Found this deep in a group project. It looks bad and I'm sure there is a super elegant solution












0












$begingroup$


Pretty obvious what it's doing here, but It seems pretty silly. What's a better way?



    public bool DidHitBounds
{
get {
if (hitBounds == true)
{
hitBounds = false;
return true;
} else
{
return false;
}
}

set
{
hitBounds = value;
}
}








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$endgroup$

















    0












    $begingroup$


    Pretty obvious what it's doing here, but It seems pretty silly. What's a better way?



        public bool DidHitBounds
    {
    get {
    if (hitBounds == true)
    {
    hitBounds = false;
    return true;
    } else
    {
    return false;
    }
    }

    set
    {
    hitBounds = value;
    }
    }








    share







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    $endgroup$















      0












      0








      0





      $begingroup$


      Pretty obvious what it's doing here, but It seems pretty silly. What's a better way?



          public bool DidHitBounds
      {
      get {
      if (hitBounds == true)
      {
      hitBounds = false;
      return true;
      } else
      {
      return false;
      }
      }

      set
      {
      hitBounds = value;
      }
      }








      share







      New contributor




      Chaz Carey is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.







      $endgroup$




      Pretty obvious what it's doing here, but It seems pretty silly. What's a better way?



          public bool DidHitBounds
      {
      get {
      if (hitBounds == true)
      {
      hitBounds = false;
      return true;
      } else
      {
      return false;
      }
      }

      set
      {
      hitBounds = value;
      }
      }






      c#





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      share







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      Check out our Code of Conduct.








      share



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      asked 3 mins ago









      Chaz CareyChaz Carey

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      Chaz Carey is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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