CGRect.maxX — gameArea.maxX












0















I am trying to keep the object in the screen/gameArea and i simply can't.



I use these if statement and it prevents the object from moveing to the right side



if player.position.x > gameArea.maxX - player.size.width/2 {

player.position.x = gameArea.maxX - player.size.width/2

}


but i can't apply to the other side because it crashes



if player.position.x < gameArea.maxX - player.size.width/2 {

player.position.x = gameArea.maxX - player.size.width/2

}









share|improve this question




















  • 1





    What is the error message from the crash? That should provide some useful information, or at least indicate what line the crash is on.

    – Craig Siemens
    Nov 22 '18 at 16:12











  • Your second example uses gameArea.maxX as well, when it probably should use gameArea.minX. This shouldn't necessarily be the source of the crash, but if there was a floating point error then both of them might fire in the same loop.

    – n_b
    Nov 22 '18 at 16:25











  • if player.position.x > gameArea.maxX - player.size.width { player.position.x = gameArea.maxX - player.size.width } if player.position.x < gameArea.minX + player.size.width { player.position.x = gameArea.minX + player.size.width }

    – Genti Malm
    Nov 22 '18 at 16:35











  • i fixed it it works with these combinations of if statements instead

    – Genti Malm
    Nov 22 '18 at 16:35
















0















I am trying to keep the object in the screen/gameArea and i simply can't.



I use these if statement and it prevents the object from moveing to the right side



if player.position.x > gameArea.maxX - player.size.width/2 {

player.position.x = gameArea.maxX - player.size.width/2

}


but i can't apply to the other side because it crashes



if player.position.x < gameArea.maxX - player.size.width/2 {

player.position.x = gameArea.maxX - player.size.width/2

}









share|improve this question




















  • 1





    What is the error message from the crash? That should provide some useful information, or at least indicate what line the crash is on.

    – Craig Siemens
    Nov 22 '18 at 16:12











  • Your second example uses gameArea.maxX as well, when it probably should use gameArea.minX. This shouldn't necessarily be the source of the crash, but if there was a floating point error then both of them might fire in the same loop.

    – n_b
    Nov 22 '18 at 16:25











  • if player.position.x > gameArea.maxX - player.size.width { player.position.x = gameArea.maxX - player.size.width } if player.position.x < gameArea.minX + player.size.width { player.position.x = gameArea.minX + player.size.width }

    – Genti Malm
    Nov 22 '18 at 16:35











  • i fixed it it works with these combinations of if statements instead

    – Genti Malm
    Nov 22 '18 at 16:35














0












0








0








I am trying to keep the object in the screen/gameArea and i simply can't.



I use these if statement and it prevents the object from moveing to the right side



if player.position.x > gameArea.maxX - player.size.width/2 {

player.position.x = gameArea.maxX - player.size.width/2

}


but i can't apply to the other side because it crashes



if player.position.x < gameArea.maxX - player.size.width/2 {

player.position.x = gameArea.maxX - player.size.width/2

}









share|improve this question
















I am trying to keep the object in the screen/gameArea and i simply can't.



I use these if statement and it prevents the object from moveing to the right side



if player.position.x > gameArea.maxX - player.size.width/2 {

player.position.x = gameArea.maxX - player.size.width/2

}


but i can't apply to the other side because it crashes



if player.position.x < gameArea.maxX - player.size.width/2 {

player.position.x = gameArea.maxX - player.size.width/2

}






ios swift cgrect






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Nov 22 '18 at 17:16









rmaddy

240k27315379




240k27315379










asked Nov 22 '18 at 16:06









Genti MalmGenti Malm

1




1








  • 1





    What is the error message from the crash? That should provide some useful information, or at least indicate what line the crash is on.

    – Craig Siemens
    Nov 22 '18 at 16:12











  • Your second example uses gameArea.maxX as well, when it probably should use gameArea.minX. This shouldn't necessarily be the source of the crash, but if there was a floating point error then both of them might fire in the same loop.

    – n_b
    Nov 22 '18 at 16:25











  • if player.position.x > gameArea.maxX - player.size.width { player.position.x = gameArea.maxX - player.size.width } if player.position.x < gameArea.minX + player.size.width { player.position.x = gameArea.minX + player.size.width }

    – Genti Malm
    Nov 22 '18 at 16:35











  • i fixed it it works with these combinations of if statements instead

    – Genti Malm
    Nov 22 '18 at 16:35














  • 1





    What is the error message from the crash? That should provide some useful information, or at least indicate what line the crash is on.

    – Craig Siemens
    Nov 22 '18 at 16:12











  • Your second example uses gameArea.maxX as well, when it probably should use gameArea.minX. This shouldn't necessarily be the source of the crash, but if there was a floating point error then both of them might fire in the same loop.

    – n_b
    Nov 22 '18 at 16:25











  • if player.position.x > gameArea.maxX - player.size.width { player.position.x = gameArea.maxX - player.size.width } if player.position.x < gameArea.minX + player.size.width { player.position.x = gameArea.minX + player.size.width }

    – Genti Malm
    Nov 22 '18 at 16:35











  • i fixed it it works with these combinations of if statements instead

    – Genti Malm
    Nov 22 '18 at 16:35








1




1





What is the error message from the crash? That should provide some useful information, or at least indicate what line the crash is on.

– Craig Siemens
Nov 22 '18 at 16:12





What is the error message from the crash? That should provide some useful information, or at least indicate what line the crash is on.

– Craig Siemens
Nov 22 '18 at 16:12













Your second example uses gameArea.maxX as well, when it probably should use gameArea.minX. This shouldn't necessarily be the source of the crash, but if there was a floating point error then both of them might fire in the same loop.

– n_b
Nov 22 '18 at 16:25





Your second example uses gameArea.maxX as well, when it probably should use gameArea.minX. This shouldn't necessarily be the source of the crash, but if there was a floating point error then both of them might fire in the same loop.

– n_b
Nov 22 '18 at 16:25













if player.position.x > gameArea.maxX - player.size.width { player.position.x = gameArea.maxX - player.size.width } if player.position.x < gameArea.minX + player.size.width { player.position.x = gameArea.minX + player.size.width }

– Genti Malm
Nov 22 '18 at 16:35





if player.position.x > gameArea.maxX - player.size.width { player.position.x = gameArea.maxX - player.size.width } if player.position.x < gameArea.minX + player.size.width { player.position.x = gameArea.minX + player.size.width }

– Genti Malm
Nov 22 '18 at 16:35













i fixed it it works with these combinations of if statements instead

– Genti Malm
Nov 22 '18 at 16:35





i fixed it it works with these combinations of if statements instead

– Genti Malm
Nov 22 '18 at 16:35












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