Allow console draw poker game to output more hands
$begingroup$
I'm an absolute python beginner.
I created a draw poker game that works fine up to about ten thousand hands, at which point it starts to freeze and not generate the hands. Given that straight flushes only generate about once per 70 thousand hands (it may be more common bc my program uses multiple decks for the many hands) and royal flushes once per >600k, I'd like to be able to generate more hands. Is there something in my code that's taking up tons of memory or slowing the process down?
Here's my current code:
import copy
import distutils.core
from random import randint
from math import floor
#Individual Cards
class Card:
def __init__ (self,value,suit):
self.value = value
self.suit = suit
self.vname = ''
self.sname = ''
def valname(self, value):
if self.value == 2:
self.vname = 'Two'
return 'Two'
if self.value == 3:
self.vname = 'Three'
return 'Three'
if self.value == 4:
self.vname = 'Four'
return'Four'
if self.value == 5:
self.vname = 'Five'
return'Five'
if self.value == 6:
self.vname = 'Six'
return'Six'
if self.value == 7:
self.vname = 'Seven'
return'Seven'
if self.value == 8:
self.vname = 'Eight'
return'Eight'
if self.value == 9:
self.vname = 'Nine'
return'Nine'
if self.value == 10:
self.vname = 'Ten'
return'Ten'
if self.value == 11:
self.vname = 'Jack'
return'Jack'
if self.value == 12:
self.vname = 'Queen'
return'Queen'
if self.value == 13:
self.vname = 'King'
return'King'
if self.value == 14:
self.vname = 'Ace'
return'Ace'
def suitname(self, suit):
if self.suit == "hearts":
self.sname = '♥'
return '♥'
if self.suit == "spades":
self.sname = '♠'
return '♠'
if self.suit == "clubs":
self.sname = '♣'
return '♣'
if self.suit == "diamonds":
self.sname = '♦'
return '♦'
def cardname(self):
return f'{self.sname}{self.vname}{self.sname}'
#All Decks
class Deck:
def __init__(self):
self.cards =
self.create()
def create(self):
for d in range(decks):
for suit in ["hearts", "spades", "clubs", "diamonds"]:
for val in [2,3,4,5,6,7,8,9,10,11,12,13,14]:
self.cards.append(Card(val,suit)); d+=1
def shuffle(self):
for _ in range(26):
for index in range(len(self.cards)-1,-1,-1):
rindex = randint(0, index)
self.cards[index], self.cards[rindex] = self.cards[rindex], self.cards[index]
def draw(self):
c1 = self.cards.pop()
c2 = self.cards.pop()
c3 = self.cards.pop()
c4 = self.cards.pop()
c5 = self.cards.pop()
return [c1,c2,c3,c4,c5]
def ss():
if show_strength: print(f'[{round(strength/10000,6)}]')
#Evaluation Functions
def evalname(x):
if x == 2:
return 'Two'
if x == 3:
return 'Three'
if x == 4:
return 'Four'
if x == 5:
return 'Five'
if x == 6:
return 'Six'
if x == 7:
return 'Seven'
if x == 8:
return 'Eight'
if x == 9:
return 'Nine'
if x == 10:
return 'Ten'
if x == 11:
return 'Jack'
if x == 12:
return 'Queen'
if x == 13:
return 'King'
if x == 14:
return 'Ace'
def hcard(hand):
global strength
strength = 1000 + 10*vsort[0] + vsort[1] + .1*vsort[2] + .01*vsort[3] + .001*vsort[4]
return f'High-Card {evalname(vsort[0])}'
def numpair(hand):
global strength
pairs = list(dict.fromkeys([val for val in values if values.count(val) == 2]))
if len(pairs) < 1:
return False
if len(pairs) == 1:
vp = vsort.copy()
for _ in range(2):
vp.remove(pairs[0])
strength = 2000 + 10*pairs[0] + vp[0] + .1*vp[1] + .01*vp[2];
return f'Pair of {evalname(pairs[0])}s'
if len(pairs) == 2:
vps = vsort.copy()
for _ in range(2):
vps.remove(pairs[0]); vps.remove(pairs[1])
if pairs[0]>pairs[1]:
strength = (3000 + 10*int(pairs[0]) + int(pairs[1])) + .1*vps[0]
return f'{evalname(pairs[0])}s and {evalname(pairs[1])}s'
else:
strength = (3000 + 10*int(pairs[1]) + int(pairs[0])) + .1*vps[0]
return f'{evalname(pairs[1])}s and {evalname(pairs[0])}s'
def detset(hand):
global strength
detsets = [val for val in values if values.count(val) == 3]
if len(detsets) < 1:
return False
else:
vs = vsort.copy()
for _ in range(3):
vs.remove(detsets[0])
strength = 4000 + 10*detsets[0] + vs[0] + .1*vs[1]
return f'Set of {evalname(detsets[0])}s'
def straight(hand):
global strength
if (max(vset) - min(vset) == 4) and numpair(hand) == False and detset(hand) == False and quads(hand) == False:
strength = 4999 + min(vset)
straight = f'Straight from {evalname(min(vset))} to {evalname(max(vset))}'
elif vset == {14,2,3,4,5}:
strength = 5000
straight = 'Straight from Ace to Five'
else:
straight = False
return straight
def flush(hand):
global strength
suits = [hand[0].suit,hand[1].suit,hand[2].suit,hand[3].suit,hand[4].suit]
flushes = [suit for suit in suits if suits.count(suit) == 5]
