
Log.d(TAG, "ACTION_DOWN");
int topLeft = new int[2];
view.getLocationOnScreen(topLeft);
float touchPointX = motionEvent.getRawX() - topLeft[0];
float touchPointY = motionEvent.getRawY() - topLeft[1];
ClipData data = ClipData.newPlainText("", "");
//DragShadowBuilder shadowBuilder = new View.DragShadowBuilder(view);
MyDragShadowBuilder shadowBuilder = new MyDragShadowBuilder((int)touchPointY,(int)touchPointX,view);
view.setAlpha(0); //transparent thus invisible
view.startDrag(data, shadowBuilder, view, DRAG_FLAG_OPAQUE);
break;
case ACTION_MOVE:
Log.d(TAG, "ACTION_MOVE");
break;
default :
return false;
}
return true;
}
private static class MyDragShadowBuilder extends View.DragShadowBuilder {
int mTouchPointY;
int mTouchPointX;
View mView;
// The drag shadow image, defined as a drawable thing
private static Drawable shadow;
// Defines the constructor for myDragShadowBuilder
public MyDragShadowBuilder(int touchPointY, int touchPointX,View view) {
// Stores the View parameter passed to myDragShadowBuilder.
super(view);
mView = view;
mTouchPointY = touchPointY;
mTouchPointX = touchPointX;
// Creates a draggable image that will fill the Canvas provided by the system.
shadow = new ColorDrawable(Color.WHITE);
}
// Defines a callback that sends the drag shadow dimensions and touch point back to the
// system.
@Override
public void onProvideShadowMetrics (Point size, Point touch) {
// Defines local variables
int width, height;
// Sets the width of the shadow to half the width of the original View
width = getView().getWidth();// / 2;
// Sets the height of the shadow to half the height of the original View
height = getView().getHeight();// / 2;
// The drag shadow is a ColorDrawable. This sets its dimensions to be the same as the
// Canvas that the system will provide. As a result, the drag shadow will fill the
// Canvas.
shadow.setBounds(0, 0, width, height);
// Sets the size parameter's width and height values. These get back to the system
// through the size parameter.
size.set(width, height);
// Sets the touch point's position to be in the middle of the drag shadow
touch.set(mTouchPointX, mTouchPointY);
}
// Defines a callback that draws the drag shadow in a Canvas that the system constructs
// from the dimensions passed in onProvideShadowMetrics().
@Override
public void onDrawShadow(Canvas canvas) {
// Draws the ColorDrawable in the Canvas passed in from the system.
//canvas.drawARGB(0,0,0,0);
mView.draw(canvas);
//shadow.draw(canvas);
}
}
@Override
public boolean onDrag(View view, DragEvent event)
{
Log.d(TAG,"onDrag()");
final View viewToDrag = (View) event.getLocalState();
switch (event.getAction()) {
case DragEvent.ACTION_DRAG_STARTED:
Log.d(TAG,"ACTION_DRAG_STARTED");
break;
case DragEvent.ACTION_DRAG_ENTERED:
Log.d(TAG,"ACTION_DRAG_ENTERED");
break;
case DragEvent.ACTION_DRAG_EXITED:
Log.d(TAG,"ACTION_DRAG_EXITED");
break;
case DragEvent.ACTION_DROP:
Log.d(TAG,"ACTION_DROP");
break;
case DragEvent.ACTION_DRAG_ENDED:
Log.d(TAG,"ACTION_DRAG_ENDED");
viewToDrag.setAlpha(1f); //transparent thus invisible
break;
default:
Log.d(TAG,"default");
break;
}
return true;
}
android android-layout
add a comment |
I was able to make the drag shadow opaque with opaque flag
view.startDrag(data, shadowBuilder, view, DRAG_FLAG_OPAQUE);
However, when I release the drag shadow, it becomes translucent as it floats back to it's touch position.
I would like the drag shadow to maintain 100% opacity throughout its entire life cycle. Is there a way to do this?
