Dynamic method for speed optimisation
I am currently porting some JavaScript code and I don't know the best way to port over such code:
function verySlowCalculationOnlyDoThisOnce() {
console.log("logging slow calculation");
return "bye";
}
Test = function(name) {
this.name = name;
}
Object.assign(Test.prototype, {
hello: function() {
console.log("hello " + this.name)
},
bye: (function() {
var byeMessage = verySlowCalculationOnlyDoThisOnce();
return function() {
return byeMessage + ", " + this.name + "!";
}
}())
})
The bye
method basically prepares a part of the return value only once, every test = new Test("you")
will reuse the result of the slow function.
How to rewrite such code for TypeScript?
The actual real life example is this:
https://github.com/playcanvas/engine/blob/583883cc5111fabb64f2f57177f715cd6fa777fc/src/math/mat4.js#L418-L452
The three Vec3
are allocated once to prevent garbage collection.
typescript
add a comment |
I am currently porting some JavaScript code and I don't know the best way to port over such code:
function verySlowCalculationOnlyDoThisOnce() {
console.log("logging slow calculation");
return "bye";
}
Test = function(name) {
this.name = name;
}
Object.assign(Test.prototype, {
hello: function() {
console.log("hello " + this.name)
},
bye: (function() {
var byeMessage = verySlowCalculationOnlyDoThisOnce();
return function() {
return byeMessage + ", " + this.name + "!";
}
}())
})
The bye
method basically prepares a part of the return value only once, every test = new Test("you")
will reuse the result of the slow function.
How to rewrite such code for TypeScript?
The actual real life example is this:
https://github.com/playcanvas/engine/blob/583883cc5111fabb64f2f57177f715cd6fa777fc/src/math/mat4.js#L418-L452
The three Vec3
are allocated once to prevent garbage collection.
typescript
add a comment |
I am currently porting some JavaScript code and I don't know the best way to port over such code:
function verySlowCalculationOnlyDoThisOnce() {
console.log("logging slow calculation");
return "bye";
}
Test = function(name) {
this.name = name;
}
Object.assign(Test.prototype, {
hello: function() {
console.log("hello " + this.name)
},
bye: (function() {
var byeMessage = verySlowCalculationOnlyDoThisOnce();
return function() {
return byeMessage + ", " + this.name + "!";
}
}())
})
The bye
method basically prepares a part of the return value only once, every test = new Test("you")
will reuse the result of the slow function.
How to rewrite such code for TypeScript?
The actual real life example is this:
https://github.com/playcanvas/engine/blob/583883cc5111fabb64f2f57177f715cd6fa777fc/src/math/mat4.js#L418-L452
The three Vec3
are allocated once to prevent garbage collection.
typescript
I am currently porting some JavaScript code and I don't know the best way to port over such code:
function verySlowCalculationOnlyDoThisOnce() {
console.log("logging slow calculation");
return "bye";
}
Test = function(name) {
this.name = name;
}
Object.assign(Test.prototype, {
hello: function() {
console.log("hello " + this.name)
},
bye: (function() {
var byeMessage = verySlowCalculationOnlyDoThisOnce();
return function() {
return byeMessage + ", " + this.name + "!";
}
}())
})
The bye
method basically prepares a part of the return value only once, every test = new Test("you")
will reuse the result of the slow function.
How to rewrite such code for TypeScript?
The actual real life example is this:
https://github.com/playcanvas/engine/blob/583883cc5111fabb64f2f57177f715cd6fa777fc/src/math/mat4.js#L418-L452
The three Vec3
are allocated once to prevent garbage collection.
typescript
typescript
edited Nov 24 '18 at 12:35
lama12345
asked Nov 23 '18 at 20:23
lama12345lama12345
2,22112022
2,22112022
add a comment |
add a comment |
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