if len(flushes) < 5:
flush = False
else:
values.sort(reverse=True)
strength = 6000 + 10*values[0] + values[1] + .1*values[2] + .01*values[3] + .001*values[4]
flush = f'{evalname(max(values))}-High flush of {flushes[0]}'
return flush
def fullhouse(hand):
global strength
pairs = [val for val in values if values.count(val) == 2]
detsets = [val for val in values if values.count(val) == 3]
if detset(hand) != False and numpair(hand) != False:
strength = 7000 + 10*detsets[0] + pairs[0]
fh = f'{evalname(detsets[0])}s full of {evalname(pairs[0])}s'
else:
fh = False
return fh
def quads(hand):
global strength
quads = [val for val in values if values.count(val) == 4]
if len(quads) < 1:
return False
else:
vq = vsort.copy()
for _ in range(4):
vq.remove(quads[0])
strength = 8000 + 10*quads[0] + vq[0]
return f'Quad {evalname(quads[0])}s'
def straightflush(hand):
global strength
if (max(vset) - min(vset) == 4) and numpair(hand) == False and detset(hand) == False and quads(hand) == False and vset != {14,13,12,11,10}:
straight = "True"
elif vset == {14,2,3,4,5}:
straight = 'Wheel'
elif vset == {14,13,12,11,10}:
straight = "Royal"
else:
straight = 'False'
flushes = [suit for suit in suits if suits.count(suit) == 5]
if len(flushes) < 1:
flush = False
else:
flush = True
if straight == "True" and flush == True:
strength = 8999 + min(vset)
sf = f'{evalname(max(values))}-high straight flush of {flushes[0]}'
elif straight == "Wheel" and flush == True:
strength = 9000
sf = f'Five-High straight flush of {flushes[0]}'
elif straight == "Royal" and flush == True:
strength = 10000
sf = f'Royal flush of {flushes[0]}'
else:
sf = False
return sf
#Count Hand Occurence
hand_occurence = {0:0,1:0,2:0,3:0,4:0,5:0,6:0,7:0,8:0,9:0}
ho_names = ['High Card: ','Pair: ','Two-Pair: ','Three of a Kind: ','Straight: ','Flush: ','Full House: ','Four of a Kind: ','Straight Flush: ','Royal Flush: ']
decks = int(input("How many decks are there? "))
deck = Deck(); deck.shuffle()
hnumber = int(input(f"How many players are there (max {floor((decks*52)/5)})? "))
show_strength = distutils.util.strtobool(input("Would you like to show advanced stats? "))
h_inc = 0; h_strength = {}
while h_inc < hnumber:
print(f"nPlayer {h_inc + 1}'s hand:")
c1,c2,c3,c4,c5 = deck.draw(); hand = c1,c2,c3,c4,c5
values = [hand[0].value,hand[1].value,hand[2].value,hand[3].value,hand[4].value]; vset = {hand[0].value,hand[1].value,hand[2].value,hand[3].value,hand[4].value}; vsort = sorted(values,reverse=True)
suits = [hand[0].suit,hand[1].suit,hand[2].suit,hand[3].suit,hand[4].suit]
c1.valname(c1.value); c2.valname(c2.value); c3.valname(c3.value); c4.valname(c4.value); c5.valname(c5.value);
c1.suitname(c1.suit); c2.suitname(c2.suit); c3.suitname(c3.suit); c4.suitname(c4.suit); c5.suitname(c5.suit);
print(f'| {c1.cardname()} | {c2.cardname()} | {c3.cardname()} | {c4.cardname()} | {c5.cardname()} |')
hcard(hand); numpair(hand); detset(hand); straight(hand); flush(hand); fullhouse(hand); quads(hand); straightflush(hand)
if strength < 2000:
print(hcard(hand),end=" "); ss()
hand_occurence[0]+=1
elif strength < 3000:
print(numpair(hand),end=" "); ss()
hand_occurence[1]+=1
elif strength < 4000:
print(numpair(hand),end=" "); ss()
hand_occurence[2]+=1
elif strength < 5000:
print(detset(hand),end=" "); ss()
hand_occurence[3]+=1
elif strength < 6000:
print(straight(hand),end=" "); ss()
hand_occurence[4]+=1
elif strength < 7000:
print(flush(hand),end=" "); ss()
hand_occurence[5]+=1
elif strength < 8000:
print(fullhouse(hand),end=" "); ss()
hand_occurence[6]+=1
elif strength < 9000:
print(quads(hand),end=" "); ss()
hand_occurence[7]+=1
elif strength < 10000:
print(straightflush(hand),end=" "); ss()
hand_occurence[8]+=1
elif strength == 10000:
print(straightflush(hand),end=" "); ss()
hand_occurence[9]+=1
h_strength[h_inc] = strength
h_inc += 1
hss = sorted(h_strength.items(), key=lambda k: k[1], reverse=True)
print(f'nnnPlayer {hss[0][0]+1} has the strongest hand! [{round(hss[0][1]/10000,6)}]nPlayer {hss[hnumber-1][0] + 1} has the weakest hand :( [{round(hss[hnumber-1][1]/10000,6)}]') if show_strength else print(f'nPlayer {hss[0][0] + 1} has the strongest hand!nPlayer {hss[hnumber-1][0]+1} has the weakest hand :(')
if show_strength:
print('nnnnnHand Occurence:n')
for x in range(10):
print(ho_names[x],hand_occurence[x])
print('nnnnnFull Player Ranking:n')
for x in range(len(hss)):
print(f'{x+1}.',f'Player {hss[x][0]+1}',f'[{round(hss[x][1]/10000,6)}]')
python python-3.x
New contributor
$endgroup$
add a comment |
$begingroup$
I'm an absolute python beginner.