@Override
public boolean onTouch(View view, MotionEvent motionEvent)
{
Log.d(TAG,"onTouch()");
switch (motionEvent.getAction())
{
case ACTION_DOWN:
Log.d(TAG, "ACTION_DOWN");
int topLeft = new int[2];
view.getLocationOnScreen(topLeft);
float touchPointX = motionEvent.getRawX() - topLeft[0];
float touchPointY = motionEvent.getRawY() - topLeft[1];
ClipData data = ClipData.newPlainText("", "");
//DragShadowBuilder shadowBuilder = new View.DragShadowBuilder(view);
MyDragShadowBuilder shadowBuilder = new MyDragShadowBuilder((int)touchPointY,(int)touchPointX,view);
view.setAlpha(0); //transparent thus invisible
view.startDrag(data, shadowBuilder, view, DRAG_FLAG_OPAQUE);
break;
case ACTION_MOVE:
Log.d(TAG, "ACTION_MOVE");
break;
default :
return false;
}
return true;
}
private static class MyDragShadowBuilder extends View.DragShadowBuilder {
int mTouchPointY;
int mTouchPointX;
View mView;
// The drag shadow image, defined as a drawable thing
private static Drawable shadow;
// Defines the constructor for myDragShadowBuilder
public MyDragShadowBuilder(int touchPointY, int touchPointX,View view) {
// Stores the View parameter passed to myDragShadowBuilder.
super(view);
mView = view;
mTouchPointY = touchPointY;
mTouchPointX = touchPointX;
// Creates a draggable image that will fill the Canvas provided by the system.
shadow = new ColorDrawable(Color.WHITE);
}
// Defines a callback that sends the drag shadow dimensions and touch point back to the
// system.
@Override
public void onProvideShadowMetrics (Point size, Point touch) {
// Defines local variables
int width, height;
// Sets the width of the shadow to half the width of the original View
width = getView().getWidth();// / 2;
// Sets the height of the shadow to half the height of the original View
height = getView().getHeight();// / 2;
// The drag shadow is a ColorDrawable. This sets its dimensions to be the same as the
// Canvas that the system will provide. As a result, the drag shadow will fill the
// Canvas.
shadow.setBounds(0, 0, width, height);
// Sets the size parameter's width and height values. These get back to the system
// through the size parameter.
size.set(width, height);
// Sets the touch point's position to be in the middle of the drag shadow
touch.set(mTouchPointX, mTouchPointY);
}
// Defines a callback that draws the drag shadow in a Canvas that the system constructs
// from the dimensions passed in onProvideShadowMetrics().
@Override
public void onDrawShadow(Canvas canvas) {
// Draws the ColorDrawable in the Canvas passed in from the system.
//canvas.drawARGB(0,0,0,0);
mView.draw(canvas);
//shadow.draw(canvas);
}
}
@Override
public boolean onDrag(View view, DragEvent event)
{
Log.d(TAG,"onDrag()");
final View viewToDrag = (View) event.getLocalState();
switch (event.getAction()) {
case DragEvent.ACTION_DRAG_STARTED:
Log.d(TAG,"ACTION_DRAG_STARTED");
break;
case DragEvent.ACTION_DRAG_ENTERED:
Log.d(TAG,"ACTION_DRAG_ENTERED");
break;
case DragEvent.ACTION_DRAG_EXITED:
Log.d(TAG,"ACTION_DRAG_EXITED");
break;
case DragEvent.ACTION_DROP:
Log.d(TAG,"ACTION_DROP");
break;
case DragEvent.ACTION_DRAG_ENDED:
Log.d(TAG,"ACTION_DRAG_ENDED");
viewToDrag.setAlpha(1f); //transparent thus invisible
break;
default:
Log.d(TAG,"default");
break;
}
return true;
}
android android-layout
I was able to make the drag shadow opaque with opaque flag
view.startDrag(data, shadowBuilder, view, DRAG_FLAG_OPAQUE);
However, when I release the drag shadow, it becomes translucent as it floats back to it's touch position.