I created a draw poker game that works fine up to about ten thousand hands, at which point it starts to freeze and not generate the hands. Given that straight flushes only generate about once per 70 thousand hands (it may be more common bc my program uses multiple decks for the many hands) and royal flushes once per >600k, I'd like to be able to generate more hands. Is there something in my code that's taking up tons of memory or slowing the process down?
Here's my current code:
import copy
import distutils.core
from random import randint
from math import floor
#Individual Cards
class Card:
def __init__ (self,value,suit):
self.value = value
self.suit = suit
self.vname = ''
self.sname = ''
def valname(self, value):
if self.value == 2:
self.vname = 'Two'
return 'Two'
if self.value == 3:
self.vname = 'Three'
return 'Three'
if self.value == 4:
self.vname = 'Four'
return'Four'
if self.value == 5:
self.vname = 'Five'
return'Five'
if self.value == 6:
self.vname = 'Six'
return'Six'
if self.value == 7:
self.vname = 'Seven'
return'Seven'
if self.value == 8:
self.vname = 'Eight'
return'Eight'
if self.value == 9:
self.vname = 'Nine'
return'Nine'
if self.value == 10:
self.vname = 'Ten'
return'Ten'
if self.value == 11:
self.vname = 'Jack'
return'Jack'
if self.value == 12:
self.vname = 'Queen'
return'Queen'
if self.value == 13:
self.vname = 'King'
return'King'
if self.value == 14:
self.vname = 'Ace'
return'Ace'
def suitname(self, suit):
if self.suit == "hearts":
self.sname = '♥'
return '♥'
if self.suit == "spades":
self.sname = '♠'
return '♠'
if self.suit == "clubs":
self.sname = '♣'
return '♣'
if self.suit == "diamonds":
self.sname = '♦'
return '♦'
def cardname(self):
return f'{self.sname}{self.vname}{self.sname}'
#All Decks
class Deck:
def __init__(self):
self.cards =
self.create()
def create(self):
for d in range(decks):
for suit in ["hearts", "spades", "clubs", "diamonds"]:
for val in [2,3,4,5,6,7,8,9,10,11,12,13,14]:
self.cards.append(Card(val,suit)); d+=1
def shuffle(self):
for _ in range(26):
for index in range(len(self.cards)-1,-1,-1):
rindex = randint(0, index)
self.cards[index], self.cards[rindex] = self.cards[rindex], self.cards[index]
def draw(self):
c1 = self.cards.pop()
c2 = self.cards.pop()
c3 = self.cards.pop()
c4 = self.cards.pop()
c5 = self.cards.pop()
return [c1,c2,c3,c4,c5]
def ss():
if show_strength: print(f'[{round(strength/10000,6)}]')
#Evaluation Functions
def evalname(x):
if x == 2:
return 'Two'
if x == 3:
return 'Three'
if x == 4:
return 'Four'
if x == 5:
return 'Five'
if x == 6:
return 'Six'
if x == 7:
return 'Seven'
if x == 8:
return 'Eight'
if x == 9:
return 'Nine'
if x == 10:
return 'Ten'
if x == 11:
return 'Jack'
if x == 12:
return 'Queen'
if x == 13:
return 'King'
if x == 14:
return 'Ace'
def hcard(hand):
global strength
strength = 1000 + 10*vsort[0] + vsort[1] + .1*vsort[2] + .01*vsort[3] + .001*vsort[4]
return f'High-Card {evalname(vsort[0])}'
def numpair(hand):
global strength
pairs = list(dict.fromkeys([val for val in values if values.count(val) == 2]))
if len(pairs) < 1:
return False
if len(pairs) == 1:
vp = vsort.copy()
for _ in range(2):
vp.remove(pairs[0])
strength = 2000 + 10*pairs[0] + vp[0] + .1*vp[1] + .01*vp[2];
return f'Pair of {evalname(pairs[0])}s'
if len(pairs) == 2:
vps = vsort.copy()
for _ in range(2):
vps.remove(pairs[0]); vps.remove(pairs[1])
if pairs[0]>pairs[1]:
strength = (3000 + 10*int(pairs[0]) + int(pairs[1])) + .1*vps[0]
return f'{evalname(pairs[0])}s and {evalname(pairs[1])}s'
else:
strength = (3000 + 10*int(pairs[1]) + int(pairs[0])) + .1*vps[0]
return f'{evalname(pairs[1])}s and {evalname(pairs[0])}s'
def detset(hand):
global strength
detsets = [val for val in values if values.count(val) == 3]
if len(detsets) < 1:
return False
else:
vs = vsort.copy()
for _ in range(3):
vs.remove(detsets[0])
strength = 4000 + 10*detsets[0] + vs[0] + .1*vs[1]
return f'Set of {evalname(detsets[0])}s'
def straight(hand):
global strength
if (max(vset) - min(vset) == 4) and numpair(hand) == False and detset(hand) == False and quads(hand) == False:
strength = 4999 + min(vset)
straight = f'Straight from {evalname(min(vset))} to {evalname(max(vset))}'
elif vset == {14,2,3,4,5}:
strength = 5000
straight = 'Straight from Ace to Five'
else:
straight = False
return straight
def flush(hand):
global strength
suits = [hand[0].suit,hand[1].suit,hand[2].suit,hand[3].suit,hand[4].suit]
flushes = [suit for suit in suits if suits.count(suit) == 5]
if len(flushes) < 5:
flush = False
else:
values.sort(reverse=True)
strength = 6000 + 10*values[0] + values[1] + .1*values[2] + .01*values[3] + .001*values[4]
flush = f'{evalname(max(values))}-High flush of {flushes[0]}'
return flush
def fullhouse(hand):
global strength
pairs = [val for val in values if values.count(val) == 2]
detsets = [val for val in values if values.count(val) == 3]
if detset(hand) != False and numpair(hand) != False:
strength = 7000 + 10*detsets[0] + pairs[0]
fh = f'{evalname(detsets[0])}s full of {evalname(pairs[0])}s'
else:
fh = False
return fh
def quads(hand):
global strength
quads = [val for val in values if values.count(val) == 4]
if len(quads) < 1:
return False
else:
vq = vsort.copy()
for _ in range(4):
vq.remove(quads[0])
strength = 8000 + 10*quads[0] + vq[0]
return f'Quad {evalname(quads[0])}s'
def straightflush(hand):
global strength
if (max(vset) - min(vset) == 4) and numpair(hand) == False and detset(hand) == False and quads(hand) == False and vset != {14,13,12,11,10}:
straight = "True"
elif vset == {14,2,3,4,5}:
straight = 'Wheel'
elif vset == {14,13,12,11,10}:
straight = "Royal"
else:
straight = 'False'
flushes = [suit for suit in suits if suits.count(suit) == 5]
if len(flushes) < 1:
flush = False
else:
flush = True
if straight == "True" and flush == True:
strength = 8999 + min(vset)
sf = f'{evalname(max(values))}-high straight flush of {flushes[0]}'
elif straight == "Wheel" and flush == True:
strength = 9000
sf = f'Five-High straight flush of {flushes[0]}'
elif straight == "Royal" and flush == True:
strength = 10000
sf = f'Royal flush of {flushes[0]}'
else:
sf = False
return sf
#Count Hand Occurence
hand_occurence = {0:0,1:0,2:0,3:0,4:0,5:0,6:0,7:0,8:0,9:0}
ho_names = ['High Card: ','Pair: ','Two-Pair: ','Three of a Kind: ','Straight: ','Flush: ','Full House: ','Four of a Kind: ','Straight Flush: ','Royal Flush: ']
decks = int(input("How many decks are there? "))
deck = Deck(); deck.shuffle()
hnumber = int(input(f"How many players are there (max {floor((decks*52)/5)})? "))
show_strength = distutils.util.strtobool(input("Would you like to show advanced stats? "))
h_inc = 0; h_strength = {}
while h_inc < hnumber:
print(f"nPlayer {h_inc + 1}'s hand:")
c1,c2,c3,c4,c5 = deck.draw(); hand = c1,c2,c3,c4,c5
values = [hand[0].value,hand[1].value,hand[2].value,hand[3].value,hand[4].value]; vset = {hand[0].value,hand[1].value,hand[2].value,hand[3].value,hand[4].value}; vsort = sorted(values,reverse=True)
suits = [hand[0].suit,hand[1].suit,hand[2].suit,hand[3].suit,hand[4].suit]
c1.valname(c1.value); c2.valname(c2.value); c3.valname(c3.value); c4.valname(c4.value); c5.valname(c5.value);
c1.suitname(c1.suit); c2.suitname(c2.suit); c3.suitname(c3.suit); c4.suitname(c4.suit); c5.suitname(c5.suit);
print(f'| {c1.cardname()} | {c2.cardname()} | {c3.cardname()} | {c4.cardname()} | {c5.cardname()} |')
hcard(hand); numpair(hand); detset(hand); straight(hand); flush(hand); fullhouse(hand); quads(hand); straightflush(hand)
if strength < 2000:
print(hcard(hand),end=" "); ss()
hand_occurence[0]+=1
elif strength < 3000:
print(numpair(hand),end=" "); ss()
hand_occurence[1]+=1
elif strength < 4000:
print(numpair(hand),end=" "); ss()
hand_occurence[2]+=1
elif strength < 5000:
print(detset(hand),end=" "); ss()
hand_occurence[3]+=1
elif strength < 6000:
print(straight(hand),end=" "); ss()
hand_occurence[4]+=1
elif strength < 7000:
print(flush(hand),end=" "); ss()
hand_occurence[5]+=1
elif strength < 8000:
print(fullhouse(hand),end=" "); ss()
hand_occurence[6]+=1
elif strength < 9000:
print(quads(hand),end=" "); ss()
hand_occurence[7]+=1
elif strength < 10000:
print(straightflush(hand),end=" "); ss()
hand_occurence[8]+=1
elif strength == 10000:
print(straightflush(hand),end=" "); ss()
hand_occurence[9]+=1
h_strength[h_inc] = strength
h_inc += 1
hss = sorted(h_strength.items(), key=lambda k: k[1], reverse=True)
print(f'nnnPlayer {hss[0][0]+1} has the strongest hand! [{round(hss[0][1]/10000,6)}]nPlayer {hss[hnumber-1][0] + 1} has the weakest hand :( [{round(hss[hnumber-1][1]/10000,6)}]') if show_strength else print(f'nPlayer {hss[0][0] + 1} has the strongest hand!nPlayer {hss[hnumber-1][0]+1} has the weakest hand :(')
if show_strength:
print('nnnnnHand Occurence:n')
for x in range(10):
print(ho_names[x],hand_occurence[x])
print('nnnnnFull Player Ranking:n')
for x in range(len(hss)):
print(f'{x+1}.',f'Player {hss[x][0]+1}',f'[{round(hss[x][1]/10000,6)}]')
python python-3.x
New contributor
$endgroup$
add a comment |
$begingroup$
I'm an absolute python beginner.
I created a draw poker game that works fine up to about ten thousand hands, at which point it starts to freeze and not generate the hands. Given that straight flushes only generate about once per 70 thousand hands (it may be more common bc my program uses multiple decks for the many hands) and royal flushes once per >600k, I'd like to be able to generate more hands. Is there something in my code that's taking up tons of memory or slowing the process down?
Here's my current code:
import copy
import distutils.core
from random import randint
from math import floor
#Individual Cards
class Card:
def __init__ (self,value,suit):
self.value = value
self.suit = suit
self.vname = ''
self.sname = ''
def valname(self, value):
if self.value == 2:
self.vname = 'Two'
return 'Two'
if self.value == 3:
self.vname = 'Three'
return 'Three'
if self.value == 4:
self.vname = 'Four'
return'Four'
if self.value == 5:
self.vname = 'Five'
return'Five'
if self.value == 6:
self.vname = 'Six'
return'Six'
if self.value == 7:
self.vname = 'Seven'
return'Seven'
if self.value == 8:
self.vname = 'Eight'
return'Eight'
if self.value == 9:
self.vname = 'Nine'
return'Nine'
if self.value == 10:
self.vname = 'Ten'
return'Ten'
if self.value == 11:
self.vname = 'Jack'
return'Jack'
if self.value == 12:
self.vname = 'Queen'
return'Queen'
if self.value == 13:
self.vname = 'King'
return'King'
if self.value == 14:
self.vname = 'Ace'
return'Ace'
def suitname(self, suit):
if self.suit == "hearts":
self.sname = '♥'
return '♥'
if self.suit == "spades":
self.sname = '♠'
return '♠'
if self.suit == "clubs":
self.sname = '♣'
return '♣'
if self.suit == "diamonds":
self.sname = '♦'
return '♦'
def cardname(self):
return f'{self.sname}{self.vname}{self.sname}'
#All Decks
class Deck:
def __init__(self):
self.cards =
self.create()
def create(self):
for d in range(decks):
for suit in ["hearts", "spades", "clubs", "diamonds"]:
for val in [2,3,4,5,6,7,8,9,10,11,12,13,14]:
self.cards.append(Card(val,suit)); d+=1
def shuffle(self):
for _ in range(26):
for index in range(len(self.cards)-1,-1,-1):
rindex = randint(0, index)
self.cards[index], self.cards[rindex] = self.cards[rindex], self.cards[index]
def draw(self):
c1 = self.cards.pop()
c2 = self.cards.pop()
c3 = self.cards.pop()
c4 = self.cards.pop()
c5 = self.cards.pop()
return [c1,c2,c3,c4,c5]
def ss():
if show_strength: print(f'[{round(strength/10000,6)}]')
#Evaluation Functions
def evalname(x):
if x == 2:
return 'Two'
if x == 3:
return 'Three'
if x == 4:
return 'Four'
if x == 5:
return 'Five'
if x == 6:
return 'Six'
if x == 7:
return 'Seven'
if x == 8:
return 'Eight'
if x == 9:
return 'Nine'
if x == 10:
return 'Ten'
if x == 11:
return 'Jack'
if x == 12:
return 'Queen'
if x == 13:
return 'King'
if x == 14:
return 'Ace'
def hcard(hand):
global strength
strength = 1000 + 10*vsort[0] + vsort[1] + .1*vsort[2] + .01*vsort[3] + .001*vsort[4]
return f'High-Card {evalname(vsort[0])}'
def numpair(hand):
global strength
pairs = list(dict.fromkeys([val for val in values if values.count(val) == 2]))
if len(pairs) < 1:
return False
if len(pairs) == 1:
vp = vsort.copy()
for _ in range(2):
vp.remove(pairs[0])
strength = 2000 + 10*pairs[0] + vp[0] + .1*vp[1] + .01*vp[2];
return f'Pair of {evalname(pairs[0])}s'
if len(pairs) == 2:
vps = vsort.copy()
for _ in range(2):
vps.remove(pairs[0]); vps.remove(pairs[1])
if pairs[0]>pairs[1]:
strength = (3000 + 10*int(pairs[0]) + int(pairs[1])) + .1*vps[0]
return f'{evalname(pairs[0])}s and {evalname(pairs[1])}s'
else:
strength = (3000 + 10*int(pairs[1]) + int(pairs[0])) + .1*vps[0]
return f'{evalname(pairs[1])}s and {evalname(pairs[0])}s'
def detset(hand):
global strength
detsets = [val for val in values if values.count(val) == 3]
if len(detsets) < 1:
return False
else:
vs = vsort.copy()
for _ in range(3):
vs.remove(detsets[0])
strength = 4000 + 10*detsets[0] + vs[0] + .1*vs[1]
return f'Set of {evalname(detsets[0])}s'
def straight(hand):
global strength
if (max(vset) - min(vset) == 4) and numpair(hand) == False and detset(hand) == False and quads(hand) == False:
strength = 4999 + min(vset)
straight = f'Straight from {evalname(min(vset))} to {evalname(max(vset))}'
elif vset == {14,2,3,4,5}:
strength = 5000
straight = 'Straight from Ace to Five'
else:
straight = False
return straight
def flush(hand):
global strength
suits = [hand[0].suit,hand[1].suit,hand[2].suit,hand[3].suit,hand[4].suit]
flushes = [suit for suit in suits if suits.count(suit) == 5]
if len(flushes) < 5:
flush = False
else:
values.sort(reverse=True)
strength = 6000 + 10*values[0] + values[1] + .1*values[2] + .01*values[3] + .001*values[4]
flush = f'{evalname(max(values))}-High flush of {flushes[0]}'
return flush
def fullhouse(hand):
global strength