I would like the drag shadow to maintain 100% opacity throughout its entire life cycle. Is there a way to do this?
@Override
public boolean onTouch(View view, MotionEvent motionEvent)
{
Log.d(TAG,"onTouch()");
switch (motionEvent.getAction())
{
case ACTION_DOWN:
Log.d(TAG, "ACTION_DOWN");
int topLeft = new int[2];
view.getLocationOnScreen(topLeft);
float touchPointX = motionEvent.getRawX() - topLeft[0];
float touchPointY = motionEvent.getRawY() - topLeft[1];
ClipData data = ClipData.newPlainText("", "");
//DragShadowBuilder shadowBuilder = new View.DragShadowBuilder(view);
MyDragShadowBuilder shadowBuilder = new MyDragShadowBuilder((int)touchPointY,(int)touchPointX,view);
view.setAlpha(0); //transparent thus invisible
view.startDrag(data, shadowBuilder, view, DRAG_FLAG_OPAQUE);
break;
case ACTION_MOVE:
Log.d(TAG, "ACTION_MOVE");
break;
default :
return false;
}
return true;
}
private static class MyDragShadowBuilder extends View.DragShadowBuilder {
int mTouchPointY;
int mTouchPointX;
View mView;
// The drag shadow image, defined as a drawable thing
private static Drawable shadow;
// Defines the constructor for myDragShadowBuilder
public MyDragShadowBuilder(int touchPointY, int touchPointX,View view) {
// Stores the View parameter passed to myDragShadowBuilder.
super(view);
mView = view;
mTouchPointY = touchPointY;
mTouchPointX = touchPointX;
// Creates a draggable image that will fill the Canvas provided by the system.
shadow = new ColorDrawable(Color.WHITE);
}
// Defines a callback that sends the drag shadow dimensions and touch point back to the
// system.
@Override
public void onProvideShadowMetrics (Point size, Point touch) {
// Defines local variables
int width, height;
// Sets the width of the shadow to half the width of the original View
width = getView().getWidth();// / 2;
// Sets the height of the shadow to half the height of the original View
height = getView().getHeight();// / 2;
// The drag shadow is a ColorDrawable. This sets its dimensions to be the same as the
// Canvas that the system will provide. As a result, the drag shadow will fill the
// Canvas.
shadow.setBounds(0, 0, width, height);
// Sets the size parameter's width and height values. These get back to the system
// through the size parameter.
size.set(width, height);
// Sets the touch point's position to be in the middle of the drag shadow
touch.set(mTouchPointX, mTouchPointY);
}
// Defines a callback that draws the drag shadow in a Canvas that the system constructs
// from the dimensions passed in onProvideShadowMetrics().
@Override
public void onDrawShadow(Canvas canvas) {
// Draws the ColorDrawable in the Canvas passed in from the system.
//canvas.drawARGB(0,0,0,0);
mView.draw(canvas);
//shadow.draw(canvas);
}
}
@Override
public boolean onDrag(View view, DragEvent event)
{
Log.d(TAG,"onDrag()");
final View viewToDrag = (View) event.getLocalState();
switch (event.getAction()) {
case DragEvent.ACTION_DRAG_STARTED:
Log.d(TAG,"ACTION_DRAG_STARTED");
break;
case DragEvent.ACTION_DRAG_ENTERED:
Log.d(TAG,"ACTION_DRAG_ENTERED");
break;
case DragEvent.ACTION_DRAG_EXITED:
Log.d(TAG,"ACTION_DRAG_EXITED");
break;
case DragEvent.ACTION_DROP:
Log.d(TAG,"ACTION_DROP");
break;
case DragEvent.ACTION_DRAG_ENDED:
Log.d(TAG,"ACTION_DRAG_ENDED");
viewToDrag.setAlpha(1f); //transparent thus invisible
break;
default:
Log.d(TAG,"default");
break;
}
return true;
}
android android-layout
android android-layout
asked Nov 23 '18 at 20:22
the_prolethe_prole
2,87463178
2,87463178
add a comment |
add a comment |
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