pairs = [val for val in values if values.count(val) == 2]
detsets = [val for val in values if values.count(val) == 3]
if detset(hand) != False and numpair(hand) != False:
strength = 7000 + 10*detsets[0] + pairs[0]
fh = f'{evalname(detsets[0])}s full of {evalname(pairs[0])}s'
else:
fh = False
return fh
def quads(hand):
global strength
quads = [val for val in values if values.count(val) == 4]
if len(quads) < 1:
return False
else:
vq = vsort.copy()
for _ in range(4):
vq.remove(quads[0])
strength = 8000 + 10*quads[0] + vq[0]
return f'Quad {evalname(quads[0])}s'
def straightflush(hand):
global strength
if (max(vset) - min(vset) == 4) and numpair(hand) == False and detset(hand) == False and quads(hand) == False and vset != {14,13,12,11,10}:
straight = "True"
elif vset == {14,2,3,4,5}:
straight = 'Wheel'
elif vset == {14,13,12,11,10}:
straight = "Royal"
else:
straight = 'False'
flushes = [suit for suit in suits if suits.count(suit) == 5]
if len(flushes) < 1:
flush = False
else:
flush = True
if straight == "True" and flush == True:
strength = 8999 + min(vset)
sf = f'{evalname(max(values))}-high straight flush of {flushes[0]}'
elif straight == "Wheel" and flush == True:
strength = 9000
sf = f'Five-High straight flush of {flushes[0]}'
elif straight == "Royal" and flush == True:
strength = 10000
sf = f'Royal flush of {flushes[0]}'
else:
sf = False
return sf
#Count Hand Occurence
hand_occurence = {0:0,1:0,2:0,3:0,4:0,5:0,6:0,7:0,8:0,9:0}
ho_names = ['High Card: ','Pair: ','Two-Pair: ','Three of a Kind: ','Straight: ','Flush: ','Full House: ','Four of a Kind: ','Straight Flush: ','Royal Flush: ']
decks = int(input("How many decks are there? "))
deck = Deck(); deck.shuffle()
hnumber = int(input(f"How many players are there (max {floor((decks*52)/5)})? "))
show_strength = distutils.util.strtobool(input("Would you like to show advanced stats? "))
h_inc = 0; h_strength = {}
while h_inc < hnumber:
print(f"nPlayer {h_inc + 1}'s hand:")
c1,c2,c3,c4,c5 = deck.draw(); hand = c1,c2,c3,c4,c5
values = [hand[0].value,hand[1].value,hand[2].value,hand[3].value,hand[4].value]; vset = {hand[0].value,hand[1].value,hand[2].value,hand[3].value,hand[4].value}; vsort = sorted(values,reverse=True)
suits = [hand[0].suit,hand[1].suit,hand[2].suit,hand[3].suit,hand[4].suit]
c1.valname(c1.value); c2.valname(c2.value); c3.valname(c3.value); c4.valname(c4.value); c5.valname(c5.value);
c1.suitname(c1.suit); c2.suitname(c2.suit); c3.suitname(c3.suit); c4.suitname(c4.suit); c5.suitname(c5.suit);
print(f'| {c1.cardname()} | {c2.cardname()} | {c3.cardname()} | {c4.cardname()} | {c5.cardname()} |')
hcard(hand); numpair(hand); detset(hand); straight(hand); flush(hand); fullhouse(hand); quads(hand); straightflush(hand)
if strength < 2000:
print(hcard(hand),end=" "); ss()
hand_occurence[0]+=1
elif strength < 3000:
print(numpair(hand),end=" "); ss()
hand_occurence[1]+=1
elif strength < 4000:
print(numpair(hand),end=" "); ss()
hand_occurence[2]+=1
elif strength < 5000:
print(detset(hand),end=" "); ss()
hand_occurence[3]+=1
elif strength < 6000:
print(straight(hand),end=" "); ss()
hand_occurence[4]+=1
elif strength < 7000:
print(flush(hand),end=" "); ss()
hand_occurence[5]+=1
elif strength < 8000:
print(fullhouse(hand),end=" "); ss()
hand_occurence[6]+=1
elif strength < 9000:
print(quads(hand),end=" "); ss()
hand_occurence[7]+=1
elif strength < 10000:
print(straightflush(hand),end=" "); ss()
hand_occurence[8]+=1
elif strength == 10000:
print(straightflush(hand),end=" "); ss()
hand_occurence[9]+=1
h_strength[h_inc] = strength
h_inc += 1
hss = sorted(h_strength.items(), key=lambda k: k[1], reverse=True)
print(f'nnnPlayer {hss[0][0]+1} has the strongest hand! [{round(hss[0][1]/10000,6)}]nPlayer {hss[hnumber-1][0] + 1} has the weakest hand :( [{round(hss[hnumber-1][1]/10000,6)}]') if show_strength else print(f'nPlayer {hss[0][0] + 1} has the strongest hand!nPlayer {hss[hnumber-1][0]+1} has the weakest hand :(')
if show_strength:
print('nnnnnHand Occurence:n')
for x in range(10):
print(ho_names[x],hand_occurence[x])
print('nnnnnFull Player Ranking:n')
for x in range(len(hss)):
print(f'{x+1}.',f'Player {hss[x][0]+1}',f'[{round(hss[x][1]/10000,6)}]')
python python-3.x
New contributor
$endgroup$
I'm an absolute python beginner.
I created a draw poker game that works fine up to about ten thousand hands, at which point it starts to freeze and not generate the hands. Given that straight flushes only generate about once per 70 thousand hands (it may be more common bc my program uses multiple decks for the many hands) and royal flushes once per >600k, I'd like to be able to generate more hands. Is there something in my code that's taking up tons of memory or slowing the process down?
Here's my current code:
import copy
import distutils.core
from random import randint
from math import floor
#Individual Cards
class Card:
def __init__ (self,value,suit):
self.value = value
self.suit = suit
self.vname = ''
self.sname = ''
def valname(self, value):
if self.value == 2:
self.vname = 'Two'
return 'Two'
if self.value == 3:
self.vname = 'Three'
return 'Three'
if self.value == 4:
self.vname = 'Four'
return'Four'
if self.value == 5:
self.vname = 'Five'
return'Five'
if self.value == 6:
self.vname = 'Six'
return'Six'
if self.value == 7:
self.vname = 'Seven'
return'Seven'
if self.value == 8:
self.vname = 'Eight'
return'Eight'
if self.value == 9:
self.vname = 'Nine'
return'Nine'
if self.value == 10:
self.vname = 'Ten'
return'Ten'
if self.value == 11:
self.vname = 'Jack'
return'Jack'
if self.value == 12:
self.vname = 'Queen'
return'Queen'
if self.value == 13:
self.vname = 'King'
return'King'
if self.value == 14:
self.vname = 'Ace'
return'Ace'
def suitname(self, suit):
if self.suit == "hearts":
self.sname = '♥'
return '♥'
if self.suit == "spades":
self.sname = '♠'
return '♠'
if self.suit == "clubs":
self.sname = '♣'
return '♣'
if self.suit == "diamonds":
self.sname = '♦'
return '♦'
def cardname(self):
return f'{self.sname}{self.vname}{self.sname}'
#All Decks
class Deck:
def __init__(self):
self.cards =
self.create()
def create(self):
for d in range(decks):
for suit in ["hearts", "spades", "clubs", "diamonds"]:
for val in [2,3,4,5,6,7,8,9,10,11,12,13,14]:
self.cards.append(Card(val,suit)); d+=1
def shuffle(self):
for _ in range(26):
for index in range(len(self.cards)-1,-1,-1):
rindex = randint(0, index)
self.cards[index], self.cards[rindex] = self.cards[rindex], self.cards[index]
def draw(self):
c1 = self.cards.pop()
c2 = self.cards.pop()
c3 = self.cards.pop()
c4 = self.cards.pop()
c5 = self.cards.pop()
return [c1,c2,c3,c4,c5]
def ss():
if show_strength: print(f'[{round(strength/10000,6)}]')
#Evaluation Functions
def evalname(x):
if x == 2:
return 'Two'
if x == 3:
return 'Three'
if x == 4:
return 'Four'
if x == 5:
return 'Five'
if x == 6:
return 'Six'
if x == 7:
return 'Seven'
if x == 8:
return 'Eight'
if x == 9:
return 'Nine'
if x == 10:
return 'Ten'
if x == 11:
return 'Jack'
if x == 12:
return 'Queen'
if x == 13:
return 'King'
if x == 14:
return 'Ace'
def hcard(hand):
global strength
strength = 1000 + 10*vsort[0] + vsort[1] + .1*vsort[2] + .01*vsort[3] + .001*vsort[4]
return f'High-Card {evalname(vsort[0])}'
def numpair(hand):
global strength
pairs = list(dict.fromkeys([val for val in values if values.count(val) == 2]))
if len(pairs) < 1:
return False
if len(pairs) == 1:
vp = vsort.copy()
for _ in range(2):
vp.remove(pairs[0])
strength = 2000 + 10*pairs[0] + vp[0] + .1*vp[1] + .01*vp[2];
return f'Pair of {evalname(pairs[0])}s'
if len(pairs) == 2:
vps = vsort.copy()
for _ in range(2):
vps.remove(pairs[0]); vps.remove(pairs[1])
if pairs[0]>pairs[1]:
strength = (3000 + 10*int(pairs[0]) + int(pairs[1])) + .1*vps[0]
return f'{evalname(pairs[0])}s and {evalname(pairs[1])}s'
else:
strength = (3000 + 10*int(pairs[1]) + int(pairs[0])) + .1*vps[0]
return f'{evalname(pairs[1])}s and {evalname(pairs[0])}s'
def detset(hand):
global strength
detsets = [val for val in values if values.count(val) == 3]
if len(detsets) < 1:
return False
else:
vs = vsort.copy()
for _ in range(3):
vs.remove(detsets[0])
strength = 4000 + 10*detsets[0] + vs[0] + .1*vs[1]
return f'Set of {evalname(detsets[0])}s'
def straight(hand):
global strength
if (max(vset) - min(vset) == 4) and numpair(hand) == False and detset(hand) == False and quads(hand) == False:
strength = 4999 + min(vset)
straight = f'Straight from {evalname(min(vset))} to {evalname(max(vset))}'
elif vset == {14,2,3,4,5}:
strength = 5000
straight = 'Straight from Ace to Five'
else:
straight = False
return straight
def flush(hand):
global strength
suits = [hand[0].suit,hand[1].suit,hand[2].suit,hand[3].suit,hand[4].suit]
flushes = [suit for suit in suits if suits.count(suit) == 5]
if len(flushes) < 5:
flush = False
else:
values.sort(reverse=True)
strength = 6000 + 10*values[0] + values[1] + .1*values[2] + .01*values[3] + .001*values[4]
flush = f'{evalname(max(values))}-High flush of {flushes[0]}'
return flush
def fullhouse(hand):
global strength
pairs = [val for val in values if values.count(val) == 2]
detsets = [val for val in values if values.count(val) == 3]
if detset(hand) != False and numpair(hand) != False:
strength = 7000 + 10*detsets[0] + pairs[0]
fh = f'{evalname(detsets[0])}s full of {evalname(pairs[0])}s'
else:
fh = False
return fh
def quads(hand):
global strength
quads = [val for val in values if values.count(val) == 4]
if len(quads) < 1:
return False
else:
vq = vsort.copy()
for _ in range(4):
vq.remove(quads[0])
strength = 8000 + 10*quads[0] + vq[0]
return f'Quad {evalname(quads[0])}s'
def straightflush(hand):
global strength
if (max(vset) - min(vset) == 4) and numpair(hand) == False and detset(hand) == False and quads(hand) == False and vset != {14,13,12,11,10}:
straight = "True"
elif vset == {14,2,3,4,5}:
straight = 'Wheel'
elif vset == {14,13,12,11,10}:
straight = "Royal"
else:
straight = 'False'
flushes = [suit for suit in suits if suits.count(suit) == 5]
if len(flushes) < 1:
flush = False
else:
flush = True
if straight == "True" and flush == True:
strength = 8999 + min(vset)
sf = f'{evalname(max(values))}-high straight flush of {flushes[0]}'
elif straight == "Wheel" and flush == True:
strength = 9000
sf = f'Five-High straight flush of {flushes[0]}'
elif straight == "Royal" and flush == True:
strength = 10000
sf = f'Royal flush of {flushes[0]}'
else:
sf = False
return sf
#Count Hand Occurence
hand_occurence = {0:0,1:0,2:0,3:0,4:0,5:0,6:0,7:0,8:0,9:0}
ho_names = ['High Card: ','Pair: ','Two-Pair: ','Three of a Kind: ','Straight: ','Flush: ','Full House: ','Four of a Kind: ','Straight Flush: ','Royal Flush: ']
decks = int(input("How many decks are there? "))
deck = Deck(); deck.shuffle()
hnumber = int(input(f"How many players are there (max {floor((decks*52)/5)})? "))
show_strength = distutils.util.strtobool(input("Would you like to show advanced stats? "))
h_inc = 0; h_strength = {}
while h_inc < hnumber:
print(f"nPlayer {h_inc + 1}'s hand:")
c1,c2,c3,c4,c5 = deck.draw(); hand = c1,c2,c3,c4,c5
values = [hand[0].value,hand[1].value,hand[2].value,hand[3].value,hand[4].value]; vset = {hand[0].value,hand[1].value,hand[2].value,hand[3].value,hand[4].value}; vsort = sorted(values,reverse=True)
suits = [hand[0].suit,hand[1].suit,hand[2].suit,hand[3].suit,hand[4].suit]
c1.valname(c1.value); c2.valname(c2.value); c3.valname(c3.value); c4.valname(c4.value); c5.valname(c5.value);
c1.suitname(c1.suit); c2.suitname(c2.suit); c3.suitname(c3.suit); c4.suitname(c4.suit); c5.suitname(c5.suit);
print(f'| {c1.cardname()} | {c2.cardname()} | {c3.cardname()} | {c4.cardname()} | {c5.cardname()} |')
hcard(hand); numpair(hand); detset(hand); straight(hand); flush(hand); fullhouse(hand); quads(hand); straightflush(hand)
if strength < 2000:
print(hcard(hand),end=" "); ss()
hand_occurence[0]+=1
elif strength < 3000:
print(numpair(hand),end=" "); ss()
hand_occurence[1]+=1
elif strength < 4000:
print(numpair(hand),end=" "); ss()
hand_occurence[2]+=1
elif strength < 5000:
print(detset(hand),end=" "); ss()
hand_occurence[3]+=1
elif strength < 6000:
print(straight(hand),end=" "); ss()
hand_occurence[4]+=1
elif strength < 7000:
print(flush(hand),end=" "); ss()
hand_occurence[5]+=1
elif strength < 8000:
print(fullhouse(hand),end=" "); ss()
hand_occurence[6]+=1
elif strength < 9000:
print(quads(hand),end=" "); ss()
hand_occurence[7]+=1
elif strength < 10000:
print(straightflush(hand),end=" "); ss()
hand_occurence[8]+=1
elif strength == 10000:
print(straightflush(hand),end=" "); ss()
hand_occurence[9]+=1
h_strength[h_inc] = strength
h_inc += 1
hss = sorted(h_strength.items(), key=lambda k: k[1], reverse=True)
print(f'nnnPlayer {hss[0][0]+1} has the strongest hand! [{round(hss[0][1]/10000,6)}]nPlayer {hss[hnumber-1][0] + 1} has the weakest hand :( [{round(hss[hnumber-1][1]/10000,6)}]') if show_strength else print(f'nPlayer {hss[0][0] + 1} has the strongest hand!nPlayer {hss[hnumber-1][0]+1} has the weakest hand :(')
if show_strength:
print('nnnnnHand Occurence:n')
for x in range(10):
print(ho_names[x],hand_occurence[x])
print('nnnnnFull Player Ranking:n')
for x in range(len(hss)):
print(f'{x+1}.',f'Player {hss[x][0]+1}',f'[{round(hss[x][1]/10000,6)}]')
python python-3.x
python python-3.x
New contributor
New contributor
New contributor
asked 11 mins ago
zach274zach274
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zach274 is a new contributor. Be nice, and check out our Code of Conduct.
zach274 is a new contributor. Be nice, and check out our Code of Conduct.
zach274 is a new contributor. Be nice, and check out our Code of Conduct.
zach274 is a new contributor. Be nice, and check out our Code of Conduct.
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